作者 主题: 房规,自制物品,规则改动,自用翻译等  (阅读 4311 次)

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房规,自制物品,规则改动,自用翻译等
« 于: 2019-09-02, 周一 03:47:27 »
1L:自制物品
因为相关规则过于繁琐,因此这些全都是可选。正常游戏中默认不会用到它们。
如果PL觉得有趣,可以主动申请使用。

2L:自用翻译(确认内容没问题后就转到别的地方)
3L:杂
4L:build
« 上次编辑: 2019-12-06, 周五 03:28:17 由 织作紫 »

GM不带我龙蛋物语!只能用别的

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Re: 房规,自制物品,规则改动等
« 回帖 #1 于: 2019-09-02, 周一 04:12:33 »
重弩
剧透 -   :
重弩前段通常会有一个铁环。为重弩装填,你需要用脚踩在铁环上将其固定,然后拼命摇动重弩末端的摇杆来将其拉开。为重弩装填是一个会引发藉机攻击的整轮动作。重弩发射弩矢。操作一把重弩通常需要两只手和一只脚,并且你必须用双手来瞄准和击发重弩
如此繁琐和笨重的武器自然有其优势。重弩的威力是如此之大,以至于它能轻易贯穿盔甲。当使用重弩攻击时,无视任何不超过4的盔甲AC加值。当目标的盔甲AC超过4时,重弩可以无视该盔甲AC加值,并且该次攻击(依旧需要攻击判定)对目标造成一半的伤害,伤害类型改为钝击。
由于设计上跟弓有本质性的不同,重弩的威力可以无限制的增加(代价就是更加笨重,装填时间更长)。跟复合弓一样,重弩可以通过定制来达到更强的威力。每1点力量加值都会让重弩造成的伤害+1,并且能够贯穿的盔甲AC也会多1点,而代价是使用者必须持有10+力量加值的力量来把装填时间保持为一个整轮动作(达不到这点的话,每1点力量加值 = 多一个整轮动作)。一把拥有+5力量加值的重弩可以无视不超过9的盔甲AC加值,伤害+5,而使用者必须有15点力量才能在一个整轮动作内完成装填动作。否则装填会耗费6个整轮动作。

重弩的装填设计是如此简单粗暴,使用者无法用任何效果来缩短其装填时间。
贯穿护甲的效果只对增强加值不超过重弩增强加值的护甲生效。+1重弩无法对+2腹卷使用贯穿特效
PS:不可以打穿法师护甲,因为那是魔法效果!(除非你用+4重弩
长剑
剧透 -   :
长剑是需要双手持握的武器。当单手持握时,将其视为正常规则中的长剑。当双手持握时,使用者并不依靠蛮力,而是通过旋转带来的力量攻击,因此任何精通剑术的使用者(指拥有武器熟练)可以将敏捷取代力量用在命中和伤害判定上,并且可以通过双持让属性上伤变为原本的1.5倍。该效果并不跟其他让伤害骰获得敏捷加值的效果叠加(例如UC贼的巧技训练)
且,使用者可以在任何特指‘刺剑’的情况下将其替换为‘长剑’,只要使用者双手持握长剑的话。
PS:刺剑对力量的要求比长剑高,因为长剑靠上半身旋转而刺剑靠手腕和臂……
轻木盾
剧透 -   :
那些用格外结实的木头,或者干脆用金属加固盾牌的人脑子一定都被门夹过。当使用轻木盾,并且在防御式战斗时,使用者会用木盾迎击敌人的任何攻击。在使用者的下一个回合前,只要任何敌人试图以造成挥砍伤害的武器攻击使用者,并且该次攻击失手的话,使用者会用木盾格挡这次攻击,并且将对方的刃卡在木盾中。使用者可以用一个迅捷动作对该次攻击的对手使用卸武战技,该次战技不会被借机,并且该次战技只能对触发了该次判定的武器生效。
该效果只对增强加值不大于木盾增强加值的武器生效。普通或者+1木盾无法卸武+2武士刀,+2木盾可以卸武+2武士刀。
PS:一剑把木盾劈成两半是梦里的事情。不可能的。就连传说中削铁如泥的日本刀或也不可以!
重盾
剧透 -   :
使用者可以获得[格挡飞箭]专长的好处,如同持盾的手为空手一般,但是做出下例修改:
跟徒手拍飞箭矢的武术家不同,盾牌格挡箭矢颇为轻松,也不需要高度集中注意力……但是盾牌遮挡了视线。使用者可以在一轮内使用重盾无限次地格挡飞箭,前提是这些攻击必须来自同一个攻击者,并且该攻击者在移动不超过5尺的情况下做出了这全部的攻击(也就是说能用重盾挡住一个弓手一轮全回合射击的所有箭矢……但只限这一个目标。如果这个弓手射了1箭(格挡)然后突然瞬移了15尺射击第二次,那无法格挡第二次攻击)
在使用盾牌格挡了箭矢之后,使用者在面对任何其他攻击时(其他方向的远程攻击,近战攻击等)在AC上失去敏捷和盾牌加值。
同[格挡飞箭]专长描述一般,重盾无法用来格挡巨型武器,或者任何法术效果造成的攻击。
« 上次编辑: 2019-09-02, 周一 15:00:02 由 织作紫 »

GM不带我龙蛋物语!只能用别的

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自用翻译
« 回帖 #2 于: 2019-09-02, 周一 13:38:04 »
专长:狡诈施法者PPC:HotS
身为走私者或间谍,你学会了利用诱导和花招来隐藏你的施法能力。
剧透 -   :
先决条件:诈欺师PRG:CRB专长,能够释放1环法术
专长效果:在释放法术时,你可以尝试一个唬骗判定(与观测者的觉察判定对抗)以便从他们的眼中隐藏你的施法动作。如果释放的法术需要材料成分,你在唬骗检定上获得-4减值。如果法术需要肢体成分,你在唬骗检定上获得-4减值。如果法术需要语言成分,你在唬骗检定上获得-4减值。如果法术需要器材或法器成分,你在唬骗检定上获得-4减值。如果法术产生的效果非常明显(例如一个召唤生物或其他可见的效果),你在唬骗检定上获得-4减值,并且就算该唬骗判定成功,旁观者也依然能看到法术的效果(只不过他们没能意识到你才是那个施法者)。所有唬骗减值都会累计。
剧透 -   :
Cunning Caster
Source Heroes of the Streets pg. 28
Whether a smuggler or spy, you’ve learned to use misdirection and legerdemain to conceal your own magical abilities.

Prerequisites: Deceitful, ability to cast 1st-level spells.

Benefit: When casting a spell, you can attempt a Bluff check (opposed by observers’ Perception checks) to conceal your actions from onlookers. If the spell requires material components, you take a –4 penalty on the Bluff check. If the spell requires somatic components, you take a –4 penalty on the Bluff check. If the spell requires verbal components, you take a –4 penalty on the Bluff check. If the spell requires a focus or divine focus, you take a –4 penalty on the Bluff check. If the spell produces an obvious effect (such as a summoned creature or visible spell effect), you take a –4 penalty on the Bluff check, and even if your check is successful, observers still see the spell effect (though they fail to notice that you are responsible for it). All Bluff check penalties are cumulative.
职业变体(唤魂师):鬼婆缠身PPC:BotC
鬼婆 —— 至少,有血有肉的那些 —— 就跟其他凡人一样会死亡,而正常情况下她们的灵魂会前往外层位面接受审判。但一位鬼婆若是在受诅咒的情况下死去,她心中的憎恶之力,如同其他邪恶愤怒的凡人灵魂一般,会将她的灵魂给固定在以太位面。其中少数甚至能通过她们曾经憎恨或毁掉……或者通过那些不幸由她们之手诞生的人回到生者的世界。鬼婆缠身的唤魂师跟这些恶毒的灵魂有着紧密的联系,将她们的灵魂再次定在了生者的世界。尽管这样的合作关系能给予唤魂师强大的法术力量,对于他们强大的魅影而言这些唤魂师可能只算得上是只坐骑。
鬼婆缠身的唤魂师很少能在跟魅影的关系中取得主导地位,而他们唯一能够控制这些邪恶仆役的手段就只有将其送回以太位面。在最好的情况下,两者维持着互相竞争和讨价还价的关系,但更多的时候鬼婆魅影会支配和虐待她的唤魂师。
剧透 -   :
鬼婆魅影:鬼婆魅影诞生于一个死去鬼婆的灵魂。她不会拥有跟唤魂师一样的阵营,而是始终保持邪恶阵营,并且她必须选择下例情感羁绊之一:愤怒灵,憎恨灵,妒忌灵,或者狂热灵。鬼婆魅影在力量和智力属性上有+2加值,并且她有着自己的个人目标 —— 通常跟唤魂师的所相悖 —— 但她知道唤魂师可以让她无法显形,所以在做可疑的行为时她通常会瞒着唤魂师。当她停留在唤魂师的意念空间时,鬼婆魅影能给予唤魂师法术专攻(死灵)和技能专攻(唬骗),但唤魂师若是为了惩罚鬼婆而将她放逐,鬼婆多半会拒绝给予唤魂师这两个专长,并且将它们当做跟唤魂师讨价还价的筹码。当唤魂师达到10级,鬼婆魅影可以在显形的同时给予唤魂师这两个专长,并且当唤魂师达到12级是,她可以给予唤魂师高等法术专攻(死灵)。
此项改变了魅影并且替换了共享意识和意识融合。

鬼婆施法:鬼婆缠身唤魂师的法术来自他与鬼婆魅影的连接。她的法术被视为奥术而不是异能法术,并且法术的思想和情绪成分会被改为语言和肢体成分。她依然从唤魂师的法术列表中选择已知法术。

死咒(Sp):驱动鬼婆魅影的力量中一部分是来自鬼婆的死咒之力,而在4级时这让她获得使用死咒的能力。以一个直觉动作,当鬼婆魅影被杀死并且回到以太位面时,魅影可以对击杀她的生物下咒,向对方释放降咒术。在6级时,唤魂师把降咒术加入她的3环已知法术列表。在16级时,唤魂师把强效诅咒UM加入她的6环已知法术列表。
该能力替换了魅影加护和高等魅影加护。
剧透 -   :
Hag-Haunted
Source Blood of the Coven pg. 23

Hags—those of flesh and blood, at any rate—die like any other mortals, and their souls normally depart to the Outer Planes for judgment. A hag who dies with a curse on her breath is often anchored to the Ethereal Plane by the power of her hatred— similar to vile and angry mortal souls—and some even claw their way back to the living world through the souls of those they despised or ruined... or those unfortunate souls they birthed. Hag-haunted spiritualists are tethered to these spiteful spirits, anchoring them once again in the world of the living. While this partnership imparts powerful magic, they run the constant risk of serving as little more than mounts for their overwhelming phantoms.

Hag-haunted spiritualists are rarely the masters in their relationship with their phantoms, and the only tool at their disposal to control their wicked minion is to dismiss them back to the Ethereal Plane. In the best scenarios, the relationship is one of mutual competition and constant bargaining, but just as often the hag phantom dominates and abuses her spiritualist.

Hag Phantom: A hag phantom forms from the soul of a deceased hag. She always has an evil alignment, rather than matching the spiritualist’s alignment, and must select one of the following emotional focuses: anger, hatred, jealousy, or zeal. The hag phantom starts with a +2 bonus to Strength and Intelligence and has her own agenda—usually contrary to the spiritualist’s—though she recognizes that the spiritualist can unmanifest her, and therefore she typically hides suspicious actions from her spiritualist. When in the spiritualist’s consciousness, the hag phantom can grant the hag-haunted Spell Focus (necromancy) and Skill Focus (Bluff), but she often revokes them if the spiritualist banishes her there as a punishment, and she might use them as leverage to get what she wants. When the spiritualist reaches 10th level, the hag can also grant these feats while manifested, and when the spiritualist reaches 12th level, she can also grant Greater Spell Focus (necromancy).
This alters phantom and replaces shared consciousness and fused consciousness.

Hag Spellcasting: A hag-haunted spiritualist’s spells come from her connection to her hag phantom. Her spells are considered arcane rather than psychic, and they use verbal and somatic components instead of thought and emotion components. She still selects her spells known from the spiritualist class list.

Death Curse (Sp): A hag phantom is partially animated by the power of a hag’s dying curse, and at 4th level this grants her a death curse of her own. As an immediate action, whenever the hag phantom is slain and returned to the Ethereal Plane, the phantom can utter a curse on the creature that killed her, targeting it with bestow curse. At 6th level, the spiritualist gains bestow curse as an extra 3rd-level spell known. At 16th level, the spiritualist gains major curse as an additional 6th-level spell known.
This replaces spiritual interference and greater spiritual interference.
影现形(Umbral Unmasking)
出自:《Champions of Corruption pg. 29》
类别:缺陷
你没有影子,或者你的影子有着怪物的轮廓。在正常照明下观察到这点并不难——但不是所有人都会去注意。成功通过了DC15意志豁免的生物才能够注意到这点(根据环境不同,这可能会需要追加察觉判定)。这个邪象不能被误导术,回避侦测或者其他幻术掩盖,除非那些效果能作用到影子上(例如隐身术)
剧透 -   :
Umbral Unmasking
Source Champions of Corruption pg. 29
Category Drawback
You cast no shadow whatsoever, or the shadow you do have is monstrous. Under normal lighted conditions, this is not hard to observe—but uncommon to notice. Creatures that succeed at a DC 15 Wisdom check notice it plainly (an additional Perception check may be required based on environmental conditions). This telltale sign of wickedness cannot be concealed by misdirection, nondetection, or illusions, except those that also affect shadows (such as invisibility).
« 上次编辑: 2019-12-07, 周六 21:47:09 由 织作紫 »

GM不带我龙蛋物语!只能用别的

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Re: 房规,自制物品,规则改动,自用翻译等
« 回帖 #3 于: 2019-11-21, 周四 13:26:09 »
龙蛋们。
剧透 -   :
« 上次编辑: 2019-12-07, 周六 01:34:19 由 织作紫 »

GM不带我龙蛋物语!只能用别的

离线 织作紫

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暂用翻译,工作中
« 回帖 #4 于: 2019-12-18, 周三 11:47:25 »
(换了电脑后完全忘了果园这个坑了dbq)

木偶(Poppet)
出自《冒险者的军械库 2 pg. 30》

有着类人的外形和基材构建的身躯,这些木偶的设计意图是陪伴探索者进到危险环境,并且提供些简单的援助。


木偶,超小型(Poppet, Tiny) CR 1/3
XP 135
绝对中立 超小型 构装体
先攻 +1;感官 黑暗视觉60尺,昏暗视觉;察觉 -3

防御

AC 14,接触 14,措手不及 12 (+2 敏捷,+2 体型)
hp 5(1d10)
强韧 +0,反射 +2,意志 -3
免疫 构装体特性
弱点 火焰易伤

攻击

速度 20尺
近战 挥击 +2(1d2-1)
占据 2-1/2尺;触及 0尺

属性

力量 8,敏捷 14,体质 —,智力 —,感知 5,魅力 1
BAB +1;CMB +1;CMD 10

木偶外观似一只人形娃娃,身高1尺,重6磅。它们的面部最多也只有粗糙的轮廓。

作为创造它的步骤之一,每个木偶都会跟一个木制信物建立联系。信物外观可能是玩偶,或者珠宝部件。每个信物都会绑定一位持有者。只要该持有者携带或者佩戴了跟他绑定的信物,木偶就会听从持有者下达的指令。通过一个耗时一分钟的仪式,持有者可以将绑定信物交给他人,即转交了木偶的控制权。信物的转让一般会发生在木偶的买卖和易手时。

木偶没有自己的心智,因此它们只会按照字面意义来执行命令,即使发生的变化让它们的指令不再有任何意义。木偶只能执行简单的体力活,但它们能够被命令在特定时间点,或者在特定条件满足的情况下执行简单的指令。

制造

木偶是最为简单的构装体之一。制造者必须以价值10gp的优质木头跟柳条为素材。
木偶,超小型Poppet, Tiny
CL 1st; 价格 310 gp
制造
要求 制造构装体 或 制造木偶,完全修复术,修复术;技能 工艺(木工)DC 15; 价格 160 gp


木偶,小型(Poppet, Small) CR 1/2
XP 200
绝对中立 小型 构装体
先攻 +1;感官 黑暗视觉60尺,昏暗视觉;察觉 -3

防御

AC 12,接触 12,措手不及 11 (+1 敏捷,+1 体型)
hp 15(1d10+10)
强韧 +0,反射 +1,意志 -3
免疫 构装体特性
弱点 火焰易伤

攻击

速度 20尺
近战 挥击 +3(1d3+1)

属性

力量 12,敏捷 12,体质 —,智力 —,感知 5,魅力 1
BAB +1;CMB +1;CMD 12

Small poppets are the size of human toddler, standing about 2 feet tall and weighing approximately 30 pounds.

Small poppets are more durable but more expensive than typical poppets. They can also gain augmentations, but the extra material required doubles an augmentation’s cost.

Construction
Small poppets require quality pieces of wood or wicker worth 100 gp.
Poppet, Small
CL 3rd; Price 900 gp
Construction
Requirements Craft Construct or Craft Poppet, make whole, mending; Skill Craft (carpentry) DC 18; Cost 500 gp
剧透 -  原文:
Poppet
Source Adventurer's Armory 2 pg. 30
Humanoid in shape and constructed of base materials, poppets are designed to accompany explorers into dangerous places and help with simple tasks.

Poppet, Tiny CR 1/3
Source Adventurer's Armory 2 pg. 30
XP 135
N Tiny construct
Init +2; Senses darkvision 60 ft., low-light vision; Perception -3
Defense
AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size)
hp 5 (1d10)
Fort +0, Ref +2, Will -3
Immune construct traits
Weaknesses vulnerable to fire
Offense
Speed 20 ft.
Melee slam +2 (1d2-1)
Space 2-1/2 ft, Reach 0 ft.
Statistics
Str 8, Dex 14, Con —, Int —, Wis 5, Cha 1
Base Atk +1; CMB +1; CMD 10
Description
Poppets resemble humanoid mannequins standing 1 foot tall and weighing 6 pounds. Their faces have only the crudest features, if any at all.

Each poppet is connected to a wooden token as a part of its creation, typically shaped into a doll or piece of jewelry. The poppet follows orders given by the individual keyed to this token, so long as that individual carries or wears the token. The individual currently keyed to the token can give it to another—transferring control of the poppet—in a 1-minute ritual. This transfer is typical when a poppet is sold to a new owner.

Poppets have no minds of their own, and so carry out orders explicitly as they are instructed, even if their situation makes the command nonsensical. Poppets can only perform simple manual labor, but they can be commanded to perform simple tasks at certain times, or when certain conditions are met.
Construction
Poppets are among the simplest of constructs. The creator must start with quality pieces of wood and wicker worth 10 gp.
Poppet, Tiny
CL 1st; Price 310 gp
Construction
Requirements Craft Construct or Craft Poppet, make whole, mending; Skill Craft (carpentry) DC 15; Cost 160 gp

Poppet, Small CR 1/2
Source Adventurer's Armory 2 pg. 31
XP 200
N Small construct
Init +1; Senses darkvision 60 ft., low-light visions; Perception -3
Defense
AC 12, touch 12, flat-footed 11 (+1 Dex, +1 size)
hp 15 (1d10+10)
Fort +0, Ref +1, Will -3
Immune construct traits
Weaknesses vulnerable to fire
Offense
Speed 20 ft.
Melee Slam +3 (1d3+1)
Statistics
Str 12, Dex 12, Con —, Int —, Wis 5, Cha 1
Base Atk +1; CMB +1; CMD 12
Description
Small poppets are the size of human toddler, standing about 2 feet tall and weighing approximately 30 pounds.

Small poppets are more durable but more expensive than typical poppets. They can also gain augmentations, but the extra material required doubles an augmentation’s cost.
Construction
Small poppets require quality pieces of wood or wicker worth 100 gp.
Poppet, Small
CL 3rd; Price 900 gp
Construction
Requirements Craft Construct or Craft Poppet, make whole, mending; Skill Craft (carpentry) DC 18; Cost 500 gp
(施工中)
剧透 -  原文:
Poppet Variants
Poppets can be enhanced with a variety of abilities or built in a slightly larger size.
Poppet Augmentations
The following abilities can be added to a poppet at the time of creation or added later to a poppet under the crafter’s control. Each augmentation is listed with the additional price to a buyer, as well as the additional requirements that a crafter must meet to produce the augmentation (in addition to the Craft Construct or Craft Poppet feat), followed by the additional cost to the crafter.

Unless otherwise stated, a poppet can gain each augmentation only once.

Agile Poppet (Price +200 gp): The poppet’s joints are carefully articulated to provide it a more flexible range of motion. The poppet gains Acrobatic, Athletic, or Stealthy as a bonus feat. A poppet can gain this augmentation up to three times, providing the poppet with a different feat each time. Requirements: minor creation; Cost: +100 gp.

Armored Poppet (Price +300 gp): An armored poppet has thick wooden plates around its torso. The poppet gains a +2 armor bonus to AC. Requirements: mage armor; Cost: +150 gp.

Durable Poppet (Price +500 gp): A durable poppet can sustain more blows before breaking apart. It gains 10 additional hit points. Requirements: false life; Cost: +250 gp.

Fleet Poppet (Price +250 gp): The poppet has longer legs, allowing it to move more quickly. The poppet’s base land movement speed increases from 20 feet to 30 feet. Requirements: expeditious retreat or longstrider; Cost: +125 gp.

Heavy Lifter (Price +250 gp): The poppet has a series of harnesses, plates and sturdy leather straps that allow it to distribute weight more evenly. The poppet’s carrying capacity triples. Requirements: ant haulAPG; Cost: +125 gp.

Mighty Poppet (Price +400 gp): The poppet’s Strength score increases by 4. Requirements: bull’s strength; Cost: +200 gp.

Nimble Poppet (Price +400 gp): The poppet’s Dexterity score increases by 4. Requirements: cat’s grace; Cost: +200 gp.

Scaling Poppet (Price +400 gp): The poppet’s construction integrates climbing tools, allowing it to move across steep surfaces with ease. It gains a climb speed of 20 feet. A poppet must have the Athletic feat before gaining this augmentation. Requirements: minor creation, spider climb; Cost: +200 gp.

Sealed Poppet (Price +200 gp): A layer of protective sealants protects the poppet from flames. The poppet loses its vulnerability to fire. Requirements: resist energy; Cost: +100 gp.

Soaring Poppet (Price +800 gp): The poppet gains a rudimentary pair of wings, granting it the ability to fly at a speed of 20 feet with poor maneuverability. A poppet can gain this augmentation a second time to increase its fly speed to 30 feet and gain Hover as a bonus feat. A poppet must have the Acrobatic feat before gaining this augmentation. Requirements: fly, minor creation; Cost: +400 gp.

Swimming Poppet (Price +400 gp): The poppet bears fins, flippers, or other accessories to assist with swimming. It gains a swim speed of 20 feet. A poppet must have the Athletic feat before gaining this augmentation. Requirements: minor creation, water breathing; Cost: +200 gp.
(施工中)
剧透 -  原文:
Craft Poppet (Item Creation)
Source Adventurer's Armory 2 pg. 31
Some construct builders learn their art by creating poppets.

Prerequisites: Caster level 1st.

Benefit: You can craft poppets and add augmentations to existing poppets that you control. You are treated as having both Craft Arms and Armor and Craft Wondrous Item for the purpose of fulfilling the prerequisites for Craft Construct.
(施工中)
剧透 -  原文:
Poppet Familiar
Source Adventurer's Armory 2 pg. 31
You may select a poppet as your familiar.

Prerequisites: Ability to acquire a new familiar, caster level 3rd.

Benefit: You can choose a standard Tiny poppet that you control as your familiar. This poppet cannot have any existing augmentations. You absorb the poppet’s token harmlessly into your body, making it impossible for you to transfer control of the poppet thereafter. A poppet familiar uses the rules for regular familiars, with the following exceptions: its type does not change, and it does not gain the ability to speak with others of its kind. The poppet’s Wisdom score increases to match its Intelligence score and it can speak and understand one language chosen by you at the time you select the poppet as your familiar. A poppet familiar has Craft, Perception, Profession, and Stealth as class skills. A poppet familiar cannot receive augmentations from crafting, but its connection to you allows it to spontaneously generate augmentations of your choice as you increase in level.

If your caster level is 5th or higher, your poppet familiar either becomes Small in size or gains two augmentations of your choice. You do not need to meet the requirements (or pay the construction cost) to craft these augmentations. At caster level 7th, and every 2 caster levels thereafter, your poppet familiar gains an additional augmentation of your choice.

If your caster level is 7th or higher, your poppet familiar gains the ability to generate spray of splinters as a breath weapon that deals 1d6 points of piercing damage in a 15-foot cone. At caster level 9th and every 2 caster levels thereafter, the damage increases by 1d6 (to a maximum> of 7d6 at 19th level). A poppet can use this breath weapon three times per day.

If your poppet familiar is lost or destroyed, you can replace it with another standard Tiny poppet that you control by undertaking a ritual that takes 8 hours to complete. If your previous poppet familiar was Small or had gained augmentations, you can choose different augmentations for your new poppet familiar.
« 上次编辑: 2021-05-07, 周五 01:43:49 由 织作紫 »

GM不带我龙蛋物语!只能用别的