作者 主题: PF官方漫画变体数种  (阅读 33663 次)

副标题: 剑魔游侠,丛林之王游侠,战将战士,挽歌奏者歌者,哀刃魔战士

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PF官方漫画变体数种
« 于: 2020-11-27, 周五 04:06:31 »
剑魔(Sword Devil)【游侠职业变体】
本变体出自Pathfinder漫画Worldscape 1

迅捷、致命、复仇心切,剑魔以精准与优雅的战斗技巧,将多舛命途中的困苦教训化为无与伦比的战斗力。偏爱速度和躲避技巧而非蛮力,剑魔视精准高过力量,杂技胜于盔甲。魅力十足,无拘无束,剑魔会结交可靠的朋友,激励伙伴走向伟大,同时宣言仇敌迅速的死亡。
剧透 -   :
Agile, vengeful, and deadly, a sword-devil fights with precision and grace, channeling the difficult lessons of a star-crossed life into unparalleled battle prowess. Favoring speed and evasive techniques over brute force, sword-devils choose precision over power and acrobatics over armor. Charismatic and carefree, a sword-devil makes fast friends and inspires her companions to greatness, even while vowing a swift death upon her enemies.
本职技能:剑魔获得特技动作作为本职技能,替代法术辨识。

誓仇(Death Vow, Ex):一级时,剑魔可以用一个迅捷动作,将怒火与决意集中在一个她发誓要杀死的敌人身上。她每天可以这样做一次,在4级时增加一次,之后每3级(7级、10级等)增加一次。剑魔在对她誓杀的目标进行武器攻击和伤害掷骰时获得相当于她剑魔等级一半的加值(最低+1)。誓仇的效果一直保持到目标死亡,或者下一次剑魔休息并恢复此能力使用次数的时候。

这一能力取代宿敌。
剧透 -   :
Death Vow (Ex): At 1st level, a sword-devil may, as a swift action, focus all her fury and determination on a single foe she swears to slay. She may do this once per day, plus one additional time per day at 4th level and every 3 levels thereafter (7th, 10th, etc). The sword-devil gains a bonus on weapon attack and damage rolls against her sworn target equal to half her sword-devil level (minimum +1). The death vow effect remains until the target of the death vow is dead, or the next time the sword-devil rests and regains use of this ability.
This ability replaces favored enemy.
激情挥舞(Slashing Fury, Ex):从第三级开始,剑魔可以用她的魅力值代替她的智力值作为战斗专长的先决条件。此外,她还可以选择一种轻型或单手的挥砍近战武器。当使用这种武器时,她可以在近战攻击中使用她的敏捷调整代替她的力量调整值。在第8级和此后每5级(第13级和第18级),剑魔可以选择一种额外的轻型或单手挥砍武器适用这一能力。此能力在满足专长先决条件时,视为武器娴熟。

这一能力取代偏好地形。
剧透 -   :
Slashing Fury (Ex): Beginning at 3rd level, the sword-devil can use her Charisma score in place of her Intelligence score as a prerequisite for combat feats. Additionally, she selects one type of light or one- handed slashing melee weapon. When using this weapon, she may use her Dexterity modifier instead of her Strength modifier on melee attack rolls. At 8th level and every 5 levels thereafter (13th and 18th). the sword-devil may select an additional type of light or one-handed slashing weapon she may use with this ability. This ability counts as having the Weapon Finesse feat for the purpose of meeting feat prerequisites.

This ability replaces favored terrain.
典范激励(Inspiring Example, Ex):在4级时,剑魔与她的同伴产生了一种连结,以她的精湛武艺激励他们的战斗狂热。以一个标准动作,剑魔可以将对她单个誓仇目标的一半誓仇加值授予30英尺内所有能看到和听到她的盟友。这个加值持续的回合数等于剑魔的魅力调整(最低1)。此加值不与剑魔的盟友所拥有的任何誓仇加值叠加,他们使用两者中更高的加值。

这一能力取代猎人羁绊。
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Inspiring Example (Ex): At 4th level, the sword-devil forms a bond with her companions, inspiring them to greater zeal in combat by the example of her weaponcraft. As a standard action, the sword-devil may grant half her death vow bonus against a single victim of her death vow to all allies within 30 feet who can see and hear her. This bonus lasts for a number of rounds equal to the sword-devil's Charisma modifier (minimum 1). This bonus does not stack with any death vow bonuses possessed by the sword-devil‘s allies; they use whichever bonus is higher.

This ability replaces hunter's bond.
触不可及(Untouchable,Ex):在第4级时,剑魔的自信和气派在战斗中会分散敌人的注意力,使她更难被击中。剑魔可以将她的魅力加值(如果有的话)加到她的AC和CMD上。此外,剑魔在6级时获得AC上的+1闪避加值,此后每三个剑魔等级(9、12、15和18级)再+1。当她穿戴任何盔甲、携带盾牌、中载或重载时她将失去这些加成。

这一能力取代法术。
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Untouchable (Ex): At 4th level. the sword-devil's confidence and personality distract her foes in combat, making her more difficult to hit. When unarmored and unencumbered. the sword-devil may add her Charisma bonus (ifany) to her AC and her CMD. In addition, the sword-devil gains a +1 dodge bonus to AC at 6th level, and every three sword-devil levels thereafter (9th, 12th, 15th, and 18th). She loses these bonuses when she wears any armor, when she carries a shield, or when she carriers a medium or heavy load.

This ability replaces spells.
第二战斗流派(Second Combat Style, Ex):在11级时,剑魔可以选择第二种游侠战斗流派。当她获得一个奖励的战斗流派专长时,她可以从两个战斗流派的列表中选择任何专长。

这一能力取代了狩猎目标。
剧透 -   :
Second Combat Style (Ex): At 11th level, the sword-devil chooses a second ranger combat style. When she recieves a bonus combat feat, she may select any feat from either combat style's list.

This ability replaces quarry.
怒潮汹涌(Seething Fury, Ex):在19级时,剑魔无尽的战斗使她的灵魂变得坚硬并失去了人性。她无法控制的狂怒助长了誓仇的威力。她在对她誓仇目标的武器攻击和伤害骰上加上她的魅力加值,并且对誓仇目标造成的重击威胁都自动确认。

这一能力取代高等狩猎目标。
剧透 -   :
Seething Fury (Ex): At 19th level, the sword-devil's countless battles harden her soul and make her lose touch with her humanity. Her growing lack of control over her wrath fuels the potency of her death vow. She adds her Charisma bonus on weapon attack and damage rolls against targets of her death vow, and automatically confirms threatened critical hits against them.

This ability replaces improved quarry.
复仇化身(Avatar of Vengeance, Su):一个20级的剑魔变成了一个活生生的复仇化身,被超自然的力量注入而超越凡人。她的战斗力和无与伦比的杀戮技巧被一个强大的异界实体所认可。剑魔化为了活体容器以承载一个不朽、无形、而不可捉摸的存在,这一存在一心一意杀死她的敌人,向那些辜负她的人进行暴力的复仇,或者只是在令人眼花缭乱的肆意破坏中摧毁她的敌人。以一个标准动作,剑魔可以让自己被这种杀戮精魂附体。她获得60英尺飞行速度(完美),AC+6士气加值,以及火焰抗性30,这个能力每天可以使用10分钟,但必须以1分钟为单位使用。

这一能力取代狩猎大师。
剧透 -   :
Avatar of Vengeance (Su): A sword-devil of 20th level becomes a living avatar of vengeance, infused with supernatural powers that push her beyond the mortal. Recognized for her battle prowess and unparalleled skill at killing by a potent otherworldly entity. The sword-devil becomes the living vessel of an immortal, intangible, and inscrutable being obsessed only with slaying her foes, meting out violent retribution to those who have wronged her, or simply dispatching her enemies in dazzling display of wanton destruction. As a standard action, the sword-devil allows herself to be infused with this killing spirit. She gains a fly speed of 60-feet (perfect), a +6 morale bonus to AC, and fire resistance 30- This ability can be used for 10 minutes per day. but it must be used in 1-minute increments.

This ability replaces master hunter.


新专长:
这些新专长是为剑魔角色们而专门设计的。

额外誓仇(Extra Death Vow)
你的狂怒与战力让你能誓言击杀更多的仇敌
前提:誓仇职业能力
效果:你获得额外两次誓仇能力的每日使用。
剧透 -   :
Extra Death Vow
Your fury and fighting prowess allow you to swear to slay more enemies per day.

Prerequisites: Death vow class feature.

Benefit: You gain two additional uses of death vow per day.
复仇死誓(Vengeful Death Vow)
你的宣誓将恐惧深深打入敌人的内心,使他们更难在战斗中击中你
前提:誓仇职业能力
效果:你的誓仇目标在对你的攻击骰上受到-2减值。
剧透 -   :
Vengeful Death Vow
Your death vow strikes terror into the hearts of your enemies, making them less likely to hit you in combat.

Prerequisites: Death vow class feature.

Benefit: Targets of your dmth vow take a -2 penalty on attacks made against you.

范例人物:红发桑吉娅
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丛林之王(Jungle Lord)【游侠职业变体】
Source Pathfinder: Worldscape #4
无论是出生时就在丛林天幕下的原住民部落或聚居地长大,还是幼时被放逐为动物抚养,或者仅仅是一个迷失在无处寻踪的荒径中,被迫选择要么在荒野中壮大要么死亡的普通人,丛林之王们都被他们严酷无情的环境锻炼成了超越普通男男女女的存在。他们的磨难和经历结合了猎杀危险野兽生活中练就的体能和从无数自然危险中幸存下来的智慧,使他们赢得了丛林居民,无论是人还是动物的尊重。
剧透 -   :
Whether raised from birth under the jungle canopy in a native tribe or settlement, marooned as a child and reared by animals, or simply an ordinary person lost in the trackless tangle and forced to thrive in the wilderness or die, jungle lords are tempered by their harsh and unforgiving environments into something more than ordinary men and women. Their ordeals and experiences combine the physical prowess gained as a result of life hunting dangerous beasts with the wisdom gained from surviving countless natural dangers to earn them the respect of the jungle’s denizens, man and animal alike.
本职技能:丛林之王获得特技表演和语言学作为本职技能,代替知识(地城)和法术辨识。

武器和盔甲擅长:丛林之王擅长使用匕首、战斧、吹箭、套牛绳、木棒、巨木棒、手斧、反曲刀、套索、长弓、长矛、捕网、木棍、短弓、短矛、投石索、矛和鞭子。丛林之王不擅长盔甲和盾牌。

这代替了游侠正常的武器和盔甲擅长。

额外语言:丛林之王的语言选项包括木族语,林地生物的语言。

动物之力(Animal Focus, Su):丛林之王可以以一个迅捷动作模拟动物的形态,如同猎人的同名职业能力一般,但这个能力目前仅影响丛林之王本身而不影响其动物伙伴。丛林之王每天每个游侠等级可以使用这个能力1分钟。这个持续时间不需要连续,但必须以1分钟为单位。他每次只能模仿一种动物。

这取代了宿敌。
剧透 -   :
Animal Focus (Su): As a swift action, a jungle lord can take on the aspect of an animal, gaining a bonus or a special ability based on the type of animal emulated. This ability functions as the hunter’s animal focus class feature (Pathfinder RPG Advanced Class Guide 27), though it applies only to the jungle lord and not an animal companion. The jungle lord can use this ability for 1 minute per day per ranger level. This duration does not need to be consecutive, but it must be spent in 1-minute increments. He can emulate only one animal at a time.

This ability replaces favored enemy.
偏好地形(Ex):丛林之王在第三级时 必须选择丛林作为他的第一个偏好地形

这改变了偏好地形。
剧透 -   :
Favored Terrain (Ex): At 3rd level, a jungle lord must select jungle as his first favored terrain.

This alters favored terrain.
猎手羁绊(Ex):丛林之王与动物伙伴形成紧密的联系。这个能力的功能和德鲁伊的动物伙伴能力类似,除了丛林之王的有效德鲁伊等级等于他的游侠等级-3之外,丛林之王在关于他的动物伙伴的野性认同和驯养动物的检定中获得+2的奖励。丛林之王可以从以下列表中选择他的同伴。猿、斧嘴鸟B3、狒狒B2、熊、大猫(狮子、老虎)、鸟、野猪、鳄鱼(短吻鳄)、恐龙(恐爪龙、翼龙B1、迅猛龙)、狗、大象B1、巨变色龙B3。巨壁虎B3、巨秃鹫B3、长颈鹿B4、河马B2、恐鸟B5、王蜥B1、犀牛B1、小猫(猎豹、豹子)、蛇(蟒蛇、毒蛇)或狼。

丛林之王最多可以有四个动物伙伴,但他必须在他的同伴之间划分他的有效德鲁伊等级,以确定每个同伴的能力。例如,一个有效德鲁伊等级为4级的丛林之王可以拥有一个4级的伙伴,两个2级的同伴,或者一个1级和一个3级的同伴。每次丛林之王的有效德鲁伊等级增加时,他必须决定如何在他的动物同伴中分配增加的等级(包括选择增加一个新的1级同伴)。一旦有效的德鲁伊等级被分配给某一特定的同伴,在该同伴为丛林之王服务期间,它不能被重新分配(他必须释放一个同伴或等到一个同伴死亡才能将其等级分配给另一个同伴)。

这改变了猎手羁绊。
剧透 -   :
Hunter’s Bond (Ex): A jungle lord forms a close bond with an animal companion. This ability functions like the druid animal companion ability except that the jungle lord’s effective druid level is equal to his ranger level -3. The jungle lord gains a +2 bonus on wild empathy and Handle Animal checks regarding his animal companion. A jungle lord can choose his companion from the following list: ape, axe beakB3, baboonB2, bear, big cat (lion, tiger), bird, boar, crocodile (alligator), dinosaur (deinonychus, pteranodon B1, velociraptor), dog, elephantB1, giant chameleonB3, giant geckoB3, giant vultureB3, giraffeB4, hippopotamusB2, moaB5, monitor lizardB1, rhinocerosB1, small cat (cheetah, leopard), snake (constrictor, viper), or wolf. (Superscript B indicates a Pathfinder RPG Bestiary volume.)

The jungle lord can have up to four animal companions, but he must divide up his efiective druid level between his companions to determine the abilities of each companion. For example, a jungle lord with an effective druid level of 4 can have one 4th-level companion, two and- level companions, or one lst-level and one 3rd-level companion. Each time a jungle lord’s effective druid level increases, he must decide how to allocate the increase among his animal companions (including the option of adding a new 1st-level companion). Once an effective druid level is allocated to a particular companion, it cannot be redistributed while that companion is in thejungle lord’s service (he must release a companion or wait until a companion dies to allocate its levels to another companion).

This alters hunter’s bond.
自然淬炼(Hardened by Nature,Ex):在4级时,丛林之王敏锐的感觉使他更难被击中,也更能抵御那些设法绕过他防御的打击。当不穿甲也没有过度负重时,丛林之王可以将其感知加值(如果有)加在他的AC与CMD上。此外,丛林之王在6级时获得AC的闪避加值+1,此后每3个游侠等级(9、12、15和18级)+1。当他穿戴任何盔甲,使用盾牌,或者负重达到中载或重载时都将失去此加值。

这取代了法术。
剧透 -   :
Hardened by Nature (Ex): At 4th level, the jungle lord's keen senses make him harder to hit and more able to withstand those blows that manage to sneak by his defenses. When unarmored and unencumbered, the jungle lord can add his Wisdom bonus (if any) to his AC and his CMB. In addition, the jungle lord gains a +1 dodge bonus to AC at 6th level, and every 3 ranger levels thereafter (9th, 12th, 15th, and 18th). He loses these bonuses when he wears any armor, when he carries a shield, or when he carries a medium or heavy load.

This ability replaces spells.
臂跃(Brachiation, Ex):在5级时,每天数量相当于他的游侠等级的回合中,他可以用一个自由动作以相当于他的陆上速度的攀爬速度攀爬,并在特技检定上获得相当于他的游侠等级的加值。这些回合不一定要连续。

这个能力取代了5级时授予游侠的额外偏好地形。丛林之王在10级、15级和18级时仍然会获得额外的偏好地形。
剧透 -   :
Brachiation (Ex): At 5th level, as a free action for a number of rounds per day equal to his ranger level, a jungle lord can climb with a climb speed equal to his land speed, and gains a bonus on Acrobatics checks equal to his ranger level. These rounds do not have to be consecutive.

This ability replaces the additional favored terrain granted to rangers at 5th level. The jungle lord still gains additional favored terrains at 10th, 15th, and 18th levels.
灵感一刻(Inspired Moment, Ex):11级时,每天一次,丛林之王可以用一个自由动作进入灵感一刻。丛林之王获得以下好处:直到他的下一个回合结束,他的速度增加10英尺,他可以在自己的回合中进行一次额外的移动或迅捷动作。他在AC和攻击骰、技能检定或能力检定上获得+4加值。最后,他可以自动确认所有重击威胁。他在19级时每天可以额外使用一次此能力。

这个能力取代了狩猎目标和高等狩猎目标。
剧透 -   :
Inspired Moment (Ex): At 11th level, the jungle lord can have an inspired moment once per day as a free action. The jungle lord gains the following benefits until the end of his next turn. His speed increases by 10 feet. He can take an extra move or swift action on his turn. He gains a +4 bonus to AC and on attack rolls, skill checks, or ability checks. Finally, he automatically confirms any critical threat he scores. He can use this ability one additional time per day at 19th level.

This ability replaces quarry and improved quarry.
强烈连结(Strong Bond, Ex):12级时,丛林之王加强了与动物伙伴的连结。丛林之王的动物伙伴有效德鲁伊等级现在等于他的游侠等级;他可以立即将这些额外等级分配给他的动物伙伴。

这个能力取代了伪装。
剧透 -   :
Strong Bond (Ex): At 12th level, the jungle lord strengthens his bond with his animal companions. The jungle lord’s effective druid level for his animal companions is now equal to his ranger level; he can immediately allocate these additional levels to his companions as he sees fit.

This ability replaces camouflage.
胜利呐喊(Victory Cry,Ex):在20级时,丛林之王的标志性战斗呐喊能让他的动物朋友们发挥出更大的战斗力和耐力。丛林之王每天可以用标准动作发动胜利呐喊,次数等同于感知调整。每当他这样做,200英尺内的动物同伴在攻击和AC上获得+6的士气加值,并且他的动物同伴自动确认所有重击威胁。此外,在他的胜利呐喊之后,丛林之王在使用动物之力时,可以应用相当于他的感知调整的动物拟态的数量,而不是通常的一个拟态限制。这些效果持续1分钟。

这个能力取代了狩猎大师。
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Victory Cry (Ex): At 20th level, the jungle lord’s signature battle cry rallies his animal friends to greater combat prowess and hardiness. The jungle lord can shout his victory cry a number of times per day equal to his Wisdom modifier as a standard action. Each time he does so, his animal companions within 200 feet gain a +6 morale bonus on attack rolls and to AC, and all threatened critical hits made by his animal companions are automatically confirmed. Furthermore, following his victory cry, the jungle lord can apply a number of animal aspects equal to his Wisdom modifier when using animal focus, rather than the usual limit of one. These effects last for 1 minute.

This ability replaces master hunter.
范例丛林之王图恩达
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战将(Warlord)【战士变体】
Pathfinder: Worldscape #3
荣耀而无畏,持枪执剑的专家,战将们游荡在被时间摧残的火星干涸海床上,在庞大的部落中为了争夺这个垂死星球的霸权而战。战将有着无情的残暴,且瞬息之间就会进入公开的敌对状态,但他们以献身于伟大的贵族世家或尊敬的古老传统来掩盖他们的暴力行事作风,为以刀剑斩向裸肤的屠杀带来了一丝尊贵和礼仪的气息。战将们摒弃盔甲,因为盔甲对他们恶劣的、常常是沙漠般的环境来说不切实际,他们更喜欢近乎赤裸带来的行动自由。战将倾向于专攻巴松(Barsoom,当地火星人对火星的称呼)的传统武器,让他们甚至对其他世界常见的简单武器也一无所知。引导战将坚持着他文化的传统服装和装备的冲动同样令他一心一意专注于目的,使他在部落或贵族家系中走得更远。即使是在火星社会中地位低下的战将,也声称与某个——无论多么古老的——伟大首领或皇帝有联系,他们在光荣的过去中看到了一条通往更有希望的未来的道路。巴松人通过祭祀战斗赋予绿火星人战将高贵的地位,而对红火星人,则是根据才赋,伟大的功绩或英雄事迹,所以攀登地位的阶梯是战将生涯的重要部分。
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Honorable, fearless experts in gun and blade, warlords roam the dried seabeds of time-worn Mars, warring in great tribes for supremacy over a dying planet. Capable of relentless brutality and quick to flare into open hostilities, warlords cloak their violent ways with paens to great noble houses or honored ancient traditions, bringing an air of respectability and etiquette to the butchery of brazen blades against bare skin. Warlords eschew armor as impractical to their harsh and often desert-like environment, preferring the free movement of near- nakedness. Warlords tend to specialize in the traditional weapons of Barsoom, leaving them ignorant of even simple Weapons common on other worlds. The same impulse that guides a warlord to stick to the traditional garb and gear of his culture can lead to a single-mindedness of purpose that can propel him far within his tribe or noble house. Even warlords of low status in Martian society claim a connection— no matter how ancient—with some great chieftain or emperor, seeing in the glorious past a path to a more hopeful future. Barsoom confers noble status upon its warlords through ritual combat in the case of green Martians or on merit and upon great achievement or heroics in the case of red Martians, so climbing the ladder ofstatus is an important part of a warlord’s journey through life.
本职技能:战士获得特技表演和知识(贵族)作为本职技能,以替代游泳和知识(地城)。

武器和盔甲擅长:战将擅长使用戟、镭手枪*、锐剑、镭步枪*、长矛、长剑、短矛、矛、萨克步枪*、三叉戟和鞭子。

战将不擅长盔甲和盾牌。

这个能力取代了战士的标准武器和盔甲擅长。
*新武器,见下文
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Weapon and Armor Proficiency: A warlord is proficient with the halberd. radium pistol*, rapier, radium rifle*, longspear, longsword, shortspear, spear, Thark rifle*, trident, and whip.

Warlords are not proficient with armor or shields.

This ability replaces the fighter’s standard Weapon and Armor Proficiency class feature.
决斗闪避(Evasive Dueling,Ex):一级时以及此后每个偶数级,战士可以选择放弃额外专长而可以为他的AC增加+1的闪避加值。当穿戴任何盔甲,使用盾牌,中载或重载时,失去这些闪避加值。

这个能力调整了奖励专长。
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Evasive Dueling (Ex): At 1st level, and at every even level thereafter, warlord can add a +1 dodge bonus to his Armor Class instead of taking a bonus feat. The dodge bonus does not apply when wearing any armor, when using a shield, or when carrying a medium or heavier load.

This ability modifies bonus feat.
战斗声势(Battle Bravado,Ex):三级时,战将的自信心和意志力使他更难被击中,当不穿甲也没有过度负重时,战将可以将其魅力加值(如果有)加在他的AC与CMD上。此外,战将在7级、11级和15级获得+1的闪避加值。当他穿戴任何盔甲、携带盾牌,中载或重载时,他将失去这些闪避加值。

这个能力代替了盔甲训练。
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Battle Bravado (Ex): At 3rd level. the warlord's self confidence and force of will make him more difficult to hit. When unarmored and unencumbered. the warlord adds his Charisma bonus(if any)to his AC and his CMD. In addition, the warlord gains a +1 dodge bonus at 7th, 11th, and 15th levels. He loses these bonuses when he wears any armor, when he carries a shield, or when he carries a medium or heavy load.

This ability replaces armor training.
武器训练(Ex):战将在使用武器训练时,可以选择的武器组增加如下。

巴松武器:戟、镭手枪*、锐剑、镭步枪*、长矛、长剑、短矛、矛、萨克步枪*、三叉戟和鞭子。
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Weapon Training (Ex): A warlord adds the following weapon group to those he can choose from when using weapon training.

Barsoomian: Halberd, radium pistol*, rapier, radium rifle*, longspear, longsword, shortspear, spear, Thark rifle*, trident, whip.
日曝铜肤(Sun-Bronzed Skin,Ex):在19级时,当他不穿戴盔甲或使用盾牌时,战士获得DR5/-。

这个能力代替了盔甲宗师。
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Sun-Bronzed Skin (Ex):: At 19th level, the warlord gains DR 5/- whenever he is not wearing armor or using a shield.

This ability replaces armor mastery.
战将范例:约翰卡特
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镭武器(Radium Weapon)
Pathfinder: Worldscape #2
巴松人的武器都用当地稀有的木材制成,而金属部件由铝和钢的合金组成,其强度超过了地球上的金属(使巴松武器的硬度达到12)。镭武器发射一种特殊的子弹,必须在人工光源下制造,因为暴露在阳光下会导致爆炸。当子弹击中目标时,它们就会碎裂,露出里面的镭粉。当阳光照射到这种物质的时候,它就会发生相当猛烈的爆炸,使得这种武器具有多功能,既可用于直接射击,也可用于压制射击。镭武器遵循《极限战斗》中的先进火器(Advanced Firearm)的一般规则。

所有镭武器都使用镭弹作为弹药。因此,除了瞄准特定生物或物体外,持枪者还可以用镭武器向一个无人的方格开火,类似于投掷投炸武器。目标方块15英尺内的所有生物都会受到2d6点挥砍/穿刺/钝击伤害(反射DC 15减半)。镭弹的伤害不会因为用来射击的武器大小而改变。镭弹在太阳光所及以外的地方,比如地下或夜间,无法有效地被发射。镭弹的价格为每发3gp。
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Radium Weapons
Barsoomian firearms are stocked with rare local woods. Metal components consist of an alloy of aluminum and steel that exceeds the strength of Earth metals (giving Barsoomian firarms a hardness of 12). Radium weapons fire special cartridges that must be manufactured under artificial light, as exposure to sunlight results in an explosion. When the cartridges strike their target they shatter exposing the radium powder within. The moment sunlight strikes this substance it explodes with considerable violence, making the weapons versatile for either direct fire or suppressive fire. Radium weapons follow the general rules for advanced firearms found in Pathfinder Roleplaying Game: Ultimate Combat.

All radium weapons use radium cartridges for ammunition. As a result. in addition to targeting specific creatures or objects. the wielder may fire a radium weapon at an unoccupied square similar to throwing a splash weapon (Pathfinder RFC Core Rulebook 202). All creatures within 15 feet of the targeted square take 2d6 points of bludgeoning, piercing, and slashing damage (Reflex DC 15 half). Radium cartridge damage does not change based on the size of the weapon used to fire them. Radium cartridges cannot be fired effectively in this way outside the rays of the sun, such as underground or at night. Radium cartridges cost 3 gp per cartridge.
镭手枪
价格 4,500 gp 重量 3 lbs.
伤害 1d6 (小), 1d8 (中), 2d6(大); 重击倍数 x4; 射程 30 ft.; 伤害类型 穿刺/钝击; 特殊:见描述;哑火值 1; 容弹量 6
类别:单手火器;熟练 异种武器
镭手枪是一种单手武器,它的转轮枪巢内有六个膛室。每个膛室都装有特殊的镭粉弹,当一个膛室发射后,转轮会自动旋转(不需要额外的手或动作),为下一个膛室做好准备。
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Radium pistol
Statistics
Cost 4,500 gp Weight 3 lbs.
Damage 1d6 (small), 1d8 (medium); Critical x4; Range 30 ft.; Type B and P; Special see text
Misfire 1; Capacity 6
Category One-Handed; Proficiency Exotic
Description
A radium pistol is a one-handed weapon with a revolving cylinder containing six chambers. Each chamberholdsaspecial radium-powder cartridge, and when one cartridge is fired, the cylinder automatically rotates (no extra hand or action required). readying the next cartridge for firing.
镭步枪
价格 5,500 gp 重量 10 lbs.
伤害1d8(小), 1d10(中), 2d8(大); 重击倍数x4; 射程 100 ft; 伤害类型 穿刺/钝击; 特殊:见描述;哑火值 1;容量1
类别 双手火器;熟练 异种武器
镭手枪是一种单手武器,它的转轮枪巢内有六个膛室。每个膛室都装有特殊的镭粉弹,当一个膛室发射后,转轮会自动旋转(不需要额外的手或动作),为下一个膛室做好准备。
这款双手武器的长枪管和线条结构使得它的射程甚至优于现代的地球武器。
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Radium rifle
Statistics
Cost 5,500 gp Weight 10 lbs.
Damage 1d8 (small), 1d10 (medium); Critical x4; Range 100 ft.; Type B and P; Special see text
Misfire 1; Capacity 1
Category Two-Handed; Proficiency Exotic
Description
The long barrel and line construction ofthis two handed weapon allows for a range superior to even modern Earth rifles.
萨克步枪
价格 6,500 gp 重量 12 lbs.
伤害1d8(小), 1d10(中), 2d8(大); 重击倍数x4; 射程 1英里(原文如此); 伤害类型 穿刺/钝击; 特殊:见描述;哑火值 1-2;容量1
类别 双手火器;熟练 异种武器
说明
萨克步枪(以Barsoom最著名的绿色火星人部落命名)的结构与巴松的红色火星人使用的标准镭射步枪类似,具有与其大型武器使用者的凶暴相符的惊人射程和更强大的伤害能力。萨克步枪是一把大型双手武器。
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Thark rifle

Statistics
Cost 6,500 gp Weight 12 lbs.
Damage 1d8 (small), 1d10 (medium); Critical x4; Range 1 mile; Type B and P; Special see text
Misfire 1-2; Capacity 1
Category Two-Handed; Proficiency Exotic
Description
Similar in construction to the standard radium rifle employed by Barsoom's red Martians, the Thark rifle (named for Barsoom's most prominent green Martian tribe) offers a staggering range and greater damage capacity fitting the brutality of its Large wielder. The Thark rifle is a Large two-handed weapon.

绿色火星人(Green Martian)
Pathfinder: Worldscape #2
在巴松的蛮荒种族中最为坚韧、最长寿的种族,数千名火星的绿人战士组成的野蛮部落游荡在星球的荒原上,作为游牧民族在破败的古城废墟和广阔的废土之间谋生活。绿色火星人与巴松的红,黑,黄,白居民始终在战争中。传说在很久很久以前,火星上的种族曾经有一个共同的祖先,但今天,像希雷姆(Helium)和佐丹格(Zodanga)这样的城邦里的文明红火星人大多认为绿色火星人是危险的,亚人类的袭击者。但他们高大的身躯、四条手臂和凶猛的战斗力让绿色火星人成为巴松最受敬畏的居民之一。

身体特征:绿色火星人身高12到15英尺。四条灵活的手臂、粗壮的獠牙和充满洞察力的红眼睛突出了他们的威严特征。他们穿着简单的皮具和珠宝,从很小的时候开始,每个人都随时随地至少带着一件武器。肤色从橄榄色到深林绿不等,在更野蛮的部落,如令人闻风丧胆的沃风(Warhoon)族中常见重重的疤痕。

每个成年的绿色火星人雌性每年产下大约13个卵,部落将其存放在定居点附近的地下保险库中。每年,部落首领都会去地窖检查这些蛋。除了最完美的100个之外,所有的蛋都会在每年补充新蛋时被销毁,以免部落发展到火星贫瘠的资源无法支持的规模。那些经过5年的淘汰后幸存下来的卵,会被运送到隐藏在巴松远古海洋干涸海床中的孵化器中,被太阳的光芒所滋养直到5年后的孵化。绿色火星人在40岁时达到成熟。一个绿色火星人的自然寿命可能会持续一千年之久,但大多数人在被认为 "老 "之前很久就在部落争吵、荣誉决斗、竞技场战斗和战争中被杀死了。

社会:绿色火星人在酋长与一群年长的战将辅佐的领导下聚集而成部落。他们的部落通常以他们所居住的巴松干涸海床边的古火星人遗弃的废墟城市的名字命名,不过很少有部落能长期定居下来,他们更青睐游牧生活,在艰苦卓绝的猎寻中获取火星沙漠的珍贵资源。所有的绿火星人都通过不断地展现技能、力量和勇气来维持他们在部落中的地位。绿色火星人倾向于表现出令人震惊的暴力,并有着黑色的幽默感:比起简单的讽刺或脑筋急转弯,他们更可能因为将敌人残暴地斩首而哈哈大笑。除了他们的武器和装具,绿色火星人倾向于财产的公共所有权,甚至集体抚养孩子,这使他们几乎没有友谊或家庭的概念。他们有限的心灵感应能力确保了绿色火星人只说寥寥数语,他们更喜欢粗暴的行动而非学术对话。

人际关系: 绿色火星人倾向于保持自己的独立性 而且天生就不信任巴松的其他野蛮种族。更文明的绿色火星人部落--如Jeddak Tars Tarkas领导下的萨克斯(Tharks)--与希雷姆(Helium)的红色火星人有共同的事业。尽管有共同的对伊苏斯(Issus)的宗教信仰,绿色火星人通常不常与白皮肤的瑟恩人(Thern)或黑皮肤的初生人(First Born)互动。绿色火星人对红色星球上的食人四臂猿特别反感,一看到他们就会发动攻击。

阵营和宗教信仰:绿色火星人粗暴,没有友谊和爱的情感,只崇拜身体的力量和勇气。大多数绿色火星人是混乱中立,崇拜伊苏斯(Issus),死亡和生命永恒的女神。

冒险者:在绿色火星人杀死他的第一个敌人并取用他的受害者为自己取名之前,他是 "O Mad",一个只有一个名字的战士。许多绿色火星人作为冒险者开始他们的职业生涯,作为O Mad证明自己,深入废弃的古城,引诱这些破败的废墟中可憎的巴松白猿出来进行艰苦的战斗,以证明他们的勇敢和在部落中的地位。其他人则卖身为佣兵、竞技场斗士或赏金猎人,或是因为缺乏资源而被迫离开部落,或在战争中被打败。绿色火星人厌弃施法职业(魔法在巴松几乎完全不为人知),而更喜欢战斗职业,如战士、拳师或游荡剑客。战士(战将变体)的重点是在无护甲时提供AC的提升,因此对于许多绿色火星人来说,战将是一个特别受欢迎的选择。

APL调整:绿色火星人的角色比核心规则书中介绍的标准Pathfinder RPG种族的成员更强大,当创建遭遇来挑战绿色火星人的队伍时,游戏主持人应该在1-5级的队伍的平均队伍等级(APL)上增加+2,6-10级则增加+1。对于混合种族的队伍,GM应该仔细观察队伍的相对实力,临时调整APL。

绿色火星人的种族特征
力量+2,感知+2,魅力-2:绿色火星人目光敏锐,动作矫健,但他们对社交礼仪了解不多,倾向暴力。
大体型:绿色火星人是大体型生物,它在防御等级上有-1减值,在潜行技能检定上有-4体型减值,在战技攻击和战技防御检定上有+1体型加值
正常速度:绿色火星人的基本速度为30英尺。
侦测思想:绿色火星人拥有有限的心灵感应 使他们能够读懂周围人的表面想法 他们可以将侦测思想作为一种持续的类法术能力使用,类法术能力的施法等级等于使用者的角色等级。
无所畏惧:绿色火星人在所有针对恐惧效果的豁免中获得+2种族加值。
凶猛:当绿色火星人的生命值低于0但是并没有被杀害时,他能以瘫痪状态继续战斗。如果他这样做,他视为恍惚,并每回合继续受到1点生命值伤害。当其负生命值达到体质值时会死亡。
多臂: 绿色火星人有四只手,其中一只手是它的主手,其他的都是它的副手。它可以使用它的任何一只手满足其他需要自由手的用途。
武器熟悉:绿色火星人擅长长剑和矛。
技能:骑术和生存始终被认为是绿色火星人的本职技能。
语言:绿色火星人讲通用语,智力高的绿色火星人可以选择任何他们想要的奖励语言(除了秘密语言,如德鲁伊语)。
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Green Martians
Among the hardiest and longest-lived of Barsoom’s savage races, the green men of Mars rove the planet’s wastelands in brutal tribes of thousands of warriors, seeking their fortunes as nomads amid the crumbling ruins of ancient cities and the vast barren wildlands between them. The green Martians have ever been at war with the red. black, yellow, and white inhabitants of Barsoom. Legends speak that once, long, long ago, the races of Mars shared a common ancestor, but today most civilized red Martians of city-states like Helium and Zodanga consider green Martians dangerous. subhuman raiders. Their tall frames, four arms. and battle ferocity nonetheless make the green Martians among the most respected denizens of Barsoom.

Physical Description: Green Martians stand 12 to 15 feet tall. with imposing features accentuated by their four agile arms, their mighty tusks, and the red hue of their perceptive eyes. They dress simply in leather harnesses and jewels, each carrying at least one weapon at all times from a very young age. Skin ranges from olive hues to deep forest green, with heavy scarring common among more savage tribes such as the much-feared Warhoon.

Each adult green Martian female gives birth annually to about 13 eggs, which the tribes deposit in subterranean vaults near their settlements. Every year, tribal chieftains visit the vaults to examine the eggs. All but about 100 of the most perfect are destroyed out of each year's supply, lest the tribe grow to a size the meager resources of Mars cannot support. Those that survive 5 years of cullings are transported to incubators hidden in the dried seabeds of Barsoom's ancient oceans, where they are nurtured by the sun's rays before hatching 5 years later. Green Martians reach maturity at age 40. A green Martian’s natural life span might last as long as a thousand years. but most are killed in tribal squabbles, honor duels, arena battles, and wars long before they are considered “old."

 Society: Green Martians gather in tribes under the leadership of a chieften counseled by a gaggle of elder warlords. Their tribes usually take the names of the abandoned ruined cities of Martian ancients along the dried seabeds of Barsoom that they inhabit, though few tribes remain stationary for long, preferring a nomadic existence centered on the hardscrabble hunt for the precious resources of the Martian desert. All green folk maintain their status within the tribe through constant examples of skill, strength, and courage. Prone to shocking displays of violence, green Martians possess dark humors; they are more likely to laugh at the gruesome beheading of an enemy than at a simple irony or turn of phrase. Apart from their weapons and harnesses, green Martians tend toward communal ownership of property, even raising children collectively. leaving them with little sense of friendship or family. Their limited telepathic abilities ensure that green Martians speak with few words. preferring hrutish action to academic conversation.

 Relations: Green Martians tend to keep to their own, and are. inherently distrustful of Barsoom's other barbaric races. The more civilized green Martian tribes—such as the Tharks under the leadership of Jeddak Tars Tarkas—make common cause with the red Martians of Helium. Despite the shared religion of Issus, green Martians as a rule interact infrequently with the white-skinned Therns or black-skinned First Born. Green Martians hold particular antipathy toward the Red Planet’s cannibalistic four-armed apes, whom they attack upon sight.

 Alignment and Religion: Green Martians are brutish and devoid of sentiments of friendship or love, worshiping only physical prowess and bravery. Most green Martians are chaotic neutral and worship Issus, Goddess ofDeath and Life Eternal.

 Adventurers: Before a green Martian kills his first enemy and takes his victim’s name, he is "o mad,” a warrior with a single name. Many green Martian adventurers begin their careers as o mads with something to prove, delving abandoned ancient cities, baiting the much-hated Barsoomian White Ape denizens of these crumbling ruins into hard-fought battles to the death to prove their bravery and achieve status within the tribe. Others sell themselves as mercenaries, arena fighters, or bounty hunters aflcr being exiled from their tribes. forced away from lack of resources, or defeated in war. Green Martians eschew spellcasting classes (magic is almost completely unknown on Barsoom), preferring instead martial occupations like fighter, brawler. or swashbuckler. With its focus on providing a boost to Armor Class when unarmored, the warlord fighter archetype (forthcoming in a future issue of Pathfinder Worldscape) is a particularly popular choice for many green Martians.

 APL Adjustment: Green Martian characters are more powerful than members of the standard Pathfinder RPG races presented in the Core Rulebook.When creating encounters to challenge a party of green Martians, the Game Master should add +2 to the party's Average Party Level (APL) for levels 1-5 and +1 for levels 6-10. Fnr groups containing a mixture ofraces, GMs should carefully watch the party’s relative power and adjust APL on an  ad hoc basis
Green Martian Racial Traits
+2 Strength, +2 Wisdom, -2 Charisma: Green Martians are keen-sighted and agile, but they understand little of social graces and are prone to brutishness.
Large: Green Martians are Large creatures and take a -1 size penalty to their AC, a -1 size penalty on attack rolls, a +1 bonus on combat maneuver checks and to their CMD, and a -4 size penalty on Stealth checks. A Green Martian takes up a space that is 10 Feet by 10 feet, and has a reach of 5 feet.
Normal Speed: Green Martians have a base speed at 30 feet.
Detect Thoughts: Green Martians possess limited telepathy. allowing them to read the surface thoughts at those around them. they can use detect thoughts as a constant spell-like ability. The caster level of the spell-like ability is equal to the user's character level.
Fearless: Green Martians gain a +2 racial bonus on all saving throws against fear eftects.
Ferocity: If the hit points of a green Martian fall below 0 but it is not yet dead, it can continue to fight. It it does, it is staggered, and loses 1 hit point each round. It still dies when its hit points reach a negative amount equal to its Constitution score.
Multi-Armed: A green Martian has four arms. One hand is considered its primary hand; all others are considered off hands. It can use any of its hands for other purposes that require free hands.
Weapon Familiarity: Green Martians are proficient with longswords and spears.
Skill Training: Ride and Survival are always considered class skills for green Martians.
Languages: Green Martians begin play speaking Common. Green Martians with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).
示例图片
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« 上次编辑: 2020-11-27, 周五 13:55:24 由 kataaaka »

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Re: PF官方漫画变体数种
« 回帖 #2 于: 2020-11-27, 周五 05:53:27 »
失落者变体
尽管以下两种变体可以被任何有悲伤过去或阴沉人生观的角色选取,他们在失落者精灵(Forlorn)中尤其常见。
以下变体出自Pathfinder: Spiral of Bones #4

挽歌奏者(Elegist)【歌者变体】
有些歌者熟习最悲伤和令人哀悼的故事,以至于他们可以将这些故事引发的情绪以物理形式表现出来。这些灵魂能够将痛苦施加到挽歌奏者的敌人身上。
剧透 -   :
Some skalds internalize the saddest and must mournful of stories, so much that they are able to manifest the emotions caused by these tales in physical form. These spirits are able to inflict the misery onto the elegist's enemies.
哀婉怨灵(Melancholic Apparition, Su):通过使用音乐、演讲或类似的表演,挽歌奏者可以将他故事中的悲伤以物理的形式表现出来,这一能力如一个的情感羁绊为无望灵(Despair)的唤魂师魅影般运作。他可以用一个标准动作让哀婉怨灵现形,或者用一个自由动作将其遣散。魅影会在歌者相邻的位置现形,并可以立即行动。如果挽歌奏者被杀死、麻痹、震慑、被击倒失能或因其他原因无法他每回合以自由动作维持保持幻影现形,则哀婉怨灵会立即被解除。在1级时,挽歌奏者每天可以保持他的魅影显现的总回合数等于3+他的魅力修正值。每超过1级的歌者等级,他可以每天额外让自己的魅影显现2回合。

与唤魂师的魅影不同,哀婉怨灵不能藏在挽歌奏者的意识中。当显现时,哀婉怨灵在当天具有与之前显现时相同的生命值。当挽歌奏者恢复当天的法术时,哀婉怨灵就会恢复所有的生命值。如果哀婉怨灵被杀死,挽歌奏者可以在同一天内通过消耗相当于他的歌者等级一半(最低1级)的额外回合数来再次显现它;哀婉怨灵以其正常总生命值的一半再次出现。

这取代战怒之歌和所有相关的表演,以及狂暴之力。
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Melancholic Apparition (Su): By using music, oration, and similar performances, an elegist can call forth a physical manifestation of the sorrow of his tales. This functions as a spiritualist's phantom with the despair focus. He can manifest his melancholic apparition as a standard action and dismiss it as a free action. The phantom appears adjacent to the skatd and can act immediately. The melancholic apparition is immediately dismissed if the elegist is killed, paralyzed, stunned, knocked unconscious, or otherwise prevented from taking a free action each round to maintain the performance that keeps the phantom manifested. At 1st level, an elegist can keep his apparition manifested for a total number of rounds each day equal to 3 + his Charisma modifier. For each skald level beyond 1st, he can manifest his apparition 2 additional rounds per day.

Unlike a spiritualist's phantom, a melancholic apparition can't be harbored in the elegist's consciousness. When manifested, the melancholic apparition has the same number of hit points it had when previously manifested that day. It regains all of its hit points when the elegist regains his spells for the day. If the melancholic apparition is slain, the elegist can manifest it again in the same day by spending a number of additional rounds ot'this ability equal to half his skald level (minimum 1); the melancholic apparition returns with half its normal total of hit points.

This replaces raging song and all related performances. as well as rage powers.
稳重之心(Steady Hearted, Ex):在二级时,挽歌奏者对情绪效果获得+4豁免加值。

这取代了通晓音律。
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At 2nd level, an elegist receives a +4 bonus to saving throws against emotion effects.

This replaces well-versed.

阴沉免伤(Somber Damage Reduction, Ex): 哀婉怨灵现形时会共享挽歌奏者在9级时获得的伤害减免。

这调整了伤害减免。
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Somber Damage Reduction (Ex):The damage reduction an elegist gains at 9th level is shared by his melancholic apparition when it is manifested.

This alters damage reduction.
挽歌大师(Master Elegist,Su):20级时,挽歌奏者可以以一个迅捷动作让哀婉怨灵现形。如果哀婉怨灵被击杀,优雅者可以在同一天幻化出一个新的魅影,而不需要额外消耗哀婉怨灵能力的回合数,并且新的魅影出现时拥有全部生命值。
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Master Elegist (Su): At 20th level, the elegist can manifest his melancholic apparition as a swift action. If it is slain. the elegist can manifest a new phantom in the same day with no additional expenditure of rounds of the melancholic apparition ability, and the new phantom has all of its hit points.

哀刃(Sorrow Blade)【魔战士变体】
一个一生中遭受了巨大痛苦的魔战士可以学会将这种痛苦导入她的武器当中并施加于他人。

绝望之击(Despairing Strike,Su):第三级时,哀刃可以使用绝望的力量。以迅捷动作从她的奥能力池中花费1点,她可以给她挥舞的武器注入纯粹的痛苦。在接下来的一分钟内,她用这把武器击中的第一个生物必须通过一个意志豁免(DC=10+1/2魔战士等级+她的智力修正值),否则就会战栗(shaken)1分钟。多次的绝望打击不能使一个生物变为惊惧(frightened)。

这个能力代替了3级时获得的魔战士奥能。
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Despairing Strike (Su): At 3rd level, the sorrowblade can wield the power of despair. By spending 1 point from her arcane pool as a swift action, she can imbue the weapon she is wielding with pure anguish. The first creature she strikes with this weapon within the next minute must succeed at a Will saving throw (DC = 10 + 1/2 the sorrowblade’s magus level + her intelligence modifier) or become shaken for 1 minute. Multiple despairing strikes can't make a creature frightened.

This ability replaces the magus arcana gained at 3rd level.
残忍武器(Cruel Weapon,Su):在5级时,哀刃在她可以用奥能力池附魔的魔法武器属性列表中增加残忍(Cruel),但从列表中移除追击(Speed)。
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Cruel Weapon (Su): At 5th level, the sorrowblade adds cruelto the list of magic weapon properties she can infuse with her arcane pool, but removes speed from that list.

凄厉之击(Wretched Strike, Su):在12级时,哀刃可以使敌人失去所有希望。以迅捷动作从她的奥能力池中花费1点,她可以将无可抑制的悲观力量灌注到她所挥舞的武器上。在接下来的一分钟内,她用这把武器击中的第一个生物必须通过一个意志豁免(DC=10+1/2魔战等级+她的智力修正值),否则在1小时内所有攻击、豁免、属性检定、技能检定和武器伤害骰受到-2的减值。此外,在此期间,该生物不能获得任何形式的士气加值。每当该生物在攻击骰或豁免骰中掷出自然1,属性或技能检定失败超过5,或因敌人确认的重击命中而受到额外伤害时,由凄厉打击所施加的减值就会变成-3,持续1回合。这个增加的减值不会叠加,即使在同一回合内遭遇多种不幸。

这个能力取代了12级时获得的魔战士奥能。
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Wretched Strike (Su): At 12th level, the sorrowblade can cause foes to lose all hope. By spending 1 point from her arcane pool as a swift action, she can imbue the weapon she is wielding with the power of unbridled pessimism. The first creature she strikes with this weapon within the next minute must succeed at a Will saving throw (DC = to + 1/2 the sorrowblade's magus level + her intelligence modifier) or take a -2 penalty on attack rolls, saving throws, ability checks, skill checks, and weapon damage rolls for 1 hour. Additionally, during this time, the creature can't gain morale bonuses of any kind, and whenever the creature rolls a natural 1 on an attack roll or saving throw, fails an ability or skill check by more than 5, or takes additional damage as a result of a foe's confirmed critical hit, the penalty on rolls imposed by the wretched strike becomes -3 for 1 round. This increased penalty doesn’t stack, even if multiple catastrophes occur on the same round.

This ability replaces the magus arcana gained at 12th level.

受膜生怪(Caulborn)启发的专长
Source Pathfinder: Spiral of Bones #3
研究着膜生怪的力量,一个罕为人知的,被称为思维吞噬者的武僧修会在卡尔马加(KaerMaga)的地下城最顶层保有一所隐秘的修道院。在过去的数个世纪里,这些武术大师发展出了一种致命的异能技巧让他们似乎能读穿敌手的心灵来预判其行动,并用精妙的打击阻挠其脑波运动。他们愿意以相当高的价格向外人传授这些技巧:

噬心流(Psychovore Style)(流派,战斗)
你能感知其他人的思想并预判他们的动作
前提:精通徒手击打,察言观色3级
效果:当使用此流派时,你可以用一个移动动作尝试对一个智力为3或更高的生物进行察言观色检定(DC=15+目标的CR)。如果你成功了,你对目标生物的攻击获得AC+1的闪避加值,直到你不再使用此流派。你同时只能对一个生物保存这个加值:如果你对另一个生物的察言观色成功,你将失去对第一个生物的奖励。当你的察言观色等级达到8级时,这个加值增加到+2,当你的察言观色等级达到13级时,这个加值增加到+3。
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Psychovore Style (Combat, Style)
You can sense the thoughts of others, allowing you to predict their movements.

Prerequisites: Improved Unarmed Strike, Sense Motive 3 ranks.

Benefit: When using this style, you can attempt a Sense Motive check (DC = 15 + CR of target) as a move action against a creature with an Intelligence score of 3 or higher. If you succeed, you gain a +1 dodge bonus to your AC against attacks from the target creature until you are no longer using this style. You can have this bonus against only one creature at a time: if you succeed at this Sense Motive check against another creature, you lose the bonus against the first creature. This bonus increases to +2 when you have 8 ranks in Sense Motive, and to +3 when you have 13 ranks in Sense Motive.

噬心击(Psychovore Strike)(战斗)
你的打击令敌人陷入困惑
前提:噬心流,精通徒手击打,察言观色8级
效果:当你用徒手击打攻击一个你从噬心流中获得AC闪避加值的生物时,你除了正常造成伤害外,还可以强迫该生物尝试意志豁免(DC=10+1/2你的角色等级+你的感知调整)。豁免失败的生物会困惑(confused)1d6回合。你必须在进行攻击之前声明你正在使用这个专长(因此,攻击失败会使这次尝试失败)。你每天可以使用这个专长的次数等于1+你的感知调整(最少每天一次),每回合不超过一次。这是一个影响心灵的效果,以这种方式被困惑的生物永远不会攻击你。
剧透 -   :
Psychovore Strike (Combat)
You can land blows that confuse your enemies.

Prerequisites: Improved Unarmed Strike, Psychovore Style, Sense Motive 9 ranks.

Benefit: When you strike the creature you are gaining a dodge bonus to AC against from Psychovore Style with your unarmed strike, you can force that creature to attempt a Will saving throw (DC = 10 + 1/2 your character level + your Wisdom modifier), in addition to dealing damage normally. A creature who fails its save is confused for 1d6 rounds. You must declare that you are using this feat before you make your attack roll (thus, a failed attack roll ruins the attempt). You can use this ability a number of times per day equal to 1 + your Wisdom bonus (minimum once per day), and no more than once per round. This is a mind-affecting effect, and a creature confused in this way never attacks you.
噬心大师(Psychovore Master)(战斗)
当你的徒手打击正中要害,你同时也能损害对手的心智并从中汲取力量
前置:精通徒手击打,噬心流,噬心击,察言观色15级
效果:当你用徒手攻击一个你从噬心流中获得AC闪避加值的生物造成重击时,该目标也会受到1点智力和感知伤害,并且你获得2d8临时生命。这些临时生命持续1小时,并且不与你通过此专长可能获得的其他临时生命叠加。
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Psychovore Master (Combat)

When your unarmed attacks strike true. you also damage your target's mind and gain power from it.

Prerequisites: Improved Unarmed Strike, Psychovore Strike, Psychovore Style, Sense Motives 15 ranks.

Benefit: When you score a critical hit against the creature you are gaining a dodge bonus to AC against from Psychovore Style with your unarmed strike, that target also takes 1 point of Intelligence and Wisdom damage and you gain 2d8 temporary hit points. These temporary hit points last for 1 hour and don't stack with other temporary hit points you might gain with this feat.
« 上次编辑: 2020-11-27, 周五 07:11:22 由 kataaaka »

离线 shysifer

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Re: PF官方漫画变体数种
« 回帖 #3 于: 2020-11-27, 周五 06:27:42 »
……这,剑魔的范例人物居然是红发桑吉娅,P子有版权吗?还是联动? :em006

另外捉个虫:
激情挥舞(Slashing Fury, Ex):从第三级开始,剑魔可以用她的魅力值代替她的智力值作为战斗专长的先决条件。此外,她还可以选择一种轻型或单手的挥砍近战武器。当使用这种武器时,她可以在近战攻击中使用她的敏捷调整代替她的敏捷力量调整值。
[19:19] * Artoria|Saber 斩掉邪恶的LOLICON土司
[19:19] <Death> 请投破邪斩~~
[19:19] <DiceBot> Artoria|Saber进行一刀一刀割掉土司检定: d20=4
[19:19] <Artoria|Saber> ……
[19:19] <tooth|bower> 娃哈哈~~~
[19:19] <Death> ……
[19:19] <Artoria|Saber> 很好……
[19:20] <Artoria|Saber> DB你是在逼我发彪是吧?!!!!!!!!!!!!!!!
[19:20] <DiceBot> Artoria|Saber进行再来一次,怒了!DB你给我老实点!!!检定: d20=5
[19:20] <tooth|bower> ...
[19:20] <Artoria|Saber> - -#
[19:21] <Artoria|Saber> 看来几天没来,DB又开始皮痒了……
[19:21] * Artoria|Saber 九尾猫抽了DB
[19:22] <DiceBot> Artoria|Saber进行现在想起自己该干什么了吗?- -#检定: d20=20
[19:22] <Death> 终于想起来了……
[19:22] <Artoria|Saber> ……看,果然如此
[19:22] <Artoria|Saber> 抓来签名……

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Re: PF官方漫画变体数种
« 回帖 #4 于: 2020-11-27, 周五 06:36:32 »
……这,剑魔的范例人物居然是红发桑吉娅,P子有版权吗?还是联动? :em006

另外捉个虫:
激情挥舞(Slashing Fury, Ex):从第三级开始,剑魔可以用她的魅力值代替她的智力值作为战斗专长的先决条件。此外,她还可以选择一种轻型或单手的挥砍近战武器。当使用这种武器时,她可以在近战攻击中使用她的敏捷调整代替她的敏捷力量调整值。
Worldscape这几期漫画都是在玩其他作品的梗,所以大概是联动
以及,Worldscape总共出了三个职业变体,全部,都是不许穿衣服的 :em001

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Re: PF官方漫画变体数种
« 回帖 #5 于: 2020-11-27, 周五 10:00:15 »
我刚说做个敏双刀没有啥靠谱职业打算做个缝合怪的 :em032感觉这个游侠还行,不过替换了偏好 后面那俩依赖偏好能力不是废了? 要是把后面那俩能换了加上废物的快速追踪应该很强。这个战士好鸡儿硬啊,感觉会被玩坏 :em008
« 上次编辑: 2020-11-27, 周五 10:42:54 由 布格雷修提的人偶师 »
开团是不可能开团的,这辈子都不可能的。翻译又不会做,就是参团这种东西,才能维持的了生活这样子。进QQ群感觉像回家一样,里面个个都是dalao,build又好用,我超喜欢里面的!

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Re: PF官方漫画变体数种
« 回帖 #6 于: 2020-11-27, 周五 10:28:22 »
期待翻那个大型4手外星人
可惜要APL要调整 :em004

While you live, shine
have no grief at all
life exists only for a short while
and Time demands his due

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Re: PF官方漫画变体数种
« 回帖 #7 于: 2020-11-27, 周五 22:51:12 »
四手外星人擅长骑术和土火器。。。。。。这不是火星公主吗?
人在动,天在看,一轮万动留祸患,众生皆为先攻来,乱插动作忘前缘

离线 shysifer

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Re: PF官方漫画变体数种
« 回帖 #8 于: 2020-11-28, 周六 13:57:08 »
Worldscape这几期漫画都是在玩其他作品的梗,所以大概是联动
以及,Worldscape总共出了三个职业变体,全部,都是不许穿衣服的 :em001

有一说一,红发桑吉娅明明是穿了甲的~比基尼盔甲在欧美奇幻可是经典盔甲来的! :em010 :em006
[19:19] * Artoria|Saber 斩掉邪恶的LOLICON土司
[19:19] <Death> 请投破邪斩~~
[19:19] <DiceBot> Artoria|Saber进行一刀一刀割掉土司检定: d20=4
[19:19] <Artoria|Saber> ……
[19:19] <tooth|bower> 娃哈哈~~~
[19:19] <Death> ……
[19:19] <Artoria|Saber> 很好……
[19:20] <Artoria|Saber> DB你是在逼我发彪是吧?!!!!!!!!!!!!!!!
[19:20] <DiceBot> Artoria|Saber进行再来一次,怒了!DB你给我老实点!!!检定: d20=5
[19:20] <tooth|bower> ...
[19:20] <Artoria|Saber> - -#
[19:21] <Artoria|Saber> 看来几天没来,DB又开始皮痒了……
[19:21] * Artoria|Saber 九尾猫抽了DB
[19:22] <DiceBot> Artoria|Saber进行现在想起自己该干什么了吗?- -#检定: d20=20
[19:22] <Death> 终于想起来了……
[19:22] <Artoria|Saber> ……看,果然如此
[19:22] <Artoria|Saber> 抓来签名……

离线 格里菲因

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Re: PF官方漫画变体数种
« 回帖 #9 于: 2020-11-29, 周日 01:46:48 »
怎么觉得这些变体里设计者在吐槽……