作者 主题: 【DD】未达者之皿(Vessel of the Failed)[通灵者变体]  (阅读 7093 次)

副标题: 总感觉他的共鸣有些怪怪的…

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未达者之皿(Vessel of the Failed)[通灵者变体]
出自《虔信教条 pg. 7》

未达者之皿呼唤那些挑战星石试炼(Test of the Starstone)却遗憾告败的英灵;这些英灵从自身的致命短处中锻造出给予通灵者的能力。未达者之皿对于成功与失败之间那一线之差了然于胸,并游走于线上来获取他呼唤的英灵的力量。

未达者的意志(Will of the Failed,Su):未达者之皿非常熟悉这些死在追求星石试炼中的傲慢英雄的那份超级执着,而当他最需要的时候,他可以利用这种力量。
当未达者之皿与某一英灵之间的共鸣达到5点或以上时,他能尝试一个意志豁免检定(DC=15+1/2未达者之皿的职业等级)来避免被英灵彻底支配。在一个24小时降灵期间,首次成功此检定会使通灵者陷入耳聋(Deafened)状态直到第二天英灵离开为止。其间的第二次成功此检定会使通灵者加上目盲(Blinded)状态。第三次后则再加上恍惚(Staggered)状态。这些状态是无法避免和通过魔法或其他手段移除。(若未达者之皿想的话可以放弃此豁免检定让英灵如常彻底支配他。)
在单次降灵期间第四次与某一英灵之间的共鸣达到5点或以上时,未达者之皿必需成功通过意志豁免检定否则被彻底支配并将暂时成为被GM控制的NPC角色,直到第二天英灵离去他醒来为止。
如果与某一英灵之间的共鸣达到7点或以上时,未达者之皿将自动失去控制并将暂时成为被GM控制的NPC角色,直到第二天英灵离去他醒来为止。
未达者之皿不能呼唤较弱的英灵。

此能力改变了英灵和英灵化。

鲁莽奔涌(Reckless Surge,Su):未达者之皿能尝试激起他的英灵的好胜心——尽管这样取巧从来都没有保证。若未达者之皿在做出任何享有英灵同调加值的d20检定且失败后,他能让英灵以增加2点共鸣为代价,有75%机率(d100时出1-75)在检定结果上不需要任何动作就能增加3d6加值。(10级时此加值提升至3d8,而20级时提升至3d10。)但是,有25%机率(d100时出76-100)则没有任何加值。未达者之皿必须让他的英灵先增加2点共鸣才能决定他获得什么加值。
未达者之皿也能如常使用灵力奔涌。但如上述般使用鲁莽奔涌总是须要通灵者让他的他的英灵增加2点共鸣,不管有什么能力让他使用灵力奔涌而不承受任何共鸣增长(例如禁忌或英灵化)。

此能力改变了灵力奔涌。

英勇特权(Heroic Exceptions,Ex):每次未达者之皿打破他遵守的禁忌时,他能让他的英灵增加1点额外共鸣。如此使他会在攻击,伤害,豁免,属性与技能检定上承受的罚值由-2变为-1。此共鸣点是额外于打破禁忌所产生的共鸣。若通灵者在承受减少过的罚值期间继续打破禁忌,这些罚值的持续时间会延长,但英灵不会继续对他造成额外共鸣。

此能力改变了禁忌。

英灵挽歌(Spiritual Swan Song,Sp):15级时,当形势正确时,未达者之皿能成为他的英灵与神力碰撞时的通道。当通灵者成功通过豁免检定来避免被英灵彻底支配时,他获得1次与此英灵的传说相关的类法术能力,详情如下。

当他获得此类法术能力的1次使用次数时,未达者之皿能在下次降灵之前的任何时间使用。(未达者之皿在此期间也许会获得多次使用次数,取决于他成功通过豁免检定来避免被英灵彻底支配的次数。)但是,若他在期间结束降灵,他会失去所有使用此类法术能力的次数。若通灵者没有用光此能力,它们在结束降灵或开始新的降灵时也会失去所有使用此类法术能力的次数,取其先达者。

此能力取代了三重降灵。

  大法师(Archmage):未达者之皿能以类法术能力施放连环闪电(Chain Lightning)冰封法球(Freezing Sphere)燃烧之风(Sirocco)。未达者之皿必须在获得使用次数时选择其中一种。若他在单次降灵中获得多次使用次数,未达者之皿每次能选择不同的法术。
 
  勇士(Champion):未达者之皿能以类法术能力施放剑刃护壁(Blade Barrier)
 
  守护者(Guaridan):未达者之皿能以类法术能力施放反魔场(antimagic field)
 
  大祭司(Hierophant):未达者之皿能以类法术能力施放群体治疗中度伤(Cure Moderate Wounds, Mass)群体造成中度伤(Inflict Moderate Wounds, Mass)。未达者之皿必须在获得使用次数时选择其中一种。若他在单次降灵中获得多次使用次数,未达者之皿每次能选择不同的法术。
 
  统帅(Marshal):未达者之皿能以类法术能力施放高等英雄气概(Heroism, Greater)
 
  诡术师(Trickster):未达者之皿能以类法术能力施放真知术(True Seeing)

剧透 -  原文:
Vessel of the Failed
Source Disciple's Doctrine pg. 7
A vessel of the failed channels the spirits of those who attempted the Test of the Starstone but failed; these spirits grant the medium abilities wrought from the spirits’ ultimate shortcomings. A vessel of the failed intimately understands the shaky line between success and failure and embraces walking that line to gain power from the spirits he calls.

Will of the Failed (Su): A vessel of the failed is intimately familiar with the supernatural stubbornness of the brash heroes who have met their demise pursuing the Test of the Starstone, and he can tap into this strength when he needs it the most.

When a spirit attains 5 or more points of influence over the vessel of the failed, the vessel can attempt a Will saving throw (DC = 15 + half the vessel’s class level) to avoid completely losing control to the spirit. The first time in a single 24-hour seance period that the vessel succeeds at this saving throw, he is deafened until he awakens the next day with the spirit gone. The second time the vessel succeeds at this saving throw during that period, he is also blinded. The third time, he is also staggered. These conditions are unavoidable and cannot be removed through magic or any other method. (If he wishes, the vessel of the failed can choose to forgo this saving throw and lose control to the spirit as normal.)

The fourth time in a single seance period that a spirit gains 5 or more influence points over the vessel of the failed, the vessel must succeed at a Will save or he loses control to the spirit and effectively becomes an NPC under the GM’s control until after he awakens the next day with the spirit gone.

If a spirit ever attains 7 or more points of influence over the vessel, the vessel automatically loses control to the spirit and effectively becomes an NPC under the GM’s control until after he awakens the next day with the spirit gone.

A vessel of the failed cannot channel a weaker spirit.

This alters spirit and spirit mastery.

Reckless Surge (Su): A vessel of the failed can attempt to tap into his spirit’s bravado—though harnessing such moxie is never guaranteed. If the vessel allows his spirit to gain 2 additional points of influence over him after failing a d20 roll that was modified by his spirit bonus, there is a 75% chance (1–75 on a d%) that he can add 3d6 to the check’s result without taking an action. (At 10th level, these dice increase to 3d8, and at 20th level, they increase to 3d10.) However, there is a 25% chance (76–100 on a d%) that the vessel instead gains no bonus from this ability. The vessel of the failed must allow his spirit to gain the 2 points of influence over him before determining whether he receives any bonus.

The vessel of the failed can use the spirit surge ability as normal. However, using reckless surge in the way described above always requires the vessel to allow his spirit to gain 2 additional points of influence over him, regardless of abilities that allow him to otherwise use spirit surge without incurring influence (such as taboo or spirit mastery).

This alters spirit surge.

Heroic Exceptions (Ex): Each time a vessel of the failed breaks a taboo he has accepted, he can allow his spirit to gain 1 additional point of influence over him. When he does so, the penalty he takes on attack rolls, damage rolls, ability checks, skill checks, and saving throws changes from –2 to –1. This influence is in addition to the influence the spirit normally gains for breaking the taboo in the first place. If the vessel continues violating the taboo while taking a reduced penalty, the duration of the reduced penalty extends, but the spirit doesn’t gain additional influence over the vessel.

This alters taboo.

Spiritual Swan Song (Sp): At 15th level, when the circumstances are right, the vessel of the failed can become a conduit for his spirit’s brush with divinity. Whenever the vessel makes a successful saving throw via the will of the failed ability to avoid completely losing control to his spirit, the vessel gains one use of a spell-like ability tied to the spirit’s legend, as noted below.

When he gains a use of a spell-like ability, the vessel of the failed can expend it anytime before his next seance. (A vessel might gain multiple uses of these spell-like abilities, depending on how many times he successfully saves to avoid losing control to a spirit.) However, if he loses contact with a spirit during that time, he also loses all uses of the spell-like ability gained from avoiding losing control to that spirit. If the vessel does not expend his uses of these abilities, they disappear when he loses contact with that spirit or when he starts a new seance, whichever comes first.

This replaces trance of three.

Archmage: The vessel of the failed can cast chain lightning, freezing sphere, or sirocco as a spell-like ability. The vessel must choose which one when he gains a use of this ability. If he gains multiple uses of this ability in a single seance period, the vessel of the failed can make a different choice each time.

Champion: The vessel of the failed can cast blade barrier as a spell-like ability.

Guardian: The vessel of the failed can cast antimagic field as a spell-like ability.

Hierophant: The vessel of the failed can cast mass cure moderate wounds or mass inflict moderate wounds as a spell-like ability. The vessel must choose which of these two he can use when he gains a use of this ability. If the vessel of the failed gains multiple uses of this ability in a single seance period, he can choose a difference spell-like ability each time.

Marshal: The vessel of the failed can cast greater heroism as a spell-like ability.

Trickster: The vessel of the failed can cast true seeing as a spell-like ability.



While you live, shine
have no grief at all
life exists only for a short while
and Time demands his due

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Re: 【DD】未达者之皿(Vessel of the Failed)[通灵者变体]
« 回帖 #1 于: 2019-02-22, 周五 12:57:43 »
 :em001通灵竟然还活着!
开/跑1-20级的长团(0/1)