Daemon, Erodaemon
This blue-skinned woman has ram’s horns, a third eye in her
forehead, and a long, scaled tail that ends in a hissing viper’s head.
ERODAEMON CR 11
XP 12,800
NE Medium outsider (daemon, evil, extraplanar, shapechanger)
Init +9; Senses darkvision 60 ft., detect good; Perception +20
DEFENSE
AC 25, touch 16, flat-footed 19 (+5 Dex, +1 dodge, +9 natural)
hp 147 (14d10+70)
Fort +9, Ref +14, Will +12
DR 10/good or silver; Immune acid, death effects, disease,
poison; Resist cold 10, electricity 10, fire 10; SR 22
OFFENSE
Speed 30 ft.
Melee bite +19 (1d8+5 plus 1d4 Cha drain), 2 claws
+19 (1d6+5)
Special Attacks object of desire, wilting kiss, sneak
attack +2d6
Spell-Like Abilities (CL 14th; concentration +20)
Constant—detect good, tongues
At will—death knell (DC 18), detect thoughts
(DC 18), greater teleport (self plus 50 lbs.
of objects only), unnatural lustUM (DC 18)
3/day—desecrate, crushing despair (DC 20),
enervation, quickened suggestion (DC 19)
1/day—modify memory (DC 20), summon
(level 4, 1d3 ceustodaemonsB2 35%),
utter contemptUM (DC 20)
STATISTICS
Str 20, Dex 21, Con 21, Int 19, Wis 16, Cha 22
Base Atk +14; CMB +19; CMD 35
Feats Agile Maneuvers, Combat
Reflexes, Deceitful, Dodge, Improved
Initiative, Quicken Spell-Like Ability
(suggestion), Skill Focus (Bluff)
Skills Bluff +33, Diplomacy +23, Disguise +24,
Intimidate +23, Knowledge (local,
planes) +21, Perception +20, Sense
Motive +20, Sleight of Hand +22, Stealth +22
Languages Abyssal, Draconic, Infernal;
telepathy 100 ft.; tongues
ECOLOGY
Environment any (Abaddon)
Organization solitary, pair, or harem (3–6)
Treasure standard
SPECIAL ABILITIES
Charisma Drain (Su) A bite from an
erodaemon’s tail deals 1d4 points
of Charisma drain to the
victim. This can be reduced to 1d2 points of Charisma damage with a successful DC 22
Fortitude save. The save DC is Constitution-based.
Object of Desire (Su) While using detect thoughts on a
humanoid, an erodaemon can identify the person the target
most desires, whether it is a loved one or an object of lust. As
a full-round action, the erodaemon can change into the form
of this desired person as long as the desired person is a Small,
Medium, or Large humanoid. The erodaemon gains a +20
bonus on its Disguise and Bluff checks to impersonate that
person and avoid being detected as a fraud. This effect ends if
the erodaemon attacks any creature.
Wilting Kiss (Su) As a free action, an erodaemon can draw a
willing, helpless, or grappled mortal into a state of obsession
with its kiss. The kissed creature must succeed at a DC 23 Will
save or become supernaturally obsessed with the erodaemon.
Each round the victim is more than 30 feet away from
the erodaemon, the victim must attempt an additional
DC 23 Will save. Failure means that the sheer pain of
the erodaemon’s absence deals 1 point of Charisma
damage to the subject that round. Succeeding at
this Will save two consecutive times ends the
effects of this ability. This is a mind-affecting
curse effect. The save DCs are Charisma-based.
Erodaemons are the personification of
death by heartbreak. Occasionally, erodaemons
will work together, but only if doing so
results in a greater harvest of crushed
mortal souls. In her true form, an erodaemon
is 6 feet tall and weighs 150 pounds.