战将(Warlord)【战士变体】Pathfinder: Worldscape #3
荣耀而无畏,持枪执剑的专家,战将们游荡在被时间摧残的火星干涸海床上,在庞大的部落中为了争夺这个垂死星球的霸权而战。战将有着无情的残暴,且瞬息之间就会进入公开的敌对状态,但他们以献身于伟大的贵族世家或尊敬的古老传统来掩盖他们的暴力行事作风,为以刀剑斩向裸肤的屠杀带来了一丝尊贵和礼仪的气息。战将们摒弃盔甲,因为盔甲对他们恶劣的、常常是沙漠般的环境来说不切实际,他们更喜欢近乎赤裸带来的行动自由。战将倾向于专攻巴松(Barsoom,当地火星人对火星的称呼)的传统武器,让他们甚至对其他世界常见的简单武器也一无所知。引导战将坚持着他文化的传统服装和装备的冲动同样令他一心一意专注于目的,使他在部落或贵族家系中走得更远。即使是在火星社会中地位低下的战将,也声称与某个——无论多么古老的——伟大首领或皇帝有联系,他们在光荣的过去中看到了一条通往更有希望的未来的道路。巴松人通过祭祀战斗赋予绿火星人战将高贵的地位,而对红火星人,则是根据才赋,伟大的功绩或英雄事迹,所以攀登地位的阶梯是战将生涯的重要部分。
本职技能:战士获得特技表演和知识(贵族)作为本职技能,以替代游泳和知识(地城)。
武器和盔甲擅长:战将擅长使用戟、镭手枪*、锐剑、镭步枪*、长矛、长剑、短矛、矛、萨克步枪*、三叉戟和鞭子。
战将不擅长盔甲和盾牌。
这个能力取代了战士的标准武器和盔甲擅长。
*新武器,见下文
决斗闪避(Evasive Dueling,Ex):一级时以及此后每个偶数级,战士可以选择放弃额外专长而可以为他的AC增加+1的闪避加值。当穿戴任何盔甲,使用盾牌,中载或重载时,失去这些闪避加值。
这个能力调整了奖励专长。
战斗声势(Battle Bravado,Ex):三级时,战将的自信心和意志力使他更难被击中,当不穿甲也没有过度负重时,战将可以将其魅力加值(如果有)加在他的AC与CMD上。此外,战将在7级、11级和15级获得+1的闪避加值。当他穿戴任何盔甲、携带盾牌,中载或重载时,他将失去这些闪避加值。
这个能力代替了盔甲训练。
武器训练(Ex):战将在使用武器训练时,可以选择的武器组增加如下。
巴松武器:戟、镭手枪*、锐剑、镭步枪*、长矛、长剑、短矛、矛、萨克步枪*、三叉戟和鞭子。
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Weapon Training (Ex): A warlord adds the following weapon group to those he can choose from when using weapon training.
Barsoomian: Halberd, radium pistol*, rapier, radium rifle*, longspear, longsword, shortspear, spear, Thark rifle*, trident, whip.
日曝铜肤(Sun-Bronzed Skin,Ex):在19级时,当他不穿戴盔甲或使用盾牌时,战士获得DR5/-。
这个能力代替了盔甲宗师。
战将范例:约翰卡特
镭武器(Radium Weapon)Pathfinder: Worldscape #2
巴松人的武器都用当地稀有的木材制成,而金属部件由铝和钢的合金组成,其强度超过了地球上的金属(使巴松武器的硬度达到12)。镭武器发射一种特殊的子弹,必须在人工光源下制造,因为暴露在阳光下会导致爆炸。当子弹击中目标时,它们就会碎裂,露出里面的镭粉。当阳光照射到这种物质的时候,它就会发生相当猛烈的爆炸,使得这种武器具有多功能,既可用于直接射击,也可用于压制射击。镭武器遵循《极限战斗》中的先进火器(Advanced Firearm)的一般规则。
所有镭武器都使用镭弹作为弹药。因此,除了瞄准特定生物或物体外,持枪者还可以用镭武器向一个无人的方格开火,类似于投掷投炸武器。目标方块15英尺内的所有生物都会受到2d6点挥砍/穿刺/钝击伤害(反射DC 15减半)。镭弹的伤害不会因为用来射击的武器大小而改变。镭弹在太阳光所及以外的地方,比如地下或夜间,无法有效地被发射。镭弹的价格为每发3gp。
镭手枪价格 4,500 gp 重量 3 lbs.
伤害 1d6 (小), 1d8 (中), 2d6(大); 重击倍数 x4; 射程 30 ft.; 伤害类型 穿刺/钝击; 特殊:见描述;哑火值 1; 容弹量 6
类别:单手火器;熟练 异种武器
镭手枪是一种单手武器,它的转轮枪巢内有六个膛室。每个膛室都装有特殊的镭粉弹,当一个膛室发射后,转轮会自动旋转(不需要额外的手或动作),为下一个膛室做好准备。
镭步枪价格 5,500 gp 重量 10 lbs.
伤害1d8(小), 1d10(中), 2d8(大); 重击倍数x4; 射程 100 ft; 伤害类型 穿刺/钝击; 特殊:见描述;哑火值 1;容量1
类别 双手火器;熟练 异种武器
镭手枪是一种单手武器,它的转轮枪巢内有六个膛室。每个膛室都装有特殊的镭粉弹,当一个膛室发射后,转轮会自动旋转(不需要额外的手或动作),为下一个膛室做好准备。
这款双手武器的长枪管和线条结构使得它的射程甚至优于现代的地球武器。
萨克步枪价格 6,500 gp 重量 12 lbs.
伤害1d8(小), 1d10(中), 2d8(大); 重击倍数x4; 射程 1英里(原文如此); 伤害类型 穿刺/钝击; 特殊:见描述;哑火值 1-2;容量1
类别 双手火器;熟练 异种武器
说明
萨克步枪(以Barsoom最著名的绿色火星人部落命名)的结构与巴松的红色火星人使用的标准镭射步枪类似,具有与其大型武器使用者的凶暴相符的惊人射程和更强大的伤害能力。萨克步枪是一把大型双手武器。
绿色火星人(Green Martian)Pathfinder: Worldscape #2
在巴松的蛮荒种族中最为坚韧、最长寿的种族,数千名火星的绿人战士组成的野蛮部落游荡在星球的荒原上,作为游牧民族在破败的古城废墟和广阔的废土之间谋生活。绿色火星人与巴松的红,黑,黄,白居民始终在战争中。传说在很久很久以前,火星上的种族曾经有一个共同的祖先,但今天,像希雷姆(Helium)和佐丹格(Zodanga)这样的城邦里的文明红火星人大多认为绿色火星人是危险的,亚人类的袭击者。但他们高大的身躯、四条手臂和凶猛的战斗力让绿色火星人成为巴松最受敬畏的居民之一。
身体特征:绿色火星人身高12到15英尺。四条灵活的手臂、粗壮的獠牙和充满洞察力的红眼睛突出了他们的威严特征。他们穿着简单的皮具和珠宝,从很小的时候开始,每个人都随时随地至少带着一件武器。肤色从橄榄色到深林绿不等,在更野蛮的部落,如令人闻风丧胆的沃风(Warhoon)族中常见重重的疤痕。
每个成年的绿色火星人雌性每年产下大约13个卵,部落将其存放在定居点附近的地下保险库中。每年,部落首领都会去地窖检查这些蛋。除了最完美的100个之外,所有的蛋都会在每年补充新蛋时被销毁,以免部落发展到火星贫瘠的资源无法支持的规模。那些经过5年的淘汰后幸存下来的卵,会被运送到隐藏在巴松远古海洋干涸海床中的孵化器中,被太阳的光芒所滋养直到5年后的孵化。绿色火星人在40岁时达到成熟。一个绿色火星人的自然寿命可能会持续一千年之久,但大多数人在被认为 "老 "之前很久就在部落争吵、荣誉决斗、竞技场战斗和战争中被杀死了。
社会:绿色火星人在酋长与一群年长的战将辅佐的领导下聚集而成部落。他们的部落通常以他们所居住的巴松干涸海床边的古火星人遗弃的废墟城市的名字命名,不过很少有部落能长期定居下来,他们更青睐游牧生活,在艰苦卓绝的猎寻中获取火星沙漠的珍贵资源。所有的绿火星人都通过不断地展现技能、力量和勇气来维持他们在部落中的地位。绿色火星人倾向于表现出令人震惊的暴力,并有着黑色的幽默感:比起简单的讽刺或脑筋急转弯,他们更可能因为将敌人残暴地斩首而哈哈大笑。除了他们的武器和装具,绿色火星人倾向于财产的公共所有权,甚至集体抚养孩子,这使他们几乎没有友谊或家庭的概念。他们有限的心灵感应能力确保了绿色火星人只说寥寥数语,他们更喜欢粗暴的行动而非学术对话。
人际关系: 绿色火星人倾向于保持自己的独立性 而且天生就不信任巴松的其他野蛮种族。更文明的绿色火星人部落--如Jeddak Tars Tarkas领导下的萨克斯(Tharks)--与希雷姆(Helium)的红色火星人有共同的事业。尽管有共同的对伊苏斯(Issus)的宗教信仰,绿色火星人通常不常与白皮肤的瑟恩人(Thern)或黑皮肤的初生人(First Born)互动。绿色火星人对红色星球上的食人四臂猿特别反感,一看到他们就会发动攻击。
阵营和宗教信仰:绿色火星人粗暴,没有友谊和爱的情感,只崇拜身体的力量和勇气。大多数绿色火星人是混乱中立,崇拜伊苏斯(Issus),死亡和生命永恒的女神。
冒险者:在绿色火星人杀死他的第一个敌人并取用他的受害者为自己取名之前,他是 "O Mad",一个只有一个名字的战士。许多绿色火星人作为冒险者开始他们的职业生涯,作为O Mad证明自己,深入废弃的古城,引诱这些破败的废墟中可憎的巴松白猿出来进行艰苦的战斗,以证明他们的勇敢和在部落中的地位。其他人则卖身为佣兵、竞技场斗士或赏金猎人,或是因为缺乏资源而被迫离开部落,或在战争中被打败。绿色火星人厌弃施法职业(魔法在巴松几乎完全不为人知),而更喜欢战斗职业,如战士、拳师或游荡剑客。战士(战将变体)的重点是在无护甲时提供AC的提升,因此对于许多绿色火星人来说,战将是一个特别受欢迎的选择。
APL调整:绿色火星人的角色比核心规则书中介绍的标准Pathfinder RPG种族的成员更强大,当创建遭遇来挑战绿色火星人的队伍时,游戏主持人应该在1-5级的队伍的平均队伍等级(APL)上增加+2,6-10级则增加+1。对于混合种族的队伍,GM应该仔细观察队伍的相对实力,临时调整APL。
绿色火星人的种族特征力量+2,感知+2,魅力-2:绿色火星人目光敏锐,动作矫健,但他们对社交礼仪了解不多,倾向暴力。
大体型:绿色火星人是大体型生物,它在防御等级上有-1减值,在潜行技能检定上有-4体型减值,在战技攻击和战技防御检定上有+1体型加值
正常速度:绿色火星人的基本速度为30英尺。
侦测思想:绿色火星人拥有有限的心灵感应 使他们能够读懂周围人的表面想法 他们可以将侦测思想作为一种持续的类法术能力使用,类法术能力的施法等级等于使用者的角色等级。
无所畏惧:绿色火星人在所有针对恐惧效果的豁免中获得+2种族加值。
凶猛:当绿色火星人的生命值低于0但是并没有被杀害时,他能以瘫痪状态继续战斗。如果他这样做,他视为恍惚,并每回合继续受到1点生命值伤害。当其负生命值达到体质值时会死亡。
多臂: 绿色火星人有四只手,其中一只手是它的主手,其他的都是它的副手。它可以使用它的任何一只手满足其他需要自由手的用途。
武器熟悉:绿色火星人擅长长剑和矛。
技能:骑术和生存始终被认为是绿色火星人的本职技能。
语言:绿色火星人讲通用语,智力高的绿色火星人可以选择任何他们想要的奖励语言(除了秘密语言,如德鲁伊语)。
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Green Martians
Among the hardiest and longest-lived of Barsoom’s savage races, the green men of Mars rove the planet’s wastelands in brutal tribes of thousands of warriors, seeking their fortunes as nomads amid the crumbling ruins of ancient cities and the vast barren wildlands between them. The green Martians have ever been at war with the red. black, yellow, and white inhabitants of Barsoom. Legends speak that once, long, long ago, the races of Mars shared a common ancestor, but today most civilized red Martians of city-states like Helium and Zodanga consider green Martians dangerous. subhuman raiders. Their tall frames, four arms. and battle ferocity nonetheless make the green Martians among the most respected denizens of Barsoom.
Physical Description: Green Martians stand 12 to 15 feet tall. with imposing features accentuated by their four agile arms, their mighty tusks, and the red hue of their perceptive eyes. They dress simply in leather harnesses and jewels, each carrying at least one weapon at all times from a very young age. Skin ranges from olive hues to deep forest green, with heavy scarring common among more savage tribes such as the much-feared Warhoon.
Each adult green Martian female gives birth annually to about 13 eggs, which the tribes deposit in subterranean vaults near their settlements. Every year, tribal chieftains visit the vaults to examine the eggs. All but about 100 of the most perfect are destroyed out of each year's supply, lest the tribe grow to a size the meager resources of Mars cannot support. Those that survive 5 years of cullings are transported to incubators hidden in the dried seabeds of Barsoom's ancient oceans, where they are nurtured by the sun's rays before hatching 5 years later. Green Martians reach maturity at age 40. A green Martian’s natural life span might last as long as a thousand years. but most are killed in tribal squabbles, honor duels, arena battles, and wars long before they are considered “old."
Society: Green Martians gather in tribes under the leadership of a chieften counseled by a gaggle of elder warlords. Their tribes usually take the names of the abandoned ruined cities of Martian ancients along the dried seabeds of Barsoom that they inhabit, though few tribes remain stationary for long, preferring a nomadic existence centered on the hardscrabble hunt for the precious resources of the Martian desert. All green folk maintain their status within the tribe through constant examples of skill, strength, and courage. Prone to shocking displays of violence, green Martians possess dark humors; they are more likely to laugh at the gruesome beheading of an enemy than at a simple irony or turn of phrase. Apart from their weapons and harnesses, green Martians tend toward communal ownership of property, even raising children collectively. leaving them with little sense of friendship or family. Their limited telepathic abilities ensure that green Martians speak with few words. preferring hrutish action to academic conversation.
Relations: Green Martians tend to keep to their own, and are. inherently distrustful of Barsoom's other barbaric races. The more civilized green Martian tribes—such as the Tharks under the leadership of Jeddak Tars Tarkas—make common cause with the red Martians of Helium. Despite the shared religion of Issus, green Martians as a rule interact infrequently with the white-skinned Therns or black-skinned First Born. Green Martians hold particular antipathy toward the Red Planet’s cannibalistic four-armed apes, whom they attack upon sight.
Alignment and Religion: Green Martians are brutish and devoid of sentiments of friendship or love, worshiping only physical prowess and bravery. Most green Martians are chaotic neutral and worship Issus, Goddess ofDeath and Life Eternal.
Adventurers: Before a green Martian kills his first enemy and takes his victim’s name, he is "o mad,” a warrior with a single name. Many green Martian adventurers begin their careers as o mads with something to prove, delving abandoned ancient cities, baiting the much-hated Barsoomian White Ape denizens of these crumbling ruins into hard-fought battles to the death to prove their bravery and achieve status within the tribe. Others sell themselves as mercenaries, arena fighters, or bounty hunters aflcr being exiled from their tribes. forced away from lack of resources, or defeated in war. Green Martians eschew spellcasting classes (magic is almost completely unknown on Barsoom), preferring instead martial occupations like fighter, brawler. or swashbuckler. With its focus on providing a boost to Armor Class when unarmored, the warlord fighter archetype (forthcoming in a future issue of Pathfinder Worldscape) is a particularly popular choice for many green Martians.
APL Adjustment: Green Martian characters are more powerful than members of the standard Pathfinder RPG races presented in the Core Rulebook.When creating encounters to challenge a party of green Martians, the Game Master should add +2 to the party's Average Party Level (APL) for levels 1-5 and +1 for levels 6-10. Fnr groups containing a mixture ofraces, GMs should carefully watch the party’s relative power and adjust APL on an ad hoc basis
Green Martian Racial Traits
+2 Strength, +2 Wisdom, -2 Charisma: Green Martians are keen-sighted and agile, but they understand little of social graces and are prone to brutishness.
Large: Green Martians are Large creatures and take a -1 size penalty to their AC, a -1 size penalty on attack rolls, a +1 bonus on combat maneuver checks and to their CMD, and a -4 size penalty on Stealth checks. A Green Martian takes up a space that is 10 Feet by 10 feet, and has a reach of 5 feet.
Normal Speed: Green Martians have a base speed at 30 feet.
Detect Thoughts: Green Martians possess limited telepathy. allowing them to read the surface thoughts at those around them. they can use detect thoughts as a constant spell-like ability. The caster level of the spell-like ability is equal to the user's character level.
Fearless: Green Martians gain a +2 racial bonus on all saving throws against fear eftects.
Ferocity: If the hit points of a green Martian fall below 0 but it is not yet dead, it can continue to fight. It it does, it is staggered, and loses 1 hit point each round. It still dies when its hit points reach a negative amount equal to its Constitution score.
Multi-Armed: A green Martian has four arms. One hand is considered its primary hand; all others are considered off hands. It can use any of its hands for other purposes that require free hands.
Weapon Familiarity: Green Martians are proficient with longswords and spears.
Skill Training: Ride and Survival are always considered class skills for green Martians.
Languages: Green Martians begin play speaking Common. Green Martians with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).
示例图片