作者 主题: 奈多,阴影之地  (阅读 24075 次)

副标题: 坑

离线 灯泡powerbult

  • 论坛模式
  • 版主
  • *
  • 帖子数: 513
  • 苹果币: 2
怪物志:莽巢兽(附带巢兽亚种介绍)
« 回帖 #10 于: 2018-10-28, 周日 15:42:04 »
莽巢兽 Hive Brute CR8
这只庞大的四脚兽的身上复盖有着厚重的几丁质甲板。冒烟的酸液从它的胃囊中滴落在地面。
XP 4800
中立邪恶 大型异怪(巢兽);PFRPG惧怖冒险 233
先攻+6;感官 盲感60尺,盲视10尺,巢群心智;察觉+14

防御

AC 21,接触 11,措手不及 19(+2敏捷,+10天生,-1体型)
hp 102(12d8+48)
强韧+7,反射+8,意志+11
防御能力 酸蚀血液(1d6 强酸),体温适应;免疫 寒冷

进攻

速度 40尺,攀爬 20尺
近战 啮咬+15(1d8+7),2爪抓+15(1d6+7/19-20),尾扫+10(1d8+3)
占据 10尺;触及 10尺
特殊攻击 酸雾喷射,濒死爆散(12d6,DC 19)

数据

力量 24,敏捷 15,体质 16,智力 6,感知 13,魅力 3
BAB+9;CMB+17;CMD 29(33对抗摔绊)
专长 精通重击(爪抓),精通先攻,钢铁意志,闪电反射,健壮,要害打击
技能 攀爬+15,察觉+14,隐匿+7,生存+12
语言 邪灵语(不能说)
SQ 目盲

生态

环境 任意
组织 独行,成对,或成巢(1-10 外加 1-50巢兽工虫与武士 外加 1女王)
财宝 附带

特殊能力

酸雾喷射 Acid Spray(Ex)每1d4轮,以一个标准动作,莽巢兽可以朝30尺锥形范围内喷射出一团酸雾。在此区域的生物会受到6d6强酸伤害。在之后的1d3轮内,因酸雾喷射而受伤的生物,每轮还会继续受到6d6点强酸伤害。成功通过DC19反射豁免的生物可以将初始伤害减半且免除后续伤害。该豁免DC基于体质。



在乌斯克森林的中心,乌森之影(the Shades of Uskwood)的成员们把一只巢兽女王囚禁在魔法牢笼中,但她的影响力并非这么简单就能隔绝。在乌斯克之心(Uskheart)附近,女王的衍生体非常常见。这其中大多数是巢兽武士(hive warrior,HA 237),巢染的类人生物(hive-corrupted humanoid,HA 24 ),或是拥有巢兽生物简易模板的动物(hive creature simple template,HA 249),但还有其他种类的衍生体。那些拒绝充当巢兽幼虫(hive larvae)孵化容器的动物或其他凶悍怪物,有时会凭借自己的力量成为另一种强大的巢兽生物:莽巢兽。
莽巢兽常见于单独或成对徘徊在乌斯克森林各处,而非在乌斯克之心附近群居。它们缺乏同族拥有的智力与狡猾,但它们用更加强悍的肉体能力弥补了这一缺点。当与大群其他巢兽生物在一起时,巢兽会协助工虫和武士工作,充当着力畜和战斗兽。

剧透 -  原文:
Hive, Hive Brute
This hulking, four-legged beast has thick, chitinous plates covering its body. Steaming acid drips from its snapping maw.
Hive Brute CR 8
Source Nidal, Land of Shadows pg. 56
XP 4,800
NE Large aberation (Hive)
Init +6; Senses blindsense 60 ft., blindsight 10 ft., hive mind; Perception +14
Defense
AC 21, touch 11, flat-footed 19 (+2 Dex, +10 natural, -1 size)
hp 102 (12d8+48)
Fort +7, Ref +8, Will +11
Defensive Abilities corrosive blood (1d6 acid), heat adaptability; Immune acid
Offense
Speed 40 ft., climb 20 ft.
Melee bite +15 (1d8+7), 2 claws +15 (1d6+7/19-20), tail slap +10 (1d8+3)
Space 10 ft., Reach 10 ft.
Special Attacks acid spray, death throes (12d6, DC 19)
Statistics
Str 24, Dex 15, Con 16, Int 6, Wis 13, Cha 3
Base Atk +9; CMB +17; CMD 29 (33 vs trip)
Feats Improved Critical (claw), Improved Initiative, Iron Will, Lightning Reflexes, Toughness, Vital Strike
Skills Climb +15, Perception +14, Stealth +7, Survival +12
Languages Aklo (can't speak)
SQ blind
Ecology
Environment any
Organization solitary, pair, or hive (1-10 plus 1-50 hive workers and warriors plus 1 queen
Treasure incidental
Special Abilities
Acid Spray (Ex) A hive brute can spray a fine mist of acid in a 30-foot cone as a standard action once every 1d4 rounds. Creatures in this area take 6d6 points of acid damage. Additionally, creatures damaged by the hive brute’s acid spray continue to take 6d6 points of acid damage each round for the next 1d3 rounds. A creature that succeeds at a DC 19 Reflex saving throw halves the initial damage and negates the ongoing damage. The save DC is Constitution-based.

At the center of the Uskwood, the Shades of the Uskwood keep a hive queen imprisoned in a magical cell, yet her influence is not so easily contained. Near the Uskheart, the queen’s spawn are very common. Most of these creatures are hive warriors, hive-corrupted humanoids, or animals with the hive creature simple template, but sometimes they are different creatures altogether. Animals or other monstrous beasts that reject their role as incubation vessels for hive larvae sometimes instead become powerful hive creatures in their own right.

Often found wandering the Uskwood alone or in pairs rather than as part of the central hive near Uskheart, hive brutes lack the intelligence and cunning of their kin, but they make up for the deficit with more primal physical abilities. When in a large group of other hive creatures, brutes assist both workers and warriors in their tasks, serving as beasts of burden and war beasts in equal measure.

引用
HA 233页:巢兽 Hive

巢兽是一种异怪类型的入侵物种,它们会像蝗虫一样蚕食世界。除非在生物数据中特别提到,巢兽生物拥有以下特性。

| 免疫强酸。

| 目盲 Blind:巢兽生物天生目盲。它免疫凝视攻击、视觉效果、幻术和其他依赖视觉生效的攻击形式。和其他异怪不同,巢兽生物没有黑暗视觉。

| 盲感60尺。

| 盲视10尺。

| 酸蚀血液 Corrosive Blood(Ex):巢兽生物的血液有着高度腐蚀性。每当巢兽受到穿刺或挥砍武器的伤害,攻击者会受到如表格所示的强酸伤害(如果该次攻击是重击的话,强酸伤害会变成两倍)。使用长触及武器的攻击者不会受到该效果影响。如果巢兽拥有活吞能力,它会将该伤害加之其活吞伤害中。
巢兽生物的体型强酸伤害量
中型或更小1d4
大型 1d6
超大型1d8
巨型2d6
超巨型2d8

| 垂死爆散 Death Throes(Ex):当巢兽生物死亡时,它会在其占据方格内爆散为一滩酸蚀血泊。血泊会在三轮内对任何位于这些方格中的生物和物体造成巢兽生物HDx1d6的强酸伤害(反射减半)。该强酸会伤害到血泊所在的地面,如果它对地面造成了足够的伤害,酸液会落到下层的地面上并继续造成伤害。该豁免DC基于体质。

| 体温适应 Heat Adaptability(Ex)在对抗高温气候时,巢兽生物总视为拥有忍耐环境法术的效果。

| 巢群心智 Hive Mind(Ex):巢兽生物没有自己的语言,它们仅靠信息素和肢体语言就能与其他拥有巢兽亚种的生物进行交流。使用该能力需要双方有视觉线。如果某一只巢兽生物能在突袭轮中行动,所有和它有视觉线的巢兽也就都能在突袭轮行动,而且巢兽生物不会夹击,除非他视觉线内所有的巢兽生物都被夹击。

| 巢兽生物无需饮食和睡眠。

剧透 -  原文:
Hive
Source Horror Adventures pg. 233

The hive are an invasive species of aberrations that consume worlds like locusts. Hive creatures have the following traits (unless otherwise noted in a creature’s entry).
Immunity to acid.
Blind: A hive creature is blind. It is immune to gaze attacks, visual effects, illusions, and other attack forms that rely on sight. Unlike other aberrations, a hive creature doesn’t have darkvision.
Blindsense 60 feet.
Blindsight 10 feet.
Corrosive Blood (Ex): A hive creature’s blood is highly caustic. Every time the hive creature is damaged by a piercing or slashing weapon, the attacking creature takes acid damage according to the table below (or double damage if the attack is a critical hit). Using a reach weapon does not endanger the attacker in this way. If the hive creature has the swallow whole ability, it adds this damage to its swallow whole damage.

Size of Hive Creature   Points of Acid Damage
Medium or smaller   1d4
Large   1d6
Huge   1d8
Gargantuan   2d6
Colossal   2d8

Death Throes (Ex): When a hive creature dies, it exudes a pool of its corrosive blood in the space it occupies. This pool deals 1d6 points of acid damage per Hit Die of the hive creature for 3 rounds to objects and creatures in those squares (Reflex half ). This acid damages whatever surface it is on, and if it deals enough damage to destroy the surface, the acid falls down to any subsequent floor below and continues to deal damage. The save DC is Constitution-based.
Heat Adaptability (Ex): Hive creatures are considered to always be under the effect of endure elements with regard to hot climates.
Hive Mind (Ex): Hive creatures have no language of their own, instead communicating simple concepts via pheromone discharge and body language that other creatures with the hive subtype understand. This ability functions within line of sight. If one hive creature is able to act in the surprise round of combat, all other hive creatures in line of sight can also act, and a hive creature isn’t flanked unless all hive creatures within line of sight are flanked.
A hive creature doesn’t need to eat, drink, or sleep.

离线 灯泡powerbult

  • 论坛模式
  • 版主
  • *
  • 帖子数: 513
  • 苹果币: 2
怪物志:链魔,督教魔(瘦身成功的愉悦者)
« 回帖 #11 于: 2018-10-28, 周日 16:02:03 »
链魔,督教魔 Kyton,Suffragan CR5
这个人形被截断的四肢上长出了带刃鞭条和刺链。它那肿胀嘴部伸出的长舌上同样布满了刀刃和锯齿。
XP 1600
守序邪恶 中型异界生物(邪恶,跨位面,链魔,守序)
先攻+3;感官 黑暗视觉60尺; 察觉+12

防御

AC 18,接触 14 ,措手不及 14(+3敏捷,+1闪避,+4天生)
hp 51(6d10+18);再生2(善良武器与法术,银制武器)
强韧+5,反射+8,意志+8
DR 5/善良或银;免疫 寒冷;SR 16

进攻

速度 30尺,攀爬30尺
近战 4刃肢+8(1d6+1外加摔绊)

数据

力量 13,敏捷 16,体质 17,智力 11,感知 16,魅力 14
BAB+6;CMB+7;CMD 21(25对抗摔绊)
专长 闪避,猛力攻击,武器专攻(刃肢)
技能 特技+12,攀爬+9,医疗+12,威吓+11,知识(位面)+6,察觉+12,察言观色+9,隐匿+12
语言 通用语,炼狱语
SQ 锁链构型,缓落

生态

环境 任意(影界)
组织 独行,成对,或成堆(3-6)
财宝 标准

特殊能力

刃肢 Bladed Limbs(Ex) 由督教魔残肢处长出的锁链和开刃长鞭能造成挥砍或穿刺伤害,每次攻击时督教魔可以选择伤害类型。

锁链构型 Configuration of Chains(Ex)以一个不引发借机攻击的迅捷动作,督教魔可以重塑从它残肢处长出的刃条和锁链的构造。督教魔的锁链构型能力会影响其攻击次数、触及、基础速度和攀爬速度,根据构型类型的不同,还会影响到其他数据或赋予其额外的能力。可用的构型种类列于下文。督教魔会保持着所选的构型,直至它再花一个迅捷动作作出改变为止。大多数督教魔会经常使用往日躯体构型,这反映在上文的怪物数据中。
引用
午夜祝福构型 Midnight`s Blessing Configuration:督教魔向后反卷身躯,让其所有的锁链和长鞭延伸到最长距离。该构型下,督教魔每轮可以进行至多8次刃肢攻击,且触及变为10尺。它的基础速度和攀爬速度变为5尺。

往日躯体构型 Old Form Configuration:督教魔将从自己被截肢的腿骨上长出的锁链和长鞭用于行走。该构型下,督教魔每轮可以进行至多4次刃肢攻击,并且这些刃肢攻击获得摔绊特殊能力。其基础速度和攀爬速度皆为30尺,并在对抗摔绊战技时CMD获得+4加值。

跟踪魔构型 Prowler Configuration:督教魔将大多数锁链和长鞭都用于移动,它会弓身贴地,如同甲虫一样行进。该构型下,督教魔每轮可以进行至多2次刃肢攻击。其基础速度和攀爬速度皆为50尺,并获得猛扑能力,在对抗冲撞、移位或摔绊战技时CMD获得+8加值。

缓落 Slow Fall(Ex)任何构型下的督教魔都可以用其刃鞭和锁链来减缓自身的坠落。当触及范围内有墙体时,督教魔能减缓下降速度,不会因坠落而受到任何伤害。



        督教魔外貌如同被截肢的类人躯干,其被截断的四肢上重新长出了锁链或者带刃的长鞭。它们诞生于宗库松最虔诚的狂信徒——愉悦者——的扭曲灵魂。督教魔们拥有一项高超的本领,它们可以重组自己的刃肢,让其在面对各种情景都游刃有余。若在生死关头,或是与无路可退的敌人作战时,大多数督教魔会卷起身躯,用全部的锁链和长鞭展开风暴般的袭击。尽管不太常见,除上述几种构型外,其他的督教魔构型包括由环环相扣的肢体组成的翅膀或鳍。
        督教魔的脸也是由血肉与钢铁组成的骇人融合物,正如它的身躯那样。它的嘴里挂满了带刺刀刃,而它的舌头也被替换成了带锯齿的钢片,在嘴中吞吐不定。
        和所有链魔一样,督教魔喜好施加恐惧与折磨,尤其喜欢将其施加于单纯而弱小之辈。它们喜欢用自己的刀锋与刃刺在俘虏的身上刮擦出微小但层层叠加、能带给人极致而漫长痛苦的创口。督教魔通常把折磨工作当成是自己代表残酷主神为受害者降下祝福,不过他们那塞满刀刃的嘴所说出的话语总是含糊不清。
        督教魔身高约有5尺,体重约为160磅。



生态

        督教魔诞生于愉悦者的灵魂,后者在经受了仪式的转化后是如此的扭曲而堕落,以至于他们终将成为宗库松的真正仆从:链魔。刚诞生的督教魔缺乏肢体和附着物,但它们会迅速而急切地设法满足源自链魔本源的,改进自身肉体的欲望。对督教魔而言,这代表着将锁链和长鞭拼接到自己的残肢上。由于督教魔早就舍弃了自己对普通人类形体的执念,这些生物迅速学会了如何重组自己的肢体,以便适应各种不同的状况。
        督教魔十分看重嘴部悬挂的钢片刀刃,它们会频密地将其替换为更长、更锋利、或是有着更加鲜艳色彩的钢片。他们明白这种独特的面部特征只会引起他人的厌恶乃至于失魂,但他们通常将这种反应误解为崇拜而非恐惧。
        在宗库松位于影界的庞大圣域中,督教魔充当着效命于邪隐魔(eremite kyton,B3 172)的忠诚管家和工作人员。督教魔在充满回声的建筑物中四处飞掠,以满腔热情执行着每一份工作。
        督教魔无需饮食,而它们通常早就失去了该习惯——它们生前就已经靠饲管或魔法来维生——以至于他们似乎已经完全忘记该如何进食。督教魔理解其他生物必须得进食,他们很乐意为自己的凡人受害者们准备自认为无比精致的大餐。不幸的是,督教魔的对食物的定义轻则严重跑偏(比如一碗飞蛾的翅膀),重则令人毛骨悚然(比如一团从督教魔躯干上切下来的血肉)。

习性与社交

        即便在神秘莫测的链魔当中,督教魔的思维模式也可谓是尤为怪异的类型。督教魔完全不在意所谓的人形躯体;他们不假思索就能在爬行、匍匐和行走之间进行切换。哪怕有督教魔愿意屈尊使用类人的身形,他们似乎也忘记了该形态下该如何移动,要么得迈动痛苦扭曲的残肢,要么就只能屈膝而行。其他链魔经常觉得督教魔对宗库松的极度热诚过于做作,因此总是派给后者一些琐碎的任务或其他麻烦事,让督教魔们在一旁忙个不停,免得他们老在自己眼前打转。然而督教魔总是深信自己正忠诚地效力于更加强大或虔诚的链魔,无论再琐碎的任务,他们都会无比自豪地认真完成。
        督教魔通常担任拷打者或是狱卒,他们在向凡人施加痛苦时能体验到一种特有的,施虐性的喜悦。通常来说,链魔有时的确会向自身施加折磨,但这要么是某种堕落的自我启蒙手段,要么就是面对当权者的自贬方式。然而,督教魔淡化了这两者的边界。在全链魔种族中,他们大概是最酷烈的痛苦制造者,也是最狂热的宗库松仆从。他们深信自己全身的改造——以及在改造中他们曾经受且仍将忍受的绝伦痛苦——乃是最纯正有力的崇拜午夜领主的方式。因此,督教魔会将所谓宗库松之祝福施加在每个落入其魔爪的受害者身上,以确保自己永远维持着此等邪恶的敬神仪典。
        由于督教魔能轻松自如地切换自身构型,他们在与其他身体可塑性强的生物共处时通常会非常舒适。督教魔特别喜好泥形生物,如果条件允许,他们会将其养作宠物。他们会把受害者血肉或遗骸的边角碎块喂给自家娇贵的爱宠。督教魔认为变形怪(doppelganger B1)和无面潜伏者(faceless Stalker B2)非常有趣,这类俘虏若能用自己的变形能力来一场娱乐秀,说不定能为自己赢得逃脱的机会。

剧透 -  原文:
Kyton, Suffragan
Bladed whips and spiked chains sprout from the stumps of this humanoid torso’s amputated limbs. Elongated saw blades loll out of its distended mouth.
Suffragan CR 5
Source Nidal, Land of Shadows pg. 58
XP 1,600
LE Medium outsider (evil, extraplanar, kyton, lawful)
Init +3; Senses darkvision 60 ft.; Perception +12
Defense
AC 18, touch 14, flat-footed 14 (+3 Dex, +1 dodge, +4 natural)
hp 51 (6d10+18); regeneration 2 (good weapons and spells, silver weapons)
Fort +5, Ref +8, Will +8
DR 5/good or silver; Immune cold; SR 16
Offense
Speed 30 ft., climb 30 ft.
Melee 4 bladed limbs (1d6+1 plus trip)
Statistics
Str 13, Dex 16, Con 17, Int 11, Wis 16, Cha 14
Base Atk +6; CMB +7; CMD 21 (25 vs. trip)
Feats Dodge, Power Attack, Weapon Focus (bladed limb)
Skills Acrobatics +12, Climb +9, Heal +12, Intimidate +11, Knowledge (planes) +6, Perception +12, Sense Motive +9, Stealth +12
Languages Common, Infernal
SQ configuration of chains, slow fall
Ecology
Environment any (Plane of Shadow)
Organization solitary, pair, or tangle (3-6)
Treasure standard
Special Abilities
Bladed Limbs (Ex) The chains and bladed whips extruding from a suffragan’s stumps can deal piercing or slashing damage, as chosen by the suffragan with each attack. Configuration of Chains (Ex) As a swift action that does not provoke attacks of opportunity, a suffragan can choose the configuration of the blades and chains sprouting from its amputated limbs. The suffragan’s configuration of chains affects its number of attacks, its reach, its base speed, and its climb speed, in addition to affecting other statistics or granting additional abilities, depending on the configuration. The configurations available to the suffragan are described below, and the suffragan retains the selected configuration until it spends a swift action to change it. Most suffragans frequently use the old form configuration, which is reflected in the statistics above.

Midnight’s Blessing Configuration: The suffragan rolls onto its back and extends all of its chains and whips to their full lengths. The kyton can make up to eight bladed limb attacks each round and has a reach of 10 feet. Its base speed and climb speed are 5 feet.

Old Form Configuration: The suffragan uses the chains and whips sprouting from the stumps of its amputated legs to walk. The kyton can make up to four bladed limb attacks each round and gains the trip special ability with its bladed limb attacks. Its base speed and climb speed are both 30 feet, and it gains a +4 bonus to its CMD against trip combat maneuvers.

Prowler Configuration: The suffragan uses most of its chains and whips for locomotion while hunched low to the ground like a beetle. The kyton can make up to two bladed limb attacks each round. Its base speed and climb speed are both 50 feet, and it gains the pounce ability as well as a +8 bonus to its CMD against bull rush, reposition, or trip combat maneuvers.

Slow Fall (Ex) A suffragan in any configuration can use its bladed whips and chains to slow its fall. When within reach of a wall, a suffragan can slow its descent and fall any distance without harm.

Born from the twisted souls of the Joyful Things—Zon- Kuthon’s most devoted zealots—suffragans appear as humanoid torsos with chains or barbed whips sprouting from the stumps of their amputated arms and legs. Suffragans display an uncanny ability to reconfigure their barbed limbs to suit any task at hand. When desperate or when fighting a cornered foe, most suffragans roll onto their backs to strike with a tempest of chains and whips. Albeit uncommon, other suffragan configurations include wings or fins made of interlocked limbs.

A suffragan’s face is as much a horrific fusion of metal and flesh as its body. Barbed blades droop from its mouth, its tongue replaced with jagged metal that undulates eerily.

Like all kytons, suffragans delight in inflicting terror and suffering, particularly upon the pure and weak. They enjoy giving captives small, overlapping, painful lashes with their barbs and blades. Suffragans often refer to their torturous work as blessings they are bestowing on their cruel god’s behalf, though their words are garbled around their mouth blades.

A suffragan kyton stands about 5 feet tall and weighs 160 pounds.

Ecology

Suffragan kytons are born from the souls of Joyful Things (see page 57) who were so warped and depraved in their post-ritual transformations that they became true servants of Zon-Kuthon: kytons. Newly created suffragans lack appendages, but they quickly and eagerly embrace the kyton desire to improve their flesh. For suffragans, this means affixing chains and whips to their stumps. As the creatures had long ago shed their attachment to typical human forms, suffragans learn how to reconfigure their limbs as needed to suit the task at hand.

Suffragans take pride in the bladed metal drooping from their mouths, replacing those components frequently with longer, sharper, or more brightly colored pieces of metal. They understand that their distinctive facial features evoke revulsion or even fascination in others, but they typically misinterpret this attention as adoration rather than horror.

Suffragans serve loyally as functionaries and majordomos to eremites in the massive sanctuaries to Zon-Kuthon on the Plane of Shadow. The suffragans skitter about these echoing structures, carrying about their various tasks with fervent devotion.

Suffragans have no need to eat or drink, and they are often so long out of the habit—having been fed through feeding tubes or magic while they were mortal—that they seem to have entirely forgotten how to. Suffragans understand that other creatures must eat, and they take delight in preparing what they believe to be elaborate meals for their mortal victims. Unfortunately, a suffragan’s ideas of food range from the unusual (such as a bowl of moth wings) to the gruesome (such as lumps of flesh cut from the suffragan’s torso).

Habitat & Society

Even among the inscrutable kytons, suffragans have a particularly alien mind-set. Suffragans don’t feel at all bound by the humanoid shape; they switch between climbing, crawling, and walking without much thought. When suffragans deign to take on humanoid forms, they seem to have forgotten how to move in that form, walking with painfully twisted torsos or in a disturbing crouch. Other kytons often find suffragans’ zealous dedication to Zon-Kuthon off-putting and prefer to assign them to minor tasks or other busywork to keep them occupied and out of the way. Suffragans tend to take great pride in these tasks, no matter how menial, believing they are loyally serving more powerful or devout kytons.

Suffragans often serve as torturers or jailors and take a particular, sadistic glee in the pain they inflict upon mortal victims. Generally, kytons utilize torture now as an end to itself, but rather as a gateway to a perverse form of enlightenment or as a debasing method of dominance. Suffragans blur this line, however. They are among the cruelest pain inflictors and the most zealous Kuthite servants among their kind. They believe that their own bodily transformations—as well as the excruciating pain they have endured and continue to suffer—are the purest and most powerful method of worshiping the Midnight Lord. Thus, they seek to perpetuate this evil obeisance through inflicting what they refer to as the blessings of Zon-Kuthon upon any who fall into their grasp.

As suffragans switch easily and naturally between their configurations, they are often quite comfortable with other creatures that have malleable forms. Suffragans particularly like oozes, keeping them as pampered pets when possible and feeding them cast-off bits of flesh or the remains of their victims. Suffragans find doppelgangers and faceless stalkers intriguing, and such captives might earn an opportunity to escape by promising an entertaining display of shape-shifting.
« 上次编辑: 2018-10-28, 周日 16:05:46 由 灯泡powerbult »

离线 灯泡powerbult

  • 论坛模式
  • 版主
  • *
  • 帖子数: 513
  • 苹果币: 2
地区志 G~R(不含两座大城)
« 回帖 #12 于: 2018-11-01, 周四 23:26:24 »
高沃路口  Ghorvaul`s Crossing: 在硫磺河以东,一个被激流冲刷而成的小山谷中,有一条不太为人所知的小山路,它能穿越眩心山脉抵达摩尔苏恩。这条被称为高沃路口的山道被一只强大的生物所守卫着,它的年岁能与横扫阴影谷地的暗影风暴媲美,而危险性则更有甚至。
高沃路口是埃罗泰传述者(Speakers of the Ehrotai)的家,它是一只藏骸巨像(charnel colossus,PF战役设定:内海怪物 10)。在星陨之灾降下的数年后,古代埃罗泰部落(Ehrotai tribe)的遗民们不得不承认,自己无法在新生的废土中生存下去这一悲惨事实,而这尊巨像正是他们努力的扭曲结果。该部落的人民拒绝需求奈多人的庇护,因为本就相互敌对的两个部落间的仇恨,在奈多人屈服于宗库松之后达到了新的高度。埃罗泰部族深信,要侍奉这样一位主子,还不如痛快地接受死亡。
尽管如此,埃罗泰的人民并不希望自己部落的文化传承也和他们一起逝去,因此部族内的所有灵语者和萨满举行了一次集体自杀仪式,试图让他们的鬼魂成为存载部落人民记忆的容器。这是个好想法,但却没能获得好的结果。埃罗泰的长老们的心灵和身躯被骇人地混合在一起,形成了一只拥有海量肢体的怪物。他们的确保留下了自己的记忆与习俗,但这一切也被毁灭性的不死惧怖完全扭曲。
在漫长的岁月里,奈多人和埃罗泰传述者达成了某种协议。唤影者们会偶尔为藏骸巨像带来祭品——通常是智慧生物;每有一位不幸者沦为巨像的收藏品,他便允许奈多人向它提一个问题(通常是有关巨像观察到的情况,或是最近有谁穿越了高沃路口,但有时则涉及更古老的知识)
特别见识渊博的活祭品有时能换来多个提问机会或是更有深度的解答,而厌倦人世的宗库松信徒为了获得人生最后一份奇异体验而自愿受祭的情况也十分常见。
埃罗泰传述者并不忠于奈多,无论是谁,只要向他献上够格的祭品,他就愿意为对方提供相称的资讯——或者是,让对方平安通过山道。而没能上供的家伙,则必须得在山路口面对这位绝不留情的大敌。
剧透 -  原文:
Ghorvaul’s Crossing: East of the Sulfur River, in a valley carved by its swift waters, a smaller and lesser-known pass leads through the Mindspin Mountains into Molthune. Ghorvaul’s Crossing is guarded by a creature nearly as old as, and perhaps even more dangerous than, the shadowstorms that roll through the Umbral Basin.
Ghorvaul’s Crossing is home to the Speakers of the Ehrotai, a charnel colossus (Pathfinder Campaign Setting: Inner Sea Bestiary 10) created a few years after Earthfall, when the last of the Ehrotai tribe bowed to the truth that they could not survive in this harsh new world. These people refused to seek refuge with the Nidalese, as their long-standing enmity had taken on a bitter new intensity when the Nidalese surrendered to Zon-Kuthon. Death, the Ehrotai believed, was preferable to serving such a master.
They did not want their tribe’s traditions to die with them, however, and so the spirit-speakers and shamans of the Ehrotai gathered in a ritual suicide that was meant to enable their ghosts to preserve the memories of who their people had been. The intent was benign, but the result was not. The elders of the Ehrotai rose as a many-limbed monstrosity, their minds and bodies bound together in a hideous amalgam. They kept their memories and traditions, but perverted with the all-consuming horror of undeath.
Over the centuries, the Nidalese have reached an agreement with the Speakers of the Ehrotai. Shadowcallers bring occasional sacrifices—often of sentient beings—to the charnel colossus, who allows the Nidalese to ask it one question (usually pertaining to what the colossus has observed or who has passed through Ghorvaul’s Crossing recently, but sometimes relating to older lore) for each of the unfortunates thus added to its collective bulk. Particularly worldly victims occasionally merit multiple questions or more in-depth answers, and it is common for jaded Kuthites to volunteer for consumption in search of one last extraordinary experience.
The Speakers of the Ehrotai have no loyalty to Nidal, and the charnel colossus can be persuaded to accept the same bargain of information— or, alternatively, safe passage—to anyone who brings it an adequate sacrifice. Those who fail to pay tribute, however, find an implacable foe in the pass.

神血裂隙 Godsblood Crevasse:在瑞德旺东南方,泣泪之地的废土中,有一条深邃蛇行的狭长裂隙,猩红的浓烟从裂隙中升腾而起,几乎没过裂隙两侧的黑石墙。此地被称为神血裂隙,它得名于裂隙之下存量极丰的矿藏:一种名为鸽血红玉的宝石。奈多人已经开采这种红玉数百年,而矿脉依然没有枯竭的迹象,这让很多人相信,红玉矿并非自然生成,而是宗库松赐予其子民的神圣赠礼。因此,在奈多上流社会的时尚圈中,它是唯一一种能被认为是高品位和受蒙神护佑的有色宝石。
尽管如此,除了精良的品质外,这些石头并没显露出其他来自异界的特征。不过,裂隙本身毫无疑问带有魔法:其内的浓烟有强腐蚀性和毒性,能在仅仅数分钟内杀死一切活物。因此,奈多人使用炼金硬化处理过的骷髅来开采神血裂隙。看管这批骇人劳工的是艾利斯·洛林的葛伦达 Grenda of Elith Lorin(守序邪恶女性死墓骑士 B3 9级战士),一位凶猛的施虐者。她曾是午夜卫队的成员,在晋升入阴影朝廷之时选择把自己转化为一位死墓骑士(Graveknight B3)。
这些骷髅大多数来自于死者的自愿遗赠。宗库松信徒们允许市民们售卖他们死后的劳动力,这通常是将他们的遗体转化为骷髅或僵尸,在类似神血裂隙这类对生者而言过于恶劣的环境中进行工作。不过,哪怕是这些非生者劳工,在矿下的腐蚀烟气中也只能撑个几年乃至几个月,而当自愿馈赠的尸体供应不足时,矿区的看管者们会肆无忌惮地用各种途径搞出新骷髅。
剧透 -  原文:
Godsblood Crevasse: Southeast of Ridwan, in the hissing wastes of the Weeping Fields, is a deep, snaking fissure filled with crimson-tinged smoke that rises almost to the blackened stone walls on either side. Known as Godsblood Crevasse, it holds an unnaturally rich deposit of gems known locally as pigeon’s-blood rubies. The Nidalese have mined those rubies for centuries without exhausting the find, leading many to believe that the rubies are not natural stones but a divine gift from Zon-Kuthon to his people. As a result, the rubies are among the only colored gemstones that are considered a mark of high taste as well as divine favor when incorporated into Nidalese high fashion.
Even so, nothing beyond the fine quality of the stones betrays any hint of otherworldly origin. The crevasse itself, however, is undoubtedly magical: the smoke that fills it is so caustic and poisonous that it kills any living creature within minutes. Accordingly, the Nidalese use alchemically petrified skeletons to mine Godsblood Crevasse. Overseeing this unsettling labor force is Grenda of Elith Lorin (LE female graveknightB3 fighter 9), a vicious sadist and former Midnight Guard member who transformed into a graveknight upon her ascension to the Umbral Court.
Most of these skeletons are voluntarily bequeathed. The Kuthites allow citizens to sell their labor after death, which generally entails raising their remains as skeletons or zombies to work in environments that would be too hazardous for the living, such as Godsblood Crevasse. The caustic fog destroys even these unliving laborers after a few years or even months, however, and the mine’s overseers are unscrupulous about how they secure new skeletons when their supply of volunteered corpses runs low.

灰叶潭 Grayfrond :在乌斯克湖西岸附近,湖水流入乌斯克河的地方,有一处深幽的水潭,潭水古怪地寒冷,而周围的植物也因寒霜而枯萎。渔民们偶尔会报告称看到了潭水深处有冰块在闪烁,虽然这些报告常被当成是醉汉的胡话或是发光潭水造成的错觉,但它们所言非虚:的确有一片冰封的小领地深藏在水面之下。
这片小领地是奇娅卢克 Kialuk 的家,她是一只爪鲁皮卢克水怪(qallupilluk B4 224),在为一个被窃走的儿童而与其姐妹们大打出手后,她被逐出了北方的故乡。受伤而绝望的奇娅卢克逃向南方,一路受尽当地人的敌意与驱赶,直到她最终抵达了乌斯克湖,被迫在此地过于温暖的湖水中搭了个不宜居住的小屋。幸好奇娅卢克难得地遇到了一队信仰宗库松的旅行商人,并在和他们搭讪的时候偷了几箱冻结剂(Liquid Ice UE),这足以让她在很长一段时间内把自己的小屋降至更为舒适的温度。奇娅卢克狡猾的举止,以及她天生暴躁的脾气,吓得湖中更弱的居民们俯首称臣,包括一些食人海怪(merrow)和水生巨魔(scrag)。奇娅卢克接受了她水潭女王的新角色,但她担心等到自己越用越少的冻结剂全部用光的时候,过于温暖的环境会迫使她寻找新的巢穴。为了尽可能维持现状,奇娅卢克已经开始派手下前往森林与河中,寻找能让她的冰封环境更为持久的任何物品或人物。
奇娅卢克
剧透 -  原文:
Grayfrond: Near the western edge of Usk Lake, where the lake outflows to the Usk River, is a deeper basin where the water is curiously cold and the surrounding vegetation is frost blighted. Fisherfolk occasionally report seeing ice glimmering in the depths, and though this is widely dismissed as a drunkard’s folly or a trick of the luminous water, they are correct: there is a frozen fiefdom deep beneath the waves.
This is the home of Kialuk, a qallupilluk (Pathfinder RPG Bestiary 4 224) exiled from her northern homeland after a vicious fight with her sisters over a stolen child. Injured and desperate, Kialuk fled south, driven onward by hostile locals until she finally reached Usk Lake. There she built a miserable hovel in the lake’s too-warm waters, only slightly improved when Kialuk accosted an unlikely party of traveling Kuthite merchants and stole several crates of liquid ice (Pathfinder RPG Ultimate Equipment 108), enabling her to freeze her hovel to a more comfortable temperature for the foreseeable future. This display of cunning, combined with Kialuk’s naturally irascible personality, has cowed the lake’s lesser inhabitants, including several merrows and scrags. Kialuk has taken to her newfound role as a lake queen, but she fears that when her dwindling supply of liquid ice runs out, the warm environment will force her to find a new lair. Desperate to keep her status quo, Kialuk has begun sending minions into the forest and down the rivers in search of anything—or anyone—who could make her frozen environment more permanent

碎梦堂 Hall to the Broken Dream:这座令人不安的要塞位于眩心山脉南部,外貌如同由固体的阴影所建成。它的深灰色墙体怪异地朦胧不清,而少数一瞥此地的当地人则流传着此地在残忍链魔看守下的各色怪诞仪式的传言。更多关于碎梦堂的信息,请见47页。
剧透 -  原文:
Hall to the Broken Dream: This unsettling fortress in the southern Mindspin Mountains appears to have been hewn from solid shadow. Its deep gray walls are strangely blurry, and the few locals to have glimpsed the place tell stories about strange rituals taking place under the watch of cruel kytons. For more information about the Hall to the Broken Dream, see page 47.

赫斯皮里克庄园 Hesperix Manor:在瑞德旺东北方,阴影谷地的边口处,有一座荒凉的灰色庄园建筑,它遵从着一世纪以前,前特鲁恩时期的切利亚斯建筑风格,每一处构型都符合几何美学,充满了对称之美。这便是赫斯皮里克庄园,它曾是切利亚斯外交官佩里维尔·赫斯皮里克(Perivill Hesperix)的家,他在切利亚斯公民战争后已被抄家灭族。此后,该地的产权便回到阴影朝廷手中,但这座极其偏远而又衰败了数十年的庄园对朝廷成员而言可谓鸡肋。然而三十年前,帕格莱斯的塞勒芬 Celefin of Pangolais(守序邪恶女性半精灵15级法师),一位退休的阴影特工,买下了这座庄园,至今仍居住于此。
塞勒芬是贝勒维斯主义的公开支持者(见14页),她深信,能承受真正痛苦、献上真正虔诚的宗库松信徒,来自于生者之领域。这在当前的阴影朝廷圈子中并非流行的观点,因为朝廷中有着不少高等级不死成员。因此,尽管多年来不断申请,但塞勒芬从未能获准从阴影特工晋升为阴影朝廷的正式成员。当看清自己晋升之途上的政治阻力在有生之年内都不会消失之后,塞勒芬选择从政务中全身而退,满怀怨怼地在赫斯皮里克庄园中开始退休生活。
在隐退的三十年间,塞勒芬一心投入到研究和传播对抗不死生物的战术与武器的工作中。她定期发表该领域的论文,并在论文中使用假名和委托第三方转载稿件来隐藏身份,并与一批有着相同兴趣的外国法莱斯玛和莎伦莱信徒建立了难得一见的合作关系。
阴影朝廷有留意到她的行为,但他们选择视而不见,因为塞勒芬事实上并没有触犯奈多法律,其人又足够忠诚和强大,朝廷不值得为了强力谴责她而惹出一堆麻烦。不过,朝廷中也有一部分不那么宽容的成员,他们很乐意见到塞勒芬因鲁莽行事而受罚。
剧透 -  原文:
Hesperix Manor: Northeast of Ridwan, on the lip of the Umbral Basin, stands a lonely gray manor built in the pre-Thrune Chelish style of a century ago, all geometric forms and graceful symmetries. This is Hesperix Manor, once the home of the Chelish diplomat Perevill Hesperix, whose family lost their home and their lives after the Chelish Civil War. Ownership of the property then reverted to the Umbral Court, whose members had little use for such an out-of-the-way manor and in whose care it languished for decades. Thirty years ago, however, the formal Umbral agent Celefin of Pangolais (LE female half-elf wizard 15) purchased the manor, and it has served as her home ever since.
Celefin is a vocal adherent of the Belevais Doctrine (see page 14) and believes that true Kuthite suffering, and therefore worship, is the domain of the living. This is not a popular view in certain circles of the Umbral Court, which includes several high-ranking undead members. Thus, despite years of petitioning, Celefin was never promoted from Umbral agent to full-ranking member of the Umbral Court. When it became clear that the political opposition to her candidacy would not lessen within her lifetime, Celefin withdrew from governmental service altogether and retired to Hesperix Manor in disgust.
In the 3 decades since her retirement, Celefin has devoted her energies to researching and disseminating strategies and weapons that can be used against the undead. She regularly publishes treatises on the subject, using a false name and relaying the manuscripts through intermediaries, and has struck up an unlikely correspondence with a number of Pharasmins and Sarenites in other countries who share her interest.
The Umbral Court is aware of her activities but chooses to ignore them, as Celefin is not actually flouting Nidalese law and is of sufficient loyalty and power that any forceful reprimand would be too troublesome to be worthwhile. However, there are several individual members of the court who take a less charitable view and who would gladly see Celefin punished for her temerity.

谎言之屋 House of Lies: 这座位于乌斯克森林西北部、不断向外扩建的要塞型宅邸俯瞰着整条乌斯科河。由说书人和江湖骗子组成的,被称为谎言公会的松散组织占据着这里,他们每五年会在此地相聚一堂,参加一场比拼各自谎言高下的定期比赛。谎言之屋建成于文化开放的影碎时期,但与许多其他同时期的事物不同,阴影朝廷允许了谎言之屋延续至今。更多关于谎言之屋,请见48页。
剧透 -  原文:
House of Lies: A sprawling, fortresslike estate overlooking the Usk River in the northwestern Uskwood houses the so-called Guild of Liars, a loose society of storytellers and con artists that gathers every 5 years to regale each other in a competition of untruths. The House of Lies was founded during the Shadowbreak’s period of cultural openness, but unlike many other such endeavors, the Umbral Court has allowed this one to stand. For more information about the House of Lies, see page 48.

冰拱桥村 Icebow Bridge:尽管有着古色古香的幽黑风景,冰拱桥村之所以能为人称道却仅有一个原因:该村内有一座无光图书馆(the Library Without Light),一座收藏了各种当年阿兹兰特和瑟西隆难民们带入奈多的前星陨年代书籍文本的图书馆。这些文本并未按特定题材或地点进行分类;它们仅仅是一叠叠接近随机摆放的书籍、地图、记录和卷轴,它们都是原主人当年从随身财产中挑选出来的,自认为最值得流传到后世的物品。
因此,无光图书馆有着由上百种语言著成的各色藏书,其中很多语言早已在岁月中消亡,而其内容也极其广泛,从尘封的宗教仪式、到千万年前的贵族家谱,不一而足。它还收藏了未因星陨而分裂的大陆地图,以及大量早已灭绝的生物的求偶习性和生育方式的记录。实际上,图书馆内没有任何有关于当代世界的内容,因为哪怕来自古代先知最精准最长远的预言记录,也因奥罗登逝去、预言破灭之年到来而化为废纸。
尽管缺乏与时俱进,无光图书馆仍吸引了来自世界各地的探索者和学者,因为其文本记录中包含了许多过去看似琐碎无关的细节,为后世研究当代谜团之人提供了重要的线索。更重要的是,它是能提供前星陨时代诸帝国准确地图的极少数来源之一,有经验的学者可以从中推算出各种古代地点如今所在何方。来自奈多国内外的无数学者都试图申请进入无光图书馆进行研究。不过,他们都必须得到此地书籍的管理者,大师图书管理员(Master Librarian)黑尔·克拉格斯 Hale Craggox(中立邪恶男性人类4级调查员ACG/2级法师)的批准,后者掌管着在此地工作的大批助手和学徒。
由于无光图书馆中所蕴含的知识财富,也由于图书馆吸引了各种熟知外部世界知识的外国来客(他们有时还被要求支付在图书馆中有偿寻书服务的费用),有抱负的阴影特工和阴影朝廷成员们都将把冰拱桥村的职位视为美差。此地通常会驻扎有至少一位朝廷正式成员和三到四位特工,而与此相应,当地住宿和生活水平也要比同规模的村庄更高。
无光图书馆
剧透 -  原文:
Icebow Bridge: The village of Icebow Bridge, though quaint and darkly scenic, is unremarkable except for its single claim to fame: it holds the Library Without Light, a collection of pre-Earthfall texts that the fleeing survivors of Azlant and Thassilon carried with them into Nidal. The writings are not organized around any specific topic or locale; they are simply a near-random assortment of books, maps, records, and scrolls selected solely on the basis that their original owners felt that these, above all their other possessions, were most worth preserving for posterity.
Accordingly, the Library Without Light is written in a hundred different languages, most of which have been dead for centuries, and covers subjects ranging from obscure religious rituals to genealogies of noble houses that ceased to exist millennia ago. It holds maps of continents shattered beyond recognition in Earthfall and detailed notations on the mating habits and migration patterns of species that have been extinct for ages. Virtually nothing in the library pertains to anything recognizable in the world today, since even the farthest-sighted predictions of its ancient seers were negated when Aroden’s death put an end to reliable prophecy on Golarion.
Despite its lack of immediate relevance to the modern world, the Library Without Light draws seekers and scholars from far-flung lands, for its records contain many details, seemingly trivial or irrelevant at the time, that are of great significance to people chasing clues about present mysteries. Moreover, it is one of the few sources for accurate maps of pre-Earthfall empires, and skillful scholars can extrapolate present-day locations from the old ones. Scholars from across Nidal and even beyond petition to study at the Library Without Light. No one, however, is permitted access to the library without the express approval of Master Librarian Hale Craggox (NE male human investigatorACG 4/wizard 2), the arbitrator of its records, who has an enormous staff of acolytes and apprentices at his command.
Because of the wealth of knowledge contained in the Library Without Light, and because the library draws foreign visitors who can be plumbed for knowledge about the outside world and sometimes persuaded to pay for assistance in navigating the library’s collections, Icebow Bridge is considered a desirable posting for ambitious Umbral agents and members of the Umbral Court. It usually hosts at least one full member of the Umbral Court and three or four agents, and the quality of its lodgings and amenities is correspondingly higher than one might expect from a village of its size.

伊洛戈斯修道院 Irogath Monastery:伊洛戈斯修道院是在眩心山脉山脚的岩壁中凿刻而成,它是一处宗库松苦行僧的静居所,已经有数千年的历史。从此地出师的痂痕僧(scarred monk,PF战役设定:惊惧之地 12-13)在全奈多都赫赫有名,使得伊洛戈斯修道院的名气也随之传播开来。
修道院由凿刻入山侧的数十个相互连通的洞室组成,各洞室之间有的是上下相连,有的则靠普通的房门作为出入口。其外侧的洞室遵循极简主义而设计,以空无一物的陈设来鼓励门徒保持禁欲淡薄之心,坚定地面对生命之苦痛。阅读室中没有书桌或读经台,只有光秃秃的长凳,因为修道院中书籍所蕴含的智慧注定要经过一番苦功煎熬才能为人吸收。卧室中有从墙体上雕刻出的凹穴,但坚硬的窝穴中并未铺上软席;食物尽管精致,但分量却很少。许多房间中流淌着冰凉的水流,它们引自于山脉的融雪,并通过层层动力装置将激流转变为光照、钢铁与流水相互相成的夺目陈设。
修道院全年都会迎来大群的信仰宗库松的游客,但他们仅被允许参观外侧的洞室。只有那些真正想测试自己是否能掌控痛苦与恐惧之人才会向修道院的领袖,主母(Mistress)痂纹者梅琳达 Merinda the Striped(守序邪恶女性人类8级武僧【痂痕僧】)申请进入内侧的洞室。据说,无论申请者嘴上说得多动听,或是使用何种魔法增强,只要主母梅琳达和他四目对视,就能看破他对宗库松到底有几分忠诚几分亵渎。
根据传闻,伊洛戈斯修道院的内测洞室可以被分离到半空、封入伸手不见五指的黑暗、注满水火有毒蒸汽,或是其他致命的操作。某些洞室的地板被换成了一条条供人行走的刺链,刺链之下即是无底深渊。据说,更深处的洞窟中居住着前任试练者们的活体残躯,他们在痛苦与嫉妒中发狂,试图击毁新来的挑战者们。
没有人公开地谈及熬过这般险境之后到底能获得什么奖赏。那些通过修道院试炼之人都曾发誓永不提及此事。不过,只要是背上烙有刺链形状的伊洛戈斯痂印之人,总会表现出超凡的刚猛与坚毅本领,因此修道院门前总不缺少一心向道的朝圣者。
剧透 -  原文:
Irogath Monastery: Carved into the lower reaches of the Mindspin Mountains stands Irogath Monastery, a retreat for Kuthite ascetics dating back thousands of years. Many of its students have won renown across Nidal as scarred monks (Pathfinder Campaign Setting: Horror Realms 12–13), spreading the Irogath Monastery’s fame.
The monastery consists of dozens of interlocking chambers chiseled into the mountainside, opening as often from above or below as by standard doors. Its outer chambers are designed with minimalist purity to encourage stoicism and the unflinching contemplation of life’s sufferings. The reading rooms have neither desks nor lecterns; only bare benches, for the knowledge contained in the monastery’s books is meant to be discomfiting to absorb. Bedrooms have alcoves cut into the walls but no pallets to soften them, and the food is exquisite but served in tiny portions. Icy water flows through many rooms, channeled from the mountain’s snowmelt and diverted through layered kinetic sculptures that transform the streams into dazzling displays of light, steel, and water.
Kuthite visitors flock here throughout the year but are not permitted to venture beyond the outer chambers. Only those who wish to truly test their mastery over pain and fear petition the monastery’s leader, Mistress Merinda the Striped (LE female human monk [scarred monk] 8) to enter the inner chambers. It’s said Mistress Merinda can look into the eyes of a petitioner and immediately know her devotions to Zon-Kuthon and heresies, regardless of the hopeful’s arguments or any augmenting magic.
According to rumor, the inner chambers of the Irogath Monastery can be cut off from air, sealed into pitch darkness, flooded with water or noxious vapors, or otherwise made lethal. Some have lattices of spiked chains strung over abysses instead of solid floors. In deeper caverns, it is said, the maimed but living remains of previous contenders, maddened by agony and envy, try to tear down newer challengers.
No one speaks publicly of what, exactly, the reward for braving such hazards might be. Those who pass the monastery’s trials are sworn to silence on the matter. Yet those who bear the spiked-chain Irogath brand on their backs have performed such extraordinary feats of fierceness and fortitude that the monastery never lacks for aspirants making the pilgrimage to its doors.

影人村 Kayalhi: 影人村的约175位居民几乎全都是窃影鬼,让这座村庄在奈多显得独一无二,因为其他地区的影人通常散布在较大的城市中,以数家组成的小团体为单位居住在一起(更多关于奈多窃影鬼的信息请见8页)。造访影人村的人类都会被投以警惕的目光,或是受到更加露骨的怀疑。影人村的窃影鬼们享受着令人惊奇的平静而幸福的生活,这很大程度上归功于村落的贫瘠与自给自足的观念。
有趣的是,村内的窃影鬼并不特别虔诚,也没有向帕格莱斯表忠或迁就奈多人类的意愿。当然在极少数时候,阴影朝廷的严厉目光也会盯上他们,或是领走当地儿童回去效力。小村牢固的政治地位来自于影人村的大总管(Chancellor)泽尔维斯 Zelvith(守序中立女性老年窃影鬼 ARG 4级催眠师 OA,她定期造访奈多首都,向阴影朝廷歌功颂德,展现影人村对国家的忠诚,为了保护自己的村民远离宗库松信徒的威胁,她几乎会做出一切可做之事。
大多数窃影鬼村民并不能意识到,大总管为确保可怕命运永不降至于村落之上,做出了何等牺牲与艰难抉择。这份忽视对大总管而言是一种激励,她本人甚少提及自己在国都目睹的种种惧怖。事实上,除了外交游说,泽尔维斯还经营着由匿名驻外人士组成的精英人脉网络,其主要目的就是传回能维护影人村安全的有用信息。然而,再过不久,年迈的泽尔维斯就得寻找她的接任人,以免村落的命运在她去世后落入毁灭的旋涡。
无论这迫在眉睫的危机是否能解决,全奈多的窃影鬼都知道影人村的存在,并以此为荣。最近几十年里,大多数奈多主要村镇和城市中都建立了不注目的酒馆或其他聚居地,它们在非正式场合被称为“影人街”(the local kayalhi)。在这里,窃影鬼们可以获得饮食,以及和同族一起自在地享受时光。影人的婚礼、新生儿庆祝、周年聚会、以及追悼仪式,通常都会在当地的影人街举行。
影人街还充当着当地窃影鬼社群的重要经济和社会支柱,以及珍贵的流言集散地。各种关于阴影朝廷的镇压、可能会惹出麻烦的当地迷信者,或是其他潜在的有用或危险的传闻得以迅速在窃影鬼中蔓延开来,而其藤蔓之根源便是各地的影人街。
剧透 -  原文:
Kayalhi: Nearly all of the approximately 175 residents of Kayalhi are fetchlings, making this village unique in Nidal, where the kayal otherwise tend to live in small, tight-knit families spread throughout larger cities (see page 8 for more information about fetchlings in Nidal). Here, visiting humans are viewed with a wary eye, if not outright suspicion. The fetchlings of Kayalhi enjoy a surprisingly peaceful and prosperous existence, in no small part thanks to the village’s hardscrabble and selfsufficient outlook.
Perhaps curiously, the village’s fetchlings are not particularly pious, and they show no ambition of impressing Pangolais or appeasing the human Nidalese. Still, the severe gaze of the Umbral Court rarely turns upon them or seeks its children for service. The village’s solid political status is the work of Kayalhi’s Chancellor Zelvith (LN female old fetchlingARG mesmeristOA 4), who travels to the Nidalese capital regularly to sing the Umbral Court’s praises, present evidence of Kayalhi’s loyalty to the state, and generally do everything she can to keep her people safe from the Kuthites.
Most of the village’s fetchlings think little about the sacrifices and hard decisions the chancellor makes to ensure that harrowing fates never befall the settlement. The chancellor herself encourages this perception, and she speaks little about the horrors she’s seen in the nation’s capital. In reality, in addition to her diplomatic lobbying, Zelvith runs an elite network of anonymous spies stationed abroad, and it is primarily this flow of useful intelligence that keeps Kayalhi safe. Soon, however, the elderly Zelvith will need to find a replacement to bear her responsibilities, lest the village’s fate be left spiraling toward certain doom.
No matter the resolution to this impending dilemma, however, fetchlings across Nidal know of Kayalhi and take pride in its existence. In recent decades, most major towns and cities have established an inconspicuous tavern or other gathering place informally called “the local kayalhi.” Here, fetchlings can eat, drink, and be at ease among their own kind. Kayal weddings, new-baby celebrations, anniversary parties, and memorial services are often held at the local kayalhi.
Local kayalhis also serve as a crucial economic and social support for the fetchling community, and they serve as valuable clearinghouses for gossip. Information about Umbral Court crackdowns, superstitious locals who might make trouble, or other potentially helpful or dangerous tidbits are swiftly passed through the fetchling grapevine, which has its deepest roots in the local kayalhi.

失落小屋 Lost Lodge : 数百年前,一个小型黛丝娜秘教团曾在乌斯克森林深处建立了一个秘密据点,他们使用了遮掩建筑的神秘仪式(veil structure OA),将其隐藏在漆黑森林中四处追捕他们的白化德鲁伊的眼皮底下。这里存放着有关他们信仰的珍贵文物,以及补给品、武器,和他们能找到的所有关于自己信仰宗库松敌人们的计划与弱点之信息。
尽管这些黛丝娜教徒的谨慎使得小屋本身不被人发现,但在宗库松信徒们多年的追捕中,他们自己要么被彻底摧毁,要么被迫找地方隐藏自己。当最后一位黛丝娜密教团的成员死去后,他们的安全屋便彻底不知所踪,因为再没有旁人可以看到它。对不知晓小屋的人而言,这个地方看上去仅仅是一片林中空地。
为了防止日后有黛丝娜信徒重返失落小屋,乌斯克森林的的德鲁伊们在他们推测出的小屋所在地附近,设下了一巢死亡之网(deathsweb B3 65)以及其他寿元无尽的守卫,让它们潜伏在附近的森林中。但随着岁月流逝安全屋的存在本身已被人遗忘,而德鲁伊们也将目光投向了其他领域。
如今,失落小屋几乎完全从历史中消失,宗库松信徒们已煞费苦心地将其从各类记录文书中剔除。仅有的一些记载存留于某些散落的文本中,以及存放在帕格莱斯智慧体现大教堂(Cathedral of Embodied Wisdom)中某段受困的记忆中。就连乌斯克森林德鲁伊也不再记得死亡之网在森林这片地区肆虐的缘由,而其余的守卫更是被彻底遗忘。
剧透 -  原文:
Lost Lodge: Centuries ago, a small cult of Desnans built a secret lodge in the depths of the Uskwood, using a ritual of veil structure (Pathfinder RPG Occult Adventures 214) to conceal it from the albino druids who hunted them in that dark wood. Precious relics of their faith were stored there, as well as supplies, weapons, and all the information they could find on the plans and vulnerabilities of their Kuthite foes. Despite their caution, which protected the lodge itself from discovery, the Kuthites tracked the Desnan cultists down and, over several years, either destroyed or forced them into hiding. When the last of the Desnans died, their safe house fell into obscurity, for there was no one left who could see it. To the eyes of the uninitiated, the site appeared to be merely empty forest.
To prevent any future Desnans from returning to the Lost Lodge, the Uskwood druids set a nest of deathwebs (Pathfinder RPG Bestiary 3 65) and other ageless guardians to dwell in the forest where they believed the lodge to be. As the years went by, however, the safe house’s very existence was forgotten, and the druids turned their attention to other matters.
Today, the Lost Lodge is almost completely unknown to history, for the Kuthites have taken pains to strike it from their record books. Only a few mentions survive in scattered writings and in a single trapped memory in the Cathedral of Embodied Wisdom in Pangolais. Even the Uskwood druids no longer remember why the deathwebs haunt that part of their forest, and all other guardians have been forgotten entirely.

无月之镜 Moonliess Mirror: 在一处能俯瞰尼斯罗切湾的悬崖上,嵌有一面闪闪发光的半圆形水晶版,大小约为25尺见方,水晶内翻腾着黑暗,就像是一锅沸腾的沥青。这块水晶被称为无月之镜,是永恒战争早期的一处遗物。当年切利亚斯的海军看到船队前方的峭壁上开启了一个通向影界的传送门,并认为这是来自奈多方面的某种防御。海军的法师们用反制法术和防护系法术轰炸了这个传送门,当奥术攻势停息后,他们看到一块闪光的半圆形晶体镶嵌在了轰炸过后的悬崖边。
火力全开的切利亚斯法师们成功遏制了传送门,但这夺目的动静引来了好奇的油舌者以索台(Yisaothai the Oil-Tongued),一只幽影领主黑暗娜迦(shadow lord dark naga,B4 238,B1 211),他在无月之镜对侧的影界开辟了一片领地,并潜伏至今。它会向任何路过的凡人低声许诺,只要对方能破坏这面挡道的镜子,他就会给予对方力量与财富。至今为止,还没有人接受以索台的交易,不过一位年轻渔夫威尔登 Wyldon(中立男性人类1级专家)非常想试一试——这位失恋而身无分文的年轻人渴望赢得当地一位美女的好感。
再过不久,娜迦可能甚至不用威尔登帮忙就能进入物质界。无月之镜的水晶不因时光流逝而减损,但它周围的峭壁可不一样,数百年来的海水侵蚀已经给周围岩石足够多伤害,使得镜体一天比一天更为摇摇欲坠。
油舌者以索台
剧透 -  原文:
Moonless Mirror: High in the cliffs overlooking Nisroch Bay is a gleaming crystal pane, slightly domed and easily 25 feet in diameter, behind which darkness seethes like a pot of boiling pitch. Known as the Moonless Mirror, this is a relic of the early days of the Everwar, when Chelish naval forces saw a portal to the Shadow Plane open in the cliffs before them and assumed it was some Nidalese defense. Naval wizards bombarded it with counterspells and abjurations, and when their arcane assault ended, they saw the glimmering half-circle embedded in the blasted cliffside.
The Chelish wizards’ fusillade successfully contained the portal, but the dazzling display drew the curiosity of Yisaothai the Oil-Tongued, a shadow lord dark naga (Pathfinder RPG Bestiary 4 238, Pathfinder RPG Bestiary 211), who carved out a fiefdom on the Shadow Plane behind the Moonless Mirror and has lurked there ever since, whispering to any mortal who passes by with promises of power and wealth if only someone would break the mirror that holds him back. No one has taken Yisaothai’s bargain yet, but a young fisherman named Wyldon (N male human expert 1)—being lovelorn, penniless, and desperate to win the affections of a local beauty—has been sorely tempted to try.
Soon, the naga may not even need Wyldon to escape. The Moonless Mirror’s crystal is impervious to age, but the surrounding cliffside is not, and centuries of erosion have damaged the surrounding rock enough that the mirror shakes looser every day.

夜缚者码头 Nightbinder`s Wharf :就在尼斯罗切城外,有一处故意种满了黑叶树木以阻挡城中视线的地区。这便是夜缚者码头,一处被特意加固过的港湾,耐多的唤影者和其他特工会从这里乘坐外国船只,以进行境外任务。某些拥有影化或强大动物伙伴的奈多德鲁伊也会接到来自有钱的金主、阴影朝廷的成员、甚至来自国外政要的任务,并参与到某些境外的特殊工作中;他们的恐怖名声和魔法在国外可谓是巨大的优势。
大多数提供此类合约的外国人来自切利亚斯,他们要么是特鲁恩政权的特使,要么是希望能给自己事业或个人安全提供不一样保障的有财国民个体。尽管很少其他政府能同时保有招揽奈多裔打手的途径和欲望,偶尔也会出现此类暗中交易。但大体上,夜缚者码头的非切利亚斯造访者通常是些个人或私人组织,要是他们当地政府得知了这些人的计划,很大几率高兴不起来。
正因为此,也因为奈多官方派遣的任务明显要求高度保密,夜缚者码头才被建于尼斯罗切城外,以隔绝来自外部的窥视。阴影朝廷在此地附近维持着严密的暗中监视,所有踏入此地的潜在间谍——以及无辜百姓——都会落得人间蒸发的下场。
剧透 -  原文:
Nightbinder’s Wharf: Just outside Nisroch, screened from the city’s view by strategically planted stands of black-leaved trees, is Nightbinder’s Wharf: a fortified quay where Nidalese shadowcallers and other agents board foreign ships for service abroad. Some Nidalese druids with shadowy or powerful animal companions take commissions from wealthy benefactors, members of the Umbral Court, or even foreign dignitaries to participate in special assignments abroad where their fearsome reputations and magics are of great advantage.
Most foreigners who offer such contracts are Chelish, either emissaries of House Thrune or wealthy private citizens seeking an unusual edge in business or personal security. Few other governments have both the means and the desire to use Nidalese enforcers, although occasional clandestine arrangements do occur. In general, however, non-Chelish visitors to Nightbinder’s Wharf are individuals or private organizations whose governments might not be happy to learn of their plans.
Because of this, and because even the governmentally sanctioned operations have obvious security concerns, Nightbinder’s Wharf is located outside Nisroch to insulate its activities from prying eyes. The Umbral Court maintains tight secrecy around the location, and would-be spies—as well as innocent people who stumble into the area unknowingly—tend to vanish without a trace.

尼斯罗切 Nisroch: 阴沉而被咸风侵染的尼斯罗切可能是奈多诸城中最为无趣、最多禁忌的城市,这很大程度上是由于它作为奈多主要港口以及外国人入境点的角色。阴影朝廷为此有选择性地强化了尼斯罗切的某些特质,在外国人心目中制造出奈多与奈多人极为怪诞可怖的夸张印象,以阻止这些入境者长期逗留在奈多,或是干预其运作。尼斯罗切又被称为阴影之喉(the Maw of Shadow),其城中贫富差异极其悬殊,雄伟的乌斯克河将富人区幽暗华贵的别墅与穷人荒芜的棚屋分割开来。更多关于这座残暴而又充满活力的城市,以及其全景地图,请见PF战役设定:格拉利昂的城市 34-43页。
剧透 -  原文:
Nisroch: Gloomy, salt-stained Nisroch is perhaps the most joyless and forbidding of Nidal’s cities, in large part because it is the primary port and point of access for foreigners. As such, the Umbral Court selectively fosters certain aspects of Nisroch to create a grotesque and nightmarishly exaggerated impression of the nation and its people, thereby deterring outsiders from lingering in Nidal or interfering with its workings. Known as the Maw of Shadow, Nisroch is deeply divided along economic lines, with the mighty Usk River separating the darkly graceful villas of the rich from the desolate hovels of the poor. For more information about this brutal and teeming city, including a full-page map, see pages 34–43 of Pathfinder Campaign Setting: Cities of Golarion.

落荫森林 Ombrefell : 在阿特伦牧区以南,乌斯克森林以北,落荫森林的漆黑枝叶广泛分布于奈多的这片区域。与乌斯克森林相比,这座古老而暗藏阴影之森林的名气相对更小且更不骇人,但它也同样蕴含了属于自己的远古器物和危险。索斯克里克族(Xoskerik)的阴影巨人在此已经居住了数千年,和他们一同的还有森林龙兽(forest drake),险恶的精类,以及来自乌斯克森林的小型德鲁伊代表团。
落荫森林内的主要地点包括索斯·希尔(见36页),忘痛田野(见19页),以及翠绿铸造厂(见40页)。
剧透 -  原文:
Ombrefell: South of the Atteran Ranches and north of the Uskwood, the Ombrefell spreads its dark boughs across a wide swath of Nidal. This old and shadowed forest is smaller and less fearsome in reputation than the Uskwood, but it harbors relics and dangers of its own. The Xoskerik shadow giants have made their home here for millennia, as have forest drakes, malevolent fey, and a small delegation of druids from the Uskwood.
 Notable locations in the Ombrefell include Soth-Silir (see page 36), the Fields of Pain’s Forgetting (see page 19), and the Viridian Forge (see page 40).

欧若罗码头 Orolo`s Quay: 欧若罗码头曾经是一处繁忙的港口小镇,但由于瓦瑞西亚海岸边新建的定居点,此处在多年前遭到废弃,逐渐年久失修而无人问津。自那以后已经过去了数百年,曾经固守着小镇的切利亚斯要塞也已破败不堪,大部分沦为了海鸥和走私者的居所。
这群走私者的现任头目是布罗沃斯·鸥舌 Brovos Gulltongue(混乱中立男性半兽人6级拳师ACG,一位粗鲁但狡猾的瓦瑞西亚海盗。由于他从谜语港到玛格尼玛一路上招惹了太多仇家,比起继续呆在瓦瑞西亚湾,逃入奈多并向午夜领主献上点肤浅的虔诚似乎更加安全。如今,布罗沃斯和他的帮派(它有个极富创意的帮名“群鸥 Gulls”,这个名字既得布罗沃斯中意,又能起到迅速群嘲的效果)管理着此地下等贱民的走私生意,他们主要是将食品和酒类非法运入奈多,把稀罕的毒品和货物运出去。
偶尔,布罗沃斯也会接手走私人口的生意(如果价格够高,且有人能让他相信奈多当局不会盯得太紧),不过要是让他冒着打翻自己在欧若罗码头不牢靠的安乐窝的风险,或是叫他干可能会惹怒阴影朝廷的事,他是一万个不愿意。那些想寻求祂帮助的人最好得先认真编一个能引人同情的故事。布罗沃斯有一个软肋,他会帮助逃跑的奴隶和有需要的长者,因为他总有点想当个人民英雄。这个海盗还爱听别人的奉承,他总把自己当成个少妇杀手,但又丝毫不改自己用餐时爱把沾满泥巴的靴子翘到餐桌上的习惯,以及对一边吃生鱼、一边痛饮谜语港蝎子朗姆酒的喜爱(这份礼物和一个好故事几乎一样能赢得布罗沃斯的好感)。
然而,走私者和法外徒并非欧若罗卯兔的唯一危险。除了当地的鲨鱼和毒水母以外,旧港口的水下废墟中还住着一群摄人螺(Incutilis B4 157)。他们偶尔会逮住落单的走私者和难民以充当自己的僵尸。由于任何法外徒定居点中都充斥着无故失踪与暴力,至今为止无人注意到任何有关摄人螺袭击的异常。这群恐怖的水生生物谨慎地仅在夜间或在起浓厚海雾的白天里发起袭击,因此还没有人在看清这群僵尸之后还能逃跑传讯。
剧透 -  原文:
Orolo’s Quay: A derelict town that once served as a bustling seaport, Orolo’s Quay fell into disrepair and neglect with the settlement of coastal Varisia. Centuries have passed since then, and the crumbling Chelish fortress that once anchored the town has largely been abandoned to seabirds and smugglers.
The current leader of those smugglers is Brovos Gulltongue (CN male half-orc brawlerACG 6), a crude but cunning Varisian pirate who made so many enemies from Riddleport to Magnimar that fleeing to Nidal and paying superficial obeisance to the Midnight Lord seemed safer than staying in the Varisian Gulf. Today, Brovos and his gang (creatively named “the Gulls,” a name which Brovos is quite fond of and is quick to pummel people for mocking) oversee a ragtag operation that mostly smuggles illicit food and liquor into Nidal and rare drugs and oddities out.
Occasionally, if the price is high enough and he can be persuaded that the Nidalese authorities won’t look too closely, Brovos smuggles people as well, but he dislikes taking risks that might upset his comfortable but precarious perch in Orolo’s Quay or draw the ire of the Umbral Court. Those who seek his aid are well advised to hone a sympathetic story first. Brovos has a soft spot for helping runaway slaves and the needy elderly, since he fancies himself a bit of a people’s hero. He’s also susceptible to flattery, and the pirate considers himself a ladies’ man, notwithstanding his habit of propping his muddy-booted feet on the dinner table and his fondness for eating live fish chased with swigs of Riddleport scorpion rum (a gift that works almost as well as a good story in winning Brovos’s favor).
Smugglers and outlaws are not the only dangers in Orolo’s Quay, however. In addition to local sharks and venomous jellyfish, a colony of incutilises (Pathfinder RPG Bestiary 4 157) has made its home amid the submerged ruins of the old harbor. They occasionally seize isolated smugglers and refugees to use as zombies. Unexplained disappearances and random violence are hardly unheard of in any outlaws’ settlement, and so far no one has noticed anything unusual to indicate the incutilis attacks. The aquatic horrors are careful to strike only at night or on days masked by heavy sea fog, and as of yet no one has gotten a clear view of the zombies and escaped to tell the tale.

晚夜平原 Plains of Night : 作为阿特伦牧区内少数并非完全由马王后裔掌管的地区,这处牧场的雇员中有相对较多的外国人,这不免引来些许怀疑的目光。此地的小本经营虽然境况良好,但也完全不能和家大业大的阿特伦部族相提并论,而其业主艾特莉西亚则靠屡屡展示自己高品质的育马流程而赢得当地人的尊敬,但这份尊敬主要是为艾特莉西亚提供被当地人视而不见(而非拥戴)的特权。更多关于晚夜平原的信息,请见49页。
剧透 -  原文:
Plains of Night: One of the few holdings in the Atteran Ranches not exclusively claimed by descendants of the horselords, this ranch is viewed with some suspicion for the comparatively large number of foreigners it employs. It is a sufficiently modest operation that doesn’t compete with the great Atteran clans, and its proprietor Etrixia has won the locals’ respect by repeatedly demonstrating the quality of her breeding program, but this has mostly won Etrixia the privilege of being ignored, not embraced. For more information about the Plains of Night, see page 49.

卜鸦雕 Ravenscry: 这座古代玄武岩建筑物雕有一只硕大展翼的渡鸦,栖息在下方的祭坛上。它是阿特伦牧区上一个小部落的遗物,这个小部落在数百年前选择与宗库松决裂,然后便化为乌有。祭坛上没留下部落的一切痕迹——哪怕是他们的名称。它之所以还伫立于此,只是因为负责摧毁部落的宗库松信徒们认为,将此地居民一个接一个献祭给他们崇拜的这尊胆敢逾越于宗库松信仰之上的魂灵,实在是充满了愉悦。由于信徒凋零,祭坛也丧失了伟力,宗库松信徒便将其留在此地,作为伫立在其子民尸骨上的坟头石。
数百年以来,这尊雕像都无人问津,其底座已经被灰草地所复盖。但最近,阿丹诺斯·黑鸦 Adannos Blackraven (守序中立男性5级战士),黑鸦部落的族长,却发现自己被这座祭坛所吸引。阿丹诺斯因自己的儿子奥达拉克而忧心忡忡,他准确地怀疑出奥达拉克已经成为了信奉黛丝娜的异端,而这会给部族带来巨大的危险。
为了理清头脑,阿丹诺斯经常单人匹马跨越阿特伦的草原。在一次这样的骑行中,他遇到了一只栖息在祭坛上的巨大渡鸦。渡鸦开口向他承诺,它会保护阿丹诺斯的儿子,甚至能引领其部落走向富贵荣华。虽然阿丹诺斯最初对渡鸦心存怀疑,但它最初的承诺被证明行之有效,而过去几个月渡鸦的睿智与魔法福利更是深深打动了他的心。他如今定期造访祭坛,寻求渡鸦的建言。他怀疑渡鸦终将会要求自己帮忙复活祭坛创造者所信仰的那位异端魂灵,而他也已经决定自己将来会答应这一请求。
然而,这只渡鸦其实并非什么神使。它是一只黑鸦爵(vilderravn B5 268),一种狠毒的精类。它企图引诱阿丹诺斯步入破灭之路,让他公开反抗宗库松信仰——而此战黑鸦部落不仅无望取胜,还定将走向受难与毁灭,落得和曾被黑鸦爵引诱,建造出此地祭坛的上一个部落相同的下场。
剧透 -  原文:
Ravenscry: This ancient basalt sculpture, depicting an enormous, spread-winged raven perched over a sacrificial altar, is a legacy from a splinter tribe in the Atteran Ranches that broke away from Zon-Kuthon and was extinguished centuries ago. Nothing remains of the tribe—not even their name—save this altar, and the altar stands only because the Kuthites who crushed the tribespeople thought it amusing to sacrifice them, one by one, to the spirits they had venerated over Zon-Kuthon. Desecrated and robbed of its worshipers, the altar became powerless, and the Kuthites left it to stand as a tombstone over the bones of its people.
For hundreds of years the statue has stood neglected, its feet whipped by windblown gray grass. Recently, however, Adannos Blackraven (LN male human fighter 5), patriarch of the Blackraven tribe, has found himself drawn to the altar. Adannos is worried about his son, Odarac, whom he correctly suspects of being drawn to Desnan heresies and therefore risks great danger.
To clear his head, Adannos goes on long solitary rides across the Atteran grasslands. On one such ride he encountered an oversized raven perched atop the altar who spoke to him, promising to help Adannos protect his son and, beyond that, lead his tribe to surpassing glory. Although Adannos was initially suspicious of the raven, its initial advice proved sound, and over the past few months he has been impressed with its wisdom and magical boons. He now visits the altar regularly to seek out the raven’s counsel. He suspects that the raven will eventually ask him to revive the heresies that the altar’s original creators followed and is steeling himself to make that decision soon.
In truth, however, the raven is no divine emissary. It is a vilderavn (Pathfinder RPG Bestiary 5 268), a malevolent fey spirit that intends to tempt Adannos not only into apostasy, but into open warfare with Zon-Kuthon’s faithful—a war that the Blackraven tribe cannot hope to win, and which will surely end in their torture and destruction, just as became of the last tribe the vilderavn tempted into ruin with the very same altar.

河田镇 Rivercroft: 河田镇是一座人口约为300的渔业小镇,当地人以在乌斯克河与静河交汇处捕鱼为业,也负责维护两河浅滩处的两条收费桥梁。虽然过桥费的大头都上缴给了帕格莱斯,小镇还是从中捞足了油水,使其成为了奈多乡下地区中更为富裕的一个城镇,也相对更能吸引心怀抱负、希望能发展自己事业的宗库松教徒前来此地任职。
当前在此任职的是阴影特工贝尔迪尔·链舌 Beldiore Chaintongue(中立邪恶男性卡利尼 B5 7级魔战士UM/1级阴影朝廷特工;PF战役设定:进阶之路58)。最近,一位商人结束了对阴影盆地的考察之旅,并发现了一大块完好无缺的鹅蛋型暗影水晶(shadowglass,一种用乌斯克森林树木的灰烬制成的特殊材料);这块水晶约有20尺长5尺宽,里面封存了一具干瘪但保存完好的影巨人尸体(shadow giant B6 135页),尸体所用的殉礼风格至少已经在奈多消失了300年。该商人带着这尊宝物来到了河田镇,而贝尔迪尔将其视为自己晋升的良机。
暗影水晶中,死去的影巨人怀抱着一个刻有符文的闭锁黑曜石棺,其大小足以充当一副人类棺材。影巨人的手臂被刺链紧紧缠绕,而腕口早已干涸的血液表明,他曾故意用连在链条上的两把锋利的刀刃割开自己的手腕,让石棺沐浴饱含他生命的鲜血。石棺上的符文大多被巨人的臂弯以及一层厚重的干涸血泊所遮蔽,但贝尔迪尔相信自己曾经见过这些符文的样式。他怀疑,这些符文来自远古时代,可能要追溯到瑞德旺的第一次虚空之旅 (Voyages into the Void)时期。
虽然贝尔迪尔对棺材里放着什么,死去的影巨人为何如此绝望地抱着它,或是为何这整套器物会被封存在暗影水晶中,并在一场扭曲现实的阴影风暴中遗落至阴影盆地都毫无头绪,但他确信解开棺材之谜——以及若有必要,开馆确认内藏的物品——肯定能让他在仕途上鱼跃龙门,甚至能让他获得梦寐以求的亲身加入阴影朝廷的机会。贝尔迪尔已经悄然从邻国涅玛萨斯寻找冒险者和学者,以帮他揭开该谜团。
河田镇之谜
剧透 -  原文:
Rivercroft: The small fishing town of Rivercroft, with a population of about 300, makes its living by netting fish at the juncture of the Usk and Gjurn rivers, while also maintaining two toll bridges over the shallows of each waterway. Although the lion’s share of the tolls goes to Pangolais, the village takes enough of a cut to make it one of the wealthier towns in provincial Nidal and a relatively attractive posting for ambitious Kuthites hoping to advance their careers.
The current holder of that post is the Umbral agent Beldiore Chaintongue (NE male caligniB5 magusUM 7/ Umbral Court agent 1; Pathfinder Campaign Setting: Paths of Prestige 58), who sees an opportunity for advancement in a recent prize carried to Rivercroft by a trader who had just finished an expedition into the Umbral Basin. This trader had discovered a polished oblong of shadowglass—a special material created using the ashes of Uskwood trees—measuring nearly 20 feet long and 5 wide, within which lays the withered but well-preserved corpse of a shadow giant (Pathfinder RPG Bestiary 6 135) in full ceremonial regalia of a style that vanished at least 300 years ago.
In his arms, the dead shadow giant clasps a locked casket of rune-inscribed obsidian, easily large enough to serve as a human coffin. The shadow giant’s arms are wrapped tightly in spiked chains, and the spill of longdried blood on his wrists suggests that he deliberately cut them open on two curved blades attached to those chains, soaking the stone coffin in his life’s blood. The runes are largely obscured via the giant’s arms and a thick layer of dried blood, but Beldiore suspects that they are ancient, perhaps as old as the first Voyages into the Void in Ridwan (see page 34), where he believes that he once saw such runes before.
Although Beldiore has no idea what might be in the casket, why the dead shadow giant clutches it so desperately, or how the entire artifact came to be encased in shadowglass and deposited in the Umbral Basin after a reality-warping shadowstorm, he is convinced that solving the coffin’s mystery—and, if need be, opening it to confirm what lies inside—will surely vault him upward in the Umbral Court’s esteem and possibly even provide his long-sought chance to join the court himself. Quietly, Beldiore has been seeking adventurers and scholars from neighboring Nirmathas to help him solve this mystery.
« 上次编辑: 2019-01-10, 周四 14:17:52 由 灯泡powerbult »

离线 灯泡powerbult

  • 论坛模式
  • 版主
  • *
  • 帖子数: 513
  • 苹果币: 2
地区志:S~W
« 回帖 #13 于: 2018-11-17, 周六 03:48:43 »
影穴 Shadow Caverns: 作为连接乌斯克森林与幽暗之地的通道,影穴的入口乍看之下很有欺骗性:它似乎只是一个位于冰凉泉水上方的古怪深穴。但那些趟过寒水进入洞穴深处之人会发现,此地乃是一处不为地表世界所知的恐怖的奴隶交易市场。执掌此地的是维切洛斯,他是一条影龙(Umbral Dragon B2 102),也是一位宗库松的虔诚信徒,他遵从着午夜领主的命令,负责维护此处贸易点的治安。在这里,来自格拉利昂的各地的倒霉俘虏们会被奈多上人们卖给那-沃斯(Nar-voth)的幽暗生物(dark folk),后者会把新买的奴隶们带入怪异而凶险的地底世界,大部分奴隶从此一去不复返。
奈多国内一部分最缺德的卡利尼也会来到影穴购买同族的幼儿。幽暗潜行者(dark stalker B1)博泽尔-欧什(Bozel-Oth)是一位臭名昭著的拐卖贩,不过实际上他的一切行动都听从着幽暗之魂们(Owb B1)的指示,后者在交易过程中得以隐藏于幕后而不必亲自露面。
选择在此市场中购置幼儿的卡利尼大多足够邪恶,他们通常用金钱达成交易,但有时博泽尔-欧什会开出更为敏感的价码:他会要求买家窃取某些信件、暗中搜查买家的盟友或主子、或是完成其他下至偷窃上至谋杀的各种任务。博泽尔-欧什从不解释自己(或者更准确地说,他的幽暗之魂主人)为何要发布这些任务,而且从不接受讲价。
更多关于影穴的信息,请见50页。
剧透 -  原文::
Shadow Caverns: A curiously deep cave above an icy spring is the only surface sign of the Shadow Caverns, the deceptively simple-looking point of connection between the Uskwood and the Darklands. Those who wade through the chill water into the cave’s depths find a horrific slave market hidden from the surface world’s view. Visceroth, an umbral dragon (Pathfinder RPG Bestiary 2 102) and devotee of Zon-Kuthon, maintains the outpost’s peace as bidden by the Midnight Lord. There, Nidalese traders sell shackled unfortunates from across Golarion to the dark folk of Nar-Voth, who drag their newly purchased slaves into an alien and perilous realm from which few ever return.
The Shadow Caverns are also where the most wicked caligni of Nidal go to purchase infants. The dark stalker Bozel-Oth is an infamous trafficker, although in truth Bozel-Oth acts entirely on instructions from the shadowy owbs, who keep to the background and do not reveal their role in this trade.
The caligni who are evil enough to trade in this market usually purchase infants for money, but occasionally Bozel-Oth demands something more sensitive: purloined letters, a secret ferreted from a friend or patron, or a service that might range from petty theft to murder. Bozel-Oth never explains how these demands serve his interests (or, more accurately, his owb masters’), and these prices are never negotiable. For more information about the Shadow Caverns, see page 50.

影舍总部 Shadowreach: 这座布满常春藤的狩猎小屋坐落在乌斯克森林内,虽然其外表看上去充满田园风光,但数十年来当地人却一直避而远之。当地人都知道,在小屋周围有着数不清的致命阴影生物,更有传闻称某些更加凶险的玩意就潜伏在附近的树木中。更多关于影舍总部,请见51页。
剧透 -  原文::
Shadowreach: Though seemingly a rustic idyll, the locals have been avoiding this ivy-clad hunting lodge in the Uskwood for decades. It is well known that numerous deadly shadow creatures hunt around its grounds, and rumors persist of deadlier threats hidden among the surrounding trees. For more information about Shadowreach, see page 51.

雪坡村 Snowford :雪坡村位于眩心山脉的山坡上,距离奈多与摩尔苏恩国界不远。这里因出产香甜的山羊奶酪,以及一种名为雪蛇之吻(Snowserpent`s Kiss)的烈酒而闻名,后者在酒中加入了山薄荷与野花的成分,味道清爽提升。大约不到200位居民生活在这座慢悠悠的山间小村中。
雪坡村还以当地被称为璃月女巫(Glassmoon Witch)的奇观而闻名。距离小村约5里处有一片林中空地,其内有一座由黑曜石基岩围成的巨石圈,常年半掩在积雪之中。每年冬至日的午夜,巨石圈中会显现出一个造型古风的幽灵般的神龛。在神龛黑色梁柱下的底座上,伫立着一尊灯塔,它散发着柔和的灰色光芒,照亮了整个神龛,却不留下一丝灯影。
在当地的传说中,若有人在整整一年内坚持每月一次前往璃月女巫的神龛处进行朝拜与献花,就能在冬至之夜向此处的精魂许愿赐福。这份赐福必须对人有益或有治疗作用,而且不能施加到进行仪式之人自己身上——璃月女巫只为利他主义者降下祝福。这些传说以及巨石圈那真实无虚的功效历史极其悠久,可一直追溯到黑三角与宗库松达成交易的时代;有传言道是莎琳本人透过巨石圈施展神力,以抚慰被她刚愎兄长所残害之人。
无论其力量来源于何处,神龛的确能治愈兽化症、治疗病童,以及恢复那些因长时间注视不可名状惧怖之人的理智。尽管有着种种神异,雪坡村人却将璃月女巫的准确地址当做秘密严守于心,他们会对陌生人否认任何关于神龛的流言。无论是在面对阴影朝廷时淡化自己家族的精灵血统,还是将外乡人引离巨石圈,小村的狡黠村长,维斯提亚·琉翼 Wistea Glasswing(中立女性半精灵3级诗人)都显得游刃有余。雪坡村的神异放在在他国足以让人自豪,但在奈多却属于致命的异端邪说,因此村人们总是绝口不提自己的神秘恩主。
剧透 -  原文::
Snowford: On the slopes of the Mindspin Mountains near the border with Molthune stands the village of Snowford, noted for its sweet white goat cheeses and Snowserpent’s Kiss—a bracing, minty liqueur infused with mountain herbs and wildflowers. Just under 200 residents live in this sluggish, mountainside abode.
Snowford is also known for the curious local phenomenon of the Glassmoon Witch. About 5 miles outside Snowford is a glade with a ring of obsidian foundation stones half-buried in snow. At midnight on the night of the winter solstice, a ghostly shrine of archaic design materializes over the stones. Between its black pillars stands a single plinth, upon which a lantern shines with a soft gray light that casts no shadows.
Local lore holds that one who makes a monthly obeisance and gift of flowers to the Glassmoon Witch’s shrine for a full year may petition the spirit for a blessing on the night of the winter solstice. The blessing must be beneficial or curative, and it cannot be bestowed upon the one who has performed the rituals—the Glassmoon Witch grants boons only to altruists. The stories and the very real effects of the glade are as old as the Black Triune’s bargain with Zon-Kuthon, and some whisper that the power of Shelyn herself works through the glade to soothe her wayward brother’s victims.
Whatever its power source, the shrine is credited with curing lycanthropy, healing sick children, and restoring the sanity of those who looked too long upon unthinkable horrors. Despite these miracles, the exact location of the Glassmoon Witch’s glade is a closekept secret in Snowford, and the villagers disclaim all knowledge of the shrine to strangers. The village’s crafty mayor, Wistea Glasswing (N female half-elf bard 3), is well versed in the art of both downplaying her family’s elven heritage with the Umbral Court and deflecting out-of-towners away from the glade. What might be a source of pride in another nation is a dangerous heresy in Nidal, and so the people of Snowford keep silent about their mysterious benefactor. 

索斯-希尔 Soth-Silir : 索斯克里克部落(Xoskerik)是一支由阴影朝廷召唤而来的阴影巨人小部落,而位于落荫森林北部边缘的一块玄武岩石碑便是他们的信仰中心。这块约30尺高的石碑伫立在溪岸边,它非对称的几何学设计使其在日落时分能在溪水中投射出让人难以忘怀的阴影。巨人们则居住在石碑周围的树林中;落荫森林内高耸的铁杉与鹅掌楸下长满了灌木,而他们在灌木丛中开辟出了自己宽敞的巢穴。
在祭司萨利菲斯 Salifeth(守序邪恶男性阴影巨人 B6 7级女巫 APG)的领导下,索斯克里克部落在夜间巡视着阿特伦牧区,他们可谓是奈多北部的儿童以及穿越瓦瑞西安边境进入奈多的黛丝娜煽动者们心目中最可怕的妖魔鬼怪。在执行日常工作时,他们喜好独自出行,神不知鬼不觉地走遍山林与月光下的平原;但若被征召时,他们也能展现出骇人的武力。
阴影朝廷主要以两种方式来支付索斯克里克巨人们工作的报酬:第一种是取自欧勒斯树(oleth tree)的具有防护效果的汁液,这种汁液需要从离群索居的影界蚁族(d`ziriak,B2 113)手中才能买到,还得穿过帕格莱斯九曲之痛大教堂地下的传送门才能从影界带回奈多;第二种则是各种异教徒(及其遗孤),巨人们在举行宗教典礼时会将他们用作祭品。献祭前的准备工作十分繁琐,其中包括一次扶乩仪式,以决定哪些贡品可以被献祭。未能通过仪式检验之人通常会被吃掉。不过也有极少数人被排除在献祭名单之外,然后被带往北边的乌索力关口(Uthori Pass),最后被释放至瓦瑞西安,而个中原因只有萨利菲斯才知晓。如有可能,阴影特工们会密切关注这些被解放的人祭——一方面是为了探查更多有关阴影巨人神秘宗教信仰的信息,另一方面则是方便帕格莱斯的管理者们了解哪一些贡品很可能被巨人们废弃。至今为止,他们还未得出确切的结论。
剧透 -  原文::
Soth-Silir: This basalt monolith, located near the northern edge of the Ombrefell Forest, is the center of worship for the Xoskerik, a small clan of shadow giants (Pathfinder RPG Bestiary 6 135) summoned by the Umbral Court. It stands nearly 30 feet in height on the bank of a creek, its skewed geometric design casting dramatic shadows along the water at sunset. The giants make their homes in the surrounding woods, shaping large dens out of the brush that grows beneath the Ombrefell’s tall hemlocks and tulip trees.
Led by their priest Salifeth (LE male shadow giantB6 witchAPG 7), the Xoskerik giants patrol the Atteran Ranches by night, serving as bogeymen both for the children of northern Nidal and for Desnan agitators across the Varisian border. In the ordinary course of their duties, they prefer to travel alone, passing undetected over the wooded hills and moonlit plains, but when called upon, they are capable of terrifying shows of force.
In exchange for their service, the Umbral Court provides the Xoskerik giants two principal forms of payment: the protective sap of the oleth tree, purchased from the reclusive d’ziriaks (Pathfinder RPG Bestiary 2 113) of the Shadow Plane and brought through the portal beneath the Cathedral of Exquisite Agony in Pangolais; and heretics (and the orphans thereof) for use as sacrifices in their religious ceremonies. The preparation of the sacrifices is quite involved and includes a sciomantic rite to determine whether each offering will be accepted. Those who fail the rite are typically eaten. A rare few, however, for reasons known only to Salifeth, are set aside, then carried north through the Uthori Pass to Varisia. Where possible, Umbral agents keep a close eye on these freed sacrifices—partly to discern more about the shadow giants’ mysterious religion, and partly to help the administrators in Pangolais determine which of their offerings are likely to be wasted. So far, their findings remain inconclusive.

风暴谷 Stormhollow : 风暴谷曾经是一处亡命徒聚居的村落,但在遭遇了一场阴影谷地中特有的扭曲现实的阴影风暴(Shadowstorm),又在风暴期间被一批链魔突击队血洗之后,这里只剩下梦魇般的断壁残垣。
此地曾经有一座名为洛拉谷(Lorra`s Hollow)的临时村镇,其中曾住满了难民与叛教者。它得名于一位半身人逃奴,据说正是这位女半身人建立了此地的据点。其他试图逃离切利亚斯与奈多的艰苦生活之人不断加入她的行列,随着岁月流逝,尽管居民们过着仅能果腹的生活,周围也总是充满危险,小镇中却逐渐洋溢着坚定而幸福的气氛。
而当洛拉谷被一场阴影风暴吞噬时,这一切便戛然而止。与黑色风暴一同降临的是数不清的链魔,他们从风暴在物质界撕开的位面裂隙中一涌而出,开始惨无人道地玩弄起眼前的镇民们。阴影风暴不稳定的魔法特性,配合链魔自身的邪恶本领,使得他们可以对被捕的无辜居民们随意施加各种可怕的改造。当风暴停息后,链魔们潇洒离去,只留下他们满地的杰作。
如今,行走在风暴谷街道上的只是些有着人皮外壳的阴影。这些步履蹒跚的人形躯骸如同穿衣戴帽的可怕高等幽影(greater shadow B1 245),他们只懂得发出永无止息的回响,用支离破碎的词句反复念叨着对过去的怆痛与悔恨。他们中有些被固定在自己过去的家中,无数粗铁刺穿透了他们全身关节与眼眶,将其紧紧钉死在墙体上;这一部分“居民”某程度上似乎比街上的同类更加鲜活,更能理解到自己的处境。
风暴谷内的建筑物大多东歪西倒,其房钉全部外翻,看上去就像是链魔的刺桩。在屋内,所有儿童玩具的脸上都流着永不干涸的阴影之泪。屋外的田野上满是一排排枯萎蜷缩的褐色植物残骸,而田间的鸡群则秃毛灰躯,它们挺起断裂的鸡脖,迈开流血的鸡爪,围着空无一物的石块啄食着不存在的饲料。
风暴谷
剧透 -  原文::
Stormhollow: The nightmare village of Stormhollow is all that remains of an outlaw settlement that was caught in one of the Umbral Basin’s reality-warping shadowstorms and scoured by a raiding party of kytons during that storm.
Refugees and apostates once huddled in the makeshift town of Lorra’s Hollow, named for the escaped halfling slave who supposedly founded the settlement. Others fleeing the hardships of life in Cheliax and Nidal came to join her, and over time the place took on a determinedly cheerful air, despite its inhabitants’ hand-to-mouth existence and the perpetual danger of their surroundings.
All that ended when a shadowstorm engulfed Lorra’s Hollow. Kytons came with the black blizzard, stepping through the rift it tore in reality, and they made cruel sport of the townspeople they found. The storm’s magical instability, coupled with the kytons’ own vicious gifts, enabled them to work awful transformations on the innocents they caught. When the storm ended, the kytons left, but their handiwork remained behind.
Today, only husks of skin filled with gasping shadow walk the streets of Stormhollow. Little more than gruesomely dressed greater shadows (Pathfinder RPG Bestiary 245), these shambling wrecks nevertheless whisper with echoes of their old voices, repeating fragmentary snatches of old regrets. Some are pinned up in their former homes, affixed to the walls by their robes of skin with rough iron spikes hammered through their wrists and eye sockets, and these seem to be somehow more alive and cognizant of their plight.
The buildings in Stormhollow are skewed and disjointed, their nails driven backwards so the points jut outward like kytons’ spikes. Inside the homes, all the children’s toys weep incessant tears of liquid shadow. Outside, the fields are filled with dead brown plants hunched and curled up in their rows, and bald gray chickens with broken necks and bleeding feet peck at the stones for nonexistent food.

夏日林地 Summer Grove: 并非乌斯克森林(见38页)中的一切都充满恶意,而夏日林地便是其中之一,它仅会在盛夏时节出现,而其余时间则会神秘地从森林中消失。夏日林地是一片美丽而祥和之地,在林地芬芳的菩提树和樱桃树下,遍地是鲜艳的野花与翠嫩的青草。乌斯克森林的苍白德鲁伊们,以及他们手下的蜘蛛怪物们,似乎都对此地一无所知,因为他们从未打破过此地的安宁。
在夏日林地中入睡之人会梦到自己美好的未来,而梦境内容通常十分灵验;而在林地中诞下的儿童则天生有着善良体贴的性格——尽管这在奈多并非总是一种祝福,但这些孩子还拥有非凡的好运,他们中很多人得以离开自己不幸的故乡,或至少能在这里过上宁静安稳的生活。
没人知道是什么生物或力量保护着夏日林地,甚至没人知道它在哪里。邪恶之辈似乎完全无法找到它,但哪怕是盛夏时节,心地善良之人也未必能到达此地。夏日林地的具体位置似乎会在乌斯克森林中不断变化,那些曾一度涉足其中之人可能永远无法二度造访此地。
剧透 -  原文::
Summer Grove: Not everything in the Uskwood (see page 38) is malign. The Summer Grove is one such place, accessible only in the midsummer months and strangely absent from the woods during the rest of the year. It is a place of beauty and serenity, bright with wildflowers and lush grasses beneath fragrant linden and sweet cherry trees. The albino druids of the Uskwood and their monstrous spiders seem blind to the place, for they have never disturbed it.
Those who sleep in the Summer Grove dream of pleasant futures that often come true, and children conceived in its glades are born with kind hearts and gentle natures—not always a blessing in Nidal, but such children are also favored with good fortune, such that many of them find a way out of their benighted homeland or, at least, are able to lead quiet and peaceful lives within it.
 No one knows what creature or power protects the Summer Grove, or even where it is. Evil beings seem unable to find it at all, but those of goodly heart also find it elusive even while it is accessible in the summer. Its location seems to shift within the Uskwood, and those who have stumbled across it once can never retrace their steps to it again.

无日池塘 Sunless Pond :在星陨后的岁月里,奈多人必须在暗无天日的世界中种植作物。为了满足此需求,宗库松将无日池塘赐给了他们:在乌斯克森林的深处,一口泉眼不可思议地从地底涌出,形成了一汪墨染般的黑色水潭。池塘中的水能起到如同植物滋长法术中丰沃的效果,它能确保植物得以全年生长,不受季节或日照条件所限。
如今,乌斯克森林的德鲁伊们继续为他们治下的农民们分发罐装的这种宝贵池水。每年,他们会一边派发数量精准计算过的池水罐,一边替阴影朝廷收税,以及测试当地儿童的奥术资质。哪怕奈多大部分地区已经能沐浴到微弱的阳光,农夫们仍得依靠无日池塘的黑水,才能确保庄稼足够强壮而不会凋零。因此,尽管内心充满不悦,但他们中很少人胆敢错过德鲁伊们每年一次的召集。
剧透 -  原文::
Sunless Pond: In the years after Earthfall, the Nidalese had to grow crops in a sunless world. To address this need, Zon-Kuthon gave them the Sunless Pond in the Uskwood: a pool of ink-dark water that bubbles up from an unearthly spring in the depths of the Uskwood. The pond’s water conveys the enrichment effect of plant growth and enables plants to grow for a full year with limited or no sunlight.
Today, the Uskwood druids continue to distribute jars of the precious water to the peasants under their rule. Each year, they hand out carefully counted jars as they collect taxes for the Umbral Court and test the local children for arcane potential. Even with the weak sun returned to much of Nidal, farmers rely upon the waters of the Sunless Pond to strengthen their crops enough for survival, and so few of them dare to miss these annual gatherings, despite the unpleasantness they entail.


特鲁恩之机遇 Thrune`s Chance :对于宗库松的扭曲统治,大多数奈多人要么心怀恐惧,要么坦然接受这份宿命,有些甚至对此感到无上光荣。但还有一小部分人,他们仍不死心地梦想着自由。在阴影朝廷的赐福下,驻扎在帕格莱斯的切利亚斯大使馆特地为这些人开设了特鲁恩之机遇,它是一座位于两国交界海岸边的小屋,约有50位切利亚斯外交人员和来自炼狱王座的特工们在此工作。
每年,切利亚斯驻帕格莱斯的大使馆会选出5名奈多居民,他们被允许在特鲁恩之机遇中生活一年,并在期间负责奈多与切利亚斯进出口贸易的各项工作。在特鲁恩之机遇内,他们能与完全由切利亚斯人组成的外交团一同生活工作,而前任切利亚斯海军军人,海军上将(Admiral)费丽西亚·罗恩 Ferixia Rone(守序邪恶女性人类4级游荡剑客 ACG)则是该外交团的领导者。
在工作期满后——只要任期内没和外交团结下仇怨——这些奈多人会获得50gp的报酬,并正式获得切利亚斯公民的资格,他们可以自由地移居入帝国境内,追求他们盼望已久的新生活。理论上,进入此地的人选是随机的;任何有意愿报名的奈多居民都有机会从每年的名单中脱颖而出。但实际操作中,绝大部分(乃至全部)候选名额都会根据行贿数额以及其他利益交换的情况进行内部分配,留给随机挑选的名额少之又少。
阴影朝廷之所以允许特鲁恩之机遇一直开放,一部分原因是为了将那些本来会选择非法出逃甚至举旗叛逆之人的精力转移到这里。一个孩子入选的背后是整个家族的全力付出,而他们恰逢其会的成功又能鼓励后来人纷纷效仿,将自己全部希冀与家财都投入其中。显然,对此怀有兴趣之人会暴露自己对奈多的不满,这也对阴影朝廷十分有用。
但这份希冀真实无虚,很多靠这种方法获得自由之人也在切利亚斯得到重用。不过,一旦选择成为切利亚斯公民,他们就被禁止回到奈多。
剧透 -  原文::
Thrune’s Chance: Most Nidalese accept their lot with fatalism or fear, while some actively glory in the twisted rule of Zon-Kuthon. For a few, however, dreams of liberty die hard. It is for them that the Chelish embassy in Pangolais, with the Umbral Court’s blessing, administrates Thrune’s Chance, a hamlet of about 50 Chelish diplomats and agents of the infernal crown along the shoreline between the two nations.
Each year, the Chelish embassy in Pangolais selects five Nidalese citizens who are permitted to move to Thrune’s Chance for a year and work on assignments of joint import to Nidal and Cheliax. While in Thrune’s Chance, they are at the mercy of an all-Chelish contingent, led by Admiral Ferixia Rone (LE female human swashbucklerACG  4), formerly of the Chelish Navy.
Upon their service’s completion—provided they’ve made no enemies during their tenure—the Nidalese are given 50 gp, formally sworn in as citizens of Cheliax, and set free in the empire to pursue whatever lives they wish. In theory, the selection is random; any Nidalese citizen who petitions for consideration may be chosen from the annual list of names. In practice, most if not all of the candidates are arranged in advance based on bribes and other favors, and little is left to chance.
The Umbral Court permits Thrune’s Chance to continue to operate in part because it diverts the energies of those who might otherwise turn to illegal escapes or even rebellion. Entire families throw their efforts behind a single child’s chances, and they succeed just often enough to encourage others to invest all their hopes and fortunes in similar attempts. Their interest identifies them as discontented, of course, which is also useful to the Umbral Court.
But the hope is real, and many of those who obtain their freedom in this way go on to become valuable citizens of Cheliax. Once they’ve become Chelish citizens, however, they are not permitted to return to Nidal.

影斜塔 Tower of Slant Shadows :这座锈迹斑斑的铁塔伫立在北部平原(North Plains)的灰草地中,它自地表斜斜探向高空,如同日冕的指时针。不为大多数人所知的是,它是一座星塔(star tower),是宗库松铸造的数根巨大铁钉之一,其深深钉入地表之下,用于囚禁怪物之神洛瓦古格。更多关于影斜塔的内容,请见52页。
剧透 -  原文::
Tower of Slant Shadows: This jagged iron tower rises diagonally from the gray grasslands of the North Plains, leaning over the land like a sundial’s gnomon. Unknown to most, it is one of the Star Towers, gigantic spikes forged by Zon-Kuthon and driven into the earth to imprison the monstrous god Rovagug. For more information about the Tower of Slant Shadows, see page 52.

阴影谷地 Umbral Basin :阴影谷地位于摩尔苏恩与奈多交界,它是一条常年被黑暗所笼罩的狭窄山道。阳光似乎总是从山谷两侧的石壁外一掠而过,这种古怪的现象并非由于地势险峻,而是因为阴影风暴(Shadowstorm)总是席卷在山道之间,后者是一种不稳定且不断移动的位面传送门,其风眼处与影界相连。这股风暴行踪叵测,它会随机将物质位面的生物与物体卷走,而抛出各种来自影界的事物。它乃是阴影谷地的一大公害,也是当地各种有关能撕裂现实的黑色风暴传说的来源。
除了危险的阴影风暴以外,阴影谷地还是大量阴暗怪物的家园,其中包括吉亚杀什  Kiashach(守序邪恶男性阴影巨人 B6 4级拳师ACG),一位无比强大的阴影巨人。近年来,一些狂热的窃影鬼与人类秘教徒们开始将吉亚杀什当做神祇来崇拜,而阴影巨人本人也开始计划一举统治整片谷地。更多关于吉亚杀什与阴影谷地,请见PF战役设定:纷争之地 44页。
剧透 -  原文::
Umbral Basin: On the border between Molthune and Nidal is the Umbral Basin, a narrow mountain pass shrouded in perpetual gloom. Sunlight seems to glance away from the rocky walls on either side, a phenomenon explained not by their steepness but by the fact that a perpetual shadowstorm roils in the pass, an unstable and constantly mobile portal to the Shadow Plane at its heart. This storm, which unpredictably seizes creatures and objects from this world and exchanges them with those from the Shadow Plane, is a major menace in the Umbral Basin and the source of local legends telling of realityripping black storms. In addition to the menacing shadowstorm, the Umbral Basin is home to numerous murky monsters, including an incredibly powerful shadow giant (Pathfinder RPG Bestiary 6 135) named Kiashach (LE male shadow giantB6 brawlerACG 4). Of late, frenzied fetchling and human cultists have taken to worshiping Kiashach as a god, and the shadow giant has begun putting plans into motion to dominate the entire basin. For more about Kiashach and the Umbral Basin, see page 44 of Pathfinder Campaign Setting: Lands of Conflict.

谷下驿站 Undervale :作为阴影谷地中少有人知的一处路边驿站,关于谷下驿站的各种鼓舞人心的传言却在切利亚斯与奈多半身人奴隶之间口口相传。若传言属实,在充满幽暗威胁的山道之中,隐藏着一处隐秘的安全屋,勇敢而幸运的半身人可以靠它逃向摩尔苏恩乃至世界各地,告别危险的奴隶生涯。然而,很少人能断言这份故事属实,而当地的危险也足以让英雄好汉们望而却步。对于切利亚斯富豪家族的家仆而言,能动摇他们身份地位的最恶毒的指控,莫过于被指控试图寻找谷下驿站,哪怕只是心里想想都不行。更多关于谷下驿站的内容,请见53页。
剧透 -  原文::
Undervale: A little-known way station in the Umbral Basin, Undervale is the subject of fevered rumor and whispered hope among the enslaved halflings of Cheliax and Nidal. If the tales can be believed, there is a secret safe house hidden among the shadowy perils of that pass, and through it, brave and lucky halflings might escape to Molthune and beyond to safety. Few can say for certain whether the stories are true, however, and the dangers involved would give the hardiest hero pause. That a household servant in a wealthy Chelish mansion would even consider trying to find Undervale is, perhaps, the most damning indictment possible of their position. For more information on Undervale, see page 53.

乌斯克湖 Usk Lake :湖岸呈不规则菱形的乌斯克湖微波粼粼,它经常被比作星光之海。这不仅仅是写意的辞藻;湖水的确散发出柔和的光泽,在奈多的无尽黑暗中闪闪发光,水中事物的阴影也被水光投射到岸上,而非落在湖面之下。在某些夜晚,湖面会倒映出不存于天空的星辰,而在另一些夜晚,当繁星终于穿透奈多超自然的浓云洒下光辉时,湖面的倒映却有如无星之夜。无论如何,乌斯克湖的湖水中从未出现过太阳的倒影。
很多人相信,乌斯克湖的湖面并非对应现实世界的星空,而是倒映出当年宗库松褪去旧我化身痛苦亲王(the Prince of Pain)的那处位于群星之间、现实之后的扭曲空间。这种说法可能有几分属实,因为湖中的确生活着异常多的被阴影玷污的精类和水系怪物,它们大多异常长寿而残酷,其中包括马形水怪(kelpie B2 172)和水泽妖女(rusalka B3 232)。根据当地传说,湖水中的某些成分也会在长期接触中逐渐改变水下居民的身躯。湖中的鱼类印证了该传说的真实性,这些鱼的身上长满了带刺的白色鳞状物,鱼眼空洞发黑,而鱼牙则像是由黑曜石打造。据说,更长寿的生物身上也会发生更深刻的变化。
剧透 -  原文::
Usk Lake: Still and subtly luminous, the twisted diamond of Usk Lake is often likened to a sea of starlight. This is not merely poetic license; the lake does emanate a gentle radiance that gleams in Nidal’s continual darkness, casting shadows up from the water instead of down across its face. Some nights, the water glitters with reflected stars that are nowhere to be seen in the sky, while on other nights, it fails to reflect the handful of stars that break through Nidal’s supernaturally dense clouds. It never shows any glimmer of the sun.
Many believe that the surface of Usk Lake does not reflect the terrestrial sky, but rather shows glimpses of the distorted space between stars and behind reality where Zon-Kuthon shed his former self and became the Prince of Pain. There may be some truth to this belief, for certainly the lake harbors an unusually high number of shadow-touched fey and aquatic monsters of extraordinary age and cruelty, including kelpies (Pathfinder RPG Bestiary 2 172) and rusalkas (Pathfinder RPG Bestiary 3 232). According to local legend, something in the water also transforms its inhabitants over the course of long exposure. The truth of this tale is evidenced in its fish, which have become spiky, white-scaled things with blank, black eyes and obsidian teeth. Longer-lived creatures are said to change in more profound ways.

乌斯克之心 the Uskheart :乌斯克之心位于乌斯克森林的最深处,它是乌斯克森林之影(the Shades of the Uskwood)成员们年代久远的大本营。森影们(the Shades,乌斯克森林之影的简称)最近新发现了一种怪诞可怕的生命类型——一个生来就要吞噬或转化身边一切的奇异生物种族。某些文献称这些外星来客为巢兽 hive (他们则用某个人类无法发音的邪灵语词汇指代自己),他们是一种与格拉利昂自然生态全然对立的独特物种,但又并非异界生物或超自然的存在。
对乌斯克森林之影而言,巢兽乃是自然界生物如何走向歧途的有趣实例,它们的存在与宗库松在远古发生的转变遥相呼应,更加证实了森影们的信仰。(更多关于巢兽的内容,请见PFRPG:惧怖冒险)具体上说,瑞德旺的艾罗安德成功地帮助其手下设法捕获了一只巢兽女王(hive queen HA 236)并将她运回了乌斯克之心。森影们致力于研究巢兽的生命机理,希望能找出有效控制其对外扩张和腐蚀能力的手段。这仅仅是森影们诸多危险研究中之一,进入乌斯克之心的探险者们会发现,等待着他们的是无数种炮制肉体、心灵或灵魂的手段。
更多关于乌斯克之心,包括乌斯克森林内该区域的地图,请见PF战役设定:惧怖之地的42-45页。
剧透 -  原文::
The Uskheart: The deepest redoubt in the Uskwood is the Uskheart, the age-old stronghold of the Shades of the Uskwood. The Shades have recently uncovered a singularly vile and frightening form of life—a race of strange creatures that live to consume or transform everything they find. Known in certain texts as the hive, these aliens (who refer to themselves using an Aklo word that human voices cannot speak) represent a wholly inimical form of life unlike anything in the natural order on Golarion, yet they are not extraplanar or supernatural entities.
In the hive, the Shades of the Uskwood have found an intriguing example of nature run amok in a way that echoes Zon-Kuthon’s ancient transformation and confirms their beliefs. (See Pathfinder RPG Horror Adventures for more information about the hive.) More specifically, Eloiander of Ridwan helped to engineer the capture of a hive queen (Horror Adventures 236) and brought her to the Uskheart. The Shades seek to explore the mechanisms of the hive and, they hope, devise a method of controlling the corruptions it spreads. This dangerous project is but one of many the Shades pursue, and explorers who enter the Uskheart will discover no shortage of ways to lose their bodies, minds, or souls. For more on the Uskheart, including a map of the area within the Uskwood, see pages 42–45 of Pathfinder Campaign Setting: Horror Realms.

乌斯克森林 Uskwood :在奈多的腹地,有一片辽阔的大森林,其林叶异常茂密,以至于整片森林区域内都不见天日。这便是乌斯克森林,它是被称为乌斯克森林之影(Shades of the Uskwood)的苍白德鲁伊们的家园,而森林深处的乌斯克之心(见38页)则是他们戒备森严、诡秘叵测的核心区域。作为阴影朝廷的要员,瑞德旺的艾罗安德(见7页)领导着乌斯克森林之影,不过组织内其他强大的领袖们也追随着伟大的宗库松信仰行走于森林四方。这些领袖包括“白眼”佩莱斯 Peloise White-Eyes(守序邪恶女性人类9级先知 APG【双重诅咒先知 APG】)以及发言人(Speaker)特拉莱希 Tralayhi(中立邪恶女性窃影鬼 ARG 8级召唤师 APG【影唤师 ARG】),她们是艾罗安德在乌斯克森林内的两大副手。据说,无论黑暗森林中发生什么事情,都不可能同时瞒过这两位,也就都逃不出艾罗安德的法眼。不过,这些强大的宗库松信徒们一直未能找到夜冀竖琴(一件黛丝娜信仰的神器,被一位星辰之歌的特工在临死前藏在森林某处),这一尴尬事实总是让他们烦心不已。(更多关于神器夜冀竖琴的内容,请见6页以及本页的边栏。)
乌斯克森林的外围区域相对而言不那么危险。该区域的植被主要由山毛榉,榆树,枫树和橡树组成。旅行者可能仅仅会发现森林中异常安静,阳光相对黯淡,而林中的阴影则无光自动,显得十分诡异。乌斯克森林的叶荫下有着不少小村庄,极度迷信的农夫与牧民们在此过着谨小慎微的生活,他们在屋舍中挂有用毛发和玉米壳制成的小雕像与树枝编成的护身符,一方面是为了辟邪,另一方面也是充当宗库松信仰的浅显饰品,以免引起德鲁伊们的不悦。
然而,越往深处走,森林的变化也就越大。这里的林木怪诞而古老,它们有着漆黑的树叶与银色的树干,彻底遮掩了每一分日光与月华。森林是如此寂静,连空气都似乎凝固停滞。幽静的林中空地中伫立着由鹿角和白骨搭成的苍白祭坛,而祭坛上方的树枝则缠满了幽灵般的蛛网,它们无风自动,如同翻腾的的白浪。就连白骨菜篮(the Bonebaskets)——一种悬挂在树枝上的骇人菜圃,里面填满了从入侵者身上抽取的脂油,以用于种植食物,供忠诚信徒们享用——也仅仅算得上乌斯克森林树荫下各种畸形事物的九牛一毛。,乌斯克森林的苍白德鲁伊们的统治毋庸置疑,没有得到他们的许可,谁也别想穿越宗库松的这片梦魇庭院。
森林中遍布着独立的小花园,德鲁伊们在其内精心培育着各种珍贵的草药,瑰丽的奇葩,坚果树和水果丛,用于制作香水的馥郁花卉,以及能制成染料的植物根茎,其染料的色泽在森林外可谓是无处可寻。此地的德鲁伊们自古以来便知晓如何用魔法来让植物在恶劣环境下正常生长,一些格拉利昂的古老物种正是在他们手中才得以幸免于难。在宗库松成千上万年的影响下,这些古老植物品种也和他们的照料者一般发生了巨大的变化。源自阿兹兰特和瑟西隆的鲜艳花卉失去了原本的色泽,变为了鬼魂般的青白色调。曾经每日需要数小时充足阳光才能生长的植物,如今就算种在幽深的阴翳中也能存活。
尽管不复往昔模样,但与那些早已随诸帝国一道灭亡的传奇植物相比,花园中的植物依然是与其先祖最为相似的仍健在于世的品种。如今,世界各地的豪富之人们争相用这些曾被魔印王和其子民们品尝过的瓜果飨宴宾客,并因自己使用的香水提取自与远古品种同款的珍贵茉莉花与夜昙花而自鸣得意。植物学家和草药学家有时甚至敢于前往奈多研究这些非凡的物种。那些用毒大师们在花园内也能收获颇丰,只要他们能确保自己旅途上一路平安。
剧透 -  原文::
Uskwood: An immense forest cloaks the heartland of Nidal, blotting out the sun beneath its unnaturally dense leaves. This is the Uskwood, home to the albino druids known as Shades of the Uskwood and the Uskheart (see page 38), their fiercely guarded and deeply secret center of power. Eloiander of Ridwan (see page 7), a prominent member of the Umbral Court, leads to the Shades of the Uskwood, though other powerful leaders tread here under the mighty Kuthite. They include Peloise White-Eyes (LE female human oracleAPG [dualcursed oracleAPG] 9) and Speaker Tralayhi (NE female fetchlingARG summonerAPG [shadow callerARG] 8), who act as Eloiander’s lieutenants in the Uskwood. It’s said that nothing happens in this dark wood without one or both of these Kuthites knowing and, in turn, without Eloiander himself finding out. The fact that the location of the Harp of Night’s Hope, a Desnan artifact that a murdered agent of the Starsong hid in the forest, continues to elude these powerful Kuthites is a source of endless frustration to them. (See page 6 and the sidebar on this page for more information about the artifact called the Harp of Night’s Hope.)
The outer reaches of the Uskwood, however, are not obviously threatening. Beech, elm, maple, and oak form the majority of its outer growth. Travelers may notice nothing other than a curious quiet to the wood, a wan quality to the sun, and the odd movement of shadows that do not seem beholden to any light. Small villages of superstitious farmers and foragers live cautiously at the Uskwood’s eaves, hanging hair-and-cornhusk effigies and wicker talismans in their cottages, and also as ostensibly Kuthite ornamentations to ward off the druids’ displeasure.
Deeper in, however, the forest changes. Strange and ancient trees, black-leaved and silvery-trunked, crowd out any trace of sun or moon. A glassy stillness holds the air. Pale altars of antler and bone stand in lonely clearings, and ghostly cobwebs billow among the upper branches. The Bonebaskets—grisly hanging gardens in which trespassers are flensed and used to grow food for the faithful—are but one of the many monstrosities hidden beneath the Uskwood’s leaves. Here, the pale druids of the Uskwood rule unchallenged, and none can pass through Zon-Kuthon’s garden of nightmares except by their leave.
Pocketed throughout the forest are isolated gardens where the druids carefully nurture medicinal herbs and flowers of rare beauty, nut trees and fruiting bushes, richly fragrant blossoms used in perfumes, and roots that produce dyes in colors not seen elsewhere. The druids from ages ago used magic to sustain the plants through an inhospitable world, ensuring that a fraction of the old world survived Golarion’s great loss. After millennia under Zon-Kuthon’s influence, the original plants have changed as profoundly as their caretakers. The vibrant flowers of Azlant and Thassilon have lost their original colors, changing to ghostly hues of white and bluish silver instead. Plants that once required hours of intense sunlight now can survive only when nurtured in deep shade.
They are not what they once were, but the plants in these gardens remain the closest living comparisons to the legendary plants of those long-dead empires. Today, wealthy people across the world try to impress their guests with fruits and nuts once tasted by the runelords and their subjects, and pride themselves to think that they wear fragrances distilled from the same luxurious jasmines and night-blooming tuberoses. Botanists and herbalists sometimes even dare to visit Nidal to study these extraordinary specimens. If they can manage the trip, master poisoners can find much of interest in the gardens, as well.
Besides its great dangers and its great dark beauties, there is much of interest in the Uskwood, including the Summer Grove (see page 37), the Sunless Pond (see page 37), and the Uskheart (see page 38).

引用
边栏:夜冀竖琴(次等神器) Harp of Night`s Hope(Minor Artifact)
栏位 无;CL 20;重量 75磅
灵光 强烈防护系
这台竖琴做工精美,有着刻有蝴蝶雕饰的胡桃木琴身,一排黄金制成的踏板,以及银制的琴弦。其乐声圆润柔和,温暖人心。
若在繁星之夜演奏整一个小时,夜冀竖琴会为1200尺范围内所有善良阵营的生物带来安稳的睡眠,以及一场振奋人心的好梦,使他们在接下来24小时内所有豁免骰和技能检定获得+1士气加值。该士气加值不与自身叠加。另外,当竖琴提供士气加值时,其影响范围内所有正遭受持续负面效果(例如附身,惑控子学派的法术,或是类似效果)的生物(不限阵营)都可以立刻进行一次附带+1加值的新豁免检定来尝试解除该效果。如果该效果原本就不允许进行豁免,则竖琴也无法提供豁免机会。
若竖琴在同一位置连续两晚(24小时后)被演奏整一个小时,除了能延续其对善良阵营生物的士气加值以外,竖琴还会再一次如上文所述般为生物提供对抗持续负面效果的新豁免机会,但这次的加值变为+3。若在第三晚,竖琴仍在同一位置被演奏整一个小时,士气加值会继续延续,而遭受持续负面效果的生物能获得第三次豁免机会,这次加值变为+5.
在连续演奏三晚之后,竖琴在之后一个月内无法再用于提供士气加值或新豁免骰。
摧毁
若夜冀竖琴被一只链魔带往宗库松位于影界的神域Xovaikain,然后再被由一个犯下渎神之举且至死都未赎罪的黛丝娜信徒的指骨削制而成的骨刃切断每一根琴弦,它就会化为灰烬。
剧透 -  原文::
HARP OF NIGHT’S HOPE (MINOR ARTIFACT)
SLOT none CL 20th WEIGHT 75 lbs. Aura strong abjuration
 This beautifully made concert harp features intarsia butterflies on its walnut frame and column, golden pedals, and silver strings. It produces a warm, mellow tone.
 If played for a full hour during a starry night, the Harp of Night’s Hope grants restful sleep and heartening, reassuring dreams to all good-aligned creatures within 1,200 feet, granting those creatures a +1 morale bonus on all saving throws and skill checks for the next 24 hours. This morale bonus does not stack with itself. Additionally, when the harp grants its morale bonus, each creature of any alignment within range that is subject to an ongoing negative effect (such as possession, a spell of the compulsion subschool, or a similar effect) can immediately attempt a new saving throw with a +1 bonus to break free of the effect. If the effect does not ordinarily allow a saving throw to resist it, the harp does not grant one.
If the harp is played for an hour in the same place on a second consecutive night (24 hours later), in addition to extending the duration of the morale bonus provided to good-aligned creatures, the harp grants a new saving throw to creatures under ongoing negative effects as described above, this time with a +3 bonus. If the harp is played for an hour in the same place on a third consecutive night, the morale bonus is again extended, and creatures suffering from ongoing negative effects receive a new saving throw to break free, this time with a +5 bonus.
 After being played for 3 consecutive nights, the harp cannot be used again to grant morale bonuses or new saving throws for a month.
 DESTRUCTION The Harp of Night’s Hope crumbles into ash if a kyton takes it to Zon-Kuthon’s stronghold of Xovaikain on the Shadow Plane and there severs each of its strings with a blade made from the sharpened finger bones of a Desnan who committed a heresy and did not atone before death.

乌索力大草原 Uthori Steppes :在阿特伦牧场主领地的西北边,眩心山脉的山脚下,有一片大草原。在这片灰绿色的“海洋”中,牧养着通体漆黑的柰达玛尔斯马,以及带有梦幻灰白斑点,野性难驯的奇亚德玛尔斯马。这便是乌索力大草原,一片不太“野”的荒野之地,它自古便是马王及其后裔的家园。灰斑猫在草场中徘徊,猎鹰在天空盘旋,而牧场主们则警惕地提防着偷猎者与窃贼。
但这些牧场主有时也不比偷猎者和窃贼好到哪里去。艾佛伦·乌索力 Ephoren Uthori (中立邪恶男性人类4级专家)是乌索力氏族的族长,他深深嫉妒着自己的老对头,维迪·阿特伦。艾福伦一直渴望搞到卡迪亚的Al-Zabriti 部落中有着巨灵血脉的马种。他深信,要是能搞到一匹Al-Zabriti 的种马,就能让自己家财更胜阿特伦家一筹。他愿意为此付出几乎任何代价——乃至资助一些盗马的外乡人远赴卡迪亚偷一匹;但这种动物在奈多实在难以获得,且至今也没有靠谱的窃贼前来接活。每次来的总是些江湖骗子,只能让艾福伦心烦,让他部族的刽子手发笑。
剧透 -  原文::
Uthori Steppes: In the northwestern reaches of the Atteran ranchers’ domain, at the foot of the Mindspin Mountains, is a sea of gray-green grass where both the dark nidarrmars of the Atteran Ranches and the untamed, foam-pale chiardmars graze. These are the Uthori Steppes, a wild land that is not quite wild, having been home to the horselords and their descendants since time out of memory. Spotted gray cats prowl through the grass, hawks wheel overhead, and the ranchers watch vigilantly for poachers and thieves.
They are not always above poaching or thievery themselves, however. Ephoren Uthori (NE male human expert 4), patriarch of the Uthori clan and a bitterly envious rival of Vaide Atteran, has long lusted after the genie-touched horses of the Al-Zabriti tribes in Qadira. Ephoren believes that an Al-Zabriti breeding stallion would lift his clan’s fortunes above the Atterans’. He is prepared to pay nearly any price to get one—or even to sponsor some horse-thieving foreigners’ expedition into Qadira—but such animals are almost impossible to obtain in Nidal, and thus far no convincing thieves have presented themselves. Only would-be fraudsters have come forward, to Ephoren’s annoyance and his clan executioners’ mirth.

青翠铸造厂 Viridian Forge :在落荫森林的边缘,有一处由巨大的玄武岩粗石块搭成的巨型铁匠铺。来自影界的无光之焰在铁匠铺的火炉中熊熊燃烧,而炉边的两个大铁毡以及周围同样巨大的淬火桶上则刻满了各种神秘的符文,这些符文伴随着炉火的明灭而不断闪烁着。
阴影巨人(Shadow giant B6 135)乌科维亚克(Ukorviak)是这座青翠铸造厂的主人,他能锻造出由青绿色的活钢(Living steel UE 51)制成的超凡武器。活钢是一种带有独特的青翠光泽,并能在受到损伤时自我修复的材料,而落荫森林中就有一处小树林能产出这种特殊材料。
在整个索斯克里克部族中,只有乌科维亚克一个人懂得如何收获和锻造活钢的秘法。一方面,售卖活钢武器是索斯克里克巨人们重要的经济来源,而另一方面乌科维亚克也靠其在部族中获得了极高的地位,因此他小心翼翼地守护着这份秘法以防外传。然而,乌科维亚克并不那么稀罕活钢武器本身。他将自己有限产量的绝大部分都卖给了阴影朝廷,但也不介意偶尔卖给切利亚斯商人或其他外来者一两把兵器,只要对方能接受阴影巨人开出的高价以及各种一时兴起的无理要求。
剧透 -  原文::
Viridian Forge: On the fringes of the Ombrefell is an immense smithy built of rough, enormous basalt chunks. Its forge glows with the lightless flame of the Shadow Plane, and eldritch runes echo the glow of those flames on the smith’s two massive anvils and around the equally enormous quenching barrels.
Here, in the Viridian Forge, the shadow giant (Pathfinder RPG Bestiary 6 135) Ukorviak crafts extraordinary weapons of green-hued living steel (Pathfinder RPG Ultimate Equipment 51). The trees of the Ombrefell include a grove that produces the extraordinary material, which carries a distinctive viridian sheen and regrows to repair itself when damaged.
Ukorviak alone among the Xoskerik tribe commands the secrets of harvesting and working living steel. He guards those secrets jealously, for trade in living steel weapons is a source of considerable wealth for the Xoskerik giants, and is therefore key to Ukorviak’s high status among them. However, Ukorviak is less rabidly possessive about the weapons themselves. He reserves most of his limited production for the Umbral Court, but he is not averse to selling the occasional blade to Chelish merchants or other foreigners, provided they can afford the shadow giant’s high prices and often unreasonable whims.

泣泪之地 Weeping Fields :泣泪之地这个名字可追溯到马王的年代,它曾经是一片贫瘠的荒原,很少有部落敢在其内巡游。最初,他们只是单纯认为这片原野地势险峻,土壤又不够肥沃,不宜部落生活。但在星陨之灾摧毁旧文明,宗库松从影界的囚笼脱身并降临于物质位面后,泣泪之地也逐渐变得更为不祥。黑云终日笼罩在空中,而荒野间的阴影似乎要对每一个途径之人伸出魔爪。那之后,马王领袖们于此地与午夜领主达成了那份决定性的交易,并被转化为黑三角,这也敲定了泣泪之地的命运。如今,这片荒野充当着通往阴影谷地的不祥入口,有无数的恐怖静候于此。只有少数胆大的人类和窃影鬼秘教徒和隐士定居于此,而阴影蕨(shadow fern 见62页)和成群的影兽(shadow aniaml 见60页)也生活在其间,它们都是天生的凶狠捕食者,会在阴影中捕猎一切入侵者。更多关于泣泪之地,以及奈多人在此立下的祟邪交易,请见5页。
在黑三角达成那份决定后世命运的交易以后,泣泪之地也变成了宗库松军队的练兵场,至今已有近万年历史。士兵们在崎岖险峻的山岩与裂隙间进行着体能和战斗训练,还得面对有毒烟气和能划破皮肉的黑曜石的挑战。而在训练的最后,他们会面临泣泪者之试炼(the Weeper`s Ordeal),接受试炼的新兵会孤身一人被丢到泣泪之地的一处荒无人烟之地,身上只能携带自己选定的3件装备。试练者必须穿越整个泣泪之地,克服各种艰难险阻,直至到达目的地恐怖峡谷(the Chasm of Fears),一处烟雾弥漫的暗焰裂隙。在那里,试练者要俯身跪地,一边大口呼吸着毒烟,一边向午夜领主祷告,而她的眼前将浮现由最能刺痛其灵魂的一切惧怖与痛楚所组成的神赐幻象。
很多试练者要么没能走完全程,要么则在幻象中彻底崩溃。那些活到最后之人得以宣誓加入精钢卫队(the Adamant Guard),尽管在奈多境外名声不显——与午夜卫队不同,除非被分派到精钢连队(the Adamant Company),否则他们很少会离开国境——但奈多本国国民都无比敬畏和畏惧精钢卫队的成员。
剧透 -  原文::
Weeping Fields: Carrying a name that dates to the time of the horselords, the Weeping Fields were once a barren stretch of land where few of the tribes dared to roam. Before, this was merely a matter of practicality based on the fields’ treacherous geographic location as well as its disagreeable and infertile soil. However, when Earthfall ended civilization and Zon-Kuthon emerged from his Shadow Plane prison onto the Material Plane, the Weeping Fields began to transform into something far more sinister. Dark clouds perpetually loomed overhead, and the shadows themselves seemed to reach out menacingly at any who traveled through. Then the leaders who became the Black Triune made their fateful bargain with the Midnight Lord here, and the Weeping Fields’ fate was set. Now, these barren fields mark the sinister entrance to the Umbral Basin, where all manner of horrors await. A few hardy human and fetchling cultists and hermits live here, as do shadow ferns (see page 62) and herds of shadow animals (see page 60) that viciously hunt trespassers in dark parody of their natural predatory behavior. For more information about the Weeping Fields and the unholy bargain the Nidalese struck here, see page 5.
For millennia since the Black Triune struck that fateful deal, the Weeping Fields have also been the proving grounds for Zon-Kuthon’s military. Soldiers conduct their physical training and combat exercises across the viciously unforgiving rocks and treacherous rifts, braving poisonous smoke and lacerating obsidian. Their training culminates in the Weeper’s Ordeal, wherein a trainee is brought to a desolate reach of the Weeping Fields and abandoned with nothing but three pieces of equipment selected by the trainee. The trainee must make her way through the Weeping Fields and all their hazards until she reaches the Chasm of Fears, a smoke-filled shadowflame rift. There she prostrates herself in prayer to the Midnight Lord, breathes deeply of the poisoned smoke, and is gifted a vision of whatever terrors and pains cut most deeply into her soul.
Many fail on the field or are broken by their visions. Those who survive are sworn into the Adamant Guard, and though they are little known in the outside world— since, unlike the Midnight Guard, they seldom venture abroad unless assigned to the Adamant Company—they are respected and greatly feared within Nidal.

白丘镇 Whitemound: 坐落在眩心山脉山脚,阿特伦牧区与乌索力大草原的交接处,是名为白丘的寂静小镇。它是奈多北部平原的社会经济核心。每年夏天,这里的人口会暴增至250左右,牧场主们会在村里扎下织顶帐篷,并在这里做交易和举办婚礼。和奈多的其他事物一样,这里的婚礼要比其他地区的更安静,也更充满恐惧,但这已经是苦受压迫的奈多国内音量最接近“刺耳”级别的活动了。
白丘镇最初是星陨前的一处圣地,其最初是为了作为抵御乌斯克河泛滥而建造的共用粮仓。最初这里只是小村落,但后来围绕着粮仓慢慢建成了现在的城镇。白丘镇的畜牧市场如今是奈多食物供应链的重要一环,而由于宗库松信徒对皮革需求旺盛,当地熟练的制革工总是工作繁忙。
和大多数奈多小型定居点一样,白丘镇本质上也是自治型社区。不过,由于此地临近通向乌索力关口(Uthori Pass)的道路——一条穿越眩心山脉通往科瓦萨的通路,阴影朝廷对小镇一直密切关注。这份被认为是朝廷属下特工所摊上最苦的差事,最近落到了尼斯罗切的因塞维尔 Insevier of Nisroch(守序邪恶男性人类3级调查员ACG)头上,他在接二连三出现工作失误之后,被贬谪至此。虽然白丘镇居民都一直有意避开他,他依然待在小镇祟邪的教堂中维持着日常监视工作;除了在大型节日,或是阴影特工潜入小镇确保镇民忠诚时会被使用外,该教堂的也就只剩这点用途了。
虽然监控关隘曾经是必要之事,但因塞维尔的苦功最近全打了水漂。近年来,一只拟声尖牙兽(Leucrotta,B2 178)潜伏在白丘镇附近的山岭中,用其嗓音引诱了不少有志气逃离奈多的家伙(以及一堆好奇的孩子)自投罗网。镇民们称呼这只拟声尖牙兽为“无影人”(the Ascian),因为据说其并没有身影,以表现出对午夜领主的蔑视。还有传言说,无影人会假扮成它最近一位受害者的样子潜入镇中,以更好地研究下一个猎物。无论这些传言是真是假,如今只有索斯克里克部族的影巨人们够胆穿越乌索力关口,而村民们深信,比起那些午夜领主的追随者,拟声尖牙兽更能威胁到他们的生命。
剧透 -  原文::
Whitemound: Located at the foot of the Mindspin Mountains, where the Atteran Ranches give way to the Uthori Steppes, the quiet little town of Whitemound is the social and economic heart of Nidal’s northern plains. It is here where the ranchers often come to trade and hold marriage ceremonies, every summer greatly expanding the town’s typical population of about 250 with their braid-decked tents. Weddings, like everything in Nidal, are far more muted and infused with fear than any such celebrations would be elsewhere, but these events are among the closest anything ever gets to raucous in oppressed Nidal.
A sacred place in the days before Earthfall, Whitemound was eventually established as an ideal site for a communal granary to insure against the Usk’s periodic flooding. Once just a hamlet, the town grew up slowly around this granary. Whitemound’s livestock market is now a key part of Nidal’s food supply, and its master tanners are kept busy by the Kuthites’ demand for leather.
Like most of Nidal’s smaller settlements, Whitemound is essentially self-governing. However, since it lies near a trailhead leading to the Uthori Pass—a passage through the Mindspin Mountains to Korvosa—the Umbral Court keeps a close eye on the town. That duty, widely considered the worst posting that any agent of the court might receive, currently falls to Insevier of Nisroch (LE male human investigatorACG 3), who is in disgrace after successively failing several assignments. Shunned by the people of Whitemound, he keeps his watch from the town’s unholy cathedral, which sees little other use except for high holidays and when Umbral agents skulk into town to ensure the villagers’ loyalty.
While it was once necessary to monitor the pass, Insevier’s efforts are currently wasted. For years now, a leucrotta (Pathfinder RPG Bestiary 2 178) has stalked the mountains near Whitemound, luring a number of aspiring escapees—and a handful of curious children— to their doom. The townspeople call this leucrotta “the Ascian,” for it is said that he casts no shadow, as a show of defiance to the Midnight Lord. It is said, too, that the Ascian walks the town in the skin of his most recent victim in order to better study his prey. Whatever the truth, only the Xoskerik shadow giants now brave the Uthori Pass, and the villagers are convinced that the leucrotta poses more of a direct threat to their existence than the Midnight Lord’s devotees do.

冬日花园 Winter Garden :
这座偏僻的屋舍曾经是阴影朝廷的一位死灵法师,奥里洛赫 Auriloch(守序邪恶男性阴影领主shadow lord B4 11级法师)的乡间精舍。作为身居高位之人,他的心灵要比同僚们更为脆弱敏感,因此他选择在这里排解心中烦恼,一边整理自己收藏的稀有书籍,一边打理着小屋外种有黄杨木、柏树和温柏树的精致花园。如今,这里化为了他的监狱。在那命运之夜,当奥里洛赫再也无法忍受内心痛苦时,他召唤了记忆魔(mnemor devil PF战役设定:异能怪物 21)勒西迪姆(Lethidim)来修改他最为痛苦的记忆。此可谓犯下了宗库松信徒中最严重的异端行径,而它也立刻招来了惩罚——一股浓雾彻底笼罩了奥里洛赫的领地,而他被困于其中,直到今日。如今,奥里洛赫乃是一位受阻领主(cursed lord),他的领域包括小屋本身,其杂草丛生的花园,以及周围的数处农场。让人迷失方向的迷雾包围着这一片区域,而天空中则下着永不停息的冬雪,奥里洛赫的实验品们便如同幽灵一般在大雪中四处飘荡,他们反复重演着自己所遭受的惧怖,有时也将其施加在不幸的过路人身上。勒西迪姆也自由地游荡在这片领地中,并尽情享用着受困的农夫及其家人,以及受他们庇护的旅人的记忆——迷雾会欣然地让那些宗库松认为有可疑信仰之人进入其中。
奥里洛赫
剧透 -  原文::
Winter Garden: This secluded cottage once served as the country retreat of Auriloch (LE male shadow lordB4 wizard 11), a necromancer of the Umbral Court. Having an unusual degree of sensitivity for one of his position, he came here to relieve his troubled mind, cataloging his collection of rare books and planting an elaborate garden of boxwood, cypress, and quince. Now it is his prison.
One fateful night, when his suffering became too much to bear, Auriloch summoned Lethidim, a mnemor devil (Pathfinder Campaign Setting: Occult Bestiary 21) to alter his most painful memories. As punishment for this heresy—among the most egregious for worshipers of Zon-Kuthon—a dense fog settled around his land, and he remains trapped there to this day.
Auriloch is now a cursed lord (Pathfinder RPG Horror Adventures 235), his domain encompassing the cottage, its sprawling garden, and several surrounding farms. Within the disorienting mists that surround these lands, the subjects of Auriloch’s experiments wander as ghosts beneath an unending snowfall, reenacting the horrors they suffered and in some cases inflicting them on unfortunate passersby. Lethidim wanders freely throughout the territory as well, preying on the memories of the trapped farmers, their families, and the travelers they shelter—for the mists readily admit anyone whose faith Zon-Kuthon doubts.
« 上次编辑: 2019-01-10, 周四 14:16:01 由 灯泡powerbult »

离线 灯泡powerbult

  • 论坛模式
  • 版主
  • *
  • 帖子数: 513
  • 苹果币: 2
帕格莱斯和瑞德旺。。。。。最后俩炸裂大坑
« 回帖 #14 于: 2018-11-17, 周六 03:52:35 »
引用
帕格莱斯 Pangolaisi
守序邪恶 大城市
腐败+3;犯罪+1;经济+2;守序+6;文化+3;社交+4
特质 学院,黑暗之城,孤立,宗教歧视(宗库松),祟邪之地(宗库松)
危险度 +30

人口统计

人口 18900(人类 11000,卡利尼B5 3500,窃影鬼B2 2400,其他 2000)
政府 独裁政府

重要NPC

阿斯特拉蒂安 Astarathian (守序善良雄性远古金龙)
守卫长 瑞德旺的厄希尔 Captian Irciel of Ridwan(守序中立女性卡利尼B5 8级武僧)
高阶祭司 大教堂的查塔尼 Hierarch Chartaigne of the Cathedral(守序邪恶男性吸血鬼13级宗库松的牧师)
崇高主母 阴影荒原的费兰丝 High Mistress Feylanthe of the Shadowmoor(守序邪恶女性半精灵5级宗库松牧师/5级法师/3级秘术师)
尼斯罗切的西诺 Theanor of Nisroch(中立善良人类4级幻术师)


市场交易

基础购买价值 8000gp;限额 50000gp;施法服务 9环
次级物品 4d4;中级物品 3d4; 高级物品 2d4

特殊特质

黑暗之城 City of Darkness: 帕格莱斯是宗库松残酷信仰的中心,其人口中有大量极度邪恶之人,他们利用国家和宗教法规来达成各种令人发指的操守与行为。宗库松的影响在城中无处不在,而城内永远不会沐浴到自然的明亮阳光。(守序+2,社交-2,危险度+20)
宗教歧视 Religiously Intolerant:帕格莱斯的居民要求城中每一个人,包括造访者,都要敬仰宗库松。那些公开贬低宗库松信仰之人极有可能会遭受监禁、酷刑,或更糟糕的事情。(宗库松以外信仰的成员必须花费1.5倍正常价格购买货物与服务,并且可能面临嘲笑、侮辱甚至暴力相向)
祟邪之地 Unholy Site 帕格莱斯在整个内海地区宗库松信仰中有着崇高地位。很多宗库松的高高等级祭司生活在这里,使得来自其他宗教的教徒很难不受干扰地在此生活。(腐败+2,施法服务+2环)
剧透 -  原文::
PANGOLAIS LE large city Corruption +3; Crime +1; Economy +2; Law +6; Lore +3; Society +4
Qualities academic, city of darkness, insular, religiously intolerant (Zon-Kuthon), unholy site (Zon-Kuthon) Danger +30
DEMOGRAPHICS Population 18,900 (11,000 humans, 3,500 caligniB5, 2,400 fetchlingsB2, 2,000 other) Government autocracy
NOTABLE NPCS Astarathian (LG male great wyrm gold dragon) Captain Irciel of Ridwan (LN female caligniB5 monk 8) Hierarch Chartaigne of the Cathedral (LE male vampire cleric of Zon-Kuthon 13) High Mistress Feylanthe of the Shadowmoor (LE female half-elf cleric of Zon-Kuthon 5/wizard 5/ mystic theurge 3) Theanor of Nisroch (NG male human illusionist 4)
MARKETPLACE Base Value 8,000 gp; Purchase Limit 50,000 gp; Spellcasting 9th Minor Items 4d4; Medium Items 3d4; Major Items 2d4
SPECIAL QUALITIES City of Darkness Pangolais is the center of the cruel faith of Zon-Kuthon and is populated largely by deeply evil people who use the nation and religion’s laws to perpetuate truly vile practices and behavior. Zon-Kuthon’s influence permeates the city and natural bright sunlight never shines here. (Law +2, Society –2, Danger +20)
Religiously Intolerant The people of Pangolais expect everyone in their city, even visitors, to pay obeisance to Zon-Kuthon. Those who openly disparage the religion run a high risk of imprisonment, torture, or worse. (Members of non-Kuthite faiths must pay 150% of the normal price for goods and services and may face insult, mockery, or even violence.)
Unholy Site Pangolais is the seat of the worship of Zon-Kuthon in the Inner Sea region. Many highlevel priests of Zon-Kuthon live here, making it difficult for adherents of other religions to go about their lives undisturbed. (Corruption +2, increase spellcasting by 2 levels)



帕格莱斯 Pangolais

        在乌斯克森林的黑色树叶之下,寂静的帕格莱斯城中的万千灰影闪闪发光。白色鹅卵石砌成的明亮街道就像一条条流淌着暗淡月光的溪流,穿行在有着尖拱顶和圆花窗的的各大教堂与大型学府之间。诸多古代图书馆的书架上收藏着来自星陨遗民的智慧结晶与凄苦挽歌,而墙面则饰有银与黑曜石制成的无数痛苦之魂的浮雕,学者们在馆室内钻研着关于暗幕(Dark Tapestry)与影界最深幽处的谜团。九曲之痛大教堂(The Cathedral of Exquisite Agnoy,请见PF战役设定:内海庙宇4-13页)——格拉利昂最大的宗库松神殿——坐落在城市的正中心。
        在优雅的咖啡馆中,吸血鬼与卡利尼们置身于馥郁的月光花海中,聆听着清脆凄厉的宗库松式带刃竖琴的旋律。他们与阴影朝廷的特工们以及一小部分外国显贵们谈天说地,不舍昼夜——生活在这座影庇之城中,昼与夜的边界早已模糊,又何必费心思辨别呢?
        对有钱有门路的人而言,帕格莱斯的生活可谓奢华而细腻。在城中,你能品尝精致的餐点,挑选工艺卓越的珠宝与玻璃制品,以及观赏各种盛大的演出,目睹宗库松舞者们如何巧妙运用镶嵌在自己苍白皮肉中的钩子,在丝带般飘荡的刺链中翩翩起舞。对那些受城市欢迎的市民而言,帕格莱斯乃是一座拥有无尽魅力与文化修养的城市,尽管这份黑白色调的魅力寂然无声,而这份文化修养繁琐到让人腻烦。
        对穷人和不幸者而言,帕格莱斯则完全是另一副模样:它是一座属于压迫者与施虐狂的城市,穷苦之人在此永无安居之隅。一点小小的过错,哪怕仅仅是不合时宜地发言,都可能导致一位奴仆被割掉舌头,甚至是被钉入交易广场上的闪亮银质雕塑中,沦为又一尊口不得言而饱受痛苦的艺术品供他人品赏。这一切完全在于其主人的一念之间,而众所周知,帕格莱斯的所有主人没有一个不是酷烈之辈。
        黑三角是奈多毋庸置疑的统治者,而据说他们就住在帕格莱斯。然而,除了在大型宗教庆典的场合外,几乎没有人能见到他们,而日常管理工作则落到了崇高主母阴影荒原的费兰丝的身上,她在阴影朝廷中有着极大的影响力,是帕格莱斯实际上的统治者。费兰斯是一位严厉的美人,柔顺的黑色长发间缀有象牙色的发丝,丝滑银灰色长袍与变色黑羽披肩是她的最爱。她是一位能干而公正的管理者,但其私生活却不太检点:她的幽会是如此荒淫无度,以至于没多少情夫能活过两次约会。这种癖好让费兰斯招惹了不少敌人,但至今为止,死者家属们还未有机会回击这位权势滔天的统治者。
剧透 -  译者注::
根据与本书作者的通信,费兰斯名字的前缀,阴影荒原(shadowmoor),指的是阿特伦牧区的某处灰草原。
剧透 -  原文::
Pangolais: Under the black leaves of the Uskwood, the hushed city of Pangolais glitters in a thousand shades of gray. Luminous white-cobbled streets run like rivers of dimmed moonlight underneath sharply arched, rosewindowed cathedrals and grand academies. Ancient libraries hold the collected wisdom and wrenching laments of Earthfall’s survivors, while behind walls adorned with ornately carved reliefs of tortured souls in silver and obsidian, scholars delve into the mysteries of the Dark Tapestry and the deepest reaches of the Shadow Plane. The Cathedral of Exquisite Agony (see pages 4–13 of Pathfinder Campaign Setting: Inner Sea Temples)—the greatest temple to Zon-Kuthon on Golarion—stands at the city’s heart.
In elegant cafes surrounded by fragrant moonflowers and the silvery, mournful melodies of Kuthite bladed harps, vampires and caligni converse alongside agents of the Umbral Court and a select handful of foreign dignitaries—for in the shade city, day and night are so indistinct as to be meaningless.
Life in Pangolais, for the wealthy and well connected, is gracious and smooth. The city offers exquisite dining, jewelry and glasswork of extraordinary craftsmanship, and spectacles including Kuthite chain-dancers who whirl spiked chains like ribbons and spin, suspended from hooks embedded in their pallid skin. To its favored citizens, Pangolais is a place of beauty and sophistication, albeit a curiously hushed and monochrome strain of beauty, and a particularly jaded sophistication.
For the poor and unlucky it is otherwise. For them, Pangolais is a city of predators, and there is no refuge from the sadists. An affront as small as speaking out of turn may lead to a servant losing his tongue, or even to being impaled on one of the gleaming silver sculptures that holds the silenced, agonized bodies of the tortured as artworks on display above the market squares. It is for his master to decide, and all masters in Pangolais are cruel.
The Black Triune is the unquestioned ruler of Nidal, and they are said to dwell in Pangolais. Few ever see them outside major religious ceremonies, however, and day-to-day administration falls to High Mistress Feylanthe of the Shadowmoor, an influential figure in the Umbral Court and the effective governor of Pangolais. Feylanthe is a lovely, severe woman with black-streaked ivory hair and a fondness for flowing gray gowns with capelets of iridescent black feathers. She is a capable and dispassionate administrator, although considerably less disciplined in her personal life, where she is given to such excesses that few of her lovers survive for a second assignation. This habit has won Feylanthe more than a few enemies, but as yet none of her victims’ bereaved relatives has had the opportunity to strike back at the powerful governor.

以下是对标注在27页帕格莱斯地图上各处地点的详述。

1,基里坦工作室 Atelier Kiritane:链魔们会不断反复尝试移植手术来改造自己,这意味着它们不仅要将受害者的活体组织移植到自己身上,还得移除自己原有的皮肉与骨骼,将其雕刻成得以永恒进化的新躯。
这些链魔的肉体材料有不少被运往基里坦工作室,帕格莱斯的一家热门而昂贵的服装店。店主窃影鬼设计师利姆丽丝·基里坦 Limris Kiritane(守序中立女性窃影鬼 B2 3级专家)会将链魔的皮骨改造成有型的配饰。许多虔诚的宗库松信徒以及追求时尚的富人都是她的忠诚顾客。基里坦的出品可谓精雕细琢、极尽奢华,连最挑剔的切利亚斯人都为之心醉,但它们也通常被设计为需要用扣环钩入肉体中来佩戴的样式,因此受到大量宗库松信众的追捧。有时候,光顾工作室的贵族会要求制作一套注入魔法之力的饰品,此时窃影鬼会招呼城内一些与自己关系良好的施法者商贩盟友们共同完成委托。
基里坦工作室的顾客当中,很多不那么热忱于宗教之人仅仅满足于将其饰品扣环无害地搭扣在外层的衣物上,但基里坦的狂热粉丝们对此嗤之以鼻。对他们来说,此类饰品乃是黑暗主神之宠仆赐予他们的馈赠,如此穿戴已算得上小小亵渎。这群狂热的顾客们认为,将链魔的血肉嵌入自己身上,乃是一件圣事,这代表自己效法链魔,向他们赐予受害者不朽之壮举致敬;哪怕少做了一分,都是对链魔、甚至是对午夜领主的不敬。靠着这种推论,嫉妒的顾客也有方便的借口,以“解放”之名夺走富人和不够虔诚之人的配饰——很多时候是这群狂热者自己根本买不起的配饰。诸如此类的事情总是被大众悄然忽略。
剧透 -  原文::
1. Atelier Kiritane: Kytons’ continual quest to reinvent themselves by grafting means that they are not only grafting portions of living victims’ bodies onto theirs, but also removing their own skin, flesh, and bone as they carve themselves into ever-evolving forms.
Much of that material finds its way to Atelier Kiritane, a popular and costly center of Pangolais couture, where the fetchling designer Limris Kiritane (LN female fetchlingB2 expert 3) converts kyton skin and bone into stylish accessories for an avid clientele of pious Kuthites and well-heeled fashionistas. Kiritane’s pieces are meticulously crafted and luxurious enough to impress the most jaded Chelaxian, but they are also generally designed to be worn by hooking them into one’s flesh with pierced rings, appealing to devotees of Zon-Kuthon. Occasionally, a noble demands a piece of couture infused with magic, and in these cases the fetchling works with a number of ally spellcaster-merchants she has cultivated throughout the city.
While many of Atelier Kiritane’s less dedicated clients content themselves with piercing the rings harmlessly into other layers of clothing, her more fanatical aficionados would never dream of wearing them that way. Indeed, they view it as a minor blasphemy
against the gifts entrusted to them by their dark god’s favored servants. To these fanatical clients, it is virtually a sacrament to reciprocate the kytons’ honor of immortalizing their victims by, in turn, binding the kytons’ flesh to their own. They see anything less as a dishonor to the kytons, and perhaps even to the Midnight Lord. That this line of reasoning also provides a convenient justification for these envious customers to “liberate” pieces from wealthier and less reverent owners—pieces that, in many cases, the fanatics could not otherwise afford—is quietly overlooked.

2,贝赞堂 Bezin Hall:这座三层建筑曾是一座为帕格莱斯儿童开设的孤儿院和宗教学校。但由于校长萨特里尔·贝赞(Satriel Bezin)被曝叛教并当众处决,它如今已破损失修。在废置多年以后,贝赞堂外表仍很阔气,但内里早已残破不堪。它伫立在一处偏僻的旧式街区内,那里生活着很多想保持低调的窃影鬼。
最近几周,街区的居民们曾看到这座建筑的上层窗户有透出光亮,也曾听到其尘封的大厅里传来锁链的摩擦声。原本在街道上游荡的乞丐和孤儿在一夜间全部失踪,而贝赞堂的破窗中则偶尔传出虚弱的哭喊声。
贝赞堂的新住客是一位lampadarius链魔(PF战役设定:内海诸神 315),他已经忘记了自己的本名,并选择使用其中一位受害者的名字,如今称自己为摩登(Mordain)。数月以前,摩登把一块被古魔侵蚀(qlippoth-blighted)的肢体移植到了自己身上,却没能辨别出期间的危险。充满罪孽的侵蚀之力彻底摧毁了他的身心,但由于lampadarius半虚体的幽影本质,这种毁坏在外观上并不明显。摩登隐约意识到自己的智力与理智正与血肉一起逐渐败坏,但他并不明白古魔侵染才是其根源;他只知道自己必须不顾一切地向躯体中植入更多的血肉,才能勉强追上身躯消融解离的速度。
随着古魔侵蚀日益加剧,摩登也越发拼命地摧残着整个街区。尽管窃影鬼社区一般会尽量回避奈多的神权执法者,但如果摩登继续捕猎这里的正直市民,社区领袖可能会咬牙寻求阴影朝廷的帮助。只不过,朝廷是否会因这种他们心目中微不足道的琐事,就对一个链魔采取行动——哪怕是一个患病且被腐化的链魔——实在是不好说。
剧透 -  原文::
2. Bezin Hall: This three-story building once served as an orphanage and religious school for the children of Pangolais. It fell into disrepair when the headmaster, Satriel Bezin, was exposed as an apostate and broken in the public square. Long abandoned, Bezin Hall has been an outwardly grand but derelict wreck for years. It stands in an unfashionable and out-of-the-way neighborhood where many fetchlings seeking to keep low profiles have chosen to live.
In recent weeks, neighbors have seen lights floating in the upper windows and heard chains groaning in its dusty halls. Beggars and orphans have been vanishing from the streets at night, and weak cries sometimes drift from Bezin Hall’s broken windows.
The new resident of Bezin Hall is a lampadarius kyton (Pathfinder Campaign Setting: Inner Sea Gods 315) who, having forgotten his own name, took one of his victims’ and now calls himself Mordain. Several months ago, Mordain grafted a qlippoth-blighted appendage onto himself, failing to recognize the danger it presented. The blight’s sin consumption has been destroying his mind and body, but because of the lampadarius’s half-corporeal, shadowy nature, this destruction is not visually obvious. Mordain is dimly aware that his intelligence and sanity are eroding along with his flesh, but he does not recognize that the qlippoth blight is the cause; he understands only that he must graft more flesh onto his body at a desperate pace to outrun the dissolution of his self.
Mordain’s depredations on the community have become more desperate as the blight consumes him. As he begins preying on upstanding citizens, community leaders may seek help from the Umbral Court, despite their preference for avoiding Nidal’s theocratic enforcers. Whether the court will act against a kyton—even a diseased and corrupted one—for the sake of subjects they deem unimportant is far from certain.

3,智慧体现大教堂 Cathedral of Embodied Wisdom :记忆锁链(Memory Chains)是链魔赐予奈多文明最早的馈赠之一,它们是一系列强大的神器,能捕捉和储存受害者的受难记忆,以供反复重温与分享。为了纪念非人恩主的神圣馈赠,宗库松信徒们将这些记忆收集起来,悉数收入智慧体现大教堂中。这座教堂是一座尖顶的建筑物,其条纹状色泽从底座最深的黑曜石黑开始一级级逐渐变浅,在钟塔顶端化为最浅的象牙白。
很多人乍眼一看会认为教堂的低层是由玄武岩建成,但实际上整座建筑物都是由用带刺钢链串联起的骨头组成。最古旧的骨头(有些甚至来自一万年前)在漫长时光的侵染下已经彻底发黑板结,所以看起来才像一整块漆黑的石材。
教堂内,一条条锁链穿过无数人类头骨的眼眶,组合成摆放于墙边的骨质架子。这些架子的迷人程度要高于其骇人程度,因为每个颅骨都白净无暇,每条钢链都光洁如新,而它们那整齐划一的几何排列,更是将每个头骨给人的强烈冲击感融为一体,形成了一种怪诞之美。大教堂的外观陈设呼应着其建造主旨:每一个个体的痛苦体验都蕴含于奈多的历史与社会之中。
在这些头骨架上,陈列着一件件艺术品般的折磨刑具,其奇巧程度在整个格拉利昂都无可匹敌。千万年来,奈多的施虐者一直前赴后继,试图发明出值得被大教堂收藏的新式刑具。由于记忆锁链所收集的每一段记忆都必须独一无二,因此在数十个世纪后,想获此殊荣可谓难于登天。如今,许多人都将能在这些架子上赢得一席之地视为毕生的事业。
但大教堂的锁链上有着比痛苦更多的东西。除了被折磨的记忆本身,锁链还会捕捉并提取出受术者个人经历与知识的碎片。许多早已失落信息的碎片隐藏在大教堂的苦痛回忆之中,哪怕是那些对链魔们的施虐受虐游戏不感兴趣的人,也会被大教堂的秘传学识所吸引。
智慧体现大教堂所收藏的秘密包括梦境黑暗之秘(Secrets of the Dreaming Dark,PF战役设定:神秘奥秘 62)原本的所在地;早已被忘却的魔印王(Runelord)的仪式;以及进入萨克利斯(Sarkoris,被世界之伤吞没的国家)早已死去的战争领主,巫绘者乌霍里克(Uhorik the Witch-Painted)带锁墓穴的口令词。同样广为人知的是,大教堂的宝库中能找到大量关于古瑟西隆与阿兹兰特的知识——甚至是关于他们之前的底栖魔鱼(aboleths)的知识。
这些知识的诱惑是如此强大,以至于很多宗库松信徒深信,是链魔们刻意在锁链的痛苦记忆中植入了这些隐秘,这样更方便吸引其他企图抵抗的灵魂落入他们的魔爪。所有人在体验大教堂的收藏之前,都必须先在架子增添一副新的独一无二的刑具藏品;这个规定已经有多个世纪的历史,以至于有数千份藏品是那些心地善良但又渴望一览宝库的探求者亲手献上的。
剧透 -  原文::
3. Cathedral of Embodied Wisdom: One of the kytons’ earliest gifts to Nidalese civilization were memory chains, powerful artifacts enchanted to capture victims’ experiences of torment so that they could be shared and relived again and again. To honor their inhuman benefactors’ holy gift, the Kuthites gathered these memories into the Cathedral of Embodied Wisdom, a sharp-peaked, ombré structure that gradates from obsidian-black at its base to palest ivory at the tips of its bell towers.
Many assume at first glance that the cathedral’s lower levels are built of basalt, but in fact the entire structure is formed from bones lashed together with spiked steel chain. The oldest bones—some nearly 10,000 years old— have merely become so worn and stained with time that they appear as dark and indistinct lumps of stone.
The cathedral’s inner walls are lined with shelves made of human skulls linked by spiked chains through their eye sockets. The effect is less horrific than fascinating, for the motif of clean bone and steel has a sterile look, and the geometric regularity of the arrangement gives it an eerie beauty that subsumes the individual shock of each skull. In this way, the cathedral’s physical appearance echoes its purpose and central observation: that each individual experience of pain is embraced in the whole history and society of Nidal.
Upon these skull shelves rests an assemblage of torture devices unrivaled in Golarion. For millennia, the sadists of Nidal have sought to outdo one another and invent some new torment worthy of inclusion in the cathedral’s collection. Each experience caught in its memory chains must be unique, and after all these centuries, earning that accolade is extremely difficult. It is considered the culmination of a life’s work to earn a place on those shelves now.
Yet there is more than pain caught in the cathedral’s chains. In addition to the memory of torment itself, the chains catch and extract pieces of the subjects’ personal histories and knowledge. Fragments of long-lost information are hidden among the cathedral’s memories of misery, and even those who have no interest in the kytons’ sadomasochistic games are drawn to the cathedral in pursuit of esoteric lore.
Among the secrets known to be held in the Cathedral of Embodied Wisdom are the location of an original copy of Secrets of the Dreaming Dark (Pathfinder Campaign Setting: Occult Mysteries 62); long-forgotten rites of the Runelords; and the passphrase to enter the warded tomb of Uhorik the Witch-Painted, a long-dead warlord of Sarkoris. It is also widely known that much of the lore of ancient Thassilon and Azlant—and perhaps even that of the aboleths who preceded them—may be found in the cathedral’s vaults.
So powerful is the lure of this knowledge that many Kuthites believe the kytons seeded those secrets among their memories of pain deliberately, the better to draw otherwise resistant souls into their grasp. No one is permitted to experience the cathedral’s collection without first adding a new and unique torment to its shelves—a requirement that has, over the centuries, led to thousands of contributions from good-hearted but desperate seekers

4,九曲之痛大教堂 Cathedral of Exquisite Agnoy:九曲之痛大教堂是帕格莱斯城中主要的神殿,也是全内海地区宗库松信仰的中心。它由炭灰色大理石和蹭亮的钢材所建成,其造型如同一尊来自于噩梦之中,有着带刺硬壳的大怪物。更多关于九曲之痛大教堂,请见PF战役设定:内海神殿 5-13页。
剧透 -  原文::
4. Cathedral of Exquisite Agony: The main temple in Pangolais and a major center for Kuthite worship across the Inner Sea region is the Cathedral of Exquisite Agony, built of charcoal-gray marble and polished steel in the form of a monster with a spiked carapace from a fever dream. For details on the cathedral, see pages 5–13 of Pathfinder Campaign Setting: Inner Sea Temples.

5,链堡 The Chainhouse:链堡是帕格莱斯的城市守卫,链卫军(the Chainguard)的基地,它是一座牢固的三层建筑,坐落在九曲之痛大教堂附近。守卫队长瑞德旺的厄希尔是链卫军的指挥官,并负责监管其日常运作。厄希尔队长并非宗库松理念的盲从者,而是一位实用主义者,处事毫无偏激与做作。“守卫队长”并非她的真正头衔,但比起“链卫军的指挥官,荫影的守护者,午夜领主静谧苦痛的崇高守卫”这个官方头衔,她更喜欢前者;厄希尔觉得,这一长串的头衔显得如此尴尬而可笑,会让她在严肃工作时分心。
链堡也有自己的地城,它位于主体建筑的地下,但主要用于保护性地拘留不合作的证人与市民,而非关押触犯宗库松法律之人。罪犯通常不会长时间在链堡中逗留,因为他们通常会被送往九曲之痛大教堂进行拷问,或是运到公共场所上处以酷刑。尽管如此,当厄希尔队长怀疑宗库松信徒们会不当地审查某些案件时,她会将罪犯留在自己的拘留所中,直至调查完成,而这种做法也为她赢得了名声。奈多的法律无比酷烈、且对弱者充满了不公,但厄希尔认为,尽可能不带感情与公正地执行法律,乃是她应负的职责。
剧透 -  原文::
5. The Chainhouse: The Chainguard, Pangolais’s city guard, is based out of the Chainhouse, a fortified threestory building located near the Cathedral of Exquisite Agony. Captain Irciele of Ridwan is the commander of the Chainguard and oversees its daily operations. Captain Irciele is not a Kuthite ideologue, but a pragmatist with no use for extremism or pretension. “Captain” isn’t even her real title, but she finds it preferable to “Commander of Chains, Guardian of Shade, and Exalted Keeper of the Midnight Lord’s Silenced Agonies,” her official title, which Irciele deems an embarrassing absurdity and a distraction from a job she takes very seriously.
The Chainhouse has its own dungeon, located beneath the main building, which is mainly used for holding uncooperative witnesses and people in protective custody rather than offenders of Kuthite law. Criminals are not kept at the Chainhouse for long, since they are usually sent to the Cathedral of Exquisite Agony for questioning or to the public squares for torture. Nevertheless, when Captain Irciele has doubts about whether the Kuthites will examine a case properly, she has been known to keep criminals in her own custody until the investigation is complete. Nidalese law is cruel and deeply skewed against the powerless, but Irciele considers it her duty to see that it is enforced as fairly and dispassionately as possible.

6,尘埃堂 Dusk Hall:这座通体由烟熏玻璃建成的高耸哥特式建筑充满了漆黑之美,其尖拱顶与狭长的窗户上影射出纹样众多的灰色阴影,整座建筑可谓一大奇观。尘埃堂是帕格莱斯历史上赫赫有名的魔法学院之一,其教学任务是教导奈多儿童掌握奥术技艺以及宗库松的种种神秘,这样他们离开校园后便能在世界各地为午夜领主效力。(更多关于尘埃堂的信息,请见PF小说:夜之镜)
剧透 -  原文::
6. Dusk Hall: Darkly beautiful, this soaring building of smoky glass is a gothic marvel of pointed arches and long, narrow windows tinted in myriad shades of gray. It is one of the storied magical schools of Pangolais, tasked with teaching Nidalese children to master the arcane arts and the mysteries of Zon-Kuthon so that they can go forth and serve the Midnight Lord across the world. (See Pathfinder Tales: Nightglass for more information about the Dusk Hall.)

7,霜降庄园 Frostfell Manor:这是一座由白石和锋利水晶所建成的童话般的公馆,其四周的空气中总是飘着晶莹剔透的雪花。霜降庄园专门用于接待来自伊利森的权贵,统治着那片永冻之土的是恶毒的冬女巫和风流放荡以至于腻烦的贵族,而宗库松信仰获得了他们中一部分人的认可。伊利森的世袭贵族被称为雅德维嘉(Jadwiga),寻常的奈多式简朴接待远远不能满足他们的奢华需求,因此奈多当局便修建了霜降庄园,以迎合客人们的品味。
这座庄园也有助于将雅德维嘉隔离起来,因为大多数奈多人认为他们品味低下、贪婪和没有修养;另外,庄园也让奈多人更容易监视这些客人。毕竟,伊利森并非奈多的盟国,而尽管单个伊利森人可能是信仰宗库松的同行,但奈多人对伊利森这个国家并不感兴趣。
剧透 -  原文::
7. Frostfell Manor: This fairy-tale mansion of pale stone and sharp-cut crystal is surrounded by a perpetual wreath of twinkling frost in the air. Frostfell Manor is reserved for visiting dignitaries from Irrisen, where Zon-Kuthon’s worship finds some favor among the vicious winter witches and the jaded, dissolute aristocracy who rule that ever-frozen land. Irrisen’s hereditary nobility, called the Jadwiga, are accustomed to greater luxury than Nidalese austerity typically affords, so Frostfell Manor was built to accommodate their tastes.
It also serves to isolate the Jadwiga, whom most Nidalese find distastefully greedy and undisciplined, and makes them easier to spy upon. Irrisen, after all, is not an allied power, and while individual Irriseni may be fellow Kuthites, the Nidalese have little regard for their nation

8,金蝎尾狮泉 Gold Manticore Fount:在帕格莱斯的穷人与失去地位之人之中,最为严守的秘密之一,便是金蝎尾狮泉。它得名于支撑着喷泉的巨大黑曜石水池的17座野兽雕塑中,有一只由黑曜石雕成的蝎尾狮,在它钢刺组成的鬃毛里,藏有三簇黄金质地的毛发。这个微妙的标识,使得整座喷泉与周边帕格莱斯更穷的居民区有所区别。
数百年来,一小撮受压迫的居民们共同保守着一份秘密,那就是如果在每个月的新月之夜,对着蝎尾狮的耳朵悄声许愿,那么只要这是他的真正需要,而许愿者又心地善良,这个愿望就可能会实现。忧心忡忡的父母为病儿许愿后一觉醒来,便发现孩子的病好了;许愿食物的饥民们发现有神秘人士在当地的蔬果店为他们开设了援助账户。在更罕见但更加传奇的情况下,许愿获得某些看似不可能之事情的居民会发现自家门口有来自外国的陌生人,正准备替他们排忧艰难。
喷泉之秘的真相是,在约定之夜,金龙(PF战役设定:再探巨龙38-39)阿斯特拉蒂安注视着这里。这位远古金龙以假的人类身份生活在帕格莱斯(并维持着蔬果店和店内的神秘慈善账户)。若阿斯特拉蒂安认为某个愿望值得满足,他会在不暴露身份的前提下尽他所能提供帮助——无论这是否涉及动用他自己的强大力量,还是以另一个假身份雇佣外来者来完成。
剧透 -  原文::
8. Gold Manticore Fount: One of the best-kept secrets among the poor and disenfranchised of Pangolais is Gold Manticore Fount, so named because one of the 17 sculpted beasts supporting the fountain’s great obsidian basin is a manticore carved from obsidian with three golden tufts hidden among the steel spikes of its ruff. This is the subtle sign by which the fountain can be distinguished from all the others in Pangolais’s poorer neighborhoods.
 For centuries, a handful of downtrodden citizens have shared the secret that a wish whispered into the manticore’s ear on the first night of the new moon each month might come true, if the wisher is of good heart and the wish is a genuine need. Worried parents who prayed for sick children have woken to find them well; starving paupers who wished for food have found mysterious accounts funded for them at a local greengrocer. On rare but legendary occasion, people who asked for seemingly impossible things have found foreign strangers on their doorsteps, ready to champion their causes.
The true secret of the fountain is that, on the appointed nights, the gold dragon (Pathfinder Campaign Setting: Dragons Revisited 38–39) Astarathian—who lives in Pangolais under a false human identity (and maintains the greengrocer’s shop with the mysteriously generous accounts)—watches over it. If Astarathian believes that the wish is worthy, he will assist however he can without compromising his identity—whether that involves using his own considerable power or, under a different guise, hiring outsiders to do so.

9,编年史大厅  Hall of the Chronicle:星陨降临后没过多久,奈多以外的地方便很难再找到用于书写的材料,因为幸存者们都只随身带着些许细软四处逃命。很少人想得到要在这混乱时期保住纸质文稿。因此,当外来者涌入奈多时,他们所带来的关于这场灾变的记录,大多是被粗糙地凿刻在石头和其他周边容易得到的材料上面。
这些骇人的记录便成为了齿与骨编年史(the Chronicles in Tooth and Bone),它以生动的第一手资料,讲述了在星陨之灾时期,整个内海地区的幸存者们曾经历过何种毁灭与荒芜。除了作为无价的历史文献以外,编年史中还保留了许多早已失却的方言、实体文物,以及宗教习俗——其中殉葬仪式格外多见,其原因既冷酷又显而易见。
奈多的档案工作者常年来不断将这些古代语言翻译成现代版本,他们一边翻译原文,一边查阅多个世纪以来的中间翻译材料,这些材料所提供的额外语境与词义理解世上可谓独此一家。由于奈多人可以从这些丰富而相互交织印证的材料中提取出无损的知识,因此在齿与骨编年史中锻炼出来的档案工作者,被公认为对这些罕见而早已逝去的文化有着最优秀的现代理解。
剧透 -  原文::
9. Hall of the Chronicles: In the immediate wake of Earthfall, writing materials were hard to come by outside Nidal as survivors fled for their lives with few possessions. Few thought to salvage parchment during this chaotic time. Accordingly, as outsiders poured into Nidal, they brought with them records of the devastation that they had etched with crude chisels fashioned from stones and other materials they found around them.
These grisly records became the Chronicles in Tooth and Bone, a collection of vivid firsthand recounting of the ruin that Earthfall’s survivors experienced across the Inner Sea region. In addition to being invaluable historical documents, the chronicles preserve numerous longlost dialects, physical artifacts, and religious customs— particularly, for grim and obvious reasons, funerary rites.
Nidalese archivists continually translate these ancient languages into modern forms, working from the original texts as well as from centuries of intermediate translations that provide additional context and understanding unavailable anywhere else in the world. Because the Nidalese can draw upon this rich tapestry of
unbroken understanding, the archivists trained in the Chronicles of Tooth and Bone are widely accounted to have the best modern understanding of these rare and longdead cultures.

10,飞蛾扑火酒馆 Moth and Flame:飞蛾扑火酒馆在帕格莱斯城中颇受欢迎,它以酒馆内交织着幻术魔法的精美节目秀而闻名,其中最受好评的桥段讲述了一位信仰黛丝娜的“飞蛾”是如何被另一位由链魔乔装而成的“焰火”所吸引,而表演的最后,扮演飞蛾的舞者会在观众面前遭受链缚之刑,看上去就像被献祭一般。舞者们身形飘逸而技术高超,而他们用幻术所营造出的虚假苦痛又极其逼真,因此此类节目秀总能赢得满堂喝彩。
这些节目秀同样为酒馆内的黛丝娜信仰器具提供了掩护,而其中有不少是真货。酒馆老板尼斯罗切的西诺,以及首席舞者,利法里亚 ·银蛾 Lephalia silvermoth(混乱善良女性人类3级诗人),都是星辰之歌的追随者,而飞蛾扑火酒馆也充当着黛丝娜信徒在帕格莱斯的秘密接头点。他们从不会在酒馆见面——这实在过于危险——但西诺和利法里亚会帮他们转发信息,安排补给点,有时还利用各种伪装,将相同信仰的同行们偷运入城或带离城市。
剧透 -  原文::
10. Moth and Flame: A popular tavern in Pangolais, the Moth and Flame is known for its elaborate, illusionaugmented floor shows, the most popular of which depicts a Desnan “moth” being drawn to a disguised kyton’s “flame” and ends with the moth dancer’s chained torment and apparent immolation in front of the crowd. The dancers are graceful and talented, and their illusory ordeals are extremely convincing, so the shows draw an appreciative crowd.
The shows also provide a convenient cover for the tavern’s Desnan paraphernalia, much of which is actually real. The proprietor, Theanor of Nisroch, and the lead dancer, Lephalia Silvermoth (CG female human bard 3), are both followers of the Starsong, and the Moth and Flame operates as the secret gathering point for Desnans in Pangolais. They never meet at the tavern—that would be far too dangerous—but Theanor and Lephalia relay messages, arrange supply drops, and sometimes smuggle fellow worshipers into or out of the city using a variety of disguises.

11,新卡利格诺斯 New Calignos: 帕格莱斯此处区域是卡利尼的聚居地,他们称这里称为“新卡利格诺斯”,并花费千辛万苦,将其重塑为他们想象中自己先祖们在阿兹兰特帝国原本居住地的应有之貌。
诸如高耸的屋顶轮廓以及华丽的马赛克瓷片走道等繁华的建筑风格,使得新卡利格诺斯的面貌与氛围都与帕格莱斯其他地方截然不同。在私人住宅窗台的花盆箱,以及十字路口中央的花座上,种满了一种白瓣紫蕊,被称为“阿兹兰特之星”的花,该品种在先祖花园(Garden of the Ancients,详见乌斯克森林)中得以保存至今,其为黑白色调的帕格莱斯带来一道稀有的明亮色泽。这种花让整个街区都笼罩着淡淡的芬芳,其香气能勾起卡利尼们印刻在内心深处的回忆。每间面包店都售卖填满托拉尼坚果酱的叶形小蛋糕,而每逢一年一度的为儿童命名的节日,每家的外婆都会拿出属于自己家族的独特食谱,为一家人蒸煮出一种名为“杜瓦”(duvai)的美味蒸饺。
这些习俗到底是不是正宗的阿兹兰特文化,往最好的说也只能算十分可疑。卡利尼学者们穷尽一生研究古代的文献记录,以挖掘出更多关于他们祖先的片段信息,但阿兹兰特帝国可谓疆域辽阔,而编织起新卡利格诺斯的乃是从阿兹兰特各个角落抽取出的丝线。卡利尼从这些零碎的想象中所拼凑出来的,只是一个不完美的记忆中的世界,而非其原本的真实复现。
但经过这么多代人之后,这一切近乎不再重要。无论新卡利格诺斯的习俗是否源自正宗阿兹兰特,对于那些每逢过节就能吃上外婆的饺子,闻着紫蕊花香,吃着坚果酱蛋糕长大的卡利尼而言,这些习俗早已深入他们的人生。就这样,这个由孤儿组成的社群(因为卡利尼必须依靠收养才能不断延续)便得以煞费苦心地为建立起一种既根深蒂固又脆弱的文化。
剧透 -  原文:
11. New Calignos: This section of Pangolais is heavily populated by caligni, who have dubbed it “New Calignos” and have gone to great pains to recreate what they imagine their ancestors’ original settlement in the Azlanti Empire must have been like.
Architectural flourishes such as swooping rooflines and ornately tiled walkways give New Calignos a look and feel that is distinct from the rest of Pangolais. Purple-hearted white flowers called “stars of Azlant”—a species preserved in the Garden of the Ancients, and a rare flash of color in monochrome Pangolais—fill the window boxes of private residences and tumble from plinths mounted at street crossings, perfuming the neighborhood with a subtle fragrance that hooks deep into caligni memories. Every bakery sells little leafshaped cakes filled with torani nut paste, and every grandmother has a unique family recipe for the savory steamed dumplings called duvai that are served at children’s namedays, one for each year.
Whether these traditions are actually authentic to Azlanti culture is dubious at best. Caligni scholars spend lifetimes poring over ancient records to mine fragments of information about their heritage, but Azlant was a wide and far-flung empire, and New Calignos is built on many different threads pulled from disparate corners of Azlant. What the caligni have cobbled together is a piecemeal imagining of an imperfectly remembered world, not an authentic recreation of its reality.
After so many generations, however, it hardly matters. Whether or not the traditions of New Calignos were authentic to Azlant, they have become deeply so to the caligni who grew up eating their grandmothers’ dumplings and celebrating feast days with nut-paste cakes decorated with purple-centered flowers. In this way, a society of orphans has painstakingly built a culture that is simultaneously deeply rooted and fragile, for it depends on continual renewal by adoption to survive.

12,奥罗谢尔大酒店 Orochel House:这座由黑石和灰色染色玻璃建成的优雅庄园坐落在切利亚斯大使馆附近,大多数来到帕格莱斯的外国人都会住在这里。阴影朝廷倾向于让外来者在奈多受到轻微但不间断的监视,因此其他旅店店主有的拒绝外国人入内,有的试图用高价让对方望而却步,有的甚至要求对方用血腥手段展现对宗库松的忠诚,而还有的则直接指引外国人改去奥罗谢尔大酒店入住。
虽然奥罗谢尔大酒店费用昂贵,但若有空房或是提前预约,其价格却极为适中。这里的食物精美,房间干净整洁,而侍从们也能干而有礼。唯一的缺点是,整座建筑物都处于阴影朝廷的监视之下。庄园各处都散布着窥视珠(译者注:scrysphere,出自PF小说《夜之镜》,一种能让制作者看到珠子附近事物的魔法物品,具体物品能力请见该小说在PFS的附赠单子)以及其他探知类器材,而每一位酒店的侍从都会向朝廷报告所见所闻。
剧透 -  原文::
12. Orochel House: This elegant manor of dark stone and gray-tinted glass located near the Chelish embassy is where most foreigners stay when visiting Pangolais. The Umbral Court prefers to keep outsiders under subtle but constant surveillance in Nidal, and so other innkeepers either refuse to accept foreigners altogether or try to dissuade them by overcharging, requiring gory displays of devotion to Zon-Kuthon, or simply directing them to Orochel House.
Although Orochel House is expensively, if sparely, appointed, its prices are surprisingly moderate. The food is good, the rooms clean, and the servants efficient and polite. The only drawback is that the entire building is under surveillance by the Umbral Court. Scryspheres and other spying devices are scattered throughout the premises, and every servant in the building reports to the court.

13,影晶工坊 Shadeglass Foundry:影晶工坊坐落在帕格莱斯的河岸附近,它用乌斯克森林的黑叶树木的灰烬,制造出一种独特的奈多玻璃,玻璃色泽中泛有超自然的灰色。其成品被称为阴影玻璃(shadowglass),无论周围光线有多强或多弱,它都能将射入的光线完美地散射开,投射出带各种各样繁复图纹的多重阴影。只有在完全黑暗的环境下,阴影玻璃才无法投射出其丰富的阴影图纹。
由阴影玻璃制成的窗户和工艺品在奈多境外十分稀有,在收藏者手中价值50至500gp不等,而更大更复杂的作品则要价更为高昂。在制造与阴影和幻术相关的魔法物品时,这种玻璃也大有用处
剧透 -  原文::
13. Shadeglass Foundry: Near the riverside in Pangolais stands the Shadeglass Foundry, where a unique type of Nidalese glass is produced using the ashes of the Uskwood’s black-leaved trees, which lend a supernatural gray tint to the glass. The finished product—called shadowglass—splits light into a multiplicity of shadows, casting them in varied patterns that are dense and complex no matter how much or how little light strikes the glass. Only in absolute darkness does shadowglass fail to create its profusion of shadows.
Shadowglass windows and artworks are rare outside Nidal and are worth 50 to 500 gp to collectors, with larger and more complex pieces commanding even higher sums. The glass is also valuable in crafting shadow- and illusion-related magical items.

14,大会殿 Shrine of Convocations:每年春秋各一次,阴影朝廷会齐聚于大会殿,以向奈多人民发布政令、解决朝廷成员之间的棘手纠纷,以及对被提交到朝廷增补名单上新成员的晋升事宜进行投票表决。阴影朝廷还会在此听取杰出成员和特工所作的报告,内容涉及外国政治,国内事务,神学和奥术研究,朝廷会确定下半年在这些事务上的行事方针。
对于那些非常重要的事项,黑三角可能会直接作出指示,其旨意无可违背。而在大多数情况下,阴影朝廷会在成员间深入讨论后达成一致。尽管朝廷中特定成员之间的分歧很深,但此类讨论在没有明确结果时就结束可谓极度罕见,因为所有成员都身受神力之委任,要放下个人利益,为奈多谋求最大的福祉。他们被允许在私下算计彼此,但不得在制定国策时侵害国家利益。
除非获得了明确的豁免,所有阴影朝廷的成员都必须强制出席大会,否则会在痛苦中死去。因此,这也成为了成员之间做掉彼此的主要方式之一,因为阻止对手参加集会通常无需显露太多自己的手腕,而一旦成功,黑三角将亲自下令处死对手。
剧透 -  原文::
14. Shrine of Convocations: Twice a year, in spring and autumn, the Umbral Court convenes at the Shrine of Convocations to issue proclamations to the people of Nidal, settle troublesome disputes between their members, and vote on the elevation of any new members whose names have been submitted for inclusion in the court. The Umbral Court also hears reports from prominent members and agents involved in foreign policy, domestic affairs, and theological and arcane studies, and determines the direction that these affairs should take in the next half year.
On matters of grave importance, the Black Triune may issue direct instructions, which may not be disobeyed. In most other cases, the Umbral Court reaches an agreement among its own members after thorough discussion. Despite the divisions that run deep among certain members of the court, it is exceedingly uncommon for these discussions to end without clear resolution, since all members are under a divine mandate to put their own interests aside and seek the best outcome for Nidal. They are permitted to plot against one another privately, but not to undermine the nation’s interests in setting policy.
Absent explicit dispensation, attendance at the convocation is mandatory for all Umbral Court members on pain of death. This is, accordingly, one of the primary means by which members plot to dispose of one another, since preventing a rival from attending a convocation can often be arranged without showing one’s hand and, if successful, results in that rival’s death by order of the Black Triune.

引用
瑞德旺 Ridwan
守序邪恶 大城市
腐败+3;犯罪+1;经济+0;秩序+6;文化+3;社交-2
特质 学院,黑暗之城,要塞,孤立,宗教歧视(宗库松)
危险度 +30

人口统计

人口 11400(人类 9700,卡利尼 1300,窃影鬼 200,其他 200)
政府 独裁政府

重要NPC

司令 瑞德旺的麦黛尔 Commandant-General Maidelle of Ridwan (守序邪恶女性人类9级战士)
司令 尘埃堂的谢利安 Commandant-General Xherian of the Dusk Hall (守序邪恶男性人类12级咒法师)
高阶祭司 暗焰的伊瑟琳 Hierarch Itherine of the Shadowflame(守序邪恶女性暮年人类14级宗库松的牧师)
午夜将军 瑞德旺的奇维希尔 Midnight General Kyvicir of Ridwan(守序邪恶男性卡利尼 B5 11级宗库松的审判者APG
黑夜发言人 乌斯克森林的薇瑞克 Nightspeaker Virique of the Uskwood (守序邪恶女性人类8级调查员 ACG


市场交易

基础购买价值 6400gp;购买限额 40000gp;施法服务 9环
次级物品 4d4;中级物品 3d4; 高级物品 2d4

特殊特质

黑暗之城 City of Darkness: 瑞德旺是宗库松残酷信仰的一大重镇,其人口中有大量极度邪恶之人,他们利用国家和宗教法规来达成各种令人发指的操守与行为。宗库松的影响在城中无处不在,而城内永远不会沐浴到自然的明亮阳光。(守序+2,社交-2,危险度+20)
要塞 Fortress 瑞德旺首先是一座军事城市,其内部设施与经济贸易都以军用为主。(经济-2,社交-2)
宗教歧视 Religiously Intolerant:瑞德旺的居民要求城中每一个人,包括造访者,都要敬仰宗库松。那些公开贬低宗库松信仰之人极有可能会遭受监禁、酷刑,或更糟糕的事情。(宗库松以外信仰的成员必须花费1.5倍正常价格购买货物与服务,并且可能面临嘲笑、侮辱甚至暴力相向)
剧透 -  原文::
RIDWAN LE large city Corruption +3; Crime +1; Economy +0; Law +6; Lore +3; Society –2
Qualities academic, city of darkness, fortress, insular, religiously intolerant (Zon-Kuthon) Danger +30
DEMOGRAPHICS Population 11,400 (9,700 humans, 1,300 caligni, 200 fetchlingsB2, 200 other) Government autocracy
NOTABLE NPCS Commandant-General Maidelle of Ridwan (LE female human fighter 9) Commandant-General Xherian of the Dusk Hall (LE male human conjurer 12) Hierarch Itherine of the Shadowflame (LE female venerable human cleric of Zon-Kuthon 14) Midnight General Kyvicir of Ridwan (LE male caligniB5 inquisitorAPG of Zon-Kuthon 11) Nightspeaker Virique of the Uskwood (LE female human investigatorACG 8)
MARKETPLACE Base Value 6,400 gp; Purchase Limit 40,000 gp; Spellcasting 9th Minor Items 4d4; Medium Items 3d4; Major Items 2d4
SPECIAL QUALITIES City of Darkness Ridwan is a major city of the cruel faith of Zon-Kuthon and is populated largely by deeply evil people who use the nation and religion’s laws to perpetuate truly vile practices and behavior. Zon-Kuthon’s influence permeates the city and natural bright sunlight never shines here. (Law +2, Society –2, Danger +20)
Fortress Ridwan is foremost a military settlement, and its amenities and economy are geared toward martial concerns. (Economy –2, Society –2)
Religiously Intolerant The people of Ridwan expect everyone in their city, even visitors, to pay obeisance to Zon-Kuthon. Those who openly disparage the religion run a high risk of imprisonment, torture, or worse. (Members of non-Kuthite faiths must pay 150% of the normal price for goods and services and may face mockery, insult, or even violence.)


瑞德旺 Ridwan

        要塞都市瑞德旺伫立于乌黑的天空之下。泣泪之地(见40页)扬起的硫磺烟云使得整座城市常年处于阴暗之中,它与帕格莱斯城中的阴暗一样浓郁而恒久不变,但却不像后者一般充满宁静。瑞德旺要塞的中心区域有一处巨大的位面裂隙,其边缘迸发出黑色的火焰,将空中的乌云染上了骇人的紫色。这处裂隙通向深幽之暗(the Deeping Darkness),影界深处的无光之窟。据说,在星陨降临之后,宗库松便是将这里作为自己踏出影界监狱之后的第一个造访地,并在不久之后于此地劝诱三位马王领袖为他建立奈多这座祟邪国度。(更多关于这些事件,请见5页)
        瑞德旺最初是一座建立在暗焰裂隙(Shadowflame Rift)周围的祟邪圣坛,后者是圣坛中央的一处通向影界的位面门户。在建成后的数百年间,这处圣坛先是被扩建为一座坚固的塔楼,后来又进一步改建为一座由粗糙黑石建成的不动要塞,黑石上布满了颗粒状的小水晶,如同无数面小镜子一般将裂隙的光焰投射到四面八方,直至今日。如今,这座暗焰大教堂(Shadowflame Cathedral)已成为宗库松信仰的主要圣地。它与午夜堡
(Midnight Citadel)可谓瑞德旺的两大支柱,而整座城市的唯一目的便是将狂热的信众们锻造成能为午夜领主击溃来自万千世界之敌人的坚韧武者。
        军事要塞几乎构成了瑞德旺的一切。它所在的泣泪之地内满地碎岩、蒸汽喷涌,还潜伏着各种惧怖,实在是不宜人居,而要塞附近也根本无法进行农业耕作。瑞德旺的食物要么需从外地进口,要么得依靠居住在当地教堂中的牧师们用魔法来制造。城里人偶尔也能吃上眼眶空洞,肉色如墨的鱼类与家禽,它们都来自裂隙对面的影界。
剧透 -  原文::
Ridwan: The fortress city of Ridwan stands under a blackened sky. Sulfurous clouds of smoke and dust belched from the fissure-riddled Weeping Fields (see page 40) cast the city into an eternal gloom as dense and unchanging as that of Pangolais, though far less serene. Fire tints the clouds’ bellies an eerie violet, for in the heart of Ridwan’s fortress is an immense rift, edged in black flame, that opens to the Deeping Darkness, a lightless chasm in the depths of the Shadow Plane. This is where Zon-Kuthon is said to have first emerged after Earthfall from his Shadow Plane prison, and where he shortly thereafter coaxed three horselord leaders into founding his unholy nation. (See page 5 for more about these events.)
Ridwan began as an unholy shrine built around the Shadowflame Rift, as the gate to the Shadow Plane at its center is called. Over centuries, it expanded into a fortified tower, then to its current state as a stern fortress built of rough, crystal-flecked black stone that reflects the rifts’ flame in innumerable tiny mirrors. Today, the Shadowflame Cathedral is a major holy site in the Kuthite faith. Together with the Midnight Citadel, it anchors a city whose sole purpose is to train and harden fanatic souls into warriors capable of crushing the Midnight Lord’s enemies in this world and beyond.
There is little other than the military fortress in Ridwan. The blasted expanses of cracked rock, hissing vapor, and prowling horrors that constitute the Weeping Fields are inhospitable to human settlement, and no farming is possible nearby. Ridwan’s food is either imported or conjured by the clerics who inhabit its halls, with occasional supplements of empty-eyed, inkyfleshed fish and fowl brought through the rifts from the Shadow Plane.

以下是对标注在31页瑞德旺地图上各处地点的详述。

1,酷炼堂 Crucible Hall:被送往瑞德旺接受训练的孤儿和弃儿们都会住进酷炼堂,一座枯燥无趣的斯巴达式宿舍学堂。在那里,孩子们会将除睡眠时间外的分分秒秒都用在磨炼身心、学习武艺和各种宗库松信仰的残酷秘传上面。大多数学员会在酷炼堂中至少待上十年,这主要是为了排除外界干扰,以免他们对自己信仰产生怀疑。当这些学员们得以动身前往附近的泣泪之地接受泣泪者之试炼(the Weeper’s Ordeal)之时 ,他们已经被锻造为忠诚的狂信徒。
剧透 -  原文::
1. Crucible Hall: Orphans and foundlings sent to Ridwan for training are housed in Crucible Hall, a charmless, spartan dormitory where children spend nearly every waking hour honing their bodies for combat and their minds for the cruel mysteries of Zon-Kuthon’s faith. Most trainees spend over a decade in Crucible Hall, purposefully isolated from anything that might cause them to question their faith, and by the time they leave to attempt the Weeper’s Ordeal in the nearby Weeping Fields, they have been forged into utter fanatics.

2,午夜堡 Midnight Citadel:作为一座被层层高墙所环绕的城市,瑞德旺城中有两大建筑物:一是位于城市中心的祟邪的暗焰大教堂,二则是午夜堡,一座由粗糙的灰黑石块建成,楼顶饰有巨大弧形带刺铁冠的令人生畏的大型建筑,宗库松的军队正是在此接受痛苦之锻造。
午夜领主的士兵们并不操练如何与凡人军队作战,因为在宗库松的庇护下,奈多既未有过将领土扩张至为神灵设定的边界以外的念头,又很少需要担心外敌入侵。相反,精钢卫队的训练目的有三:扼杀信众中任何异端的苗头,摆平可能会威胁到群众的脱逃奴隶或其他游荡的怪物,以及对抗那些能被宗库松视为真正敌人的不朽之敌。因此,尽管瑞德旺的午夜堡培育了许多战士,但它也同样训练出一大批审判者,魔法师(magi),游侠和战斗祭司。所有奈多的士兵们都会在午夜堡中接受至少数月的训练,但只有那些接受过泣泪者之试炼(the Weeper’s Ordeal)的最坚韧不拔之人才会被晋升入精锐云集的精钢卫队(Adamant Guard)中。
午夜将军瑞德旺的奇维希尔是阴影朝廷的一员,他负责管理整座要塞。自他往下,有三人分别负责不同的事务:司令瑞德旺的麦黛尔负责训练军队和管理精钢卫队;司令尘埃堂的埃堂的谢利安负责管理辅助要塞运作的施法者,以及束缚从裂隙中呼唤而来的可怕怪兽;最后是黑夜发言人乌斯克森林的薇瑞克,负责将泣泪之地中不断出现的神灵启示整理记录到史册和圣典中。要塞中还有三位使徒链魔他们会用苦痛祷告来奖赏虔诚的宗库松信徒,用劝诱言说来规劝那些任性的灵魂。
剧透 -  译者注::
使徒链魔 Apostle Kyton出自HA(果园未翻译),是一个可以套在类人或怪物人形身上的链魔模板,上文提到的苦痛祷告Agonizing Prayers 和劝诱言说 seductive orations是其特殊能力之二,前者会让目标受到大量非致命伤害和流血,后者会对目标造成大量感知伤害。
剧透 -  原文::
2. Midnight Citadel: The walled city of Ridwan is dominated by two structures: the Shadowflame Cathedral, its unholy center, and the Midnight Citadel, a forbidding edifice of rough black-and-gray stone crowned with immense curved spikes of steel, where Zon-Kuthon’s armies are forged in pain.
The Midnight Lord’s soldiers do not train against mortal armies, for Nidal has never held any interest in expanding beyond its divinely set borders and considers defense largely unnecessary while Zon-Kuthon shields their land. Instead, the Adamant Guard trains for three purposes: to crush any hint of heresy among the faithful, to neutralize escaped thralls or other wandering monsters that might threaten the populace, and to face the immortal foes that are the only true adversaries of concern to Zon-Kuthon. Thus, while Ridwan’s Midnight Citadel produces many fighters, it also trains a large number of inquisitors, magi, rangers, and warpriests. All Nidalese soldiers train in the Midnight Citadel for at least a few months, but only the most dedicated attempt the Weeper’s Ordeal that would elevate them to the ranks of the elite Adamant Guard.
Midnight General Kyvicir of Ridwan is the member of the Umbral Court responsible for overseeing the fortress. Under him, duties are divided into three branches: martial training and supervising the Adamant Guard, under the charge of Commandant-General Maidelle of Ridwan; the magical auxiliaries and the binding of nightmare beasts called from the rifts, under the command of Commandant-General Xherian of the Dusk Hall; and updating the histories and holy texts with the continual revelations of the Weeping Fields, maintained by Nightspeaker Virique of the Uskwood. Three apostle kytons also serve in the fortress, rewarding faithful Kuthites with their agonizing prayers and binding wayward souls with seductive orations.

3,红瓶工坊 Redbottle Foundry:红瓶工坊被建于瑞德旺城中只有几年的历史,其建立目的是为了与帕格莱斯城中老牌的影晶工坊分庭抗礼。凭借着产自泣泪之地各处冒烟裂隙中出产的细腻岩石粉料,红瓶工坊得以生产出一种能闪烁出绚红光泽的深黑色玻璃制品,这种玻璃制品在奈多销路不佳,但在魔鬼主义者统治的切利亚斯却大受追捧。
然而红瓶工坊并不仅仅出口玻璃制品。工坊的创始者瑞德旺的勒米亚斯 Lemias of Ridwan(中立邪恶男性11级法师)已人过中年,他既是一位杰出的玻璃工匠,也是一位对切利亚斯怀有深仇大恨的死灵法师。数十年前,他的女儿正是在西冠镇的午夜卫队当差时,被反政府人士所谋杀。勒米亚斯认为,女儿之死不仅来自切利亚斯反叛者的杀害,也来自于该国政府未能为其提供足够的保护,这些人都是他憎恶的对象。不过,勒米亚斯已找到了如何为女儿报仇雪恨的方法。奈多法律很少会将处决作为惩罚手段。无论犯人们犯下多么令人发指的罪行,让他们在酷刑和伤残中生不如死总是更好的选择。不过,犯人因用典过重而丧命也并不罕见,尤其是当他们已经因为地牢中的恶劣环境而变得虚弱时更是如此。
在意识到上述事实后,勒米亚斯贿赂了两位瑞德旺的施虐者,让他们“意外”杀死一些杀人犯,他本人再把这些杀人犯的精魂们束缚到自己制造的玻璃瓶上,成为其缚瓶灵(polong B5 196,一种虚体不死生物),并在日常贸易中将它们送往切利亚斯。勒米亚斯行事非常小心,他有时会传送到其他奈多定居点寻找目标,但会确保工坊每运出500个玻璃瓶,便会有一两只缚瓶灵落入不知情的买家手里。
反常的是,随着关于红瓶工坊的秘密附赠品之传言逐渐在切利亚斯传开,其玻璃瓶的销量却有增无减。尽管某些缚魂灵迅速干掉了自己倒霉的新“主人”,但另一些却发现自己的买主很乐意收下一位不死刺客。在那些对红瓶工坊之秘密起疑心的切利亚斯经销商当中,大部分人都倾向于保守这份秘密并从中获利。
剧透 -  原文::
3. Redbottle Foundry: Established in Ridwan just a few years ago, Redbottle Foundry positions itself as a competitor to the storied Shadeglass Foundry of Pangolais (see page 30). Using finely powdered rocks from the hissing rifts of the Weeping Fields, Redbottle Foundry produces a deep black glass with an iridescent red overlay that sees little demand in Nidal but has become extremely popular in diabolist-ruled Cheliax.
But glass is not its only export. The elderly founder of Redbottle Foundry, Lemias of Ridwan (NE male human wizard 11), is a master glassworker and a necromancer with a deep grudge against Cheliax, where, decades ago, rebels murdered his daughter while she was serving in Westcrown’s Midnight Guard. Lemias blames Cheliax’s government for failing to adequately protect his daughter and its rebellious people for killing her, and he loathes them all. But Lemias has figured out how to avenge his daughter’s murder: Nidalese law rarely prescribes execution as a punishment. Torture and mutilation are preferred for nearly all offenders, no matter how
egregious  their crimes. Yet it is not uncommon for the torments to be so severe that the subjects die, especially when the condemned are already weakened by poor treatment in the dungeons.
Recognizing this fact, Lemias has been bribing two of Ridwan’s torturers to “accidentally” kill the murderers in their care, then binding the murderers’ spirits into his bottles as polongs (Pathfinder RPG Bestiary 5 196) and sending them out in ordinary shipments to Cheliax. Lemias is careful to keep his activities discreet, and he sometimes teleports to other Nidalese settlements to find his victims, but he ensures that one or two bottles in every shipment of 500 contains a polong to be delivered to some unknowing buyer.
Perversely, as rumors of Redbottle Foundry’s secret gifts become known in Cheliax, demand for the bottles has only increased. While some of the polongs end up in the hands of hapless “masters” whom they quickly kill, others have found their buyers perfectly delighted to be given undead assassins. The Chelish brokers who have begun to suspect Redbottle Foundry’s secret are, for the most part, inclined to keep it and profit from it.

4,暗焰大教堂 Shadowflame Cathedral : 暗焰裂隙(Shadowflame Rift)是当年宗库松与黑三角立约之地,而坐落在其旁边的暗焰大教堂
如今已成为该邪恶信仰最神圣的圣地。它是一座由粗糙黑石建成的塔楼,其地基部分显得巨大而笨重,反映出古代奈多人有限的建筑水平。塔楼的上层部分则受到了阿兹兰特和瑟西隆的共同影响,并创造性地融和了双方的特色,形成了现代格拉利昂中无处可寻的建筑风格,不过其建材依然是粗糙的玄武岩,这是当年唯一可用的建筑材料。这一切让暗焰大教堂成为了建筑学上的一大奇迹,无数学者历尽艰辛来到瑞德旺,只是为了能研究此等奇观。
暗焰大教堂的内部满是银箔镜、烟水晶和阴影玻璃制成的棱柱、和与其他饰品一同闪烁生辉的抛光钢链,它们构成了遍布整个教堂的暗色炫目光阵。所有这些饰品都映照着横贯整座教堂的细长裂隙中跃动的不洁火光,而光焰最盛之处便是暗焰裂隙的所在。宗库松之气息在教堂中可谓无处不在,哪怕最为迟钝之灵魂,都会被其真实无虚的祟邪神力所撼动。
教堂崇高的女主人和管理者,高阶祭司暗焰的伊瑟琳更是为其气氛增添了几分森严。数十年来,她一直在奈多内外营造着暗焰大教堂的可怖名声。伊瑟琳声称,教堂高墙阴影之下,那座最崇高的祟邪神坛,便是她的出生之所——她也因此自号“暗焰”。不过,某些午夜领主的牧师则私下里说,她其实只是被遗弃在教堂门阶上的一个弃婴。
每年冬至,最虔诚的宗库松信徒会齐聚于暗焰大教堂,参加一场名为午夜浸礼(the Baptism in Midnight)的宗教典礼。在典礼的最高潮,那些最勇于献身的宗库松追随者们会跃入暗焰裂隙之中,迎接自家主神对自己的个人审判。他们中有些人永远地消失在裂隙之中,但也有人在被转化、被摧残、或被祝福后归还,身上还带有象征午夜领主可怖神宠的印记。
浸礼的幸存者们都会用含糊不清的词句描述他们经受的奇迹与内心的骇人渴望,但众所周知的是,没有人可以二度尝试浸礼——以此举二度吸引宗库松的目光是后者无法容忍的轻慢之举——而有趣的是,阴影朝廷中似乎没有哪位成员接受过午夜浸礼。
暗焰大教堂的一侧专门用于排放一排排黑曜石球体,它们每个约有苹果大小,表面都被抛光得乌黑发亮。尽管存放球体的楼体侧翼内一片漆黑,但球体的表面却闪烁奇异的银色火花和暗淡虹彩,好像它们正倒映着来自其他世界的光源一般。
这种推测很可能是事实。这些球体被称为虚空旅记(Voyages into the Void),它们存放着从诸多位面旅行者收集而来的记忆,后者曾探寻群星之间的黑暗空间并返回,而返回之人有可能与出发时判若两人。由于词句不足以描述这般旅程,宗库松信徒们直接提取出记忆,然后将其珍藏于教堂中,这样那些有志重走宗库松所走之路之人,便可以先尝试一瞥自己神祇可能曾见过的片段景色。
并非所有此处收藏的记忆都是自愿给出的。链魔,唤影者大师,以及其他位面旅行者有时会在旅途中遇到一些迷失方向或沦落的探索者。他们有时会提取这些探索者的记忆与体验,而作为交换,后者会被护送到相对安全的奈多。
虚空旅记的使用权被严格控制,这不仅因为其信息的价值,也因为这些体验的直接本质可能让来自暗幕(Dark Tapestry)的潜伏之力接触到易感的心灵。由于那些对暗幕抱有浓厚兴趣之人本来就会在自己的研究中面临多种致疯源,而来自暗幕的险恶之力又可能极其狡猾,因此无法确切地证明某人之所以发疯,是因为通过虚空旅记间接性地重温他人的旅程。不过,许多学者都认为,上述的可能性非常大。
虔诚的宗库松信徒可以向阴影朝廷请求获得研究这些藏品的许可,而外来者则必须先向教堂缴纳什一税才会被考虑。无论哪种情况下,造访者在参观藏品之前和之后,都必须接受魔法审问。被认为不合适之人——包括那些会利用知识制造混乱之徒,例如旧日支配者(the Great Old Ones)的秘教徒——不会有机会离开暗焰教堂,除非是化为骷髅之流被送往神血裂隙挖矿(见20页)。
剧透 -  原文::
4. Shadowflame Cathedral: Built around the Shadowflame Rift where Zon-Kuthon made Kuthite Nidal’s formative pact with the Black Triune, the Shadowflame Cathedral is one of the evil faith’s holiest sites. It is a tower of rough black stone, its base built with a bulky crudeness that reflects the limited architectural sophistication of the ancient Nidalese. The upper levels incorporate Azlanti and Thassilonian influences, blending them with an inventiveness that exists nowhere else in the modern world, but rendered in the same basalt that was the only building material available at the time. The result is an architectural marvel that impels scholars to visit Ridwan merely to study the cathedral, notwithstanding the journey’s difficulty.
The interior of the Shadowflame Cathedral is filled with darkly dazzling arrays of beaten silver mirrors, smoky quartz and shadowglass prisms, and polished steel chains that gleam about the other ornaments. All these adornments reflect the fissures of tainted fire that erupt throughout the cathedral, culminating in the Shadowflame Rift. Zon-Kuthon’s presence hangs heavy throughout the cathedral, overawing even the most jaded souls with the undeniable aura of the unholy divine.
Adding to this ambiance is the cathedral’s overseer and high mistress, Hierarch Itherine of the Shadowflame, who has spent considerable decades building the cathedral’s notorious reputation within and beyond Nidal. Itherine claims to have been born of shadow within the very walls of the cathedral, on its highest unholy altar—thus her self-styled surname—though some clerics of the evil deity whisper that she in fact originated as a foundling on the church’s doorstep.
Each year on the winter solstice, the most devout Kuthites gather in the Shadowflame Cathedral for the Baptism in Midnight, a religious ceremony that culminates with the most devoted of Zon-Kuthon’s followers plunging themselves into the Shadowflame Rift in order to submit themselves to their god’s personal judgment. Some of them disappear into the rift and never return, but others emerge transformed, mutilated, or blessed with some token of the Midnight Lord’s awful favor.
All who survive the experience speak of it with inarticulate wonder and terrible yearning, but it is well known that no one may attempt the baptism twice—vying for his attention twice in this manner is an act of hubris that ZonKuthon does not tolerate— and, curiously, no member of the Umbral Court ever seems to undergo the Baptism in Midnight
One wing of the Shadowflame Cathedral is devoted to row upon row of obsidian spheres, each the size of an apple and polished to a glossy black. Although the spheres are kept in a darkened wing, curious silvery sparks and pale rainbows dance across their surfaces, as if they were reflecting lights from some other world.
This may well be the truth. Known as the Voyages into the Void, the spheres hold the collected memories of planar travelers who have ventured into the dark spaces between the stars and returned, not always as they were when they left. Because words are inadequate to describe such travels, the Kuthites extract the memories directly, then enshrine them in the cathedral so that those who wish to retrace their god’s footsteps can attempt to grasp some shard of what Zon-Kuthon might have seen.
Not all the memories in the collection are voluntarily given. Kytons, master shadowcallers, and other planar travelers sometimes find lost or ruined explorers in their journeys and may extract the memory of their experiences in exchange for shepherding those explorers to the relative safety of Nidal.
Access to the Voyages into the Void is carefully controlled, not only because of the value of the information, but because the direct nature of the experience may allow creeping influences from the Dark Tapestry to touch susceptible minds. Because individuals who are deeply interested in the Dark Tapestry tend to risk madness from multiple sources over the course of their studies, and because the malevolence of that world can be extremely subtle, it is impossible to prove conclusively that anyone has been driven insane by vicariously reliving another’s journey using the Voyages into the Void, but many scholars believe the possibility is very real.
Devout Kuthites may petition the Umbral Court to study the collection, while outsiders must make a generous tithe to the cathedral to be considered. In both cases, the visitors are subject to magical interrogation before and after visiting the collection. Those who are deemed unworthy— including those who would use the knowledge to foment chaos, such as cultists of the Great Old Ones—do not return from the Shadowflame Cathedral, except perhaps as skeletons that are sent to mine the Godsblood Crevasse (see page 20).

5,尖刺铸造厂 Spikeforge :在午夜堡的阴影之下,当链魔们将自己不要的躯体血肉切除下来时,宗库松的寂静侍者们便会将这些被遗弃的链条和铁刺收集起来。这些材料会被送往尖刺铸造厂,熔炉中的净焰会烧去链魔的残余血肉,将其锁链熔为铁水,以用于为瑞德旺军队铸造各种险恶的武器。
尖刺铸造厂的奥术铁匠们会在瑞德旺产的钢材中混入从链魔融化链条中回收的金属来制造武器。这些武器不仅在战斗中无往不利,还代表了来自宗库松的祝福,具有重要的宗教意义,可谓十分珍贵。每一把这些武器在被授予他人之前,都会被赐名,而据传武器名都是由提供铁链材料的那位链魔所定。
剧透 -  原文::
5. Spikeforge: In the shadow of the Midnight Citadel, silent servitors of Zon-Kuthon gather the chains and spikes that kytons discard when they cast aside chunks of their unwanted flesh. These pieces are taken to the Spikeforge and subjected to its cleansing flames, which burn away the kytons’ flesh and melt their chains into liquid metal that can be reforged into vicious weapons for Ridwan’s army.
The Spikeforge’s arcane smiths produce weapons using Ridwan’s steel mixed with the metal recovered from the kytons’ molten chains. Such weapons are prized not only for their terrible efficacy in battle, but also because they represent a significant blessing from Zon-Kuthon. Each of these weapons is named before it is bestowed, supposedly by the kytons whose chains it carries.

6,魂册 The Soulbooks
魂册乃是一系列记载着奈多全国人口出生与死亡的史册,宗库松的忠诚信者们负责其维护和保管工作,每年生还者之宴(The Feast of the Survivors)后都会对其进行数据更新。它被安置在午夜堡地底的三层厚墙和一座迷宫之内,有无数生者与非生者充当着此地的守卫。在黑三角的命令下,每个村庄与城镇都有义务定期上交人口记录,这些记录会被仔细校对,以免阴影朝廷因记录中出现纰漏而动怒。这是奈多最古老的律法之一,几乎是在星陨之灾后不久便被颁布,且至今未曾更改。
为何这些看上去平平无奇的记录对黑三角如此重要不得而知。与被半秘密的不和与狭隘的政治斗争所驱使的阴影朝廷不同,黑三角仅遵从宗库松的意旨而行事。
乡间迷信称,魂册束缚着所有奈多人的灵魂,是他们可畏神祇掌管他们死后精魂的手段。研究该问题的宗教和位面学者们也称这种迷信中可能含有部分真实之处。链魔以能用神秘手段将灵魂从法莱斯玛的审判中夺走而著称,而无论他们用到了何种仪式,魂册都有可能参与其中。
剧透 -  原文::
6. The Soulbooks: Beneath the Midnight Citadel, secured by triple walls and a labyrinth filled with guardians both living and not, Zon-Kuthon’s faithful keep the Soulbooks: the annals of all births and deaths in Nidal, updated every year after the Feast of the Survivors. By order of the Black Triune, each village and town is responsible for submitting its own records, which are meticulously maintained lest some error draw the Umbral Court’s wrath. This is one of the oldest laws in Nidal, having been issued in the immediate aftermath of Earthfall, and it has never been altered.
Why these seemingly mundane records should be of such importance to the Black Triune is unclear. Unlike the Umbral Court, which is riven by semisecret dissensions and petty politics, the Triune acts only in accordance with Zon-Kuthon’s expressed will.
Peasant superstition holds that the Soulbooks hold the souls of all Nidalese in bondage and are the means by which their dread god claims their spirits after death. Religious and planar scholars who have studied the matter suggest that there might be some truth to this hypothesis. Kytons are known to wrench souls away from Pharasma’s judgment by mysterious means, and it is possible that the Soulbooks may be involved in whatever rituals they use.
« 上次编辑: 2019-01-10, 周四 15:41:13 由 灯泡powerbult »

离线 灯泡powerbult

  • 论坛模式
  • 版主
  • *
  • 帖子数: 513
  • 苹果币: 2
临时卡楼工地
« 回帖 #15 于: 2022-09-24, 周六 03:48:10 »
白皮的特纳尔  5级法师
阵营 中邪 信仰 宗库山
中体型 男性 人类
年龄20 移动速度 30尺
先攻+8 察觉+15 黑暗视野60尺
语言:通用语,兽人语,德鲁伊语,木族语,土族语


剧透 -   :
力量7-2
敏捷14+2
体质14+2
智力22+6+2增强+1HD
感知13+1
魅力13+1

BAB+2CMB+0CMD 12

攻击
拳套 1d3-2


防御
AC 16(+2敏捷,+4护甲)措手不及14,接触12
HP 42(5d6+10体质+5健壮+5天赋职业)
强韧+4(1职业+2体质+1抗力),反射+4(1职业+2敏捷+1抗力),意志+6(4职业+1感知+1抗力)对抗法术/类法术能力+3洞察

种族特性和背景特性
背景
土匪Bandit ISP(地区,河域诸国)逃脱作为本职
反制者APG 先攻+2

种族特性:人类(30尺移速,中体型,奖励专长,奖励技能,智力+2)

 
法师准备法术  (CL5,专注+11)
0环4 光亮术 打击死灵 疲乏之触 侦测魔法
1环5+1 DC17 渐隐术APG 目盲之触BOS 燃烧之手 粘性唾液ACG 护卫友伴 护盾术* 
2环4+1 DC18 剜心手ACG 识破隐形 命令死灵 雷云侵袭ACG 闪光尘*
3环2+1 DC19 加速术 超越之障 虚空召唤DEP*
学派 虚学派DEP 对立学派 水学派
法师法术书  表#的是学派赠送,表*的是学派法术 |后面的是抄书的部分,还没算钱
基础 1环5+4 2环4 3环2
1环 燃烧之手 油腻术 魔法飞弹 克敌机先* 护盾术* 法师护甲 强化认知 渐隐术 粘性唾液 感官敏锐*#| 目盲之触 笨拙之触 护卫友伴 重负术 防护邪恶 长臂咒
2环 闪光尘 识破隐形* |隐形术* 鬼灵迷雾* 蛛网术 抵抗能量伤害 耳聋目盲 镜影 剜心手 命令死灵 炽焰法球 强酸箭 共用防护邪恶 光耀爆发
3环 解除魔法* 暮光之刃#*| 加速术 飞行术 火球术 共用抵抗能力 隐形法球 虚空召唤DEP

职业特性
法师:奥术连结(风元素),法术书,奖励专长(PFS:法术专攻)
法术学派:虚学派(对立:水)
虚之法术:将以下等级的法术加入你的对应法师法术列表;1级——感官敏锐;3级——暮光之刃*;4级——游荡星尘*;6级——真知术;8级——片刻预知

虚能感应(Su):你对虚能量的认知使得你的身体在魔法能量接近时会下意识的做出反应。你在对抗法术和类法术能力的豁免上获得+2洞察加值,这个加值随着你每提升5个法师等级还会+1。20级时,你只要受到可以进行豁免检定的法术和类法术能力影响,你就可以在检定中投两次骰并选择较好的那个结果。

揭示弱点(Su):每当你以一个标准动作发动此学派能力,你就可以选择距离你30尺内的一个敌人目标,此生物会在防御等级和所有的豁免投骰上受到等于你的施法者等级1/2的减值(-2),持续1轮。你每天可以使用此能力的次数等于3+你的智力调整值。


专长
1级人类奖励 健壮
1级职业奖励 法术专攻(咒法)
1级HD 精通先攻
3级HD 进化魔宠(触及)
5级HD 进阶魔宠(风元素)
5级职业奖励 奥术发现(速习UM)


技能加点
5级 (2+6+1)x5=45点 防具减值0 智力头带技能:逃脱
飞行+6         (1+3本职+2敏捷)飞行术下再+6
知识(自然/奥秘/位面/宗教/地城)+12(3+3本职+6智力)
知识(本地/地理/工程/历史/贵族)+10(1+3本职+6智力)   
法术辨识+14     (5+3本职+6智力)
语言学+15        (3+3本职+6智力)
估价+10         (1+3本职+6智力)
逃脱+11          (5+2敏捷+3本职+1背景)
特技+5             (3+2敏捷)
使用魔法装置+9   (5+1魅力+3本职)
唬骗+6                (2+1魅力+3本职)
装备
智力头带 4000
方便背包 2000
+1抗力斗篷 1000
快速腕鞘Speed sheath UWx2 10gp
法师护甲魔杖 750
魔法飞弹魔杖or地狱治疗魔杖 750
1环法力珍珠 1000
还差4130用来抄书抄卷
3环 加速x5 飞行x3 风墙x1 召唤生物3 力场锚USH
2环 幽灵手 识破隐形 黑暗视觉 蛛行 镜影 云雾 音爆狂吼ACG
1环 忍受环境 隐雾 海洋之触 护盾术 通晓语言
背景

[/spoiler]
« 上次编辑: 2022-09-24, 周六 03:53:18 由 灯泡powerbult »

离线 灯泡powerbult

  • 论坛模式
  • 版主
  • *
  • 帖子数: 513
  • 苹果币: 2
临时卡楼工地2
« 回帖 #16 于: 2022-11-19, 周六 02:59:06 »
奇诺 8级德鲁伊(天空德鲁伊ARG)/1级异能者(异化者OA)
阵营 绝对中立
中体型 男性 人类
年龄30 移动速度 30尺
先攻+2 体能强化时+9
语言:通用语,风族语,德鲁伊语


剧透 -   :
力量14+2
敏捷14+2
体质14+2+2增强
智力12+1
感知24+7+2种族+2HD+4感知头带
魅力7-2
BAB+6CMB+7CMD 26

攻击


防御
AC 20(+2敏捷,+7感知,+1偏斜)措手不及18,接触20
HP 73(8d8+1d6+18体质+8天赋)
强韧+10(6职业+2体质+2抗力),反射+7(2职业+2敏捷+2抗力+1背景),意志+17(8职业+7感知+2抗力)
特殊防御 行动自如(8轮)
变形成大型风元素+法师护甲+树肤术生效中 AC 32(+4护甲,+4天防,+3树肤,+4敏捷,+7感知,+1偏斜,-1体型)措手不及28 接触21 反射+9 免疫重击和流血

种族特性和背景特性
人类:+2属性(感知),中体型,额外专长,额外技能点
天赋职业:德鲁伊(HP+8)

背景:机灵鬼deft dodger 反射豁免+1背景
法理通Magical Knack 德鲁伊施法者等级+2背景,不超过HD(9)


德鲁伊准备法术  (CL8+1背景,专注+16)
0环4 冰冻射线 侦测魔法 侦测毒性 神导术
1环6+1 DC18 妖火 脱困指令 冻伤 雪球UW 风闪ARG 燃火术 移除恐惧D
2环5+1 DC19 极寒之触 树肤术 火焰刀 抵抗能量伤害  雷云侵袭 移除麻痹D
3环5+1 DC20 树脂皮肤UC 地动术UW 高等大步奔行 群体轻羽步 水牢法球 移除诅咒D
4环3+1 DC21 腐败爆发UW 回声定位 球形闪电 行动自如D
领域:解放领域

异能者每日法术(CL1,专注+2)0环- 1环3+1
异能者已知法术
0环4 侦测异能存在OA 搜寻术APG 念动射弹OA 侦测异能存在OA
1环2 护盾术 克敌机先 脚底抹油D
精神境界:自我完善
解放领域能力(CL8)
解放(Liberation, Su):你获得忽视妨碍你行动效果的能力。你每日能够在等同于你牧师等级的轮数中正常移动,忽视妨碍行动的魔法效果,如同受到「行动自如」法术效果的影响。此效果在需要时自动生效。每日可用轮数无需一次性连续使用。
自由呼声(Freedom's Call, Su):在8级时,你能够放出30英尺的自由灵光,每日可用轮数等于你的牧师等级。在此灵光范围内的同伴免疫困惑、擒抱、战栗、惊惧、恐慌、麻痹、压制。本灵光仅为抑制这些效果,一旦生物离开灵光范围或灵光结束,则上述效果会恢复。每日轮数可分为多次使用。


职业特性
德鲁伊(天空德鲁伊变体):
擅长非金属轻甲和盾牌;自发施法(召唤自然盟友);自然智识(知识自然和生存技能+2);野性认同+7;
武器与护甲擅长:天空德鲁伊不再擅长中型护甲。
自然纽带(Nature Bond, Ex):1级起,天空德鲁伊必须选择拥有飞行速度的动物作为动物伙伴。如果德鲁伊选择领域作为自然纽带,则必须在气、动物、解放、天气领域以及这些领域的子域中选择。选择解放领域。
天空之拥(Sky』s Embrace, Su):2级起,天空德鲁伊不再受到坠落伤害,就彷佛她永远受到『羽落术』影响一般。此外,无论她是否拥有飞行速度都可以在飞行技能中投入点数,并且可以在跳跃时使用飞行技能替代特技技能。该能力取代穿林。
忍耐风暴(Resist Storm, Ex):4级起,天空德鲁伊在对抗带有〔气〕与〔电〕描述符的法术以及控制或修改天气的效果(如『雪风暴』)时,豁免检定获得+4加值。该能力取代抗自然诱惑。
天空之主(Skymaster, Su):5级起,天空德鲁伊可以使用『飞行术(仅限自身)』,每日最多可以使用的分钟数等同于她的德鲁伊等级。这些时间不必连续。该能力取代无踪步。
自然变身(Wild Shape, Su):6级起,天空德鲁伊获得使用【自然变身】的能力。若天空德鲁伊变身为拥有飞行速度的生物,那么在决定该能力的效果时视为比她的职业等级高1级。而对所有其他形态来说,她的有效德鲁伊等级等同于其天空德鲁伊等级。该能力在其他方面同自然变身并取代之。
自然变身(等效CL9 )野兽形态3/植物形态1/元素形态2,每天3+1次;变形成带飞行速度的生物如同10级德鲁伊(植物形态2/元素形态3);变身后特殊攻击视为体型增大1级
常用变形形态 大体型风元素(免疫重击流血,-1体型,+3天防,+4敏捷,+2力量,120尺飞行,旋风DC22)/米-戈(中体型植物,+2力量体型,+2体质增强,+2天防,50尺飞行)/中体型土元素(+5天防+4力量 20尺移动潜地)/曼陀罗草(小型植物,+2天防+2体质体型加值,啮咬带grab,2拍击带困惑毒)/重脚兽/乳齿象(践踏)/老虎/巨章鱼

异能者(异化者变体)
异能施法,念力,精神境界(自我完善),精神力池(感知,7点)
AC加值(AC Bonus,Ex):在不穿甲(unarmored)且未收负重影响(unencumbered)时,你能够将感知加值(若有的话)加到你的AC和CMD上。在对抗接触攻击或者你自己陷入措手不及的状态时,这些加值也能应用在AC上。当你无法行动(immobilized)或陷入无助(helpless)、穿戴护甲、携带盾牌或者负重为中载或重载时,便会失去这些加值。
体能强化(Physical Push,Su)每天7次:通过引导精神力量,你能够让身体展现出更强的体能。当你尝试力量、敏捷或体质属性检定或者基于上述属性的技能检定时,能够在检定中获得加值,该加值的数值等同于你的感知加值。每日能够使用该能力的次数等同于你的感知调整值。使用该能力是尝试此类检定的动作(若有的话)的一部分。若成功通过检定,你的精神力池便会恢复1点精神力。
身体变异(Physical Mutation,Su):异化者的异能力量会扭曲身体,她能以迅捷动作来让自己的身体发生变异,这使得她的力量获得+4增强加值,并且在智力上受到-2减值。12级起,力量上获得的加值提升至+6点。异化者每日能够在身体变异的形态下维持的分钟数等同于她的异能者等级。这些分钟数不必连续,但是必须以1分钟为单位来使用。当持续时间用尽后,异化者能够从她的精神力池(Phrenic Pool)中花费1点精神力来把持续时间延长1轮。异化者能够一直如此延长下去,直至自己的精神力完全耗尽为止。在变异结束后,异化者会陷入疲乏(fatigued),而且在1轮内无法再次激活身体变异。在1分钟的持续时间结束之前恢复正常需要花费标准动作。该能力取代了1级的精神增幅(Phrenic Amplification)。可用1min+7轮。

专长
种族 异界血统planar heritage Planar Adventure 判定与种族相关的效果时视为风元素裔
1级 战斗反射
3级 法术穿透/精通先攻?
5级(6级重训) 变形专攻UM 如果你是兼职德鲁伊,你的【自然变身】等级被视为比正常高4,此加值最高不超过你的职业等级总和。
7级 自然施法
9级 硕壮变形



技能加点 修正中
9级 (4+1)x8+(2+1)=43点 防具减值0
飞行+10         (5+3本职+2敏捷)未计入机动性
特技+8           (3+3本职+2敏捷)
潜行+12         (7+3本职+2敏捷)
逃脱+13         (8+3本职+2敏捷)
察觉+15          (5+3本职+7感知)
自然知识+13    (5+3本职+1智力+2职业+2自然智识)
宗教知识+5      (1+3本职+1智力)
察言观色+11    (1+3本职+7感知)
生存+13          (1+3本职+7感知+2自然智识)
医疗+11          (1+3本职+7感知)
专业(拷问)+11 (1+3本职+7感知)
专业(猎人)+11(1+3本职+7感知)
法术辨识 +5       (1+3本职+1智力)
解除装置 +3           (1+2敏捷)

装备 卷轴药水修改中
6级重训(5级专长) 10x6x5=300gp
寒铁匕首 4gp 1磅
+1重拳护符 2000gp
+4感知头带 16000gp
+2体质腰带 4000gp 1磅
+2抗力斗篷 4000gp 1磅
德鲁伊祭袍    3750gp 1磅
1环法力珍珠x1 1000gp
弹簧腕鞘x2 10gp 2磅 里面存放法师护甲药水和匕首
口才戒指 3500gp 通用语 唬骗、交涉、威吓和表演(演讲)检定中获得+2表现加值;变形中会使用通用语
+1防护戒指 2000gp
次等延时超魔权杖 3000gp
法术材料包x1 (5g,2磅)
旅行者服装 1gp 5磅

榭寄生 1gp
变形袋 5000gp 1磅 以下内容放在变形袋中
放血用医疗包 50gp 1磅 里面器具主要以手术刀为主
治疗轻伤魔杖   750gp
治疗中伤药水  150gp



 总共45515gp 剩余485gp 58/116/175 轻负重20.5

卷轴 (未确定)
1环:隐雾术x2 移除恶心  气泡术  忍受环境 护盾术 轻羽步  法师护甲x5
2环:次等复原 造风术  隐形术 柔石术 牛之力量 猫之优雅 云雾术 安慰效应(过CL)
3环:雨雪暴