作者 主题: 火星反圣武士变体  (阅读 4935 次)

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火星反圣武士变体
« 于: 2020-02-11, 周二 12:42:56 »
恐怖先锋
有些反圣武士为一心想要开疆拓土的恶人们服务或与之结盟。他们不在乎错综复杂的神术施法,但恶毒的能量依然环绕着他们。无论是独自行动还是作为一群劫掠者的头目,这些残忍的战士都会带来痛苦和死亡,而他们的出现也预示着更大邪恶的来临。
恐怖先锋具有以下职业能力:
邪恶灯塔:一名恐怖先锋释放他的邪恶主人的力量来强化自己和盟友。在4级和之后每4级,恐怖先锋获得一次额外的每日堕落之触次数。以一个标准动作,他可以消耗一次堕落之触次数来释放灵魂中的黑暗,此时恐怖先锋会散发出一片闪烁的影子,复盖以他为中心半径30尺的区域。这些阴影不影响视觉。反圣武士和所有盟友在此区域内在都会在AC,攻击检定,伤害投骰和对抗恐惧的豁免检定上获得+1士气加值,并且在攻击无主物品时忽略前5点硬度。此能力会持续一分钟,只要恐怖先锋保持清醒。
在8级时,这道光环赋予反圣武士和其内的盟友快速治疗3。此外,只要光环处于激活状态,反圣武士就可以用他的堕落之触能力对半径内的任何敌人做远程接触攻击。
在12级时,当他启动此光环,恐怖先锋可以选择一个他拥有的反圣武士光环,将其半径提升到30尺,同时AC,攻击检定,伤害投骰和对抗恐惧的豁免检定上的士气加值提升为+2。
16级时,此能力提供的快速治疗提升到5。此外,反圣武士和光环半径内的队友的武器都视为邪恶阵营来克服伤害减免。
20级时,邪恶灯塔的半径增加到60英尺,AC,攻击检定,伤害投骰和对抗恐惧的豁免检定上的士气加值提升为+4。最后,恐怖先锋和半径内的盟友的攻击被注入了纯净的邪恶能量,造成1d6点额外伤害。
此能力取代施法职业能力,恐怖先锋不会获得法术和施法能力,没有施法者等级,且不能使用触发型或法术完成型的魔法物品。

黑暗使者(Sp):在14级时,恐怖先锋成为他服务的邪恶力量的真正信使。每天一次,恐怖先锋能消耗两次堕落之触的使用次数来用邪恶的污点亵渎一个位置。这个位置可以是空间中的任何一处,但放在祭坛,神龛或其他对社区重要的位置效果最佳。这处位置如同受到亵渎术的效果,靠近此地30尺内的生物必须通过意志豁免检定否则受到极度绝望效果。
在17级时,恐怖先锋可以用痛苦徽记来标记地点,在20级时,再加上虚弱徽记。所有这些效果都能共存,如果有的话。生物必须分别豁免各个效果,且这些效果都能叠加。以上所有效果的施法者等级等于恐怖先锋的职业等级。豁免DC=10+1/2反圣武士的等级+他的魅力调整。一个被标记的地点会被持续标记至多每反圣武士等级1天。在这段时间内,极度绝望和徽记会在第一个生物进入范围内时触发。他们会保持激活10分钟,随后如果有目标还在范围内就还能继续触发。如果这些效果被解除,他们会失效十分钟,随后依然可以被触发。解除魔法和类似的法术可以压制该效果,并且所有黑暗使者能力的效果都可以被牧师等级大于等于恐怖先锋等级的施法者在该地点施放的祝圣术移除。
盟友和与恐怖先锋侍奉同一个黑暗力量或组织的邪恶生物免疫极度绝望和徽记的效果,且能自动了解是谁为他们的主人亵渎了此地。他们可以在使用传送法术时将此地点视为非常熟悉,施展探知类法术时可以视为熟悉20尺内的物品。在14级时,恐怖先锋同时只能保持一个亵渎地点激活,17和20级时,额外可以激活的地点会增加1个。标记一个超过上限的新地点会立刻结束一个旧地点的效果。此能力取代罪孽灵光。

剧透 -   :
Dread Vanguard
Source Champions of Corruption pg. 22
Some antipaladins serve or ally themselves with villains who are bent on earthly conquest. They care nothing for the intricacies of divine spellcasting, but malevolent energy still surrounds them. Whether alone or at the head of a marauding host, these cruel warriors bring suffering and death—but their presence also heralds the coming of a greater evil.

Dread vanguards have the following class features.

Beacon of Evil (Su): A dread vanguard unleashes the powers of his vile masters to strengthen both himself and his allies.

At 4th level and every 4 level thereafter, a dread vanguard gains one additional use of his touch of corruption ability per day. As a standard action, he can spend a use of his touch of corruption ability to manifest the darkness in his soul as an area of flickering shadows with a 30-foot radius centered on him. These shadows don’t affect visibility. The antipaladin and all allies in the area gain a +1 morale bonus to AC and on attack rolls, damage rolls, and saving throws against fear, and also ignore the first 5 points of hardness when attacking unattended inanimate objects. This lasts for 1 minute, as long as the dread vanguard is conscious.

At 8th level, the aura grants fast healing 3 to the dread vanguard as well as to his allies while they remain within it. Additionally, while this aura is active, the antipaladin can use his touch of corruption ability against any targets within its radius by making a ranged touch attack.

At 12th level, when he activates this ability, a dread vanguard can choose to increase the radius of one antipaladin aura he possesses to 30 feet. Also, the morale bonus granted to AC and on attack rolls, damage rolls, and saving throws against fear increases to +2.

At 16th level, the fast healing granted by this ability increases to 5. Additionally, the antipaladin’s weapons and those of his allies within the aura’s radius are considered evil for the purpose of overcoming damage reduction.

At 20th level, the beacon of evil’s radius increases to 60 feet, and the morale bonus granted to AC and on attack rolls, damage rolls, and saving throws against fear increases to +4. Lastly, attacks made by the dread vanguard and his allies within the aura’s radius are infused with pure unholy power, and deal an additional 1d6 points of damage.

This ability replaces the spells class feature. A dread vanguard does not gain any spells or spellcasting abilities, cannot use spell trigger or spell completion magic items, and does not have a caster level from this class.

Dark Emissary (Sp): At 14th level, a dread vanguard becomes a true messenger of the forces of darkness he serves. Once per day, the dread vanguard can expend two uses of his touch of corruption ability to mark one location within 60 feet with the stain of evil. This location can be any point in space, but the ability works best if placed on an altar, shrine, or other site important to a community. The location is affected as if by a desecrate spell. Creatures approaching within 30 feet of the site must succeed at a Will save or suffer the effects of crushing despair.

At 17th level, the dread vanguard can also mark the site with a symbol of pain, and at 20th level, he adds a symbol of weakness. If available, all three of these effects overlap. Creatures must save against each effect individually, and the effects stack. The caster level for all effects is equal to the dread vanguard’s class level. The save DC is equal to 10 + 1/2 the antipaladin’s level + his Charisma modifier. A location remains marked in this way for up to 1 day per antipaladin level. During this time, the crushing despair and symbols are triggered when the first target enters each spell’s area. They remain active for 10 minutes, then can be triggered again if targets are within range. If the effects are disabled, they become inactive for 10 minutes, but then can be triggered again as normal. Dispel magic and similar spells suppress the effects, and all effects of dark emissary can be removed by a consecrate spell cast on the location by a cleric of a level equal to or higher than the dread vanguard.

Allies or evil creatures who serve the same power or organization as the dread vanguard are immune to the crushing despair and symbol effects, and automatically know that the location has been marked for their masters. They can treat this location as very familiar for the purpose of teleport and similar spells and can use scrying and related spells as though they were familiar with any subject within 20 feet of it. At 14th level, a dread vanguard can have one marked site active at a time. At 17th and 20th levels, he can add one additional site that is simultaneously active. Marking a new site beyond this limit ends all effects on the oldest active site. This ability replaces aura of sin.
海豹真是太可爱啦

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Re: 火星反圣武士变体
« 回帖 #1 于: 2020-02-11, 周二 15:01:42 »
圣光斗士(Warrior of the Holy Light)的反啪版?
感觉比圣爹版要好一些,但还是一样的菜

While you live, shine
have no grief at all
life exists only for a short while
and Time demands his due

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Re: 火星反圣武士变体
« 回帖 #2 于: 2020-02-11, 周二 23:36:10 »
虽然我想说我翻过 但是并不妨碍你再翻一次
为什么我不管搜这个变体英文名还是搜反圣武士都搜不到_(:з」∠)_,我搜了半天还以为没有
海豹真是太可爱啦

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Re: 火星反圣武士变体
« 回帖 #3 于: 2020-02-11, 周二 23:37:01 »
圣光斗士(Warrior of the Holy Light)的反啪版?
感觉比圣爹版要好一些,但还是一样的菜
好像略微好一些,光环给的加值比圣爹的那个多
海豹真是太可爱啦