純美蘋果園

跑團活動區 => 網團活動區 => 无光之海 => 主题作者是: 德拉卡 于 2018-02-13, 周二 22:47:04

主题: 堆了奇怪的东西
作者: 德拉卡2018-02-13, 周二 22:47:04
(https://i.imgur.com/RN67hrI.png)
主题: Re: 堆了奇怪的东西
作者: 德拉卡2018-02-13, 周二 22:54:37
强弩披风(Arbalest Cloak)
出处:Into the Shattered Continent 第73页
价格:9000gp
位置:肩膀 CL:9th 重量:8磅
灵光:中等变化系
描述:  这件披风由弩箭花纹装饰,可以十分合身地盖在防具或笨重的衣服外。穿戴者能以迅捷动作激活披风,使它向外张开1轮,在穿戴者的周身斗篷锯齿状的衣摆突出坚硬且锐利的尖端。在斗篷被激活时,穿戴者被视为擅长并穿着精制甲刺,同时还可以在空中行走(就像使用了凌空而行air walk)。如果她骑着坐骑,那么凌空而行则影响坐骑,并且坐骑就算没有受过在空中行走的训练也可以在物品的帮助下无碍移动。如果穿戴者(或者她的坐骑)在回合结束时没有站在地面上,那么就会掉落并受到正常的坠落伤害。
  此外,在斗篷激活期间,她的第一次成功冲锋会增加1d6(小体型1d4)穿刺伤害,每20尺直线增加1d6(小体型1d4),最多3d6。
  这件披风每天可以激活3次。但每分钟只能激活1次。
制造花费:4500gp
制造需求:制造奇物、凌空而行、牛之力量


(https://i.imgur.com/CbkZwp5.png)

ARBALEST CLOAK
PRICE:9000 GP
SLOT:shoulders CL:9th WEIGHT:8 lbs
AURA:moderate transmutation
  Images of ballistae ornament this metallic cloak, which fits easily over armor and other bulky clothing. The wearer can activate this cloak as a swift action, causing the garment to splay outward for 1 round, its jagged hem protruding around the wearer in stiff, sharp points. While the cloak is active, the wearer counts as wearing masterwork armor spikes with which she is proficient, and she can walk on air (as though using the air walk spell). If she’s riding a mount, the air walk effect instead affects the mount while the cloak is active, and the mount can move with the item’s help even if it’s not specially trained to move with the aid of air walk. If the wearer (or her mount) isn’t standing on a solid surface by the end of the round, she immediately falls, taking any applicable falling damage.
  In addition, on her first successful charge attack during the round the cloak is active, the wearer deals an additional 1d6 points of piercing damage (1d4 if she is Small), plus another 1d6 (or 1d4 if she is Small) for every 20 feet the wearer traveled in a straight line during the charge (maximum 3d6).
  This cloak can be activated up to three times per day, but not more often than once per minute.
CONSTRUCTION REQUIREMENTS COST 4,500 GP
Craft Wondrous Item, air walk, bull’s strength
主题: Re: 堆了奇怪的东西
作者: 德拉卡2018-02-14, 周三 10:19:00
艾恩科技(IOUN TECHNOLOGY)
寻路仪和door locks(查了半天不知是啥黑科技)不是古老阿兹兰特遗留下来的唯一可以使用艾恩石的物品。这款手套就是这种类型的艾恩科技的其他范例。

艾恩手套(Ioun Gauntlet)
出处:Into the Shattered Continent 第23页
价格:1600gp
位置:手部 CL:5th 重量:5磅
灵光:微弱预言系和塑能系
描述:  就像寻路仪一样,艾恩手套会根据镶嵌在其凹槽的艾恩石类型来增强或给予全新的能力。平时,一只艾恩手套可以给予穿戴者每天1次的侦测魔法能力。在侦测魔法激活期间,手套还会在这侦测魔法的范围(60尺锥形)中,散发出如同光亮术的光照。
  艾恩手套的特点,就是在手背部分有个凹槽,能镶嵌进一颗艾恩石。当以标准动作放入一颗艾恩石时,穿戴者就会获得艾恩石的相关加值以及基于其形状的额外加值,如下所列。一名生物可以戴两只艾恩手套,但是只能从一只中获得额外加值。
单面凸起(Cabochon):特技获得+1增强加值。
圆盘形(Disk):语言学获得+1增强加值。
椭圆形(Ellipsoid):知识(奥秘)获得+1增强加值。
鳞状(Nodule):知识(地理)获得+1增强加值。
五芒星形(Pentacle):知识(宗教)获得+1增强加值。
棱柱形(Prism):察觉获得+1增强加值。
金字塔形(Pyramid):估价获得+1增强加值。
菱形(Rhomboid):隐匿获得+1增强加值。
球形(Sphere):察言观色获得+1增强加值。
纽扣形(Spindle):获得底栖魔鱼语。
星形(Star):知识(贵族)获得+1增强加值。
三角形(Trillian):唬骗获得+1增强加值。
制造花费:800gp
制造需求:制造奇物、侦测魔法、光亮术


(https://i.imgur.com/ERS44hw.png)

IOUN TECHNOLOGY
Wayfinders and door locks aren’t the only items the ancient Azlanti created that can accept ioun stones. The gauntlet presented here is another example of this type of ioun technology.

IOUN GAUNTLET
PRICE:1600 GP
SLOT:hand CL:5th WEIGHT:5 lbs
AURA:faint divination and evocation
  Much like wayfinders, an ioun gauntlet grants enhanced or altogether new abilities depending on the type of ioun stone inserted into its matrix. In its base form, an ioun gauntlet grants its wearer the ability to cast detect magic as a spell-like ability once per day. When the detect magic effect is active, the gauntlet also sheds illumination as light in the 60- foot cone of the detect magic effect.
  An ioun gauntlet features a single matrix in the back of the hand, suitable for one ioun stone. When an ioun stone is inserted into the matrix as a standard action, the wearer gains the associated bonus from the ioun stone as well an additional effect based on the shape of the ioun stone inserted, as listed below. While a creature can put on two ioun gauntlets, the wearer gains the additional benefit from only one inserted ioun stone.
Cabochon: +1 enhancement bonus on Acrobatics checks.
Disk: +1 enhancement bonus on Linguistics checks.
Ellipsoid: +1 enhancement bonus on Knowledge (arcana) checks.
Nodule: +1 enhancement bonus on Knowledge (geography) checks.
Pentacle: +1 enhancement bonus on Knowledge (religion) checks.
Prism: +1 enhancement bonus on Perception checks.
Pyramid: +1 enhancement bonus on Appraise checks.
Rhomboid: +1 enhancement bonus on Stealth checks.
Sphere: +1 enhancement bonus on Sense Motive checks.
Spindle: Bonus language (Aboleth).
Star: +1 enhancement bonus on Knowledge (nobility) checks.
Trillian: +1 enhancement bonus on Bluff checks.
CONSTRUCTION REQUIREMENTS COST 800 GP
Craft Wondrous Item, detect magic, light
主题: Re: 堆了奇怪的东西
作者: 德拉卡2018-02-14, 周三 12:11:47
波之竖琴(Wave Harp)
出处:Into the Shattered Continent 第79页
价格:7500gp
位置:无 CL:3rd 重量:8磅
灵光:微弱塑能系
描述:  波之竖琴是一种过去在阿兹兰特流行的不同寻常的乐器。三根细细的秘银棒从厚实的底板中伸出,发出不可见的短距领域,用不同的音调与音色来响应特定的动作。拨动秘银棒间的空气可产生特殊的音调,一名娴熟的演奏者则可以通过它演奏出复杂的旋律。
  波之竖琴的音色通常又细又高,在接近底板演奏低音也是如此。波之竖琴通常放在椅子或者桌上接近演奏者腰部的高度,但是也可以像行军鼓般用一条合适的带子挂在身前。由于演奏这像风琴和古筝合体乐器所必需的是手指,演奏者可以通过表演(键盘)或表演(弦乐)来使用一把波之竖琴,如果在这两个技能上没有技能等级,则会有-4减值。
  波之竖琴可以作为普通乐器弹奏且没有时间限制,但是它还有2个额外的魔法效果,每天3次,可以被任何弹奏这把乐器的人以标准动作启动。首先,演奏者可以召唤出一对由音波能量构成的幽灵般双手,来帮助弹奏1分钟;这双手自动帮助弹奏者进行表演鉴定,协助期间表演鉴定获得+2加值。这些手还可以吸收那些会对表演产生不当影响的噪音,给演奏者提供音波抗力10。其次,演奏者可以使用波之竖琴发出扭曲的哀号。通过DC15的表演鉴定;一旦成功,30尺内除演奏者外的所有生物在1轮中对于音波效果的豁免受到-2减值,DC每超过5点,多持续1轮。
制造花费:3750gp
制造需求:制造奇物、弱效幻影、音鸣爆


(https://i.imgur.com/amIpcS7.png)

WAVE HARP
PRICE:7500 GP
SLOT:none CL:3rd WEIGHT:8 lbs
AURA:faint evocation
The wave harp is an unusual musical instrument that was popular in ancient Azlant. Three thin mithral rods extend from a thick plate, emitting invisible, short-range fields that respond to specific movements with notes of different pitches and timbres. Plucking the air between the mithral rods creates a variety of tones that a skilled musician can work into complicated chords and melodies.
  The music of a wave harp is usually thin and high pitched, even when the lower notes are played closest to the plate. A wave harp is generally placed upon a stool or table at waist height to the musician, but it can be fitted with a strap to hang in front of the musician like a marching drum. As the necessary finger-motions are something between playing an organ and a zither, a musician can use either Perform (keyboard) or Perform (strings) to play a wave harp, although a musician without ranks in both skills takes a –4 penalty on his Perform checks.
  There is no limit to the time a wave harp can be played as a mundane instrument, but the device has two additional magical effects that can be activated by anyone playing the wave harp as a standard action three times per day. First, the musician can conjure a pair of ghostly hands made of sonic energy to assist in plucking the air for 1 minute; the hands automatically assist the wearer with Perform checks, providing a +2 bonus on Perform checks with the instrument for 1 minute. These hands also absorb errant noises that would impact the performance, providing the musician with sonic resistance 10. Second, the musician can cause the wave harp to emit a discordant wail. The musician attempts a DC 15 Perform check with the wave harp; on a success, all creatures within 30 feet other than the musician take a –2 penalty on saving throws against sonic effects for 1 round, plus 1 additional round for every 5 points by which the Perform check result exceeds the DC.
CONSTRUCTION REQUIREMENTS COST 3750 GP
Craft Wondrous Item, minor image, sound burst
主题: Re: 堆了奇怪的东西
作者: 德拉卡2018-02-14, 周三 18:21:36
洞悉卷轴匣(Insightful scroll case)
出处:The Flooded Cathedral 第34页
价格:5000gp
位置:无 CL:5th 重量:2磅
灵光:微弱预言系
描述:当把魔法卷轴储存在这琥珀金色的卷轴匣中,在匣表面上会浮现出蓝色的符文,来标明卷轴中储存着什么法术。如果使用者的法术表里有该法术,那么她可以在拿着卷轴匣的情况下阅读符文来施放这个法术,就如同卷轴在她手上一样。从卷轴匣上使用卷轴和普通一样,并且里面的卷轴也会消耗。卷轴匣最多可容纳5张魔法卷轴,并且它可以保护里面的卷轴防止受到火、水等其他伤害。
制造花费:2500gp
制造需求:制造奇物、秘法视力、抵抗能量伤害



INSIGHTFUL SCROLL CASE
PRICE:5000 GP
SLOT:none CL:5th WEIGHT:2 lbs
AURA:faint divination
When magic scrolls are stored inside this electrum scroll case, glowing blue runes appear on the surface of the tube, indicating what spells are on the scrolls currently stored within. If the user has the spells on her spell list, she can read the runes while holding the scroll case in hand to cast spells from a scroll within the case as though it were in her hand. Casting spells from the scrolls in the case otherwise works as normal, and the scrolls inside the case are depleted as normal. The scroll case holds a maximum of five magic scrolls, and scrolls stored within are protected against fire, water, and other damage.
Craft Wondrous Item, arcane sight, resist energy
主题: Re: 堆了奇怪的东西
作者: 德拉卡2018-02-14, 周三 19:58:36
少女的承诺(Maiden’s Promise)
出处:冒险者指南(Adventurer's Guide)第87页
价格:500gp(一对)
位置:颈部 CL:3th 重量:-
灵光:微弱预言系
描述:  一件来自科瓦萨城堡财宝的首饰被分为两部分,制作成了这对项坠盒。当被2人穿戴时,项坠盒的魔法增强了她们彼此间的奉献精神。在女王艾廖莎统治的最后一天里,许多军队中的前"灰姑娘"成员紧紧地握着这些吊坠盒,象征着她们姐妹般的身份。
          当佩戴这对少女的承诺的两人间不超过30尺时,每人都将在意志豁免上获得+1士气加值,来缓和任何会损害她对另一方忠诚的影响。如果其中一位佩戴者陷入了无助状态,则另一人对所有威胁这名无助佩戴者的生物的攻击骰上获得+1士气加值。如果一名佩戴者死亡,则另一人必须通过DC16的意志豁免,不然将会陷入极度绝望(Crushing Despair)1分钟。
制造花费:250gp(一对)
制造需求:制造奇物、提升抗力、关照术


MAIDEN’S PROMISE
PRICE:500 GP (pair)
SLOT:neck CL:3rd WEIGHT:—
AURA:faint divination
  Each pair of these lockets is made from a piece of jewelry from Castle Korvosa’s treasury that was split into two parts,
each of which was fashioned into a necklace. When worn by two individuals, the lockets' magic enhances their devotion to each other.
Many former Gray Maidens cling to these lockets, distributed among Queen Ileosa’s forces during the final days of her reign,
as a symbol of their sisterhood.
  When the wearers of linked maiden’s promise lockets are within 30 feet of each other,each gains a +1 morale bonus on Will saves against any effect that would compromise her loyalty to the other.
If one wearer becomes helpless, the other gains a +1 morale bonus on attack rolls against any creature threatening the helpless wearer.
If one wearer dies, the other must succeed at a DC 16 Will save or suffer the effects of crushing despair for 1 minute.
CONSTRUCTION REQUIREMENTS COST 250 GP (pair)
Craft Wondrous Item, resistance, status

神圣之火披风(Cloak Of Heavenly Fire)
出处:冒险者指南(Adventurer's Guide)第16页
价格:6000gp
位置:肩部 CL:5th 重量:1磅
灵光:微弱咒法系
描述:这件白色的丝绸披风闪闪发光,散发着神圣的能量。每天一次,神圣之火披风的穿戴者能以直觉动作使碰触或者近战攻击自己的生物被火焰灼伤,造成1d8+5的火焰伤害。如果被火焰灼伤的生物是邪恶的,散发着金色光芒的火焰将会额外再造成1d8+5的火焰伤害---这些额外伤害本质上是神圣的,并且不受到抵抗能量和免疫的影响。目标可以通过一个DC15的反射豁免来使伤害减半。每天一次,披风的穿戴者能以一个标准动作使用治疗中伤来治疗伤口,恢复2d8+5的生命值。
制造花费:3000gp
制造需求:制造奇物、治疗中度伤、火焰护盾


(https://i.imgur.com/Sj4qxlt.png)

CLOAK OF HEAVENLY FIRE
PRICE 6,000 GP
SLOT shoulders CL 5th WEIGHT 1 lb.
AURA faint conjuration
  This white silk cloak shimmers with divine energy. Once per day as an immediate action, the wearer of a cloak of heavenly fire can cause it to flash with flames as another creature touches the wearer or strikes the wearer with a melee attack. These flames deal 1d8+5 points of fire damage to the creature that touched the wearer. If the creature subjected to this damage is evil, it takes an additional 1d8+5 points of damage as the fire glows with golden light—this additional damage is divine in nature and not subject to energy resistance or immunity. A target that succeeds at a DC 15 Reflex save takes half the total damage. Once per day as a standard action, the wearer of a cloak of heavenly fire can also use the magic to cure wounds, restoring 2d8+5 hit points to a touched creature.
CONSTRUCTION REQUIREMENTS COST 3,000 GP
Craft Wondrous Item, cure moderate wounds, fire shield

解放者之钥(Liberator’s Key)
出处:冒险者指南(Adventurer's Guide)第45页
价格:2000gp
位置:无 CL:5th 重量:-
灵光:微弱变化系
描述:这把小巧且不起眼的银钥匙几乎可以打开所有类型的枷锁。以一个标准动作,把银钥匙插入锁住的腿铐,手铐或者镣铐的锁眼中,任何解除装置DC低于30的锁都能被打开。任何解除装置DC低于15的镣铐将立刻静静地分成碎块。解放者之钥可以使用10次,之后便会粉碎。
制造花费:1000gp
制造需求:制造奇物、敲击术、粉碎音波



(https://i.imgur.com/hzw6IHr.png)

LIBERATOR’S KEY
PRICE 2,000 GP
SLOT none CL 5th WEIGHT —
AURA faint transmutation
This tiny, unremarkable silver key can open nearly any set of shackles. When the key is inserted as a standard action into the keyhole of locked leg irons, manacles, or shackles, the lock unlocks provided that its Disable Device DC is 30 or lower. Shackles whose lock has a Disable Device DC of 15 or lower are instantly and silently broken into fragments. A liberator’s key can be used 10 times, after which it crumbles to dust.
CONSTRUCTION REQUIREMENTS COST 1,000 GP
Craft Wondrous Item, knock, shatter

骑马?不存在的,骑马没人权
抗力马鞍(Caparison of resistance)
出处:冒险者指南(Adventurer's Guide)第16页
价格:+1-2700gp +2-10800gp +3-24300gp +4-43200gp +5-67500gp
位置:肩部 CL:5th 重量:4磅
灵光:微弱防护系
描述:这种服装是为马或类似的四足动物而设计的,但它可以改变自身的尺寸和形状,以适应任何四足生物的体型。
穿着时,抗力效果为穿戴者提供魔法保护,在所有豁免(强韧,反射和意志)上得到+1到+5抗力加值。
这些豁免检定上的加值也适用于这个生物上的单个骑手(在多个骑手的情况下,抗力加值不能共享,只适用于坐骑)。
制造花费:+1-1350gp +2-5400gp +3-12150gp +4-21600gp +5-33750gp
制造需求:制造奇物、提升抗力、制造者的施法者职业等级必须至少是披风加值的三倍


(https://i.imgur.com/xq4lRmI.png)
(https://i.imgur.com/5xfdnHz.png)
This garment is intended for a horse or similar quadruped, but it can change size and shape to fit any four-legged creature ranging from Small to Huge in size.
When worn, a caparison of resistance offers the wearer magic protection in the form of a +1 to +5 resistance bonus on all saving throws (Fortitude, Reflex, and Will).
This bonus on saving throws also applies to a single rider who is mounted on the creature (in the case of multiple riders, the resistance bonus is not shared at all and applies only to the mount).
主题: Re: 堆了奇怪的东西
作者: 德拉卡2018-02-14, 周三 19:58:48
燃烧流沙(Burning Sands)出自 冒险者指南(Adventurer's Guide)
学派:咒法系(创造)[土,火]
等级:德鲁伊 1,游侠 1,萨满 1,术士/法师 1,女巫 1
施法时间:1个标准动作
成分:语言,姿势,材料(一把沙子/法器)
射程:中距(100尺+10尺/等级)
范围:20尺半径
持续:1轮/等级
豁免:无
法术抗力:无
你使一大片炙热的沙子覆盖在地表上。这些沙子深1英尺,并且不断地变化翻滚使该区域变为困难地形。这些熊熊燃烧的沙子虽然不能点燃物体,但是会对在效果区域中任何与地面接触的生物造成1d4的火焰伤害。法术效果结束后,沙子会消失,不会有遗留效果(除了受到的伤害)。


BURNING SANDS
School conjuration (creation) [earth, fire];
Level druid 1, ranger 1, shaman 1, sorcerer/wizard 1, witch 1
Casting Time 1 standard action
Components V, S, M (a handful of sand)/DF
Range medium (100 ft. + 10 ft./level)
Area 20-ft. radius
Duration 1 round/level
Saving Throw none; Spell Resistance no
  You cause sheets of hot sand to spread over the ground in the area of effect. This layer of sand is 1 foot deep and constantly shifts and churns, transforming the ground in the area into difficult terrain.
The sand itself burns, and periodic flames rise from the grit. While these flames cannot ignite objects, they deal 1d4 points of fire damage to any creature that ends its turn in contact with the ground within the area of effect.
At the end of the duration, the sand vanishes, leaving no aftereffects (other than damage dealt).

奥多里迅捷咒(Aldori Alacrity)出自 冒险者指南(Adventurer's Guide)
学派:变化系
等级:炼金术士 2,吟游诗人 2,魔战士 2
施法时间:1个标准动作
成分:语言,姿势,材料(姜根片)
射程:个人
目标:自己
持续:1分钟/等级
这个法术的能量加快了你的步伐,允许做出花哨的走位。你在速度上获得了10尺的增强加值,并且AC获得了+1闪避加值。这些加值不会与加速术等类似法术叠加。在奥多里迅捷咒的影响下,你可以在困难地形上使用5尺快步。

ALDORI ALACRITY
School transmutation;
Level alchemist 2, bard 2, magus 2
Casting Time 1 standard action
Components V, S, M (ginger root shavings)
Range personal
Target you
Duration 1 minute/level
This spell’s energy quickens your steps, allowing fancy footwork. You gain a +10-foot enhancement bonus to your speed and a +1 dodge bonus to your AC. These bonuses do not stack with those granted by haste or similar effects. While under the effects of Aldori alacrity, you can take 5-foot steps in difficult terrain.
主题: Re: 堆了奇怪的东西
作者: 德拉卡2018-02-14, 周三 19:59:26
害兽驯服者(Vermin Tamer)出自:幽暗地域英雄(Heroes of the Darklands)第17页
分类:职业-骑士变体
  由于地形奇特,阳光缺乏以及诸多其他危险,在幽暗之地照顾传统坐骑可以说是非常困难的。本地骑将通常选择驯服本土生物代替。那些能克服对塞卡米納奇特生物感到厌恶和不信任的人发现,这种与本土生物的伙伴关系既有利于骑手,也有利于坐骑。虽然这些坐骑可能比经典的坐骑更难控制,但是它们的多功能性和适应性是不可或缺的。

幽暗之地坐骑Darklands Mount (Ex):1级时,害兽驯服者可以选择一只原生于幽暗之地的生物作为他的坐骑。他可以选择巨甲虫(giant beetle),巨蜈蚣(giant centipede),巨壁虎(giant gecko)(Pathfinder RPG Bestiary 3 186),巨蛞蝓(giant slug)或巨蜘蛛(giant spider)作为坐骑。这些坐骑(除了巨壁虎)和其他毒虫伙伴的规则详见“极限魔法”第36页(page 36 of Pathfinder RPG Ultimate Magic)。
坐骑被视为受过战斗训练。在骑乘其坐骑时在骑术检定上不受防具减值。如果一开始的坐骑体型足够让害兽驯服者乘骑,坐骑则获得「擅长轻甲」作为奖励专长。如果不够大,那么害兽驯服者则获得「小型坐骑」(Undersized Mount)作为奖励专长(Pathfinder RPG Advanced Class Guide 159)。这一能力调整了坐骑。

黏在鞍上Stuck in the Saddle (Ex):一名熟练的害兽驯服者,即使在特殊的情势下也能在鞍上保持平稳。4级时,当坐骑爬墙或飞行时,他的骑术鉴定获得+4的环境加值来稳定身形。8级时,这一加值提高到+8,并且昏迷时也不会掉下坐骑。这一能力取代驯兽专家。

迷惑挑战Disorienting Challenge (Ex):12级时,每当害兽驯服者发动挑战时,他和坐骑可以用奇怪的动作迷惑目标。当回合开始时,他和坐骑爬或飞在比挑战目标高的位置时,目标AC-2。这一能力取代威迫挑战。


*速查-「小型坐骑」:你可以骑乘体型等同于你的坐骑生物,但它可能会因此而获得额外的负重或类似限制。

(https://i.imgur.com/2Rrz1iT.png)

Vermin Tamer
Source Heroes of the Darklands pg. 17
Due to the strange terrain, the lack of sunlight, and numerous other hazards, keeping a traditional mount in the Darklands can prove difficult. Cavaliers native to or traveling the region may choose to tame local creatures instead. Those who can overcome their revulsion and distrust of Sekamina’s strange fauna often find that such partnerships with native creatures serve both rider and mount well. While these mounts may be harder to handle than typical mounts, their versatility and adaptations prove indispensable.

Darklands Mount (Ex): At 1st level, a vermin tamer chooses a creature native to the Darklands as his mount. This functions as a cavalier’s mount. He can choose a giant beetle, giant centipede, giant gecko (Pathfinder RPG Bestiary 3 186), giant slug, or giant spider as his mount. These mounts (except the giant gecko) and the rules for vermin companions are detailed on page 36 of Pathfinder RPG Ultimate Magic.

The selected mount is combat trained. The vermin trainer does not take an armor check penalty on Ride checks while riding his mount. If the vermin tamer’s starting mount is large enough to act as a mount, it gains Light Armor Proficiency as a bonus feat. If the selected animal companion is too small to act as a proper mount, then the vermin tamer gains Undersized Mount (Pathfinder RPG Advanced Class Guide 159) as a bonus feat.
This ability alters mount.

Stuck in the Saddle (Ex): A practiced vermin tamer can remain steady in the saddle even in unconventional situations. At 4th level, he gains a +4 circumstance bonus on any checks to stay in the saddle when his mount is climbing walls or flying. At 8th level, this bonus increases to +8, and he never falls off his mount when he is rendered unconscious.
This replaces expert training.

Disorienting Challenge (Ex): At 12th level, whenever a vermin tamer declares a challenge, he can confound his target with the erratic movements of his mount. As long as the vermin tamer begins his turn mounted, with his mount climbing or flying at a higher location than his target, the target of his challenge takes a –2 penalty to its AC.
This replaces demanding challenge.
主题: Re: 堆了奇怪的东西
作者: 德拉卡2018-02-14, 周三 19:59:51
阿尼萨恩特骑士(Knight of Arnisant) 出自:护甲大师(Armor Master's Handbook)第5页
分类:职业-骑将变体
  被称为阿尼萨恩特骑士的骑将们敬仰着这位著名的将军,他在击败强大的巫师之王--“默语暴君”时起到了至关重要的作用。阿尼萨恩特骑士呼唤阿尼萨恩特保护他们免受邪恶魔法的伤害,就像奥罗登之盾保护他一样。很多骑将为了更进一步地模仿他而加入了圣盾骑士团。大多数的阿尼萨恩特骑士都服役于这一行为的发源地--终焉之墙,但从将军的家乡--塔尔多到世界之伤的前线,你都能找到他们的踪迹。

盾牌专精(Shield Expertise):1级时,阿尼萨恩特骑士获得「盾牌专攻」(Shield Focus)作为奖励专长。在满足先决条件包含「盾牌专攻」的专长时,其骑将等级视作战士等级。这一能力取代战术。

*速查「盾牌专攻」:由盾牌获得的AC加值+1。

偏斜盾Deflective Shield (Ex):4级时,一名阿尼萨恩特骑士擅长使用盾牌来偏转攻击。他在接触AC和CMD上获得加值,数值等同于其AC中的盾牌加值,最高不超过他骑将等级的一半。在这个计算中不包括他从魔法盾中获得的增强加值。这一能力取代驯兽专家。

纹章旗帜Heraldic Banner (Ex):5级时,阿尼萨恩特骑士把他的盾牌当做旗帜,不过只影响30尺内的盟友。这一能力调整了旗帜。

*速查-「旗帜」:5级时,骑将的旗帜会成为盟军和伙伴的振奋之源。只要骑将的旗帜能够被清晰的看见,60尺内的所有友军在对抗恐惧效果的豁免检定中获得+2士气加值,冲锋的攻击检定获得+1士气加值。10级时,以及之后每5级,这些加值再+1。

灵魂盾Soul Shield (Su):9级时,只要拿着盾牌,阿尼萨恩特骑士在对抗诅咒法术和效果的所有豁免检定上获得获得加值,数值相当于其AC中的盾牌加值,最高不超过他骑将等级的一半。 在这个计算中,不包括魔法盾的增强加值。这一能力取代高等战术。

防御挑战Defensive Challenge (Ex):12级时,当阿尼萨恩特骑士发动挑战时,他的目标就必须特别注意他。只要目标处于阿尼萨恩骑士的威胁范围内,他在攻击骑将以外的人时,攻击骰受到-2减值。这一能力取代威迫挑战。

心之盾Heart Shield (Su):17级时,只要拿着盾牌,阿尼萨恩特骑士在对抗死亡法术和效果的所有豁免检定上获得获得加值,数值相当于其AC中的盾牌加值,最高不超过他骑将等级的一半。 在这个计算中,不包括魔法盾的增强加值。这一能力取代旗帜高扬。




Knight of Arnisant
Source Armor Master's Handbook pg. 5
The cavaliers known as knights of Arnisant revere the famous general who was crucial in the defeat of the Whispering Tyrant, the powerful wizard-king. Knights of Arnisant call upon Arnisant to grant them protection from evil magic, just as the Shield of Aroden protected him. Many of these cavaliers further emulate him by joining the order of the shield. Most knights of Arnisant serve at Lastwall, where the movement originated, but they can be found everywhere from the general’s homeland of Taldor to the front lines of the Worldwound.

Shield Expertise: At 1st level, a knight of Arnisant gains the Shield Focus feat as a bonus feat. His cavalier levels count as fighter levels for the purpose of qualifying for all feats that list the Shield Focus feat as a prerequisite.
This ability replaces tactician.

Deflective Shield (Ex): At 4th level, a knight of Arnisant specializes in using his shield to deflect attacks. He adds a bonus equal to his shield bonus to AC to his touch AC and his CMD, up to a maximum of half his cavalier level. He does not include any enhancement bonus he has from a magic shield in this calculation.
This ability replaces expert trainer.

Heraldic Banner (Ex): At 5th level, a knight of Arnisant uses his shield as a banner, though its benefits apply only to allies within 30 feet.
This ability alters banner.

Soul Shield (Su): At 9th level, when carrying a shield, a knight of Arnisant adds a bonus equal to his shield bonus to AC on all saving throws against curse spells and effects, up to a maximum of half his cavalier level. He does not include any enhancement bonus from a magic shield in this calculation.
This ability replaces greater tactician.

Defensive Challenge (Ex): At 12th level, whenever a knight of Arnisant declares a challenge, his target must pay particular attention to him. As long as the target is within the threatened area of the cavalier, it takes a –2 penalty on attack rolls against anyone other than the knight of Arnisant.
This ability replaces demanding challenge.

Heart Shield (Su): At 17th level, when carrying a shield, a knight of Arnisant adds a bonus equal to his shield bonus to AC on saving throws against death spells and magical death effects, up to a maximum of half his cavalier level. He does not include any enhancement bonus from a magic shield in this calculation.
This ability replaces greater tactician.
主题: Re: 堆了奇怪的东西
作者: 德拉卡2018-02-14, 周三 20:04:03
决斗(PSFG) Dueling (PSFG)
出处:探索者协会外勤指南(Pathfinder Society Field Guide)第50页
分类:近战武器附魔
灵光:中等变化系 CL:7
位置:无 价格:+1 重量:-
描述:决斗武器具有魔法增强效果,其效果显著表现在使用某些战技上。当用决斗武器施展那些只使用武器进行的战技时(见下文),在CMB上获得幸运加值,其数值等于武器增强加值的两倍。这些幸运加值同时也可以应用在同样类型的战技防御(CMD)上。战技包括:卸武和摔绊,但是不包括冲撞,擒抱或闯越。如果使用进阶玩家手册(Advanced Player's Guide)中的额外战技,那么还可应用于任何使用武器施展的阴招,以及移位,但不包括拖拽和盗取。这些幸运加值和武器的增强加值可叠加。
制造需求:制造魔法武器和防具,猫之优雅 (cat's grace)


Dueling (PSFG)
Source Pathfinder Society Field Guide pg. 50
Aura moderate transmutation CL 7th
Slot none; Price +1 bonus; Weight —
Description
A dueling weapon bears magical enhancements that makes it particularly effective at performing certain combat maneuvers. When a dueling weapon is used to perform a combat maneuver that utilizes the weapon only (see below), it grants a luck bonus equal to twice its enhancement bonus on the CMB check made to carry out the maneuver. The dueling weapon also grants this same luck bonus to the wielder’s CMD score against these types of combat maneuvers. These combat maneuvers include disarm and trip maneuvers, but not bull rush, grapple, or overrun maneuvers. If you’re using the additional combat maneuvers in the Advanced Player’s Guide, this also includes any dirty trick maneuvers that utilize the weapon, as well as reposition combat maneuvers, but not drag or steal combat maneuvers. Note that this luck bonus stacks with the weapon’s enhancement bonus, which in and of itself adds to CMB checks normally.
Construction
Requirements Craft Magic Arms and Armor, cat’s grace; Price —
主题: Re: 堆了奇怪的东西
作者: 德拉卡2018-02-26, 周一 23:04:11
抗力戒指(Ring of Resistance)
出处:The Flooded Cathedra 第44页
价格:+1-1500gp +2-6000gp +3-13500gp +4-24000gp +5-37500gp
位置:戒指 CL:5th 重量:-
灵光:微弱防护系
描述:代表着保护的符记装饰着这枚魔法戒指。运作如同抗力披风。
制造花费:+1-750gp +2-3000gp +3-6750gp +4-12000gp +5-17750gp
制造需求:打造戒指、提升抗力、制造者的施法者职业等级必须至少是戒指加值的3倍


(https://i.imgur.com/jWZxE9u.png)
主题: Re: 堆了奇怪的东西
作者: 德拉卡2018-03-06, 周二 10:58:44
終焉之牆重騎兵的衝鋒威震天下。靠著其訓練有素的馬匹和騎士出眾的騎術,他們能夠以緊密的陣型衝鋒,化身為由馬蹄和鋼鐵組成的狂潮,其衝擊力曾使無數敵軍全線崩潰。在很多時候,重騎兵小隊僅需要在戰場現身,就可以使戰爭砝碼的平衡倒向終焉之牆的一方。目前終焉之牆最后一次進行主力重騎兵衝鋒是在4695年同獸人軍閥古拉克拉德的戰爭中,那一次173名騎士的衝鋒擊潰了2000多名獸人方的步兵。

不屈坐骑(战斗) Indomitable Mount (Combat) 出自 格拉利昂的城市(Cities of Golarion)第50页
你精湛的骑术可以帮助坐骑规避攻击
先决条件:骑乘战斗,驯养动物5级,骑将5级,终焉之墙亲和(RP要素)
效果:每轮一次,当你的坐骑需要进行一次豁免检定时,你可以用直觉动作进行一次骑术检定。如果骑术检定的结果大于对方的攻击DC,那么你的坐骑可以使用这一结果。


Indomitable Mount (Combat)
Source Cities of Golarion pg. 50
Your skill at riding helps your mount avoid attacks.

Prerequisites: Mounted Combat, Handle Animal 5 ranks, Ride 5 ranks, Lastwall affinity.

Benefit: Once per round when your mount must make a saving throw, you can make a Ride check as an immediate action. Your mount makes its save if your Ride check result is greater than the DC of the opponent’s attack.

回转冲锋(战斗) Wheeling Charge (Combat) 出自 格拉利昂的城市(Cities of Golarion)第50页
你的坐骑轻松地驰骋战场
先决条件:骑乘战斗,骑乘掠击,骑将5级,终焉之墙亲和(RP要素)
效果:当你骑乘冲锋时,只要移动了超过10英尺,作为冲锋的一部分,坐骑可以做一次90度的拐弯。你可以在这次移动的任意时刻攻击。你该轮总的移动距离不能超过坐骑速度的两倍。盟友并不会阻碍你的冲锋,但是你依旧不能在盟友的格子内攻击或在移动结束时停留。
通常:你在冲锋时无法转向。


Wheeling Charge (Combat)
Source Cities of Golarion pg. 50
Your mount moves with ease across battlefields.

Prerequisites: Mounted Combat, Ride-By Attack, Ride 5 ranks, Lastwall affinity.

Benefit: When you are mounted and use the charge action, your mount can make one turn of up to 90 degrees as part of the move, as long as each part of the move is at least 10 feet. You may make an attack during any part of this move. Your total movement for the round can’t exceed double your mounted speed. Allied creatures do not impede your charge, though you cannot attack from or end your move in an ally’s space.

Normal: You cannot turn when making a charge.
主题: Re: 堆了奇怪的东西
作者: 德拉卡2018-03-13, 周二 17:07:07
幽影化学家(Gloom Chymist)出自:阴影血脉(Blood of Shadows)第18页
分类:职业-炼金术士变体
  奈多炼金术的突破导致gloom的诞生,一种来自阴影位面的黑暗魔法力场,藉由运用奇特的材料可以将其暂时活化。这种混合物效果卓越,乃至于其功用迅速地传播到了内海地区的其余地方。

幽影(Su)Gloom (Su):一名幽影化学家非常擅长混合这些充满了阴影能量被称为幽影的东西。一剂幽影和一颗炸弹相同,只不过它造成1d6点寒冷伤害+等同于幽影化学家智力调整的额外伤害。1级之后的每2级,幽影的伤害增加1d6。对于专长或科研发现而言,幽影不视作炸弹。这一能力取代了炼金炸弹

PFS修正:幽影化学家获得技能专攻(工艺[炼金术]或知识[位面])作为奖励专长。这一能力取代了额外炼金炸弹

暗夜幽影(Su)Umbral Gloom (Su):在2级时,每当幽影化学家制造幽影的时候,除了其本身的效果外,他还可以使其溅射范围内的光照级别增加或减少1级。其效果持续「幽影化学家的智力修正」轮。
8级时,幽影化学家可以消耗2次幽影的每天使用次数,来如同施展了昼明术(Daylight)或深幽黑暗术 (Deeper Darkness)般来增加或降低光照等级,使用他的炼金术士等级作为施法者等级。这一能力取代了毒性抗力,用毒和迅捷上毒。


书里的...科..科研发现...翻不动

Gloom Chymist
Source Blood of Shadows pg. 18
A breakthrough in Nidalese alchemy led to the creation of glooms, magical fields of darkness from the Shadow Plane that can be momentarily animated with the use of strange compounds. These mixtures are quite efficacious, leading to the spread of their use throughout the rest of the Inner Sea region.

Gloom (Su): A gloom chymist is skilled at mixing potent concoctions known as glooms, which are infused with shadow energy. A gloom is identical to a bomb except that it deals 1d6 points of cold damage + additional damage equal to the gloom chymist’s Intelligence modifier. This damage increases by 1d6 for every 2 alchemist levels beyond 1st the gloom chymist has. A gloom does not qualify as a bomb for the purposes of feats or discoveries.
This ability replaces bomb.

Umbral Gloom (Su): At 2nd level, whenever a gloom chymist makes a gloom, he can have it increase or decrease the light level by one step within its splash radius, in addition to its other effects. This change lasts for a number of rounds equal to the gloom chymist’s Intelligence modifier. At 8th level, the gloom chymist expend two uses of his daily glooms to increase or decrease light levels as per daylight or deeper darkness, respectively, using his alchemist level as the caster level.
This ability replaces poison resistance, poison use, and swift poisoning.

(https://i.imgur.com/WkXG2B3.png)
主题: Re: 堆了奇怪的东西
作者: 德拉卡2018-03-13, 周二 18:13:59
疫病追寻者(Blightseeker)出自:幽暗地域英雄(Heroes of the Darklands)第10页
分类:职业-炼金术士变体
  疫病追寻者是致力于研究幽暗地域原生真菌的炼金术士。尽管地表世界存在着多种多样的真菌,但发现在幽暗地域独特的环境状况相结合的情况下,所培育的真菌可朝着不可预测和超自然的方向成长。

孢子炸弹(Su)Spore Bomb (Su):1级时,疫病追寻者创造了一种特殊的炼金炸弹,可携带炼金工程所制造的真菌孢子。这些炸弹用携带的致命病毒侵袭他们的目标(见下文)。这些炸弹造成1d4点伤害(而不是1d6),1级后的每2级增加1d4伤害。
被孢子炸弹直接命中的生物,必须通过一个成功的强韧检定(DC=10+1/2疫病追寻者等级+智力修正)不然就会受到相关疫病的影响。受到炸弹溅射伤害的生物不会受到疫病的影响。这一能力调整了炼金炸弹

疫病(Ex)Blights (Ex):1级时,疫病追寻者可从以下列表中获得疫病。当他在一日之初准备炸弹时,疫病追寻者选择哪种疫病效果应用在每颗炸弹上。如果表中没有标注疫病的持续时间,则其持续轮数为「疫病追寻者的智力修正」轮。
1级时,疫病追寻者获得以下疫病。
  削弱:目标的地面速度减少10英尺,最少变为10英尺。其自身效果不叠加。
  轻微恶心:目标恶心了,但只有-1的影响。

6级时,疫病追寻者将添加以下疫病到列表上。
  疲乏:目标变得疲乏。
  诱导恐惧:目标战栗了。
  恶心:目标恶心了。

12级时,疫病追寻者将添加以下疫病到列表上。
  困惑:目标困惑了。
  力竭:目标力竭。
  反胃:目标反胃1轮。
  恍惚:目标变得恍惚1轮。

18级时,疫病追寻者将添加以下疫病到列表上以供选择。
  目盲:目标目盲了。
  耳聋:目标耳聋了。
  震慑:目标震慑1轮。
这一能力取代了6级,12级和18级的科研发现。

疫病工程学(Ex)Blight Engineering (Ex):14级时,疫病追寻者可在制造炸弹时,选择2种他已知的疫病效果添加上去。这一能力取代了长效突变药剂。



Blightseeker
Source Heroes of the Darklands pg. 10
Blightseekers are alchemists devoted to the study of fungi native to the Darklands. While diverse fungi exist on the surface world, the unique combination of environmental conditions found in the Darklands fosters the growth of unpredictable and otherworldly fungal growths.

Spore Bomb (Su): At 1st level, a blightseeker creates a special kind of alchemist bomb that delivers a payload of alchemically engineered fungal spores. These bombs infest their target with a virulent blight (see below). The blightseeker’s bombs deal 1d4 points of damage (instead of 1d6), plus 1d4 points of damage for every 2 alchemist levels beyond 1st.

A creature that takes a direct hit from a spore bomb must succeed at a Fortitude save (DC = 10 + half the blightseeker’s level + his Intelligence modifier) or suffer the associated blight effects. Creatures that take splash damage from the bomb are not affected by the blight.
This ability alters bombs.

Blights (Ex): At 1st level, a blightseeker gains the blights from the list below. When he prepares bombs at the start of the day, a blightseeker chooses which blight to apply to each bomb. If a blight has no duration listed, it lasts a number of rounds equal to the blightseeker’s Intelligence modifier. At 1st level, a blightseeker gains the following blights.

Impairing: The target’s base land speed decreases by 10 feet, to a minimum of 10 feet. This effect doesn’t stack with itself.

Minor Sickening: The target is sickened, but it takes only a –1 penalty on affected rolls.

At 6th level, a blightseeker adds the following blights to the list of those that can be applied to his bombs.
Fatiguing: The target is fatigued.
Fear-Inducing: The target is shaken.
Sickening: The target is sickened.

At 12th level, a blightseeker adds the following blights to the list of those blights that can be applied to his bombs.
Confusing: The target is confused.
Exhausting: The target is exhausted.
Nauseating: The target is nauseated for 1 round.
Staggering: The target becomes staggered for 1 round.

At 18th level, a blightseeker adds the following blights to the list of those that can be selected.
Blinding: The target is blinded.
Deafening: The target is deafened.
Stunning: The target is stunned for 1 round.
This ability replaces the discoveries gained at 6th, 12th, and 18th levels.

Blight Engineering (Ex): At 14th level, a blightseeker can apply two blights that he knows to each spore bomb he creates.
This ability replaces persistent mutagen.

主题: Re: 堆了奇怪的东西
作者: 德拉卡2018-03-13, 周二 18:42:09
泥怪大师(Oozemaster)出自:怪物猎人手册(Monster Hunter's Handbook)第17页
分类:职业-炼金术士变体
  泥怪大师是一种专门诱捕泥怪的炼金术士。泥怪大师会仔细研究他所捕获的泥怪,以帮助他创造新的,更有效的突变药剂和炼金炸弹。

本职技能:泥怪大师把知识(地城)视为本职技能,但知识(自然)不是。

泥怪炸弹(Su)Ooze Bomb (Su):泥怪大师的炸弹造成酸伤害而不是火焰伤害,并且只有直接命中才会造成伤害;它们没有溅射。被泥怪炸弹伤到的生物会在泥怪大师的下一回合开始时,受到等同于「泥怪大师的智力修正」的额外酸伤害。一名生物每轮只能受到1次这种延迟伤害;每次炸弹命中都可延长该效果1轮。
泥怪大师不能选择会改变他炸弹造成的伤害类型的科研发现,也不能选择会影响炸弹溅射半径的科研发现。该能力在其他方面与炼金炸弹相同并取代之。

泥怪毒素(Ex)Ooze Toxin (Ex):泥怪大师可以从泥怪的尸体中提取致命毒素并把它用于对付敌人,把他自己变为一名有着变幻莫则诡计的致命敌手。以一个整轮动作,泥怪大师可以在一只10分钟内死去的泥怪身上,进行一次DC为10+软泥挑战等级的工艺(炼金)检定来制造毒素。如果成功,泥怪大师可以提取出「1/2泥怪体质修正(至少为1)」数量的毒素。这些毒素可以保持活性1小时。
泥怪大师能以10尺射程增量的远程接触攻击投掷这些毒药,或者他可以把毒素应用到武器上,就像是毒药一样。毒素造成1d6的酸伤害,并且每3个泥怪生命骰增加1d6酸伤害。如果泥怪除了攫抓(grab)外还有其他附加在挥击(slam attack)上的效果(比如胶质怪的麻痹能力),泥怪大师同样可以将这些特质应用于此次攻击。该攻击产生的额外效果DC为「10+1/2炼金术士等级+智力调整」。
这一能力取代制造药水,尽管泥怪大师依旧可以无视前置选择制造药水专长。

泥怪抗力 Ooze Resistance:2级时,泥怪大师对于他所选择的敌人的能力有着卓越的抗力。他在对抗泥怪的特异(Ex)和超自然(Su)能力的豁免上获得+2加值。这些加值在5级和之后的每3级再+1,20级时为最大的+8。这一能力取代毒性抗力和毒免疫(毒抗10级效果)。

推荐科研发现:瓶装泥怪UM,泥怪疫病,和分裂突变药剂(PFS未开)。



Oozemaster
Source Monster Hunter's Handbook pg. 17
The oozemaster is a specialized alchemist who fights and ensnares oozes. An oozemaster carefully studies the characteristics of the oozes he hunts to help him create new and more effective mutagens and bombs.

Class Skills: An oozemaster gains Knowledge (dungeoneering) as a class skill but does not gain Knowledge (nature) as a class skill.

Ooze Bomb (Su): An oozemaster’s bombs deal acid damage instead of fire damage, and they deal damage only on a direct hit; they do not splash. A creature damaged by an ooze bomb takes additional acid damage equal to the oozemaster’s Intelligence modifier at the start of the oozemaster’s next turn. A creature can take this delayed damage only once per round; additional hits extend the duration of the ongoing damage by 1 round each.

An oozemaster cannot select discoveries that change the type of damage dealt by his bombs, nor those that affect the bomb’s splash radius.
This ability otherwise functions as and replaces the bomb class feature.

Ooze Toxin (Ex): An oozemaster can extract deadly toxins from the bodies of slain oozes and use them against his foes, making him a deadly opponent with unpredictable stratagems. As a full-round action while adjacent to an ooze that died within the past 10 minutes, an oozemaster can attempt a Craft (alchemy) check with a DC equal to 10 + the ooze’s Challenge Rating to create a toxin. If successful, the oozemaster can extract a number of doses of toxin from an ooze equal to half its Constitution modifier (minimum 1). These toxins remain potent for 1 hour before becoming inert.

The oozemaster can throw an ooze toxin as a ranged touch attack with a range increment of 10 feet, or he can apply the toxin to a weapon as if it were an injury poison. The toxin deals 1d6 points of acid damage plus an additional 1d6 points of acid damage per 3 Hit Dice the ooze had. If the ooze had any additional effects conveyed by its slam attack other than grab (such as a gelatinous cube’s paralysis ability), the oozemaster can also apply these qualities to this attack. The save DC for additional abilities produced by this attack is 10 + half the alchemist’s level + the alchemist’s Intelligence modifier.
This ability replaces Brew Potion, though an oozemaster can still select Brew Potion without meeting the feat’s prerequisites.

Ooze Resistance: At 2nd level, an oozemaster becomes especially resistant to the abilities of his chosen foes. He gains a +2 bonus on saving throws against the extraordinary and supernatural abilities of oozes. This bonus increases by +1 at 5th level and every 3 levels thereafter, to a maximum of +8 at 20th level.
This replaces poison resistance and poison immunity.

Discoveries: The following discoveries complement the oozemaster archetype: bottled oozeUM, ooze blight, and splitting mutagen.

(https://i.imgur.com/jESFBCh.png)
主题: Re: 堆了奇怪的东西/补:阴影血脉 科研发现
作者: Shift_FK2018-03-15, 周四 16:00:33
幽影化学家(Gloom Chymist)出自:阴影血脉(Blood of Shadows)第18页
分类:职业-炼金术士变体
  奈多炼金术的突破导致gloom的诞生,一种来自阴影位面的黑暗魔法力场,藉由运用奇特的材料可以将其暂时活化。这种混合物效果卓越,乃至于其功用迅速地传播到了内海地区的其余地方。

幽影(Su)Gloom (Su):一名幽影化学家非常擅长混合这些充满了阴影能量被称为幽影的东西。一剂幽影和一颗炸弹相同,只不过它造成1d6点寒冷伤害+等同于幽影化学家智力调整的额外伤害。1级之后的每2级,幽影的伤害增加1d6。对于专长或科研发现而言,幽影不视作炸弹。这一能力取代了炼金炸弹

PFS修正:幽影化学家获得技能专攻(工艺[炼金术]或知识[位面])作为奖励专长。这一能力取代了额外炼金炸弹

暗夜幽影(Su)Umbral Gloom (Su):在2级时,每当幽影化学家制造幽影的时候,除了其本身的效果外,他还可以使其溅射范围内的光照级别增加或减少1级。其效果持续「幽影化学家的智力修正」轮。
8级时,幽影化学家可以消耗2次幽影的每天使用次数,来如同施展了昼明术(Daylight)或深幽黑暗术 (Deeper Darkness)般来增加或降低光照等级,使用他的炼金术士等级作为施法者等级。这一能力取代了毒性抗力,用毒和迅捷上毒。


书里的...科..科研发现...翻不动

Gloom Chymist
Source Blood of Shadows pg. 18
A breakthrough in Nidalese alchemy led to the creation of glooms, magical fields of darkness from the Shadow Plane that can be momentarily animated with the use of strange compounds. These mixtures are quite efficacious, leading to the spread of their use throughout the rest of the Inner Sea region.

Gloom (Su): A gloom chymist is skilled at mixing potent concoctions known as glooms, which are infused with shadow energy. A gloom is identical to a bomb except that it deals 1d6 points of cold damage + additional damage equal to the gloom chymist’s Intelligence modifier. This damage increases by 1d6 for every 2 alchemist levels beyond 1st the gloom chymist has. A gloom does not qualify as a bomb for the purposes of feats or discoveries.
This ability replaces bomb.

Umbral Gloom (Su): At 2nd level, whenever a gloom chymist makes a gloom, he can have it increase or decrease the light level by one step within its splash radius, in addition to its other effects. This change lasts for a number of rounds equal to the gloom chymist’s Intelligence modifier. At 8th level, the gloom chymist expend two uses of his daily glooms to increase or decrease light levels as per daylight or deeper darkness, respectively, using his alchemist level as the caster level.
This ability replaces poison resistance, poison use, and swift poisoning.

(https://i.imgur.com/WkXG2B3.png)

科研发现出自:阴影血脉(Blood of Shadows)第18-19页
以下炼金发现可以被任何一个具有幽影(Gloom)特性的炼金术士在满足先决条件后习得。调整幽影(Gloom)的科研发现将用星号(*)注明,这些科研发现不会叠加。每一个幽影(Gloom)只能应用一项此类科研发现。
  The following new discoveries can be taken by any alchemist who meets the prerequisites and has the gloom class feature.
Discoveries that modify glooms are marked with a single asterisk (*) and do not stack. Only one such discovery can be applied to an individual gloom. 

幽影跳跃(Bounding Gloom):炼金术士们获得了能够在阴影当中以任意门(dimension door)的形式进行跳跃的能力。使用此能力时的起始点和终点必须位于昏暗、黑暗的环境,或者是由暗夜幽影(Umbral Gloom)职业能力影响的范围之中。炼金术士每日可以使用此能力累计移动100尺,但每次以此移动时,必须移动十尺的整数倍距离。如,一个炼金术士可以使用此能力一次性移动100尺,也可以分作十次移动每次移动十尺。10级之后的每两个等级,该能力每日移动的距离上限翻倍(12级为200尺,14级为400尺,以此类推)。选择本科研发现需要10级炼金术师等级。

Bounding Gloom: The alchemist gains the ability to travel between shadows as if by means of a dimension door spell.
The limitation is that the alchemist’s beginning and ending locations must be areas of dim light or darker, or within the radius of an umbral gloom that is lowering the light level. The alchemist can travel up to a total of 100 feet each day in this way. This distance must be used in 10-foot increments; for example, the alchemist can make a single jump of 100 feet or 10 jumps of 10 feet each. For every 2 levels beyond 10th, the distance the alchemist can jump each day doubles (200 feet at 12th level, 400 feet at 14th level, and so on). An alchemist must be at least 10th level before selecting this discovery.   

衰弱幽影*(Debilitating Gloom):被幽影(Gloom)影响的生物必须通过一个成功的强韧豁免检定,否则将在力量上受到1d4+1/2炼金术师等级点(至多为1d4+5)的罚值,该伤害持续轮数等同于炼金术师等级。该能力造成的罚值不叠加。选择本科研发现需要6级炼金术师等级。
Debilitating Gloom*: A creature struck by the gloom must make a successful Fortitude save or take a penalty to its Strength equal to 1d4 + 1 per 2 alchemist levels (maximum
of 1d4+5) for 1 round per alchemist level. A target’s Strength score cannot drop below 1. This penalty does not stack with itself. An alchemist must be at least 6th level before selecting this discovery.
吸能幽影*(Draining Gloom):被幽影(Gloom)直接命中的生物必须通过一个成功的强韧豁免检定,否则获得一个负向等级。选择本科研发现需要6级炼金术师等级且选择了衰弱幽影(Debilitating Gloom)科研发现。

  Draining Gloom*: A creature struck by a direct hit with the gloom must make a successful Fortitude save or gain 1 negative level. An alchemist must be at least 8th level and must have the debilitating gloom discovery before selecting this discovery. 
黏胶幽影*(Glutinous Gloom):幽影(Gloom)将会在它的溅射区域内形成类似于蛛网术(web)的效果。这些蛛网持续的轮数等同于1/2炼金术士等级。选择本科研发现需要6级炼金术师等级。

Glutinous Gloom*: The gloom creates an area in its splash radius that functions as web. The webbing lasts for a number of rounds equal to 1/2 the alchemist’s level. An alchemist must be at least 6th level before selecting this discovery.   
攫抓幽影*(Grasping Gloom):幽影(Gloom)将会在等同于其双倍溅射范围内的区域创造出类似于黑触手(black tentacles)的效果。这种效果持续的轮数等同于1/2炼金术师等级。选择本科研发现需要8级炼金术师等级。

Grasping Gloom*: The gloom creates an area equal to double its splash radius that functions as black tentacles. The effect lasts for a number of rounds equal to half the alchemist’s level. An alchemist must be at least 8th level before selecting this discovery.   
高等吸能幽影*(Greater Draining Gloom):被幽影(Gloom)所影响的生物必须通过一个成功的强韧豁免检定,否则将获得1d4个负向等级。选择本科研发现需要12级炼金术师等级且选择了吸能幽影(Draining Gloom)科研发现。
  Greater Draining Gloom*: A creature struck by the gloom must succeed at a Fortitude save or gain 1d4 negative levels. An alchemist must be at least 12th level and must have the debilitating gloom and draining gloom discoveries before selecting this discovery. 
粘稠幽影*(Mucilaginous Gloom):幽影(Gloom)将会在它的溅射区域内留下一滩灰色的寒冷粘液,这将使得该区域成为困难地形。这种效果持续的轮数等同于炼金术师等级。
  Mucilaginous Gloom*: The gloom leaves a chilly gray residue that turns each square in its splash radius into difficult terrain. This effect lasts for a number of rounds equal to the alchemist’s level. 


霜弹幽影*(Rime-Bound Gloom):幽影(Gloom)将在影响区域内产生冰冷的阴影,每轮对它溅射范围内的生物造成2d6点寒冷伤害。这种效果持续轮数等同于1/2炼金术师等级。选择本科研发现需要6级炼金术师等级。
  Rime-Bound Gloom*: The gloom creates an area of freezing shadow in its splash radius that deals 2d6 points of cold damage to all creatures in the area each turn. This effect lasts 1 round for every 2 alchemist levels. An alchemist must be at least 6th level to select this discovery. 







主题: Re: 堆了奇怪的东西
作者: 德拉卡2018-03-16, 周五 15:49:56
恐龙卫士(Saurian Champion)出自:极限荒野(Ultimate Wilderness)第45页
分类:职业-骑士变体
  这些原始的骑士将恐龙敬视为顶级的捕猎者,以及强大的巨型坐骑。

本职技能:恐龙卫士把特技,知识(自然),察觉以及生存视为本职技能。这调整了骑士的本职技能。

武器和防具擅长:恐龙卫士不擅长中型或重型铠甲。这调整了骑士的武器和防具擅长。

野蛮斗士(Ex)Savage Combatant (Ex):恐龙卫士不依赖于致命的冲锋或像那些“文明”骑士一样从远处射击,他们宁愿在敌人中横冲直撞。恐龙卫士在持用长枪(或类似武器)时骑冲不会获得2倍伤害。在骑乘时,恐龙卫士也无法使用除了投掷武器外的其他远程武器攻击。

泰坦挑战(Ex)Titanic Challenge (Ex):恐龙卫士只认为面对最大的生物才是真正的挑战。他的泰坦挑战在面对中型或小型生物时,只在伤害骰上增加1/2等级的额外伤害,但是当在挑战至少比他体型大两级的目标时(对于中型恐龙卫士来说为超大型(huge)),他在攻击骰上会获得+1加值,并且在对超巨型(Colossal)目标进行挑战时攻击骰获得+2加值。这一能力调整了挑战。

狂野战士(Ex)Wild Warrior (Ex):恐龙卫士来自文明秩序所触及不到的原始地区。他不会选择骑士团或获得任何与之相关的好处。这一能力取代了骑士团。

恐龙坐骑(Ex)Dinosaur Mount (Ex):恐龙卫士会找一头乐意服务于他的恐龙伙伴成为坐骑。这种坐骑和普通的骑士坐骑一样,不过有以下调整:恐龙卫士的坐骑必须是恐龙 (see the various Pathfinder RPG Bestiary volumes)。 恐龙卫士可以骑乘和他体型一样或更大的恐龙,而不是必须大1级的。 在考虑其负载能力时,将坐骑的力量视为提高8点。每当一种能力或专长允许恐龙卫士的坐骑进行蹄击时,坐骑可以用爪抓或啮咬攻击替代。这调整了骑士的坐骑,取代了战术,高等战术和战术大师。

灵活骑手(Ex)Nimble Rider (Ex):2级时,恐龙卫士在骑乘时AC获得+1闪避加值。 任何导致恐龙卫士无法将敏捷加至AC的效果均会令本能力无效。该加值在2级以后每6级再+1(在20级时为最大的+4)。

凶暴忠诚Fierce Devotion (Ex):5级时,恐龙卫士的坐骑获得忠诚(devotion,ex),其效果也适用于情绪和恐惧效果。坐骑不受反自然灵光(Unnatural Aura)的影响(Pathfinder RPG Bestiary 2 303)。这一能力取代了旗帜。

*速查:反自然灵光 (Unnatural Aura, Su): 动物不愿意接近该生物,除非动物的主人通过DC 25的驯养动物、骑术技能或【荒野认同】检定。

敏捷骑手(Ex)Quick Rider (Ex):8级时,恐龙卫士面对比自己大1级以上的坐骑时,也可以使用骑术检定快速登上或下他的坐骑。

泰坦坐骑(Ex)Titanic Mount (Ex):10级时,恐龙卫士的坐骑尺寸会增加1级(即使该生物通常没有这个尺寸)。该生物在攻击检定和AC会获得相应的减值(如果变为大型(Large)-1,超大型(Huge)-2)和敏捷-2(敏捷至少剩1),其基础伤害增加一个尺寸类别,其触及增加到10尺(如果它尚未)。它的力量和体质也获得+2的体型加值。 在12,14,16和18级时,力量属性上的加值增加2,并且坐骑的天生护甲也获得+1。在14和18级时,体质属性上的加值增加2。在15级时,坐骑的触及增加到15尺。

原始忠诚(Ex)Primeval Devotion (Ex):14级时,由坐骑的忠诚能力提供的豁免加值提高2。此外,坐骑在其他的豁免检定上也能获得该能力的一半加值。这一能力取代了旗帜高扬。



SAURIAN CHAMPION (ARCHETYPE)
These primeval cavaliers idolize dinosaurs as apex predators and value them as powerful, oversized mounts.
Class Skills: A saurian champion gains Acrobatics, Knowledge (nature), Perception, and Survival as class skills.
This alters the cavalier’s class skills.

Weapon and Armor Proficiency: A saurian champion doesnot gain proficiency with medium or heavy armor.
This alters the cavalier’s weapon and armor proficiencies.

Savage Combatant (Ex): A saurian champion does not rely on lethal charges or firing from afar as more “civilized” cavaliers do, preferring to rampage among his foes instead. Saurian champions do not deal double damage when charging with a lance (or similar weapon) while mounted. While mounted, a saurian champion cannot attack with ranged weapons other than thrown weapons.

Titanic Challenge (Ex): A saurian champion considers only the largest creatures a true challenge. His titanic challenge adds only half his level on damage rolls against Medium or smaller creatures, but he adds a +1 bonus on attack rolls against a target of his challenge that is at least two size categories larger than himself (Huge for Medium saurian champions) and a +2 bonus on attack rolls against a Colossal target of his challenge.
This alters challenge.

Wild Warrior (Ex): A saurian champion hails from primeval lands where the civilized orders hold little sway. He does not select an order or gain any order-related benefits.
This replaces order.

Dinosaur Mount (Ex): A saurian champion bonds with a dinosaur companion that willingly serves as his mount. This mount functions as a cavalier’s normal mount with the following adjustments: The saurian champion’s mount must be a dinosaur (see the various Pathfinder RPG Bestiary volumes). The saurian champion can ride mounts of his size category and larger, rather than only those of a larger size. Increase the mount’s Strength score by 8 for the purpose of determining its carrying capacity. Whenever an ability or feat allows the saurian champion’s mount to make a hoof attack, the mount can make a claw or bite attack instead.
This alters the cavalier’s mount and replaces tactician, greater tactician, and master tactician.

Nimble Rider (Ex): At 2nd level, a saurian champion gains a +1 dodge bonus to AC when mounted. Anything that causes the saurian champion to lose his Dexterity bonus to AC also causes him to lose this dodge bonus. This bonus increases by 1 for every 6 levels beyond 2nd (to a maximum of +4 at 20th level).

Fierce Devotion (Ex): At 5th level, a saurian champion’s mount gains the devotion ability, and its effects also apply against emotion and fear effects. The mount is immune to the effects of unnatural aura (Pathfinder RPG Bestiary 2 303).
This replaces banner.

Quick Rider (Ex): At 8th level, a saurian champion can attempt Ride checks to fast mount or fast dismount his mount even if it’s more than one size category larger than himself.

Titanic Mount (Ex): At 10th level, a saurian champion’s mount increases in size by one category (even if the base creature normally does not reach that size). The creature receives the appropriate size penalty on attack rolls and to AC (–1 if growing to Large or –2 if growing to Huge) and a –2 penalty to Dexterity (to a minimum Dexterity score of 1), its base damage increases by one size category, and its reach increases to 10 feet (if it wasn’t already). It also gains a +2 size bonus to its Strength and Constitution score. At 12th, 14th, 16th, and 18th levels, the bonus to Strength increases by 2 and the mount’s natural armor increases by 1. At 14th and 18th levels, the bonus to Constitution increases by 2. At 15th level, the mount’s reach increases to 15 feet.

Primeval Devotion (Ex): At 14th level, the bonus on saving throws provided by the mount’s devotion ability increases by 2. In addition, the mount adds half this bonus to other saving throws.
This replaces greater banner.
(https://i.imgur.com/bsjUZhv.jpg)
主题: Re: 堆了奇怪的东西
作者: 德拉卡2018-03-16, 周五 19:53:42
引述: Ultimate Wilderness狂暴之力
次级暴君图腾(Ex)Tyrant Totem, Lesser (Ex):狂暴时,野蛮人的啮咬攻击造成的伤害视为野蛮人的体型增大一级。野蛮人必须拥有野性之怒狂暴之力或啮咬攻击才能选择本狂暴之力。

暴君图腾(Ex)Tyrant Totem (Ex):狂暴时,当野蛮人的啮咬攻击命中,她可以以一个自由动作擒抱对手。野蛮人必须达到8级才能选择本狂暴之力。

高等暴君图腾(Su)Tyrant Totem, Greater (Su):狂暴时,野蛮人获得‘活吞’怪物能力。野蛮人必须达到12级才能选择本狂暴之力。

Tyrant Totem, Lesser (Ex): While raging, the barbarian’s bite attack deals damage as if the barbarian were one size larger than her actual size. The barbarian must have the animal fury rage power or a natural bite attack to choose this rage power.
Tyrant Totem (Ex): While raging, the barbarian can begin a grapple as a free action against any creature she hits with her bite attack. A barbarian must be at least 8th level to choose this rage power.
Tyrant Totem, Greater (Su): While raging, the barbarian gains swallow whole as per the universal monster rule. A barbarian must be at least 12th level to choose this rage power.

春之怒(Su)Spring Rage (Su):野蛮人的愤怒使她的身体和精神恢复了活力。 在狂暴期间,她忽略因老龄化而对她属性造成的减值。 她也忽略由负向等级带来的惩罚,但是她依旧会持有任何负面等级,直到被正常恢复。 野蛮人只能选择一个季节主题的狂暴之力,从春季,夏季,秋季或冬季之怒中选择。

夏之怒(Su)Summer Rage (Su):野蛮人引导出夏末的热量(秋老虎?),使她周围的空气变得燥热且沉闷。野蛮人触及范围内的生物会变得疲乏(Fatigued),直到它离开野蛮人的触及范围,或者它在强韧豁免中(DC = 10 +1/2野蛮人等级+野蛮人的体质调整值)成功,成功后24小时内免疫此能力。野蛮人只能选择一个季节主题的狂暴之力,从春季,夏季,秋季或冬季之怒中选择。

秋之怒(Su)Autumn Rage (Su):野蛮人成为了收获的仆人。 在狂暴时,她在移位或摔绊战技检定中获得+2加值。 她还可以在确认重击的攻击检定中获得此加值。野蛮人只能选择一个季节主题的狂暴之力,从春季,夏季,秋季或冬季之怒中选择。

冬之怒(Su)Winter Rage (Su):以一个标准动作,野蛮人的咆哮可以喷出20尺锥形的寒雪气息。直到野蛮人下一回合开始,生物只能以半速穿过该区域。野蛮人只能选择一个季节主题的狂暴之力,从春季,夏季,秋季或冬季之怒中选择。

Spring Rage (Su): The barbarian’s rage rejuvenates her physically and spiritually. While raging, she ignores penalties to her ability scores due to aging. She also ignores penalties from negative levels, though she retains any negative levels she has until they are removed normally. A barbarian can have only one season-themed rage power, choosing between spring, summer, autumn, or winter rage.

Summer Rage (Su): The barbarian channels the heat of late summer, making the air around her hot and oppressive. A creature within the barbarian’s reach becomes fatigued as long as it remains within the barbarian’s reach unless it succeeds at a Fortitude save (DC = 10 + half the barbarian’s level + her Constitution modifier) to become immune for 24 hours. A barbarian can have only one season-themed rage power, choosing between spring, summer, autumn, or winter rage.

Autumn Rage (Su): The barbarian becomes a servant of the harvest. While raging, she gains a +2 bonus on combat maneuver checks to repositionAPG or trip. She also gains this bonus on attack rolls to confirm critical hits. A barbarian can have only one season-themed rage power, choosing between spring, summer, autumn, or winter rage.

Winter Rage (Su): As a standard action, the barbarian can bellow a 20-foot cone of frigid, snowy air. Until the beginning of the barbarian’s next turn, creatures moving through the cone move at half speed. A barbarian can have only one season-themed rage power, choosing between spring, summer, autumn, or winter rage.

嘶嘶之怒(Su)Hissing Rage (Su):每小时一次,以标准动作,野蛮人可以向临近的敌人喷吐毒液。她必须进行一次接触攻击才能以这种方式成功地把毒吐在敌人身上,但是当她啮咬攻击命中时,她也可以以迅捷动作使毒生效。这种毒药的豁免DC为「10+1/2野蛮人等级+野蛮人的体质调整值」。
  嘶嘶之怒毒素(Su)Hissing Rage Poison (Su):啮咬--接触或伤口;强韧豁免;频率:1次每轮 持续6轮;1d2力量伤害;连续2次成功豁免治愈

Hissing Rage (Su): Once per hour, the barbarian can spit venom at an adjacent enemy as a standard action. She must make a touch attack to successfully spit on a foe in this way, but she can also apply this poison as a swift action when she hits with a bite attack. The DC of the save against this poison is equal to 10 + half the barbarian’s level + the barbarian’s Constitution modifier.
  Hissing Rage Poison (Su) Bite—contact or injury; save Fort; frequency 1/round for 6 rounds; effect 1d2 Str damage; cure 2 consecutive saves.

蜥蜴步伐(Su)Lizard Stride (Su):狂暴期间,野蛮人冲锋或奔跑时,她可以在水面上移动而不下沉。然而如果她在回合结束时仍站在水面上,就会下沉。
Lizard Stride (Su): When the barbarian makes a charge or run action while raging, she can move across the surface of water without sinking. She sinks immediately if she ends her turn standing on water.
主题: Re: 堆了奇怪的东西
作者: 德拉卡2018-03-17, 周六 08:21:38
龙兽骑士(Drakerider)出自:巨龙遗产(Legacy Of Dragon)第24页
分类:职业-骑士变体
  虽然骑龙上阵是许多骑士的梦想,但龙兽骑士们明白,实现的难度比他们预想的还要多得多。不像其他骑士,龙兽骑士必须从蛋开始训练他们的坐骑,在骄傲的龙愿意承认他们为骑手之前,龙兽骑士要独自承受劳苦,在数年间不断和它们争斗与拼搏。崔亚修斯(Triaxus)的一些居民,对龙与龙兽骑士之间的这种密切关系羡慕异常,尝试通过提高孵化量的方式想要效仿这种关系。这些做法并不总是成功,有时会让想成为龙兽骑士的人们死亡或残疾。

龙兽坐骑(Drake Mount):龙兽骑士获得一只龙兽伙伴替代坐骑。她在9级时获得骑士冲锋而不是3级。这一能力取代了坐骑,战术,驯兽专家,旗帜,高等战术,旗帜高扬和战术大师,并且调整了骑士冲锋。

获得批准(Approved Order):龙兽骑士只能选择那些经过自己坐骑批准的骑士团。可选的骑士团为:狂兽骑士团(ISC)Order of the Beast (ISC),蛇怪骑士团(order of the cockatrice)和巨龙骑士团(order of the dragon)。以及其他GM批准的骑士团。

DRAKERIDER (CAVALIER ARCHETYPE)
While many cavaliers dream of riding a dragon into battle, drakeriders come to learn that the reality involves far more effort than they had expected. Unlike other cavaliers, drakeriders must train their mounts from hatchlings, fighting and toiling alongside their drakes for years through countless struggles before the proud dragons are willing to accept them as riders. Some residents of Triaxus, envious of the close connection between dragonriders and dragons, attempt to emulate this relationship by raising drake hatchlings. These efforts aren’t always successful, sometimes leaving the would-be drakeriders dead or maimed.

Drake Mount: A drakerider gains a drake companion instead of a mount. She gains cavalier’s charge at 9th level instead of 3rd.
This ability replaces mount, tactician, expert trainer, banner, greater tactician, greater banner, and master tactician and alters cavalier’s charge.

Approved Order: A drakerider can join only an order approved by its mount. Suitable orders include order of the beastISC, order of the cockatrice, and order of the dragon, as well as other fitting orders at the GM’s discretion.
(https://i.imgur.com/EcRQLv2.png)
主题: Re: 堆了奇怪的东西
作者: 德拉卡2018-03-17, 周六 08:21:42
银色卫士(Silver Champion)出自:巨龙遗产(Legacy Of Dragon)第25页
分类:职业-圣骑士变体
  那些崇奉阿普苏的圣骑士几乎总是处在移动中,从一处流浪到另一处,用行动展示他们作为引路者(Waybringer)的奉献精神而不是只靠轻薄的词语。善良阵营的龙更可能会像对待其他龙那样对待这些圣骑士(虽然或许对其他真的龙并不表示尊重),邪恶的龙则往往把他们当做特别的威胁。
  很少有龙兽是如此受到阿普苏圣骑士的鼓舞,让它选择协助圣骑士。这些龙兽盟友理解银色卫士为何四处流浪,并且知道他将要面对多么强大的敌人,在一段时间后甚至同意成为它所选择的圣骑士的座驾。银色卫士经常被卷入那些因为龙兽盟友的爱管闲事天性所引发的事件中,但是,一定要尊重它们,要知道这些小龙必须不断地被激励,让它们展示出更好的天性。(真的看不懂这两段介绍,都是编的.jpg)

信仰(Deity):一名银色卫士只能崇奉阿普苏(Apsu)。

龙兽坐骑(Drake Mount):5级时,银色卫士获得一只龙兽伙伴。如果龙兽伙伴的体型比因为卫士至少大1级,它获得‘骑乘’龙兽之力。不过,银色卫士不会在4,10和16级时获得每天额外的制裁邪恶次数,并且也不会在6,12和18级时获得恩惠。这一能力取代了神契,引导能量,审判灵光和公正灵光,并且修改了制裁邪恶和恩惠。

巨龙魔法(Dragon Magic):银色卫士无法使用普通的圣骑士法术表。她的1-4环法表中增加了阿苏普的领域(手艺Artifice,善良Good,秩序Law。鳞类Scalykind,旅行Travel)和神祇关联子域(亚空Archon,构装Construct,龙Dragon,探索Exploration,疲累Toil和交易Trade)法术。银色卫士的每日法术位比正常少1个。如果这使得法术位变为0,那么她就无法施展该环位法术。这一能力调整了圣武士的法术

SILVER CHAMPION  (PALADIN ARCHETYPE)
  Paladins who serve as priests of Apsu are almost always on the move, wandering from place to place and trying to show their dedication to the Waybringer in their deeds rather than depending on mere words. Good-aligned dragons are more likely to treat such paladins as they would treat other dragons (though perhaps not with the respect reserved for other true dragons), and evil dragons often target them as special threats.
  More rarely a drake is so inspired by a paladin of Apsu that it chooses to assist the paladin in all her actions. These drake allies see the benefit of a silver champion remaining mobile and understand the powerful threats the champion must face, and in time even consent to serve their chosen paladins as a steed. Silver champions are often concerned by their drake allies’ pragmatic natures, however, and are sure to treat them with respect, knowing that these lesser dragons must constantly be inspired to act on their better natures.

Deity: A silver champion must worship Apsu.

Drake Mount: At 5th level, a silver champion gains a drake companion. If the drake companion is at least one size larger than the silver champion, it gains the mount drake power as a bonus power. However, a silver champion doesn’t gain additional uses per day of smite evil at 4th, 10th, and 16th levels, and doesn’t gain mercies at 6th, 12th, and 18th levels.
This ability replaces divine bond, channel energy, aura of justice, and aura of righteousness, and alters smite evil and mercy.

Dragon Magic: The silver champion does not have access to the normal paladin spell list. She instead adds the 1st- through 4th-level spells from the domains granted by Apsu (Artifice, Good, Law, Scalykind, Travel) and the god’s associated subdomains (Archon, Construct, Dragon, Exploration, Toil, and Trade) to her class spell list. A silver champion casts one fewer spell of each level than normal. If this reduces the number to less than 0, she can’t cast spells of that level.
This ability modifies the paladin’s spellcasting.
主题: 龙兽伙伴 Drake Companions
作者: 德拉卡2018-03-17, 周六 08:21:45
http://www.goddessfantasy.net/bbs/index.php?topic=87715.msg824162#msg824162
龙兽大爷和它的铲屎官
(https://i.imgur.com/HMBUYi7.png)
主题: Re: 堆了奇怪的东西
作者: 德拉卡2018-04-13, 周五 11:16:01
氧气罐(Compressed air)
出处:People of the stars 第19页
价格:50gp 重量:10磅
类型:冒险装备
效果:  比气囊(Air bladder)更持久,一瓶压缩空气带有一个呼吸装置,可以用皮绳绑在嘴上,并为一名中体型角色提供足够的空气,以便正常呼吸10分钟(对于小体型则是20分钟)。

(https://i.imgur.com/EzcheYL.png)

(https://i.imgur.com/XyVu8tn.png)
主题: 【Bestiary 5】垢尝(Akaname)
作者: 德拉卡2018-04-26, 周四 11:53:19
垢尝(Akaname)
这种矮胖的生物具有疣状的棕红色皮肤和巨大的黑眼睛。它长而强健的舌头拖在它下方的地面上。

垢尝,CR1
XP400
中立 小型异怪
先攻+2;感官:黑暗视觉60尺,灵敏嗅觉;察觉+6
====================================================================
防御能力
====================================================================
防御等级13,接触13,措手不及11(+2敏捷,+1体型)
生命值13(2d8+4)
强韧+2,反射+2,意志+4
免疫:疾病
弱点:光照敏感
====================================================================
攻击能力
====================================================================
速度 30尺;攀爬 30尺
近战:舌舔 +4(1d4+3加上疾病和扰乱心神)
特殊攻击:扰乱心神(DC 13)
====================================================================
数据
====================================================================
力量15,敏捷15,体质15,智力10,感知12,魅力6
基础攻击+1;CMB+2;CMD 14
专长:猛力攻击
技能:攀爬+10,脱逃+11,知识(地城)+5,察觉+6,潜行+11;
种族调整值:脱逃+4
语言:通用语
====================================================================
生态
====================================================================
环境:任意城市或地下
组织:单独,一对,成群(3-6加上1只食腐怪)
财宝:标准
====================================================================
特殊能力
====================================================================
  疾病 Disease(Ex):腐热症:舌舔--伤口型;豁免:强韧DC 13;潜伏期:1d3天;频率:1次/天;效果:1d3敏捷伤害和1d3体质伤害;痊愈:2次连续豁免。其豁免基于体质。

  攀爬能手 Expert Climber(Ex):垢尝几乎可以在任何表面上攀爬,无论其多么光滑或陡峭。实际上,垢尝被视为持续处于自然的蛛行术效果下并有30尺攀爬速度。

(https://i.imgur.com/V2T8gH3.png)
主题: Re: 堆了奇怪的东西
作者: 德拉卡2018-05-04, 周五 19:04:10
额外拟态 Extended Aspects 出自 极限荒野(Ultimate Wilderness)第111页
你能比以往更长久地变化为拟态的次级形态
先决条件:「变形者拟态」职业能力
效果:每天可使用的变形者拟态时间增加「感知修正」分钟(最少为1),以展现次级形态。

Extended Aspects  Source Ultimate Wilderness pg. 111
You can invoke your aspect’s minor form longer than most.
Prerequisites: Shifter aspect class feature.
Benefit: Add your Wisdom bonus (minimum 1) to the number of minutes per day that you can use your shifter aspect ability to assume a minor form.

野性活力 Wild Vigor 出自 极限荒野(Ultimate Wilderness)第120页
当你使用自然变身时,自然之力会增强你的活力。
先决条件:「自然变身」职业能力
效果:每天可使用你的「感知修正」次(最少1次),当你使用自然变身,你可以获得额外的临时生命,其数值等于你的基本攻击加值。这些临时生命会在自然变身持续时间一直存在,直到解除。

Wild Vigor
Source Ultimate Wilderness pg. 120
The forces of nature bolster your vitality when you use wild shape.

Prerequisites: Wild shape class feature.
Benefit: A number of times per day equal to your Wisdom bonus (minimum 1), when you use wild shape, you can gain a number of temporary hit points equal to your base attack bonus. These temporary hit points last for the duration of the wild shape or until they are lost.

变形专攻 Shaping Focus 出自 极限魔法(Ultimate Magic)第155页
你的变形能力甚至超越了你对德鲁伊信仰的涉猎。
先决条件:「自然变身」职业能力,知识(自然)5级
效果:如果你兼职了德鲁伊,在计算自然变身能力时则视为比你的当前德鲁伊等级高4级,等级最高不超过你的人物等级。
特殊:如果你没有兼职德鲁伊,则这个专长没有效果。

Shaping Focus
Source Ultimate Magic pg. 155
Your powers of shapeshifting outstrip your dabbling in the druidic faith.

Prerequisites: Wild shape class feature, Knowledge (nature) 5 ranks.

Benefit: If you are a multiclassed druid, your wild shape ability is calculated as though your druid level were four higher, to a maximum level equal to your character level.

Special: This feat has no effect if you are not a multiclassed druid.
主题: Re: 堆了奇怪的东西
作者: 德拉卡2019-04-16, 周二 13:29:23
驱兽麻袋(Animal-repellant sack)
出处:极限荒野(Ultimate Wilderness) 第242页
价格:1gp 重量:0.5磅
类型:冒险装备
效果:这款厚帆布袋可以携带冒险装备和其他用品。它的容量为4立方英尺,并有一个皮条带,可以用来绑紧。 包上充斥着动物们觉得恶心的气味,并以同样会被它们讨厌的颜色染色。 具有动物生物类型以及智力为2或更低的生物会避免与驱兽麻袋接触,并且也不会去弄坏它,除非它们被魔法强迫,被主人命令或处于饥饿。

Animal-repellant sack
Source Ultimate Wilderness pg. 242
Price 1 gp; Weight 1/2 lb.
Category Adventuring Gear
Description
This heavy canvas sack can carry adventuring gear and other supplies. It holds 4 cubic feet of goods and has a leather thong that allows it to be tied shut. The sack is laced with scents that animals find odious, and it is dyed in similarly repellant colors. Creatures with the animal creature type and an Intelligence ability score of 2 or lower avoid contact with an animal-repellant sack and won’t tamper with its contents unless they’re magically compelled, ordered by a handler, or starving.

各类背包( Backpack)
出处:极限荒野(Ultimate Wilderness) 第242页
价格:25gp(运输型),25gp(武器架) 重量:5磅(运输型),5磅(武器架)
类型:冒险装备
效果:这款皮革背包有一个自带搭扣带的大口袋,容纳大约为2立方英尺。 有些可能在侧面有一个或多个较小的口袋。
运输用背包:加固的金属条使这款皮革背包可以比传统背包更能承重。 除了拥有标准的背包隔层外,这款背包在顶部还有一个额外的附有背带的小袋。 一起使用时,背带和小袋可以安全地承载一只超小型或更小的生物。 被背带套住时,该生物无法离开背包或看到背包外面; 需要一个整轮动作才能从被套住的生物身上移除背带。

武器架背包:这款皮革背包含一个小型武器架。 架子最多可容纳四把武器,例如战斧,长剑,狼牙棒或短剑。 与你相邻的盟友可以移动动作从架子上取走武器而不会引发借机攻击,就好像他们拔出武器一样。 同时像普通背包一样,它可以在主隔层里容纳2立方英尺的物品。

Backpack
Source Ultimate Wilderness pg. 242
Price 25 gp (carrier), 2 gp (common), 40 gp (hydration), 50 gp (masterwork), 25 gp (weaponrack); Weight 5 lbs. (carrier), 2 lbs. (common), 4 lbs. (hydration), 4 lbs. (masterwork), 5 lbs. (weaponrack)
Description
This leather knapsack has one large pocket that closes with a buckled strap and holds about 2 cubic feet of material. Some may have one or more smaller pockets on the sides.

Masterwork Backpack: This backpack has numerous pockets for storing items that might be needed while adventuring. Hooks are included for attaching items such as canteens, pouches, or even a rolled-up blanket. It has padded bands that strap across the chest and the waist to distribute its weight more evenly. Like a common backpack, it can hold about 2 cubic feet of material in its main container. When wearing a masterwork backpack, treat your Strength score as +1 higher than normal when calculating your carrying capacity.

Carrier Backpack: Reinforced metal bars allow for this leather backpack to withstand a greater degree of stress than a traditional pack. Along with the standard backpack compartment, this pack has an additional pouch and harness at its top. Used together, the harness and pouch can safely contain a Tiny or smaller creature. While harnessed, the creature can’t leave the backpack or see outside of it; it takes a full-round action to remove the harness from a carried creature.

Hydration Backpack: This mostly leather backpack has a series of awkward metallic tubes, which run from the pack over your shoulders, and a small bladder at its base. A hydration backpack has a large pocket identical to that of a regular backpack that holds 2 cubic feet of material, while the bladder holds 1 gallon of liquid. The ends of the metal tubes can be positioned to allow you to easily dispense and drink liquid stored in the attached bladder. Consuming water in this way grants a +2 circumstance bonus on Constitution checks to avoid nonlethal damage during a forced march.

Weaponrack Backpack: This leather backpack includes a small weapons rack. The rack holds up to four weapons, such as battleaxes, longswords, maces, or short swords. Allies adjacent to you can retrieve a weapon from the rack as a move action without provoking attacks of opportunity, as if they were simply drawing a weapon. Like a normal backpack, it can hold 2 cubic feet of material in its main compartment.
(https://i.imgur.com/jT4LSnd.png)

擦剂(Liniment)
出处:极限荒野(Ultimate Wilderness) 第246页
价格:15gp 重量:-磅
类型:炼金工具
效果:这款乳液由会舒缓肌肤的草药和精油制成。 当涂在你的皮肤上时,它可以减轻疼痛,能让你忽略由你所患的单一疾病造成的2点属性伤害效果。 擦剂的效果持续30分钟,它不能治愈,预防或以其他方式保护你免受疾病的影响。 擦剂的效果每24小时只能生效1次。

Liniment
Source Ultimate Wilderness pg. 246
Price 15 gp; Weight —
Category Alchemical Tools
Description
This lotion is made from soothing herbs and oils. When rubbed on your skin, liniment relieves pain, allowing you to ignore the effects of 2 points of ability damage caused by a single disease you have. The benefits of the liniment last for 30 minutes, and it does not cure, prevent, or otherwise protect you from the effects of diseases. You cannot benefit from the effects of liniment more than once in a 24-hour period.
主题: Re: 堆了奇怪的东西
作者: 德拉卡2019-04-19, 周五 08:49:46
蛮兽裹布(Bestial Rags)
出处:极限荒野(Ultimate Wilderness) 第251页
价格:8000gp
位置:躯体 CL:10th 重量:2磅
灵光:中等变化系
描述:这件破旧褴褛的衣服延长了变形者兽化的时间,使她每天可转化为次级形态的时间增加5分钟。每一套蛮兽裹布也与一个特定的拟态联系在一起,并通常由那个生物的皮毛制成,上面刻画着粗糙的象形图,允许变形者根据她的等级来转化为该拟态的次级和专攻形态。如果变形者已经获得转化为该拟态的能力,那么在转化为该拟态的专攻形态时视为高出2级。
制造花费:4000gp
制造需求:制造奇物、野兽形态II


(https://i.imgur.com/iAJhysB.png)

Bestial Rags
Source Ultimate Wilderness pg. 251
Aura moderate transmutation; CL 10th
Slot body; Price 8,000 gp; Weight 2 lbs.
Description
These tattered and ragged garments extend the duration of a shifter’s bestial transformations, allowing her to shift into her aspects’ minor forms for 5 additional minutes per day. Each set of bestial rags is also tied to a specific aspect, typically being made of the hide of that creature and embossed with crude pictograms of it, allowing a shifter to assume that aspect’s minor and major form, as appropriate for her level. If the shifter already has the ability to shift into that form, that aspect’s major form functions as if she were 2 levels higher.
Construction
Requirements Craft Wondrous Item, beast shape II; Cost 4,000 gp
主题: Re: 堆了奇怪的东西
作者: 德拉卡2019-04-19, 周五 08:53:28
黛珉招架(Deivon's Parry)出自 冒险者指南(Adventurer's Guide)
学派:变化系
等级:吟游诗人 1,魔战士 1
施法时间:1个直觉动作
成分:语言,姿势
射程:个人
目标:自己
持续:瞬间
由长期以来钦佩游荡剑客可以偏转打击的奥多里魔战士所创造,黛珉招架在吟游诗人和魔术师之间迅速受到欢迎并普及。你反应迅速,使自己可以招架一次攻击。这个法术只有在对手对你进行近战攻击时,并且必须在对方的攻击骰投出之前才能释放。挥舞轻型或单手武器进行一次招架,就像游荡剑客的炫技适时格挡反击(除了不需要派头)。反击并不包含在这个法术效果里。

DEIVON’S PARRY
School transmutation; Level bard 1, magus 1
Casting Time 1 immediate action
Components V, S
Range personal
Target you
Duration instantaneous
Originally designed by an Aldori magus who had long admired swashbucklers for their ability to deflect blows, Deivon’s parry has swiftly gained popularity among bards and magi alike.
Your reflexes snap into action, allowing you to deflect a blow. This spell can be cast only when an opponent makes a melee attack against you, and only before the attack roll has been made.
Make a parry attempt with a light or one-handed weapon you’re wielding, as if using the swashbuckler’s opportune parry and riposte deed (except that this does not require panache). You cannot riposte as part of this spell’s effect.
主题: Re: 堆了奇怪的东西
作者: 德拉卡2019-06-02, 周日 09:07:55
化兽狂战士(Beastkin Berserker)出自:幽暗地域英雄(Heroes of the Darklands)第21页
分类:职业-野蛮人变体
 虽然一些野蛮人在狂暴时呈现出野兽般的外表,但是化兽狂战士则深深地陷入了原始的狂怒之中,使她实际上变化为了一头猛兽。表层世界的狂战士经常与熊或狼等食肉动物有所关联,并且有时甚至被误认为是兽化人。 地底托古斯的野蛮人会变化为横冲直撞的恐龙或巨型野兽,用她们最喜欢的动物的皮和骨头制作成盔甲。

野蛮亲和Savage Rapport (Ex):1级时,化兽狂战士与一种具有动物类型的特定生物(如獾或三角龙)获得精神联系。 面对她所选择的动物类型时,她在驯养动物,威吓和察言观色检定上获得她等级一半的加值(最少为1)。
在5级和之后的每5级(10级,15级和20级),化兽狂战士可以选择其他额外的动物类型来适用这些奖励。这一能力取代了快速移动

野性转化Feral Transformation(Su):4级时,每当进入狂暴状态,化兽狂战士可以变化为小型或中型动物的形态。 如同野兽形态I(beast shape I),持续时间和狂暴时间相同并且变化的动物必须与她在野蛮亲和中所选择的一样。
8级时,化兽狂战士可以使用野性转化变为她在野蛮亲和中选择的大型或超小型的动物。 如同野兽形态II(beast shape II)。
12级时,化兽狂战士可以使用野性转化变为她在野蛮亲和中选择的超大型或微型的动物。如同野兽形态III(beast shape III)。
这一能力取代了4级,8级和12级的狂暴之力

PFS---化兽狂战士在使用野性转化期间不会有属性点上的调整。在选择野性亲和的动物时,狂战士必须选择那些有模板的动物,并且只有当她有能力转变成这种动物的体型时,她才能变化为该动物的形态。例如,一名选择三角龙的化兽狂战士将能在12级时变化成三角龙。她不能在低级时变化为体型不同的幼年三角龙。

这难道不是比变形者更好吗.jpg :em021

(https://i.imgur.com/BQFrpRN.png)

Beastkin Berserker
Source Heroes of the Darklands pg. 21
While some barbarians take on bestial aspects in their rages, the beastkin berserker descends so deeply into primal fury that she actually transforms into an animal. Berserkers of the surface world often associate with predators such as bears or wolves, and are sometimes mistaken for lycanthropes. The barbarians in Deep Tolguth shapechange into rampaging dinosaurs or megafauna, crafting their armor out of the hide and bones of their favored animals.

Savage Rapport (Ex): At 1st level, a beastkin berserker gains a spiritual connection to a specific kind of creature with the animal type (such as a badger or a triceratops). She adds half her level (minimum 1) on Handle Animal, Intimidate, and Sense Motive checks involving the chosen type of animal.

At 5th level and every 5 levels thereafter (10th, 15th, and 20th levels), the beastkin berserker can select an additional kind of animal to which these bonuses apply.

This ability replaces fast movement.

Feral Transformation (Su): At 4th level, when entering a rage, a beastkin berserker can take the form of a Small or Medium animal. This functions as beast shape I, except the duration is for as long as the beastkin berserker rages and the animal must be one she has chosen with her savage rapport.

At 8th level, the beastkin berserker can use feral transformation to take the form of a Large or Tiny animal that she has chosen with her savage rapport. Feral transformation now acts as beast shape II.

At 12th level, a beastkin berserker is able to use feral transformation to take the form of a Huge or Diminutive animal that she has chosen with her savage rapport. Feral transformation now functions as beast shape III.

This ability replaces the rage powers gained at 4th, 8th, and 12th levels.

Page 21—A beastkin beserker does not adjust her ability scores when she undergoes a feral transformation. When selecting creatures for her savage rapport, the beserker must choose creatures that have statistics, and she can only take the form of a specific animal once she gains the ability to transform into an animal of that size. For example, a beastkin beserker who selects triceratops would be able to take the form of a triceratops at 12th level. She could not take the form of a younger triceratops of varying sizes at lower levels.
主题: Re: 堆了奇怪的东西
作者: 德拉卡2020-03-09, 周一 14:34:41
苍翠骑士(Verdivant)出自:荒野起源(Wilderness Origins)第15页
分类:职业-骑士变体
  一些被称作苍翠骑士的藤蔓莱西,精魄饱满,足以将另一个自我投射为实体,这些莱西骑在由自己的藤蔓组成,以自身近乎无限的能量激活的独特坐骑上探索世界。无论是坐骑还是骑手都郁郁葱葱,开满了鲜艳的花朵,抽打着卷须,散布花粉,以及其他充满自然力量的表现。这一变体通常只适用于藤蔓莱西,但是在GM的允许下,其他种族也可以使用。

植物坐骑Plant Mount (Ex):一名苍翠骑士会发芽,把他的藤蔓培植成一种动物的形态,并给它们注入有限的智慧。苍翠骑士会选择适合他体型的坐骑,但是这坐骑是莱西亚种植物,和藤蔓莱西有着相同的免疫能力。
苍翠骑士可以吸收并再生他的植物坐骑。这可以取代一只被杀的坐骑或者改变坐骑的形态;新的坐骑形态也必须是合适苍翠骑士骑乘的尺寸。这两种能力都需要花费一周的时间,新生的坐骑可立刻受益于各种特殊能力。
4级时,再生坐骑只需要花费24小时。这一能力调整了坐骑,并取代了驯兽专家

绽放(Effloresce):2级时,以一个标准动作,苍翠骑士能以自身活力无限的精魄导致爆发性生长,引发绽放。每天3次,苍翠骑士可以使用此能力,2级之后的每4个职业等级再加1次。苍翠骑士可对自身或接邻的自己的植物坐骑使用绽放。
绽放每骑士等级持续1轮,并且苍翠骑士最多同时只能有2个绽放效果。苍翠骑士可以在他的回合以自由动作结束绽放。
6级时,苍翠骑士可以移动动作引发绽放。
12级时,苍翠骑士可以迅捷动作引发绽放,并且同时可有2个绽放效果。(2级说了一遍,12级又说一遍?没找到勘误,挠头)
17级是,苍翠骑士可以在一次动作中引发两次绽放。
2级时,苍翠骑士可引发以下绽放:
    藤蔓盾Shieldvines (Ex):10尺内的盟友离开受到威胁的方格时不会被借机;9级时增加到20尺。
    浮萍Floatflower (Ex):10尺内的盟友会忽略由非魔法引起的困难地形。 9级时,他们在这10尺范围内时还会获得空中行走(air walk)的效果。
5级时,苍翠骑士可引发以下绽放:
    支配花粉Innervating Pollen (Ex):苍翠骑士及其30尺内的盟友在攻击或豁免骰上获得加值(由骑士选择;所有人收益相同),其数值为苍翠骑士等级的三分之一。
    支援盛开Bolsterbloom (Su):苍翠骑士及其30尺内的盟友获得快速治疗1;快速治疗在9级,14级和17级时各增加1点。
9级时,苍翠骑士可引发以下绽放:
    充能花Charged Blossoms (Su):选择一种能量类型:酸,寒冷,电或者火。苍翠骑士及其10尺内的盟友获得所选的能量抗性10。14级时,范围为20尺,并且能量抗性提升至20。
    滑索Slipstrands (Su):苍翠骑士及其10尺内的盟友获得行动自如的效果;17级时增加到20尺。
14级时,苍翠骑士可引发以下绽放:
    神肴Ambrosia (Su):绽放会暂时抑制苍翠骑士及其30尺内的盟友的结界,变形和诅咒效果,如同破除结界,以骑士等级作为施法者等级。被影响的生物在绽放期间会忽略这些效果,绽放结束后恢复。 在效果被抑制时,效果的持续时间不会暂停。
    幸运叶Luckleaf (Su):在投D20时,苍翠骑士30尺内的盟友可投两次并选取其中较好的结果;每次绽放时,盟友只能从此能力中受益一次。 幸运叶每分钟只能激活1次。
这一能力取代了战术,旗帜,高等战术,旗帜高扬,战术大师和奖励专长

蜿蜒步伐Sinuous Steps (Ex):3级时,苍翠骑士和他的坐骑获得德鲁伊的穿林步职业能力。附加,他们在骑乘冲锋后不受任何AC惩罚。这一能力调整了骑士冲锋

(https://i.imgur.com/jGAcKCo.png)

Verdivant
Source Wilderness Origins pg. 15
Some vine leshys’ spirits are vibrant enough to project this animus beyond their own bodies. Called verdivants, these leshys explore the world atop unique companions formed from the leshy’s vines and animated by their nearly boundless energy. Both mount and rider brim with new growth, sporting bright flowers, whipping tendrils, clouds of pollen, and other manifestations charged with nature’s power. This archetype is typically available only to vine leshys, but with the GM’s permission, other races can take it as well.

Plant Mount (Ex): A verdivant buds off and cultivates his vines into an animal form, imbuing them with limited intelligence. The verdivant selects a mount appropriate for his size as normal, but this mount is a plant with the leshy subtype and has the same immunities as a vine leshy.

A verdivant can absorb and regrow his plant mount. This can either replace a slain mount or change a mount’s form; the new form must still be a suitable mount the verdivant is capable of riding. Either function takes 1 week, after which the newly regrown mount immediately benefits from its special abilities.

At 4th level, regrowing a mount takes only 24 hours.

This alters mount and replaces expert trainer.

Effloresce: At 2nd level, a verdivant can use a standard action to create efflorescences, explosive growths fed by his animating spirit. A verdivant can use this ability three times per day, plus one additional time per day for every 4 cavalier levels he has beyond 2nd. A verdivant can apply effloresces to himself, or his plant mount if it is adjacent. Efflorescences last for 1 round per cavalier level, and a verdivant can have at most two efflorescences in effect at a time. A verdivant can end an efflorescence during his turn as a free action.

At 6th level, a verdivant can effloresce as a move action. At 12th level, a verdivant can effloresce as a swift action, and he can have two efflorescences in effect simultaneously. At 17th level, a verdivant can effloresce twice as part of the same action.

At 2nd level, a verdivant can use the following efflorescences.

Shieldvines (Ex): Allies within 10 feet do not provoke attacks of opportunity when leaving threatened squares; this increases to 20 feet at 9th level.

Floatflower (Ex): Allies within 10 feet ignore the effects of nonmagical difficult terrain. At 9th level, they also gain the effects of air walk while within 10 feet of the verdivant.

At 5th level, a verdivant gains the following efflorescences.

Innervating Pollen (Ex): The verdivant and his allies within 30 feet gain a competence bonus either on attack rolls or to saving throws (the verdivant’s choice; all allies gain the same benefit) equal to one-third the verdivant’s cavalier level.

Bolsterbloom (Su): The verdivant and his allies within 30 feet gain fast healing 1; this fast healing increases by 1 at 9th level, and again at 14th and 17th levels.

At 9th level, a verdivant gains the following efflorescences.

Charged Blossoms (Su): Choose an energy type: acid, cold, electricity, or fire. The verdivant and his allies within 10 feet gain energy resistance 10 to the chosen energy type. At 14th level this affects allies within 20 feet, and the energy resistance increases to 20.

Slipstrands (Su): The verdivant and his allies within 10 feet are affected by freedom of movement; this increases to 20 feet at 17th level.

At 14th level, a verdivant gains the following efflorescences.

Ambrosia (Su): The efflorescence temporarily suppresses enchantments, transmutations, and curses on the verdivant and his allies within 30 feet, as break enchantment with a caster level equal to the verdivant’s cavalier level. Affected creatures ignore the effects of such conditions for the duration of the efflorescence, after which the conditions’ full effects resume. The duration of suppressed conditions continues to elapse while the condition is suppressed.

Luckleaf (Su): When attempting a d20 roll, allies of the verdivant within 30 feet of him can roll twice and use the better result; each ally can benefit from this ability only once per efflorescence. Luckleaf can be activated once per minute.

This replaces tactician, banner, greater tactician, greater banner, master tactician, and bonus feats.

Sinuous Steps (Ex): At 3rd level, a verdivant and his plant mount gain the woodland stride druid class feature. In addition, they do not take any penalty to AC after making a charge attack.

This alters cavalier’s charge.
主题: Re: 堆了奇怪的东西
作者: 德拉卡2021-05-19, 周三 19:21:53
诸因之盾(Shield of Countless Causes)
出处:信仰与哲学(Faiths & Philosophies) 第31页
价格:11,157gp
位置:盾牌 CL:5th 重量:10磅
灵光:微弱惑控系
描述:数十页经文覆盖着这面+2重木盾,每张的字样或插图都详细说明了骑士团的宗旨。 在佩戴或携带时,这面盾牌如同虔信经匣(phylactery of faithfulness),不同之处在于,它只对于违反佩戴者所属骑士团法令的行为有反应。
    一面全新的诸因之盾有5发充能。 通过花费1发充能并研究盾牌上经文10分钟,佩戴者可以重新获得自己的骑士道收益,如同已经过去24小时一般。 通过花费3发充能并研究盾牌上的经文8个小时,佩戴者可改变其所属骑士团。 当所有充能都耗尽时,盾牌仍是一面+2重木盾。
制造花费:5657gp
制造需求:制造奇物、赎罪术


(https://i.imgur.com/ARjII9u.png)

Shield of Countless Causes
Source Faiths and Philosophies pg. 31
Aura faint enchantment; CL 5th
Slot shield; Price 11,157 gp; Weight 10 lbs.
Description
Dozens of pages of scripture cover the face of this +2 heavy wooden shield, each detailing in word or illustration the tenets of a knightly order. While worn or carried, the shield acts like a phylactery of faithfulness, except that it only functions for actions that would violate the edicts of the wearer’s cavalier order. A newly created shield of countless causes has 5 charges. By expending 1 charge and studying the shield’s texts for 10 minutes, the wielder can regain the use of his order abilities as if 24 hours had passed. By expending 3 charges and studying the shield’s texts for 8 hours, the wielder can change his order. When the last charge is used, the shield remains a +2 heavy wooden shield.
Construction
Requirements Craft Wondrous Item, atonement; Cost 5,657 gp

探索者的好伙伴
浮游明炎(Ioun Torch)
出处:极限装备 (Ultimate Equipment pg. 305) 第305页
价格:75gp
位置:无 CL:12th 重量:-
灵光:强烈共通系
描述:这件物品仅仅是一块烧坏了的暗灰色艾恩石,上面被释有不灭明焰法术。它保留了漂浮和环绕人物飞行的能力,并允许携带它的人可以空出双手。它可以是任何常见艾恩石的形状(椭圆,棱柱,球形,等等)。
制造花费:62.5gp
制造需求:制造奇物、不灭明焰、制造者的施法者职业等级必须到达12级



Ioun Torch
Source Ultimate Equipment pg. 305, Advanced Player's Guide pg. 306
Aura strong universal; CL 12th
Slot none; Price 75 gp; Weight —
Description
This item is merely a burned out, dull gray ioun stone with a continual flame spell cast upon it. It retains the ability to float and orbit, and allows the bearer to carry light and still have his hands free. It may be in any crystalline shape common to ioun stones (ellipsoid, prism, sphere, and so on).
Construction
Requirements Craft Wondrous Item, continual flame, creator must be 12th level; Cost 62 gp, 5 SP
主题: Re: 堆了奇怪的东西
作者: 德拉卡2021-05-19, 周三 21:31:58
传令扈从(Herald Squire)出自:内海骑士(Knights of the Inner Sea)第21页
分类:职业-骑士变体
  传令扈从是旅行骑士的眼与耳,通常先于她的君主抵达并带来其将要到达的消息,且找到住所,获取当地情报。

引荐Introduction (Ex):1级时,每当传令扈从第一次尝试使用交涉技能改变他人的态度时,她可以骰两次交涉检定并选取较好的那一个结果。 此外,他人对传令扈从态度的任何改善也适用于她的君主骑士。这一能力取代了战术

步行队(Fleet of Foot (Ex):2级时,传令扈从获得野蛮人的快速移动(Fast Movement)特性。如果传令扈从已经有了快速移动特性,两者不会叠加。每当她独自或仅同坐骑一起长途跋涉时,传令扈从每天可移动的距离都会增加20%。这一能力取代了2级骑士道加成

超越语言Transcend Language (Sp):3级时,每天3次,传令扈从可以对自己使用巧言术。使用传令扈从等级作为她的施法者等级。能力效果持续轮数等同于她的传令扈从等级。这一能力取代了骑士冲锋

(https://i.imgur.com/XKlt6na.png)

Herald Squire
Source Knights of the Inner Sea pg. 21
The herald squire is the eyes and ears of a traveling knight, often arriving ahead of her liege to bring word of his arrival, find lodgings, and get the lay of the land.

Introduction (Ex): At 1st level, whenever a herald squire tries to influence a creature’s attitude with the Diplomacy skill for the first time, she may roll her Diplomacy check twice and take the best result. In addition, any improvement of a creature’s attitude toward the herald squire also applies to her knight. This ability replaces tactician.

Fleet of Foot (Ex): At 2nd level, a herald squire gains fast movement, as the barbarian class feature of the same name. If the herald squire gains fast movement from another class, the bonuses to her speed do not stack. Whenever she makes long overland journeys alone or with only her mount, the distance a herald squire can travel each day increases by 20%. This ability replaces the 2nd-level order ability.

Transcend Language (Sp): At 3rd level, three times per day, a herald squire can cast tongues on herself, using her herald squire level as her caster level. The effects of this ability last for a number of rounds equal to her herald squire level. This ability replaces cavalier’s charge.
主题: Re: 堆了奇怪的东西
作者: 德拉卡2021-05-26, 周三 19:02:25
特殊材料 (Special Materials)

(https://www.aonprd.com/images/PathfinderSocietySymbol.gif)炽辐晶(Blightburn)
出处:幽暗地域英雄Heroes of the Darklands 第24页
炽辐晶是一种高放射性晶体矿物,生长在幽暗地域的孤立地带---纳-沃斯Nar-Voth到奥瓦Orv。暴露在空气中时,炽辐晶体会发出如蜡烛般明亮的深绿色光芒。任何与炽辐晶体发生物理接触的生物每轮都会受到2d6点火焰伤害,并且任何在炽辐晶体60尺范围内的生物都会受到炽辐辐射的影响。炽辐辐射还会干扰传送学派的法术。任何试图传进或传出炽辐辐射区域的角色必须通过施法者等级检定(DC=辐射的强韧DC)才能成功施法。
辐射等级强韧DC起始影响后续影响
131点体质吸取1点体质伤害/天
171d4点体质吸取1d4点体质伤害/天
222d4点体质吸取1d6点体质伤害/天
恶劣304d4点体质吸取2d6点体质伤害/天

Blightburn
Source Heroes of the Darklands pg. 24

Blightburn is a highly radioactive crystalline mineral that grows in isolated pockets throughout the Darklands, from Nar-Voth all the way down to Orv. When exposed to air, blightburn crystals give off a deep green glow as bright as a candle. Any creature coming into physical contact with a blightburn crystal takes 2d6 points of fire damage per round, and creatures within 60 feet of blightburn crystals are exposed to blightburn radiation. Blightburn radiation interferes with spells of the teleportation subschool. A character attempting to teleport into or out of an area of blightburn radiation must succeed at a caster level check (DC = the Fortitude save DC for the radiation) to successfully cast the spell.
Radiation Level   Fort DC   Initial Effect   Secondary Effect
Low   13   1 Con drain   1 Cha damage/day
Medium   17   1d4 Con drain   1d4 Cha damage/day
High   22   2d4 Con drain   1d6 Cha damage/day
Severe   30   4d6 Con drain   2d6 Cha damage/day


(https://www.aonprd.com/images/PathfinderSocietySymbol.gif)热能石镀层(Heatstone Plating)
出处:商人货单Merchant's Manifest 第17页
热能石镀层是在衣服或盔甲合适的部分放置热石。一名穿着有热能石镀层盔甲的角色会在严寒中始终受到如同“忍受环境 (Endure Elements)”法术般的保护。带有热能石镀层的盔甲每有5磅的原始重量就会增加1磅(例如,一套带有热能石镀层的皮甲重18磅)。热能石镀层无法缝制在重甲中。
热能石镀层物品类型
 
价格调整值
轻甲
 
+800gp
中甲
 
+1000gp

Heatstone Plating
Source Merchant's Manifest pg. 17

Heatstone plating involves placing heatstones at strategic points within clothing or armor. A character wearing armor that has heatstone plating is constantly protected from cold weather as per the endure elements spell. Armor with heatstone plating weighs 1 additional pound for every 5 pounds of the armor’s original weight (for example, a suit of leather armor with heatstone plating weighs 18 pounds). Heatstone plating cannot be sewn into heavy armor.
Type of Heatstone Plating Item   Item Price Modifier
Light Armor   +800 GP
Medium Armor   +1,000 GP

(https://www.aonprd.com/images/PathfinderSocietySymbol.gif)太阳丝绸(Sunsilk)
出处:卡蒂亚,东方明珠Qadira, Jewel of the East 第33页
太阳丝绸,由一种原产于克莱什Kelesh中部的蚕种生产并被莎伦莱Sarenites教会严加看管,在被阳光照射过后会发出金光闪闪的光泽。虽然它很轻便灵活,但当被多层压在一起时,它那无数的细小纤维会阻碍武器,并能稍微阻挠挥砍或刺穿类型武器造成伤害。由太阳丝绸制成的衣服可使穿着者获得DR2/钝击。太阳丝绸可以融入任何种类的盔甲而不影响其质量,通常是作为一个软内衬。由太阳丝绸制成的服装或盔甲造价增加6,000 gp的成本。

Sunsilk
Source Qadira, Jewel of the East pg. 33

Sunsilk, produced by a silkworm species native to central Kelesh and closely guarded by the Sarenite church, takes on a golden glitter after it has been left to cure in the sun. Though it is light and flexible, when multiple layers are pressed together, its myriad thin fibers inhibit weapons and can slightly help prevent slashing or piercing weapons from causing harm. Clothing made from sunsilk grants its wearer DR 2/bludgeoning. Sunsilk can be incorporated into any suit of armor without hampering the armor’s other qualities, typically as an inner layer of soft lining. Sunsilk adds 6,000 gp to the cost of the garment or armor.
主题: Re: 堆了奇怪的东西
作者: 德拉卡2021-05-31, 周一 14:26:53
矮人武器
矮人是能工巧匠以及熟练的战士,他们经常开发在非矮人社会中不常见到的武器。

引用

 异种武器 

轻型近战武器
 轻型矮人斧刃手套

单手近战武器
 重型矮人斧刃手套
 矮人羊角锤

双手近战武器
 矮人巨人杀手
 矮人狮身兽锤

远程武器
 重型矮人霰弹弩
   轻型矮人霰弹弩


 价格 


16 gp


21 gp
25 gp


25 gp
45 gp


75 gp
50 gp


 小型伤害 


1d4


1d6
1d6


1d8
1d8


1d4
1d3


 中型伤害 


1d6


1d8
1d8


2d6
1d10


1d6
1d4


 重击 


×3


×3
×3


×3
×3


19–20/×3
19–20/×3


 射程 


-


-
10尺


-
20尺


60尺
40尺


 重量 


5磅


5磅
5磅


12磅
8磅


8磅
4磅


 类型 


挥砍


挥砍
钝击


穿刺或挥砍
钝击


钝击
钝击


 特性 


格挡,卸武


格挡,卸武
-


迎击,长武
-


-
-


(https://www.aonprd.com/images/PathfinderSocietySymbol.gif)轻型矮人斧刃手套(Axe-gauntlet, dwarven light)
出处:缘界英雄 Heroes from the Fringe 第8页
价格:16gp  重量:8磅
伤害 1d4 (小型), 1d6 (中型); 重击 x3; 射程 —; 伤害类型 挥砍; 特性 格挡, 卸武
类型 轻型; 分类 异种
武器组 斧; 近战
描述:斧刃手套是一种锁住的铁手套,覆盖整个手部和前臂直至肘部,斧型刀片包住了整个拳头的部分。斧刃手套是在矮人们长期探索天空的过程中发展起来的,当时矮人战士们经常要与比他们更大、更强的对手战斗。在这种情况下失去一件武器往往会使它再也回不来,所以斧刃手套成为了后防战士间流行的武器。虽然这些武器在矮人到达地面后使用率明显下降,但一些矮人战士仍然欣赏这种设计的可靠性。斧刃手套需要花费一个整轮动作来装备,装备时会给你的CMD提供+10的加值来对抗卸武。装备着斧刃手套的手无法用来干别的。


(https://i.imgur.com/oAfcZGx.png)

(https://www.aonprd.com/images/PathfinderSocietySymbol.gif)重型矮人斧刃手套(Axe-gauntlet, dwarven heavy)
出处:缘界英雄 Heroes from the Fringe 第8页
价格:21gp  重量:8磅
伤害 1d6 (小型), 1d8 (中型); 重击 x3; 射程 —; 伤害类型 挥砍; 特性 格挡, 卸武
类型 单手; 分类 异种
武器组 斧; 近战
描述:同上


(https://www.aonprd.com/images/PathfinderSocietySymbol.gif)矮人狮身兽锤(Sphinx Hammer, Dwarven)
出处:缘界英雄 Heroes from the Fringe 第8页
价格:45gp  重量:8磅
伤害 1d8 (小型), 1d10 (中型); 重击 x3; 射程 20尺; 伤害类型 钝击; 特性
类型 双手; 分类 异种
武器组 锤; 投掷
描述:矮人狮身兽锤是一把长柄锤,锤头的设计十分巧妙且不同寻常,看起来就像是一只羊面狮身兽。矮人狮身兽锤常见于帕美特(Pahmet),它既可以作为近战武器也可以作为投掷武器。


(https://i.imgur.com/Im9XJbi.png)

(https://www.aonprd.com/images/PathfinderSocietySymbol.gif)矮人羊角锤(Ram Hammer, Dwarven)
出处:缘界英雄 Heroes from the Fringe 第8页
价格:25gp  重量:5磅
伤害 1d6 (小型), 1d8 (中型); 重击 x3; 射程 10尺; 伤害类型 钝击; 特性
类型 单手; 分类 异种
武器组 锤; 投掷
描述:矮人羊角锤被设计用于投掷或近战,它附有一条长长的皮带,当被用于近战打击时,皮带会缠绕在手腕上,但当锤子被用于投掷时,它会松开以辅助武器舞动。


(https://www.aonprd.com/images/PathfinderSocietySymbol.gif)矮人巨人杀手(Giant-sticker, dwarven)
出处:缘界英雄 Heroes from the Fringe 第8页
价格:25gp  重量:12磅
伤害 1d8 (小型), 2d6 (中型); 重击 x3; 射程 —; 伤害类型 穿刺/挥砍; 特性 迎击, 长武
类型 双手; 分类 异种
武器组 长兵器
描述:这种重刃长矛是专门为对抗巨人而设计的,毕竟巨人的攻击范围很广且抗打。


重型矮人霰弹弩(Pelletbow, Dwarven Heavy)
出处:缘界英雄 Heroes from the Fringe 第8页
价格:75gp  重量:8磅
伤害 1d4 (小型), 1d6 (中型); 重击 19-20/x3; 射程 60尺; 伤害类型 钝击; 特性
类型 远程; 分类 异种
武器组
描述:矮人霰弹弩是一种类弩武器,只不过填装和发射的是霰弹而不是弩箭。重型矮人霰弹弩的装弹时间和轻弩相同(通常是移动动作),而轻型矮人霰弹弩只需要自由动作装弹(因此允许角色在一轮中多次使用它攻击)。通常霰弹弩需要双手操作,但是你可以只用一只手射击(不是填装)一把霰弹弩,不过在攻击骰上会受到-2的减值。你可以双手各持一把霰弹弩进行一次射击,但在攻击骰上会受到使用双武器攻击减值(把重型霰弹弩视为单手武器,轻型霰弹弩视为轻武器)。
    适用于重弩的不涉及熟练(不基于造成穿刺伤害或使用弩箭)的专长和特殊能力也适用于重型矮人霰弹弩,适用于轻弩的专长和特殊能力也适用于轻型矮人霰弹弩。


(https://i.imgur.com/AgZyivP.png)

轻型矮人霰弹弩(Pelletbow, Dwarven Light)
出处:缘界英雄 Heroes from the Fringe 第8页
价格:50gp  重量:4磅
伤害 1d3 (小型), 1d4 (中型); 重击 19-20/x3; 射程 40尺; 伤害类型 钝击; 穿刺
类型 远程; 分类 异种
武器组
描述:同上
主题: Re: 堆了奇怪的东西
作者: 德拉卡2021-06-24, 周四 18:32:08
(https://www.aonprd.com/images/PathfinderSocietySymbol.gif)暗器护腕(Wrist launcher)
出处:极限诡道 Ultimate Intrigue 第232页
价格:200gp  重量:1磅
伤害 — (小型), — (中型); 重击 —; 射程 20尺; 伤害类型 穿刺; 特性
类型 远程; 分类 异种
描述:这根细长的管子被设计成可以绑在前臂上且隐藏在袖子下面,使佩戴者能通过一扭手腕就发射一枚飞镖(Dart)。发射装置是一枚可以被压紧的弹簧,必须花费整轮动作,使用一根单独的推弹杆来重新填装。射击后,佩戴者可以进行一个巧手检定以对抗敌人的感知检定来隐藏暗器护腕。如果你擅长(proficient)手弩(hand crossbows),那么你也擅长暗器护腕。


(https://i.imgur.com/9XAApGF.png)

(https://www.aonprd.com/images/PathfinderSocietySymbol.gif)重型暗器护腕(Heavy wrist launcher)
出处:极限诡道 Ultimate Intrigue 第232页
价格:250gp  重量:2磅
伤害 1d3 (小型), 1d4 (中型); 重击 19-20/x2; 射程 30尺; 伤害类型 穿刺; 特性
类型 远程; 分类 异种
描述:暗器护腕的大型版本,这个装置发射的是弩矢而不是轻飘飘的飞镖。如果你擅长(proficient)手弩(hand crossbows),那么你也擅长重型暗器护腕。


(https://www.aonprd.com/images/PathfinderSocietySymbol.gif)投石手套(Sling glove)
出处:冒险家的武器库 Adventurer's Armory 第5页
价格:5gp  重量:2磅
伤害 1d3 (小型), 1d4 (中型); 重击 x2; 射程 50尺; 伤害类型 钝击; 特性
类型 远程; 分类 异种
武器组 投掷
描述:这个弯曲的,2英尺长的舀形柳条篮子附在你的手腕上,让你可以只需向前挥动手臂就快速投掷拳头大小的石头。重新填装是一个自由动作,只要你有一只手是空着的,就不会引起借机攻击。向相邻目标扔石头时,你会受到 –4 减值,并且该武器无法攻击和你共格的生物。
主题: Re: 堆了奇怪的东西
作者: 德拉卡2021-07-11, 周日 15:38:54
勇士旗帜(Champion's Banner)
出处:内海骑士(Knights of the Inner Sea) 第31页
价格:8,000gp
位置:无 CL:5th 重量:3磅
灵光:微弱变化系
描述:勇士旗帜是一面布旗或标准旗子(通常2英尺宽,4英尺长),用来挂在长枪、旗杆、架子或棍子上。除非它被正确地安装以及由持有者携带,否则它没有效果。旗子上描绘了持有者的徽章或纹章;如果持用者没有这样的符号,它则描绘着一只纹章狮子。
    若持有者拥有挑战职业能力,在决定挑战职业能力时其等级视为高4级。这不会改变持有者每天可使用的挑战技能的次数,只会改变他使用挑战能力时获得的加值。
制造花费:4,000gp
制造需求:制造奇物、鹰之威仪、制造者必须有5级知识(贵族)


(https://i.imgur.com/xdNTfHo.jpg)

Champion's Banner
Source Knights of the Inner Sea pg. 31
Aura faint transmutation; CL 5th
Slot none; Price 8,000 gp; Weight 3 lbs.
Description
A champion’s banner is a cloth flag or standard (typically 2 feet wide and 4 feet long) meant to be carried and displayed on a lance, polearm, frame, or staff. It has no effect unless it is mounted properly and a wielder is carrying the object bearing it. It depicts the insignia or heraldic symbol of its wielder; if the wielder has no such symbol, it depicts a heraldic lion.

A character with the challenge class feature carrying a champion’s banner treats his class level as 4 levels higher when determining the effect of his challenge ability. This does not alter the number of times per day the wielder may use his challenge ability, only the value of the bonuses it grants when he does so.
Construction
Requirements Craft Wondrous Item, eagle's splendor, creator must have 5 ranks in the Knowledge (nobility) skill; Cost 4,000 gp
主题: Re: 堆了奇怪的东西
作者: hellococoo2021-07-25, 周日 22:30:03
诅咒专长 Damnation Feats 出自 Champions of Corruption pg. 18
诅咒专长代表了角色与某种黑暗力量的交易,以其永恒的灵魂为代价赋予角色巨大的力量。诅咒专长在三个方面与通常专长不同。
被诅咒:一个拥有诅咒专长的角色是被诅咒的。这很可能是一个永久的状态,但可以通过赎罪术来避免。
强大的力量:诅咒专长的力量会随着角色拥有的诅咒专长数量增加。每一个新的诅咒专长都会增加角色所有诅咒专长的力量,包括新获得的专长和未来获得的专长。
庇护主: 所有的诅咒专长都需要一个邪恶的异界庇护主--通常是一个邪魔、魔鬼、恶魔或链魔。这个邪恶异界生物必须对这个角色有好感,并且必须拥有等于或大于其角色等级的HD。通过异界誓缚之类的法术召唤出来的邪恶异界可能会被胁迫成为一个角色的庇护主(无论这个角色是法术的施法者还是其他寻求庇护者)。异界誓缚法术的施法者仍然必须尝试用魅力检定来胁迫异界生物为其服务,但如果这种服务是作为诅咒专长的庇护主,其魅力检定获得+4加值。其他异界生物也可能成为庇护主,由GM决定。


Damnation feats represent a bargain the character has made with some dark power, granting the character great power at the cost of her eternal soul. Damnation feats are distinct from more common feats in three ways.

Damned: A character with a damnation feat is damned (see the sidebar). This is likely a permanent condition, but might be avoided through redemption.

Greater Power: Damnation feats increase in power relative to the number of damnation feats a character possesses. Each new damnation feat increases the power of all of the character’s damnation feats, including the newly taken feat and future feats.

Patronage: All damnation feats require the patronage of an evil outsider—typically a daemon, devil, demon, or kyton. This evil outsider patron must be favorably disposed toward the character and must have a number of Hit Dice equal to or greater than her character level. An evil outsider summoned via a spell like planar binding might be coerced to serve as a character’s patron (whether that character is the spell’s caster or another seeking patronage). The caster of a planar binding spell must still attempt Charisma checks to coerce the outsider into service, but she gains a +4 bonus on her Charisma checks if that service is to act as a damnation feat’s patron. Other outsiders might more willingly serve as patrons at the GM’s discretion.
主题: Re: 堆了奇怪的东西
作者: 德拉卡2022-09-25, 周日 14:58:55
-(Oozeling) 出自:传奇变形者(Legendary Shifters)第17页
分类:职业-传奇变形者变体
  成为一种本身就是所有形态的集合深深地诱惑吸引着Oozeling,让她们能在瞬间完全变为她们所想的任何形态。

软泥形态Ooze Form (Ex):由原生质组成的身体,呈现出Oozeling原本的种族外貌,尽管对于其他任何人来说,她显然是一只泥怪。Oozeling被作为效果的目标时,同时视为泥怪和其种族的基础生物类型(base creature type),例如毒药武器(bane weapons)和游侠的宿敌(favored enemy)。同时她还获得通用怪物能力[压缩(compression)]。她可以在任何当前形态下使用此能力。以一个迅捷动作,Oozeling可以变为原生质团或恢复成她的正常种族形态(她也可以在昏迷时变为这种形态)。
  在原生质团形态下,Oozeling免疫重击和精准伤害以及无法被夹击。然而,她没有魔法物品栏位,也无法从盔甲中受益;无法施法;不能持握物体;不能说话;或使用任何需要激活、持有或佩戴在身上的魔法物品并且移动速度为 10 尺。变为原生质形态被视为一种变形效果。
这一能力取代了变形者拟态。

泥怪武器Ooze Weaponry (Ex):以一个迅捷动作,Oozeling可以展现出3个主要天生武器,每个造成的伤害等同于她的物竞天择(Shifter Evolution,Su)职业特性。在6级以及之后的每6级,她都会获得1个额外的主要天生武器。任何时候,Oozeling的天生武器总数包含当前形态获得的。举例来说,8级Oozeling通过法术[野兽形态 I]变成拥有啮咬 (Bite)攻击的狼;她只能通过泥怪武器创造3个额外天生武器,此时总共4个天生武器。如果Oozeling之后变回没有天生武器的类人形态,作为替代可以创造4个泥怪武器。
  要确定天武攻击是主要还是次要攻击以及它的伤害,请参阅表 2:Oozeling Natural Weapons。
这一能力修改了物竞天择。

泥怪认同Ooze Empathy (Ex):Oozeling获得传奇变形者的野性认同(Wild Empathy)职业能力,但只影响智力不高于2的泥怪的态度。Oozeling可以将此能力作用于无心智泥怪,并给予泥怪少量智力以便可以响应命令。
这一能力修改了野性认同。

高速软泥Speedy Ooze (Ex):在5级和之后的每4级,Oozeling的基础陆地速度增加10尺。
这一能力取代了穿林步。

泥怪形态Ooze Shape (Su):8级时,Oozeling可以使用变形者变身成小型或中型泥怪。 当以泥怪形态现身时,Oozeling的变形者变身视为法术-泥怪形态IUW(OOZE FORM IUW)。

  10级时,Oozeling可以使用变形者变身成大型泥怪。 当以泥怪形态现身时,Oozeling的变形者变身视为法术-泥怪形态IIUW(OOZE FORM IIUW)。

  12级时,Oozeling可以使用变形者变身成巨型泥怪。 当以泥怪形态现身时,Oozeling的变形者变身视为法术-泥怪形态IIIUW(OOZE FORM IIIUW)。
  Oozeling无法使用她的变形者变身成魔法兽。
这一能力修改了变形者变身。

小泥怪Oozekin (Ex):9级时,在任何形态下,Oozeling总会有50%的几率忽略重击和精准伤害并获得30尺的盲感。14级时,Oozeling免疫重击和精准伤害,并且她的盲感变为30尺盲视。
这一能力取代了奇美拉拟态和高等奇美拉拟态。

泥怪大师Oozemaster (Ex):20级时,Oozeling可以随意使用她的变形者变身并且免疫影响心灵的效果。
这一能力取代了持拥千面之主。


(https://i.imgur.com/JVapYQ2.png)

Oozeling
The allure of taking on a form that is in itself all forms deeply appeals to an oozeling, allowing them to completely shift their form at a moment’s notice and take on whatever shape they desire.

Ooze Form (Ex) An oozeling’s body is composed of protoplasm that takes the form of her original shape, although to any observer it is obvious that she is an ooze. An oozeling treats her creature type as both ooze and her base creature type from her race for the purposes of effects targeting creatures by type (such as bane weapons and a ranger’s favored enemy). She also gains compression as per the universal monster rule. This ability can be used regardless of the current form the oozeling has taken. As a swift action, an oozeling can take the form of a protoplasmic blob or revert to her normal form (she also takes this form whenever she is unconscious).
  In protoplasmic blob form, the oozemorph is immune to critical hits and precision damage and can’t be flanked. However, she has no magic item slots and she cannot benefit from armor; cast spells; hold objects; speak; or use any magic item that requires activation, is held, or is worn on the body and has a movement speed of 10 feet. Shifting into protoplasmic form is treated as a polymorph effect.
This ability replaces shifter aspects.

Ooze Weaponry (Ex) An oozeling can choose to manifest up to 3 natural weapons of her choice as a swift action, each dealing damage equal to her shifter evolution class feature. At 6th level and every six levels afterwards, she can manifest an additional natural weapon. The total number of natural attacks an oozeling has at any given time includes those gained via her current form. For example, an 8th-level oozeling who has taken the form of a wolf with beast shape I has a bite attack as part of that form; she can create only three additional natural
attacks via ooze weaponry, for a total of four attacks available to her at that level. If the oozeling later reverts to a humanoid form with no natural weapons, she can instead create four morphic weapons.
To determine if a natural attack is primary or secondary and it’s damage, refer to Table 2: Oozeling Natural Weapons.
This ability alters shifter evolution.

Ooze Empathy (Ex) An oozeling gains the legendary shifter’s wild empathy class feature, but she can use it only to influence the attitude of oozes with an Intelligence score of 2 or lower. An oozeling can use this ability on mindless oozes; when she does so, she imparts a modicum of intellect to the ooze to allow it to respond to her commands.
This alters wild empathy.

Speedy Ooze (Ex) At 5th level and every four levels afterwards, an oozeling’s base land speed increases by +10 feet.
This ability replaces trackless step.

Ooze Shape (Su) At 8th level, an oozeling can use shifter shape to change into a Small or Medium ooze. When taking the form of an ooze, the oozling’s shifter shape functions as ooze form IUW.
  At 10th level, an oozeling can use shifter shape to change into a Large ooze. When taking the form of an ooze, the oozling’s shifter shape functions as ooze form IIUW.

  At 12th level, an oozeling can use shifter shape to change into a Huge ooze. When taking the form of an ooze, the oozling’s shifter shape functions as ooze form IIIUW.

  An oozeling cannot use her shifter shape to transform into a magical beast.
This ability alters shifter shape.

Oozekin (Ex) At 9th level, an oozeling always has a 50% chance to ignore critical hits and precision damage and gains blindsense 30 feet , regardless of her form. At 14th level, an oozeling is immune to critical hits and precision damage and her blindsense becomes blindsight 30 feet.
This ability replace chimeric aspect and greater chimeric aspect.
(https://i.imgur.com/3HcdYrY.png)