作者 主题: 【HoG】天夏英雄(Heroes of Tian Xia)  (阅读 1745 次)

副标题: 凤凰术士血脉、通灵者变体噬魂人、使用水墨与染料的炼金术师科研发现

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【HoG】天夏英雄(Heroes of Tian Xia)
« 于: 2020-11-14, 周六 20:24:27 »
天夏英雄(Heroes of Tian Xia)
出自Heroes of Golarion,24~25页
天洲文明囊括了十数个国度,而每一个国度都在几千年的历史中形成了独特的风俗,但统一帝国的兴衰与不断通行流动的外交官、商人、哲学家、牧师和战士造就了几乎所有天夏人都熟知的习俗与传说。沙旷(Shaguang)的游牧民族和大都市川西(Kasai)的市民几乎没有任何共同之处,然而他们仍会尊重某些共同的传统,并且同样崇敬那些事迹传遍整个大陆的文化英雄。

凤凰术士血统
你的某位先祖见证了凤凰的重生,并与这种魔法生物建立了联系。复生之焰仍带着力量在你的血管中涌动不息。
本职技能(Class Skill):知识(奥秘)
奖励法术(Bonus Spells):七彩喷射(Color Spray,CRB,3级),识破隐形(See Invisibility,CRB,5级),反邪恶法阵(Magic Circle against Evil,CRB,7级),火墙术(Wall of Fire,CRB,9级),破除结界(Break Enchantment,CRB,11级),风之通路(Path of the Winds,APG,13级) ;火焰纹章(Firebrand,APG,15级),虹光法墙(Prismatic Wall,CRB,17级),火焰之躯(Fiery Body,APG,19级)。
奖励专长(Bonus Feats):闪避Dodge,元素专攻Elemental Focus(火焰Fire),快速自疗(Fast Healer),精通先攻(Improved Initiative),钢铁意志(Iron Will),灵活移动(Mobility),法术瞬发(Quicken Spell),技能专攻Skill Focus(奥秘知识Knowledge [arcana])。
血统奥秘(Bloodline Arcana):当你施放任何造成火焰伤害的法术时,你可以改为治疗你的目标。该法术不造成伤害,且受该法术影响的活物恢复相当于该法术通常造成火焰伤害一半的生命值。
血统力量(Bloodline Powers):凤凰是属于天空与原初火焰的元素生物,而你体内的凤凰血脉带着同样的力量鸣唱。
  世所未见(The Unseen World,Su):1级时,你将侦测魔法(Detect Magic)与阅读魔法(Read Magic)加入你的已知法术。5级起,凤凰之血驱使你去探寻和收集失落的知识和魔法物品。以一个迅捷动作,你可以辨明你持有的非诅咒魔法物品的属性;你仍须如常辨识诅咒物品才能辨识诅咒。该能力的每日可用次数等于你的魅力调整值。
  献祭之炎(Immolation,Su):3级起,你可以以一个迅捷动作用火焰环绕周身。该火焰每日燃烧回合等同于你的角色等级+你的魅力调整值,这些回合不需连续。在献祭之炎燃烧期间,你进行的任何徒手打击都会额外造成1D6点火焰伤害,且在你的邻接方格中结束回合的生物受到1D6点火焰伤害。
  朱红炽翼(Vermilion Wings,Su):9级起,你可以以一个标准动作从背部生出一对凤凰羽翼。羽翼赋予你60尺飞行速度,机动性良好。你可以以自由动作消解朱红炽翼。
  复生之焰(Restoring Flames,Sp):15级起,每日一次,你可以以类法术能力施放高等复原术(Restoration, Greater)。
  浴火重生(Rebirth,Su):20级时,你体内的凤凰之力在你死亡的瞬间喷薄而出。你将在你死亡的1分钟后重生,如同完全复生术 (True Resurrection)。该能力每24小时只生效一次,如果在此期间内你再次被杀则你真正死亡。

噬魂人(通灵者变体)
深汶(Shenmen)是一个被盘丝山(Gossamers)的阴影笼罩、为女郎蜘蛛女巫们所奴役、且幽魂横行的国度。深汶的通灵者们必须面对横行无忌且贪嗜活人的妖怪(yokai),然而这些通灵者却学会了吞噬它们。为了保护自己的社区,噬魂人吞噬死者并且引导它们的力量,化身为对抗所有无形妖怪的一道防线。
灵质打击(Ectoplasmic Strikes,Su):3级起,噬魂人将他的攻击视同带有幽冥(Ghost Touch)武器附魔。
这项能力取代了制祟者(Haunt Channeler)
吞噬灵魂(Consume Spirit,Su):7级起,通灵者可以尝试吞噬一个虚体(incorporeal)生物将其束缚在自己的身体中。若他将一个虚体生物的生命值降低至0或更少,他可以改为降至1点并立即吞噬该生物。被吞噬的生物被束缚在通灵者的体内,赋予通灵者攻击检定、豁免检定或技能检定(由通灵者选择)+1加值,以及等同于被吞噬生物生命骰的临时生命值。一位噬魂者可以容纳等同于英灵同调(Spirit Bonus)加值数量的生物。若他在达到这一上限之后尝试吞噬另一个生物,他会自动释放被困在他身体中时间最长的生物。他也可以以自由动作释放一个被吞噬的生物。被吞噬的生物会在24小时后尝试逃离,噬魂人可以尝试通过一个意志豁免(DC=10+噬魂人等级的一半+体内生物数量的两倍)来继续束缚一个被吞噬的生物,若他成功则该生物继续受困,但对他造成1点共鸣。被释放的生物会被摧毁如同生命值降低至0,如果可以的话它们能在这之后复原。
这项能力取代了呼唤地缚灵(Location Channel)和呼唤浮游灵(Connection Channel)。

天洲炼金术
来自天夏各国度的炼金术师围绕水墨与染料的加工和应用发展出了独特的亚文化。他们对于这些材料的运用令他们能够发展出龙国独有的炼金创造。炼金术师可以选取下列科研发现。
建构染料(Constructive Dyes):炼金术师的染料能够凝结凝固,使他能够利用其制作实物。炼金术师可以消耗两次炼金炸弹(Bomb)使用次数制造一件非魔法物品,如同弱效造物术(Minor Creation),使用炼金术师等级作为施法者等级。炼金术师必须达到6级且已选取神墨(Divine Inks)科研发现才能选取该科研发现。
神墨(Divine Inks):炼金术师可以开发特殊颜料并与炼金试剂结合起来创造能够在半空中凝结的独特染料,允许炼金术师在空气中画出图像来愚弄敌人。消耗两次炼金炸弹(Bomb)使用次数,炼金术师可以在邻接的空间中创造一道幻影,如同无声幻影(Silent Image),并将炼金术师等级作为施法者等级。该幻影的持续分钟数等同于炼金术师等级。炼金术师可以以标准动作消解该幻影。
爆裂书法(Explosive Calligraphy):炼金术师可以制作挥发性极强的颜料,只要稍作摇动便会爆炸。这会消耗一次炼金炸弹(Bomb)使用次数,但除了依然使用炼金炸弹的伤害之外,其他所有功能均与爆裂符文(Explosive Runes)相同。炼金术师额外消耗一次炼金炸弹使用次数来将另外一个应用于炼金炸弹的科研发现,如同强酸炸弹(Acid Bomb)或解法炸弹(Dispelling Bomb),应用于该科研发现创造的符文中。炼金术师必须达到6级才能选取该科研发现。
高等建构染料(Greater Constructive Dyes):炼金术师扩展了他能够使用建构染料创造的物品范围。炼金术师在使用建构染料(Constructive Dyes)科研发现时可以额外消耗一次炼金炸弹(Bomb)使用次数,制造物品如同强效造物术(Major)。炼金术师必须达到10级且已选取建构染料(Constructive Dyes)和神墨(Divine Inks)科研发现才能选取该科研发现。
高等神墨(Greater Divine Inks):炼金术师的独特染料令他能够创造栩栩如生的幻影。炼金术师在使用神墨(Divine Inks)科研发现时可以额外消耗一次炼金炸弹(Bomb)使用次数,令创造的幻影也带有声音、气味和温度,如同强效幻影(Major Image)。炼金术师必须达到4级且已选取神墨(Divine Inks)和改进神墨(Improved Divine Inks)科研发现才能选取该科研发现。
改进神墨(Improved Divine Inks):炼金术师的独特染料令他能够创造出带有声音的幻影。炼金术师在使用神墨(Divine Inks)科研发现时可以额外消耗一次炼金炸弹(Bomb)使用次数,令创造的幻影也带有微弱的声音,如同弱效幻影(Minor Image)。炼金术师必须达到4级且已选取神墨(Divine Inks)科研发现才能选取该科研发现。
活性颜料(Living Pigment):炼金术师向他的水墨与染料中注入一种富有火力的火花。以一个标准动作,炼金术师可以消耗一次炼金炸弹(Bomb)使用次数和一份1环化合炼成(Extract)来创造一个生物,如同召唤怪物Ⅰ(Summon Monster Ⅰ),使用炼金术师等级作为施法者等级。化合炼成如同炼金术师使用它一样消失。炼金术师可以消耗更高等级的化合炼成来如同使用同等级的召唤怪物法术般创造生物。例如,若炼金术师消耗4环化合炼成,则他可以如同使用召唤怪物Ⅳ(Summon Monster Ⅳ)版创造一个生物。此外,炼金术师可以在创造生物时额外消耗一次炼金炸弹(Bomb)使用次数来为该生物套用天界生物(Celestial Creature)或炼狱生物((Fiendish Creature)生物。炼金术师必须已选取神墨(Divine Inks)科研发现才能选取该科研发现。

剧透 -   :
HEROES OF TIAN XIA
Tian culture encompasses more than a dozen nations, each with its own unique customs emerging from thousands of years of history, but the rise and fall of uniting empires and the steady flow of diplomats, merchants, philosophers, priests, and warriors have forged conventions and legends that are familiar among nearly all of the people of Tian Xia. Nomadic tribes wandering the great deserts of Shaguang and the citizens of the great metropolis of Kasai might have little in common, but they may still respect certain shared traditions and venerate cultural heroes whose deeds are told across the entirety of the continent.

PHOENIX SORCERER BLOODLINE
One of your ancestors bore witness to a phoenix’s resurrection and formed a bond with the magical creature. The resurrecting flames still course through your veins, surging with power.
Class Skill: Knowledge (Arcana).
Bonus Spells:Color spray (3rd), see invisibility (5th), magic circle against evil (7th), wall of fire (9th), break enchantment (11th), path of the windsARG (13th), firebrandAPG (15th), prismatic wall(17th), fiery bodyAPG (19th).
Bonus Feats: Dodge, Elemental Focus (fire), Fast Healer, Improved Initiative, Iron Will, Mobility, Quicken Spell, Skill Focus (Knowledge [arcana]).
Bloodline Arcana: When casting any spell that deals fire damage, you can instead heal your targets. The spell deals no damage, and living creatures affected by the spell instead regain a number of hit points equal to half the fire damage the spell would normally deal.
Bloodline Powers: The phoenix is an elemental creature of sky and primal fire, and its blood within you sings with a similar power.
The Unseen World (Su): At 1st level, you gain detect magic and read magic as spells known. At 5th level, the phoenix’s blood drives you to find and save lost knowledge and magical items. As a swift action, you can automatically identify the properties of a non-cursed magic item you hold; you must still identify a cursed item as normal to correctly identify it as cursed. You can use this ability a number of times equal to your Charisma modifier per day.
Immolation (Su): At 3rd level, you gain the ability to surround yourself in fire as a swift action. This fire burns for a number of rounds per day equal to your character level plus your Charisma bonus. These rounds do not have to be consecutive. Any unarmed attacks you make while affected by immolation deal an additional 1d6 points of fire damage, and any creature that ends its turn adjacent to you while you’re affected by immolation also takes 1d6 points of fire damage.
Vermilion Wings (Su): At 9th level, you gain the ability to grow a pair of phoenix wings from your back as a standard action. The wings grant you a fly speed of 60 feet with good maneuverability. You can dismiss the wings as a free action.
Restoring Flames (Sp): At 15th level, you can cast greaterrestoration once per day as a spell-like ability.
Rebirth (Su): At 20th level, the full power of a phoenix erupts from within you if you perish. When you die, you are brought back to life, as trueresurrection, after 1 minute. This ability can be used only once every 24 hours, and if you are slain again within this period, your death is permanent.

SPIRIT EATER (MEDIUM ARCHETYPE)
Shenmen is a ghost-haunted nation trapped in the shadow of the Gossamer Mountains and held beneath the yoke of jorogumo witches. The mediums of Shenmen face brazen yokai that hunger for the living, and these mediums have learned to devour them instead. Guardians of their communities, spirit eaters absorb the dead to channel their power and serve as a line of defense against all manner of incorporeal yokai.
Ectoplasmic Strikes (Su): At 3rd level, a spirit eater medium treats his attacks as if they had the ghost touchweapon property.
This replaces haunt channeler.
Consume Spirit (Su): At 7th level, a spirit eater can attempt to consume an incorporeal creature and house it within his body. If he reduces an incorporeal creature to 0 hit points or fewer, he can instead leave the creature at 1 hit point and consume the creature as an immediate action. A consumed creature is contained in the spirit eater’s body and grants him a +1 bonus on either attack rolls, saving throws, or skill checks, chosen by the spirit eater, and a number of temporary hit points equal to the consumed creature’s Hit Dice. A spirit eater’s body can hold a number of creatures equal to his spirit bonus. If he attempts to consume another creature after this point, he releases the creature that has been contained in his body longest. He can release a consumed creature as a free action. A consumed creature attempts to escape after 24 hours. The spirit eater can attempt to keep a consumed creature in his body by attempting a Will save (DC = 10 + half the spirit eater’s level + twice the number of the creatures he has contained in his body). If he succeeds, the consumed creatures remain, but they grant the spirit eater’s channeled spirit 1 point of influence over him. A released creature is destroyed as if it were reduced to 0 hit points and can reconstitute again later, if able.
This replaces location channel and connection channel.

TIAN ALCHEMY
The alchemists from the many nations of Tian Xia have developed unique subcultures around the processing and application of inks and dyes. Their use of these materials allows them to develop unique alchemical creations not seen outside of the Dragon Empires. The following discoveries are available to alchemists.
Constructive Dyes: The alchemist’s dyes congeal and solidify, allowing him to make physical objects from them. The alchemist can expend two uses of his daily bombs to create a nonmagical object, as minor creation, using his alchemist level as the spell’s caster level. The alchemist must be at least 8th level and have the divine inks discovery before selecting this discovery.
Divine Inks: The alchemist can develop special pigments and combine them with his alchemical reagents to create unique dyes that cling to the empty space around him, allowing him to paint images in the air to fool his enemies. By expending two daily uses of his bombs, he can use the dyes to create an image in a space adjacent to him, as silent image, using his alchemist level as the spell’s caster level. The image he creates remains for a number of minutes equal to his alchemist level. He can dismiss this image as a standard action.
Explosive Calligraphy: The alchemist can create especially volatile pigments that detonate when agitated. This requires expending one daily use of his bombs, but otherwise functions as explosive runes except that it deals damage as one of the alchemist’s bombs. The alchemist can expend an additional daily use of his bombs to apply one discovery that applies to his bombs, such as acid bombAPGor dispelling bombAPG, to the runes created with this discovery. An alchemist must be at least 6th level before selecting this discovery.
Greater Constructive Dyes: The alchemist expands the set of objects he can create with his constructive dyes. The alchemist can expend one additional use of his daily bombs when using his constructive dyes discovery to create objects, as major creation. The alchemist must be at least 10th level and have the constructive dyes and divine inks discoveries before selecting this discovery.
Greater Divine Inks: The alchemist’s unique dyes allow him to create lifelike images. If he expends an additional daily use of his bombs, the image he creates with the divine inks discovery also produces sound, smell, and heat, as major image. The alchemist must be at least 6th level and must have the divine inks and improved divine inks discoveries before selecting this discovery.
Improved Divine Inks: The alchemist’s unique dyes allow him to create images accompanied by sound. If he expends an additional daily use of his bombs, the image he creates with the divine inks discovery also produces minor sounds, as minor image. The alchemist must be at least 4th level and must have the divine inks discovery before selecting this discovery.
Living Pigment: The alchemist infuses his inks and dyes with a spark of animating force. As a standard action, he can expend one daily use of his bombs and a 1st-level extract he has prepared to create a creature, as summon monster I, using his level as the spell’s caster level. The extract is expended as if the alchemist had consumed it. The alchemist can expend a higher-level extract when using this ability to create a creature using a summon monster spell of a level equal to the level of extract expended. For example, if the alchemist expends a 4th-level extract, he can create a creature as if using summon monster IV. Additionally, the alchemist can expend an additional use of his daily bombs when creating a creature in this way to grant the creature the celestial or fiendish template. The alchemist must have the divine inks discovery before selecting this discovery.
« 上次编辑: 2020-11-14, 周六 20:40:52 由 晴澈之空 »

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Re: 【HoG】天夏英雄(Heroes of Tian Xia)
« 回帖 #1 于: 2020-11-14, 周六 20:31:06 »
我对phoenix的“凤凰”还是“不死鸟”两个译名持皆可态度,毕竟语义偏移本就是很正常的语言演化,此处选择“凤凰”只是因为怪物图鉴的中的phoenix已译作凤凰。

感谢杀菌@深坑未填同学的翻译,修正了世所未见(The Unseen World)血统力量的效果。
原文如下:
引用
As a swift action, you can automatically identify the properties of a non-cursed magic item you hold; you must still identify a cursed item as normal to correctly identify it as cursed.
原译如下:
引用
以一个迅捷动作,你可以分辨你所持(hold)的魔法物品是否为诅咒物品。你仍需要通过其他手段才能鉴定出是何种诅咒物品。
« 上次编辑: 2020-11-14, 周六 20:34:21 由 晴澈之空 »

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Re: 【HoG】天夏英雄(Heroes of Tian Xia)
« 回帖 #2 于: 2020-11-20, 周五 19:52:40 »
为什么不用凤凰,很简单:
涅槃没有死后重生的意思。
其次,凤和凰是雌雄两种鸟。
« 上次编辑: 2020-11-20, 周五 19:54:31 由 杀菌@深坑未填 »

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Re: 【HoG】天夏英雄(Heroes of Tian Xia)
« 回帖 #3 于: 2020-11-20, 周五 20:15:20 »
为什么不用凤凰,很简单:
涅槃没有死后重生的意思。
其次,凤和凰是雌雄两种鸟。
你说的很有道理,但是翻译原本就并非必须采取完全符合原意的字词,做不到。
在普遍认可将“Dragon”翻译成“龙”的情况下,我认为大可不必纠结汉语中“凤凰”的原意和“Phoenix”有多少区别。
——虽然我也觉得郭沫若是傻逼。