作者 主题: 【BtB】业力和信誉的新用途 p.164  (阅读 6234 次)

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【BtB】业力和信誉的新用途 p.164
« 于: 2019-02-16, 周六 20:49:08 »
业力和信誉的新用途
NEW USES FOR KARMA AND STRET CRED


当你在暗影中秉持着原则,而不是仅仅为了钱和逼格活动时,进账的数目往往不怎么好看。当然,那怕是最简单的脏活都挣得不少,绑个票什么的更是日进斗金,不过没人会为了你保护一个人或者拯救镇中心付钱。就算他们真的付了钱,数目也不会有好大。所以,聪明的狂奔者会想办法竟可能避免花掉其他人像吃大豆汉堡那样大把消费的新円。蒙面客们经常借助他们自身的声望,不仅仅是为了维生,也是为了让自己变得更好。在通常消费业力和信誉的手段之外,它们也可以被用在以下这些地方:

剧透 -   :
When you run the shadows with principles, not just for greed or glory, the nuyen tends not to flow nearly as freely. Sure, even easy wetwork jobs pay well, and hostile extractions can rake in big bucks, but no one is going to pay you to stick it to the man or save the community center. If they do, it won’t be much. So clever runners learn to get by without the nuyen other runners seem to consume like soyburgers. Hooders often leverage their reputations and integrity in order to keep themselves not just alive but improving. In addition to the other ways Karma and Street Cred may be used, they may also be used in the following ways:

引用
• 角色可以消耗等同于新的忠诚等级的业力或信誉,任意组合,以提升人脉的一点忠诚等级。角色不能通过这种方法将忠诚等级提升到超过4级。另外,在支付业力/信誉之后,需等待[新忠诚等级]个月以使改变生效,在这期间,角色不能用这个方式提升其他人脉的忠诚等级。

剧透 -   :
• A character may buy an additional point of Loyalty with a contact by permanently sacrificing points of Karma or Street Cred in any combination equivalent to the new Loyalty Rating. A character may not increase Loyalty this way above Rating 4. Additionally, when the Karma/Street Cred is sacrificed, it takes a number of months equal to the new Loyalty Rating for the Rating to change, during which time no other Loyalty Ratings may be changed in this way.

• 角色可以消耗10点业力或信誉,任意组合,以提升人脉的一点关系等级。人脉的角色间的忠诚等级必须至少为3,才能如此消耗业力/信誉。另外,每个人脉最多只能用这个方式提升一次关系等级。

剧透 -   :
• A character may permanently sacrifice any combination of 10 points of Karma or Street Cred to increase the Connection rating of one of their contacts by 1 point. The character must already have a Loyalty Rating of at least 3 with the contact to use Karma/Street Cred in this way. Additionally, characters cannot increase the Connection Rating of any contact in this way more than once.

• 角色可以消耗一点信誉或业力以在任何一次涉及影响技能组的检定中得到1枚额外的骰子。单一检定中最多可以如此做三次。

剧透 -   :
• A character may permanently sacrifice 1 point of Karma or Street Cred to add 1 die to any Skill Test using the Influence skill group. This may be done a maximum of three times per test.

• 角色可以消耗等于新的声誉等级的业力/信誉,任意组合,以提升角色在一个势力中的声誉1点。角色不能通过这种方式将势力的声誉提升到超过3。另外,在支付业力/信誉之后,需等待[新声誉等级]个月以使改变生效,在这期间,角色不能用这个方式提升其他势力的声誉等级。
(译注:声誉等级见CA p.156,目前没有翻译。)

剧透 -   :
• A character may increase their Reputation Score with a faction by 1 by permanently sacrificing points of Karma or Street Cred in any combination equal to the new Reputation Score. A character may not increase their Faction Reputation Score above Rating 3 this way. Additionally, when the Karma/Street Cred is sacrificed, it takes a number of months equal to the new Reputation Score for the Score to change, during which time no other faction Reputation Scores may be changed in this way.

• 角色可以消耗一些业力或信誉,以永久减少自己的生活方式开销一个等级,每降低1000¥花销,就需要1点业力/信誉,任意组合。只要角色维持这个生活方式等级,折扣就会一直持续;如果他们提升或降低了自己生活方式的等级,折扣就会消失,即使角色回归了原来的生活方式,也不会返还。

剧透 -   :
• A character may decrease their lifestyle payment cost by one lifestyle level by permanently sacrificing 1 point of Karma or Street Cred in any combination for every 1,000¥ this would decrease from the cost. This lasts as long as the character maintains that lifestyle; if they change lifestyles up or down, the savings go away and do not come back if the character returns to that lifestyle level.

• 若GM允许,角色可以消耗一些业力或信誉来请人帮忙。使用CRB p.389的【人情等级表】决定这次帮助的等级。所需消耗的业力/信誉的数量是这次协助的人情等级的两倍。角色能请求的人情等级上限为所请求的人脉的忠诚。另外,这会导致角色欠人脉一个小于或等于本次协助人情等级的人情(译注:原文如此,不是大于等于)。若人脉要求帮忙而角色没有回应,则角色会失去等同于请求协助时消耗的信誉总数的信誉。

剧透 -   :
• Subject to gamemaster approval, a character may permanently sacrifice points of Karma or Street Cred to call in a favor. Use the Favor Rating Table (p. 389, SR5) to determine the rating of the favor. The total amount of Karma or Street Cred permanently sacrificed is equal to 2 times the rating of the favor. The rating of the favor is capped by the Loyalty of the contact being asked. Additionally, this will cause the character to owe a favor to the contact equal or less than the rating of the favor requested. If the contact calls in the favor and the character does not reciprocate, the player loses Street Cred equal to the amount spent on the original favor.
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