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SAMPLE SHIPS
This section provides stat blocks, deck plans, and other details for some of the most common ships.
GALLEY
Galleys are long vessels that rely on sails and sizable rowing crews to move. These ships can carry siege weapons and soldiers to war or transport large amounts of cargo for merchants. No matter the ship's purpose, the crew almost always hires extra protection, since galleys make large, cargo-rich targets for pirates.
A galley has the following features:
Ceilings. The ceiling of the galley's lower deck is 8 feet high.
Light. Hanging lanterns cast bright light throughout the ship.
Rigging. Rigging on the ship can be climbed without an ability check.
Sails and Oars. The galley has one 120-foot-tall mast with sails to catch the wind and oars on the lower deck for rowing the vessel.
EXAMPLE GALLEY CREW
A galley requires a crew of eighty to properly sail or row the vessel and might carry extra passengers or soldiers. If the characters are guests on a galley, the crew consists of the following creatures, all of which have proficiency with water vehicles in addition to their normal statistics:
• One captain (bandit captain)
• Five other officers: a first mate, a bosun, a quartermaster, a surgeon, and a cook (scouts)
• Forty-two sailors (commoners)
• Twelve siege engineers (guards)
• Twenty guards
船只样本
本小节为一些最常见的船舶提供统了统计数据、甲板图和其他详细信息。
Galley
Galleys是一种依靠帆和数量庞大的划船船员,来进行移动的长船。 这些船只可以携带攻城武器和士兵,为商人保驾护航或运输大量的货物。无论船只的目的是什么,船员几乎总是会雇佣额外的保护者,因为Galley总是容易被当成海盗们最大的目标。
Galley具有以下特点:
天花板。 Galley下层甲板的天花板高8英尺。
光照。 悬挂的灯笼在整个船上投射出明亮的光线。
索具。 船上的索具可以在无需进行能力检定的情况下攀爬。
帆和桨。 Galley有一根120英尺高的桅杆,上面挂着风帆,下层的甲板上有划船用的桨。
一艘Galley需要80名船员来驾驶或划船,并可能携带额外的乘客或士兵。如果玩家的角色是Galley的客人,则船员由下列生物组成,除了正常的数据之外,他们都精通水上交通工具:
•1名船长(强盗首领)
•其他5名军官:大副、水手长、军需官、外科医生和厨师(侦察兵)
•42名水手(平民)
•12名攻城工程师(卫兵)
•20名警卫
Galley
Gargantuan vehicle (130 ft. by 20 ft.)
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Creature Capacity 80 crew, 40 passengers
Cargo Capacity 150 tons
Travel Pace 4 miles per hour (96 miles per day)
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STR 24 DEX 4 CON 20 INT 0 WIN 0 CHA 0
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Damage Immunities poison, psychic
Condition lmmunit.ies blinded, charmed, deafened, exhaustion, frightened, incapacitated, paralyzed, petrified, poisoned, prone, stunned, unconscious
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ACTIONS
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On its turn, the galley can take 3 actions, choosing from the options below. It can take only 2 actions if it has fewer than forty crew and only 1 action if it has fewer than twenty. It can't take these actions if it has fewer than three crew.
Fire Ballistas. The galley can fire its ballistas (DMG, ch. 8).
Fire Mangonels. The galley can fire its mangonels (DMG, ch. 8).
Move. The galley can use its helm to move with its oars or sails. As part of this move, it can use its naval ram.
HULL
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Armor Class 15
Hit Points 500 (damage threshold 20)
CONTROL: HELM
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Armor Class 16
Hit Points 50
Move up to the speed of one of the ship's movement components, with one 90-degree turn. If the helm is destroyed, the galley can't turn.
MOVEMENT: OARS
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Armor Class 12
Hit Points 100; -5 ft. speed per 25 damage taken
Speed (water) 30 ft. (requires at least 40 crew)
MOVEMENT: SAILS
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Armor Class 12
Hit Points 100; -10 ft. speed per 25 damage taken
Speed (water) 35 ft.; 15 ft. while sailing into the wind; SO ft.
while sailing with the wind
WEAPONS: BALLISTAS (4)
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Armor Class 15
Hit Points 50 each
Ranged Weapon Attack: +6 to hit, range 120/480 ft., one target.
Hit: 16 (3d10) piercing damage.
WEAPONS: MANGONELS (2)
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Armor Class 15
Hit Points 100 each
Ranged Weapon Attack: +5 to hit, range 200/800 ft. (can't hit targets within 60 ft. of it), one target. Hit: 27 (5d10) bludgeoning damage.
WEAPON: NAVAL RAM
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Armor Class 20
Hit Points 100 (damage threshold 10)
The galley has advantage on all saving throws relating to crashing when it crashes into a creature or an object. Any damage it takes from the crash is applied to the naval ram rather than to the ship. These benefits don't apply if another vessel crashes into the galley.