作者 主题: 【DR】天堂之岸(Heaven's Shore)  (阅读 13955 次)

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【DR】天堂之岸(Heaven's Shore)
« 于: 2019-02-22, 周五 18:02:22 »


天堂之岸HEAVEN’S SHORE
天堂之岸是伟大彼岸(the Great Beyond)中最为神圣的城市,同时也是其所在国度中最不神圣的场所。这是一处秩序与美丽完美融合的场所——天界天空之下闪烁着的白色城市——拥有着优美的建筑与城市四处达到完美平衡的无暇的绿化区域。在整个伟大彼岸中,这一都市中的人口可以说是最为多样化的,包括来自其他位面的,到此来寻求天使的庇护、灵魂上的启迪以及其他仅仅能在天堂中轻易得到的事物的来访者。这座城市是商业、跨位面政治与神圣教育的一个枢纽——天堂的一部分被小心地分离出来并被安全地保护在内。



      堂之岸之名来源于其坐落于天堂山山脚的位置,但除此之外,这座城市还在其他许多方面都承担了口岸的职责。对于那些希望游览天堂的游客来说,这里常常是他们的第一个落脚点。就像其他口岸城市一样,这里为其他人提供了一品城市身后所包围着的天堂的风采的机会:天堂位面本身在所有壮丽的方面所体现出来的有序的美;此外,这里也是一个繁华的商业中心,为跨位面而来的大众们提供了一个与天堂的居民们交往以及进行天界商品贸易的场所。
   但是,这座城市的非正式的绰号“异族之岸”在某种程度上更加准确地描绘了这座大都市及其居民的情况。虽然天堂本身受到了严格的管理,只允许那些被发现有价值的正义的灵魂进入其中,但天堂之岸却向更加广阔的群体敞开了大门。在天使与亚空神使为城市提供了坚实的防御与有效率的政府时,绝大多数的居民和访客实际上都是如同位面本身一样多样的跨位面异界生物与凡人,这些人也同时带来了多种多样的阵营、世界观以及需要处理的日程。在城市里,各个区域都有着自己的大教堂、神殿、教育设施与训练场,城市中还有着一处蓬勃发展的市场,以及一处为在此进行贸易的跨位面旅行者提供丰富服务的服务业场所。在满足提供一处处于天堂控制之下的,让其他位面的来客能与天堂本身进行交易的目标而言,天堂海岸已经完成了许多令人钦佩的工作。
   虽然城市本身第一眼看起来如同天堂本身一般宛若仙境——街道整洁,触目所及没有一个乞丐——但仔细观察就能发现在完美外表之下所隐藏的东西。有人的地方就会有政治,在天堂之岸中发现的阴谋,都是在位面的尺度上进行的。城市里令人惊奇的多样化的群体经常在群体间和群体内部发生冲突。此外,城市周围环绕着的阶梯花园虽然为城里景色提供了美丽的背景,但这同样也是用来保证城内的居民与天堂的其余部分隔绝开来的篱笆。那些守护者们不仅为了天堂之岸的安全而不懈守望着,同时也在不断注意让城市里的居民不要越出城市的边界。

引用
天堂之岸
守序善良 都会
腐败 +2;犯罪 -4;经济 +10;秩序 +5; 文化 +4;社交 +9
特质 圣地,灵场,位面首都(+2 秩序,+2 文化,-8 犯罪),位面都会,繁荣,战略要地
危险度 +10
人口统计
政府 地方议会
人口 4300000(1204000凡人mortals,770000亚空神使,630000天使,415000盖丁,318000爱塔,296000制裁者,216000神裔,180000其他善良阵营异界生物,164000其他守序阵营异界生物,107000其他中立阵营异界生物)
重要NPC
第六翼指挥官法拉兰(守序善良进化獒首神使 战士7)
凡人关系秘书,理事Kesmorae(守序善良军团神使 法师5/奥法骑士2)
居民代表委员会议长Lelian Gef(守序善良女性神裔 术士13)
市场交易
基础购买价值 33600gp;购买限额 270000gp;施法服务 9环
次级物品 所有 中级物品 4d4 高级物品 3d4

剧透 -   :
Heaven’s Shore is simultaneously the most Heavenly city in the Great Beyond and the least Heavenly place within its own realm. It is a paragon of beauty and order—shining white under celestial skies—with elegant architecture and immaculate greenery arranged in perfect balance. Yet the population of this metropolis is among the most diverse in the Great Beyond, as visitors from across the planes seek out angelic defenders, spiritual enlightenment, and much more in the only part of Heaven they can easily access. The city is a hub of commerce, interplanar politics, and divine education—a part of Heaven carefully kept separate and safely contained.
      Heaven’s Shore takes its name from its location at the foot of Heaven’s great mountain, but the city acts as a shore in more ways than one. It is often the first point of entry for those wishing to visit Heaven, and it serves as a safe harbor for planar travelers. Like any port city, it gives a taste of what the lands beyond hold: in this case, the plane of Heaven itself, in all its splendid, ordered beauty. And like many port cities, it is a bustling hub of commerce where folk from across the planes come to treat with the celestial residents and trade in Heavenly goods.
   But the city’s informal moniker, “Heathen Shore,” is in some ways a far more accurate depiction of the metropolis and its denizens. While Heaven is strictly regulated, permitting only those righteous souls that have been found worthy, Heaven’s Shore is open to a much broader range of creatures. While angels and archons provide the city’s substantial defenses and efficacious government, the vast majority of residents and visitors consist of extraplanar outsiders and mortals as diverse as the planes themselves, bringing with them a range of alignments, worldviews, and agendas to match. Various districts within the city host cathedrals and temples, educational facilities and training grounds, and a thriving marketplace, alongside a substantial service industry catering to the interplanar travelers doing business here. Created to fill the need of a Heaven-controlled location where outsiders can conduct business with Heaven’s own, Heaven’s Shore does its job admirably.
   Though the city at first appears to be as much a paradise as Heaven itself—with clean streets and nary a beggar to be seen—a closer look belies that impression of perfection. Where there are people, there are politics, and the intrigue found within Heaven’s Shore takes place on a planar scale. The shockingly diverse population often clashes, both between groups and within them. And while the terraced gardens surrounding the city provide a beautiful backdrop to the city’s sights, they are nevertheless a fence keeping the city’s residents contained and isolated from the rest of Heaven. The guardians who stand perpetual watch serve as much not only for the safety of the residents of Heaven’s Shore but also to ensure that said residents don’t stray beyond the bounds of the city.
引用
HEAVEN’S SHORE
LG metropolis
Corruption +2; Crime –4; Economy +10; Law +5; Lore +4; Society +9
Qualities holy site, magically attuned, planar capitalPA (+2 Law, +2 Lore, –8 Crime), planar metropolisPA, prosperous, strategic location
Danger +10
DEMOGRAPHICS
Government council
Population 4,300,000 (1,204,000 mortals; 770,000 archons; 630,000 angels; 415,000 agathions; 318,000 azata; 296,000 inevitables; 216,000 aasimars; 180,000 other good-aligned outsiders; 164,000 other lawful-aligned outsiders; 107,000 other neutral-aligned outsiders)
NOTABLE NPCS
Commander Faralan of the Sixth Wing (LG advanced hound archon fighter 7)
Councilor Kesmorae, Secretary of Mortal Relations (LG legion archonB3 wizard 5/eldritch knight 2)
Speaker Lelian Gef, Resident Representation Committee (LG female aasimar sorcerer 13)
MARKETPLACE
Base Value 33,600 gp; Purchase Limit 270,000 gp; Spellcasting 9th
Minor Items all available; Medium Items 4d4; Major Items 3d4
« 上次编辑: 2019-12-17, 周二 05:11:08 由 黎白羽 »

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Re: 【DR】天堂之岸HEAVEN’S SHORE
« 回帖 #1 于: 2019-02-22, 周五 18:03:12 »
外观 APPEARANCE

   天堂之岸某种程度而言就如同天堂本身的缩影一般,体现出了弥漫在整个位面中的美丽、优雅与秩序。俯瞰城市,可以发现设计上整座城市是接近完全对称的,具有柔和的曲线与优雅的线条,避免了给人带来枯燥机械的感觉。城市四周环绕着的阶梯花园一方面为城市中的尖塔与塔楼提供了怡人的背景,同时也充当了将城市中的人与此位面中其他部分分隔开来的屏障。在每条边上的花园中点上,都有一座由异界神侍所守卫的阶梯。
   天堂海岸里的闪闪发亮的建筑大部分都是由一种闪亮的白色石头——看起来像是一种介于大理石与花岗岩之间的石材——所筑成的,也有的是由一种带有闪亮的金色颗粒的木料所筑成的。城市的城墙由从天堂山深处发掘出来的黑色大理石所砌成,这一材料也被用来修筑保卫擎天堡的堡垒。然后城墙再被复盖上了同样用来构筑擎天堡的钻石和珍珠来加固,尽管这些材料只是在表面上复盖了薄薄的一层而已。天堂的匠人们不断地运用专门的工具来加固和改造城墙的结构。借助这些特殊工具,匠人们可以像处理黏土一般轻易地重塑这些材料。
   这座城市遍布着住宅、商店、餐馆和政府大楼,有着直冲云霄的巨大尖塔的大教堂崇奉着天堂诸神:埃拉斯蒂尔、艾奥梅黛和托拉格,在他们身边的则是无数的至高天神使以及其他半神。修建整齐的公园、精雕细琢的树篱与带有点缀着百合花的水池的精心设计的花园遍布整个城市同样常见的还有各式精心制作的喷泉、瓷砖马赛克以及各式雕像,它们描绘了各种为凡人提供救助或者是对邪恶力量进行神圣复仇的天使的形象。
   天堂之岸与这一位面的其他定居点之间的差距在于居住其中的居民。虽然在这里也能找到天使与亚空神使,但两者加起来也只占到了总人口的四分之一。来自各个位面的善良、守序或者中立的异界生物与来自无数物质位面的凡人在这里混在一起,使得这里的人口是如此的多样化以至于一个人类在这里和一个火矮人、一个特里埃蜂族或者是一个媚娃(Veela)一样普通。这种多样性也在城市中的各个社区的布局和建筑中体现了出来。
   虽然从技术上而言,整座城市的空间是有限的,但和天堂本身类似的是,随着时间的推移人口的变化,城市本身处于神奇的收缩与扩张之中。除了少数喜欢更紧密地居住的居民的居住地外,整座城市从不显得局促,未被使用的空间要么被改造成了郁郁葱葱的公园,要么安静地被城市所吸收。这种重组似乎也在个体的层面影响到了每个居民——在城市中的旅程似乎被压缩或延展了。这就使得在城市中旅行的人在充分享受乐趣的同时不会觉得旅程匆忙亦或是漫长。

历史HISTORY

   自天堂山矗立之日开始,天堂就一直作为绝对的善良与秩序的堡垒而存在。然而,在伟大彼岸的最初时光里,随着各个位面的成长,有着越来越多的旅行者选择来到天堂来寻求帮助、知识亦或是启迪。这给作为东道主的天堂带来了一大困境:天堂怎么能让这些试图帮助自己的位面,但是不具有如同天堂中的生物一般纯粹的精华的访客来扰乱秩序与善良之间的完美平衡。此外,与异界生物建立联系可能会带来腐化的风险——腐化天堂的晋升者(elect petitioners)的内在完美——并且这一行为本身就是被禁止的。
   为了远离这众多的来访者,许多与天堂众神以及其中的居民共享同一个目标的生物违背了这一位面的伦理准则。因此,天堂之岸作为一种妥协的方式被建立了起来:这座位于天堂山脚的城市,允许来自其他位面的拜访者前来达成他们的目的(只要这一目的不与天堂的意愿相违背),同时也保证了天堂的其他部分的绝对完美的状态的安全。
   但建立天堂之岸的过程并非没有收到阻碍。虽然城市最初在没有产生问题的情况下达成了维持秩序与善良之间平衡的目的,但大量涌入的各类信徒造成了其他一些问题。较早的来访者为他们自己的神建立了神庙,并努力试图吸引其他来访者前来皈依。这导致了许多崇拜者群体开始尽可能地互相争夺城市中的空间。最终,在他者委员会(Council of Others)的调解以及尖塔庭园(Spirecourt)建立的情况下,秩序最终被带回到城市里。委员会的裁决很快导致了社区与城区的建立,从而更好地塑造了城市的结构。
   随着时间推移,天堂之岸的规模屡经兴衰,当主物质位面的世界对于神圣力量特别感兴趣时,城市就发展地更加强壮,而当地狱的力量压倒了天界的军团时,城市就开始衰落。城市居民构成的变换就如同受偏好的神祇变幻一般,某一特定类别的异界生物受欢迎的程度也会处于不断变换之中。同样的,城市中的社区与城区也不断地发生着变化,来适应新加入城市的群体与人口。
   固然艾奥梅黛的登神对整个天堂而言带来了显著的转变,但奥罗登之死却对天堂之岸产生了更为重大的直接影响。从那时开始,艾奥梅黛开始成为天界力量的领袖,标志着位面之间的大战中一次戏剧性的攻守转换。更多的战士开始前往天堂之岸接受训练,更多的女神的追随者开始前往这里来寻求援助,亦或是仅仅为了更加接近艾奥梅黛本尊。虽然这一变化带来的最初的动荡已经基本平息了下来,但城市中的大部分居民还是最终熟悉了过去发生的种种变化,将其视作城市“新”的文化的一部分。

社会SOCIETY


   天堂之岸的居民构成非常多元化。在总人口中,天使和亚空神使只占了较小的一部分,大多数居民都是来自其他位面的异界生物。尽管有着不同的阵营亦或是源自其他位面,但这些来自于其他位面的生物不少都对天堂的守序善良的环境大为赞赏,并乐于居住于其中。其他居民居住于此则更多地是出于经济利益,他们为天堂的原住民亦或是城中的其他居民提供商品与服务。此外,天堂也在这向那些来到这一位面的旅行者提供他们所需要的商品和服务;同时,天使和亚空神使则管理着城市的民用基础设施与政府机构,并为城市提供严密地保护。
   短期访客构成了天堂之岸居民的另一重要构成。在任何时间,大部分天堂之岸中的凡人与来自多元宇宙中几乎所有其他位面的访客——包括奇匠族、风巨灵、位面商族、涅法雷姆、以及其他奇异的生物——一起,构成了这一类别。只有天性邪恶的异界生物亦或是倾向于无原则的混乱异界生物才会被天堂海岸所拒之门外。但在情有可原的情况下,也有可能针对某一个体给出通行的额外许可——以及一位强大的天使的极其严厉地陪同。
   有时在居民群体之间也会产生冲突。最常见的冲突产生于城市的安全部队对那些有意或者无意中对城市本身乃至于更大层次上——对整个天堂产生威胁的访客们进行质询时。更罕见的争吵发生在那些不同族群而且道德上对立的访客之间,例如当一群喧嚣的爱塔访问一座由奇匠族监管的建筑物时。
   和天堂位面的其他部分相比,天堂之岸被认为是混乱而且道德上可疑的。这一指控基本属实,因此城市政府正努力在天界的控诉中取得平衡——亚空神使组成的监督理事会正尝试代表城市中方方面面的利益:从贸易到跨位面事物,再到居民、宗教信仰,以及保证城市处于可控状态的必要的安全保卫工作。一些人反对亚空神使在如此广泛的范围内处理各类事物,但是没人能在优雅的他者大厅(Hall of Others)中论证他们能达到同样的治理效率。
   大量的信徒前往天堂海岸与这一城市中多样化的人口混合在一起。各式各样的传教士们不仅仅在尖塔庭园中访问自己所属的神祇的神殿,同样也会选择拜访其他神祇的神殿,来更好地了解其他的崇拜与信仰,并提升不同宗教之间的关系。除了这些神殿的领导者与高级成员外,大部分来到天堂海岸的崇拜者们都不会长期停留于此,他们选择来到这座城市来提升自身的信仰,然后返回他们的家中与当地的忠实信徒们分享他们的新知识与新洞见。
关系RELATIONS

   绝大多数天使、亚空神使、祈并者和其他居住在天堂山上的实体都将天堂之岸视作必要的存在,尽管他们经常辩论这座城市所具体扮演的角色。有些人将城市视作一处招募营地——一处通过让凡人们体会到天堂的完美从而相应地调整他们的哲学观点的场所。其他人则将其视作这一位面所必须承担的负担,因为他收纳了那些不可避免的乌合之众们并将他们置于了严密的监控之下。另一方面,天堂之岸中的许多居民将天堂视作为他们提供了家园的保护人,大多数人也都了解城市在维护天堂作为纯洁与完美之地的过程中扮演了一个重要的角色。
   在谈到其他位面的居民时,毫无疑问天堂之岸的市民在天堂的所有居民中拥有最为开放的心态。虽然很少有市民愿意与末日荒原亦或是无底深渊中的居民建立联系,但他们很乐意与其他位面中的实体建立联系,同时,居民们也意识到,他们城市的多元化不仅是多元宇宙的平衡所需要的,也吸引了伟大彼岸中和谐共存的培育。相对应的,那些不接受共存概念的个体很少在城市范围内被接纳。
   虽然在整个城市的范围内都高度重视宽容的重要性,但居住在城市的璀璨城墙内的无数异界生物所固有的天性和抱有的偏见还是可能在不同的城市族群之间产生摩擦。当地的亚空神使的严谨天性在某些具有更加自由灵魂的来访者眼中不可避免地被认为是具有过度控制欲的表现。城市中的天使们尽力地去缓和相互摩擦的各个团体之间的关系,他们更加灵活的天性使得在理解不同的哲学与观点的前提下去进行调解。在争议非常激烈的时候,天使们则会在充满了共情的魔法的法庭中举行论坛,让冲突各方更好地了解其他人的观点。
剧透 -   :
APPEARANCE

Heaven’s Shore is in some ways a microcosm of Heaven itself, embodying the same beauty, grandeur, and order that permeates the plane as a whole. Seen from above, the city’s design is imminently symmetrical, with gentle curves and elegant lines that preclude a sterile or mechanical sensibility. Terraced gardens surround the city on all sides, both as a pleasant backdrop to the spires and towers of the city and as a barrier to separate those in the city from the rest of the plane. At the center of these gardens at each edge of the city is a single staircase guarded by a planetar angel.
The buildings within Heaven’s Shore shine, most constructed from either a glistening white stone, best described as something between marble and granite, or a wood with a gleaming, golden grain. The city walls are composed of a black marble mined from deep within the mountain of Heaven, the same material used to construct the bastions that defend the Prime Vallation. The walls are then reinforced with the same diamond and pearl that make up the Vallation, albeit only a thin layer. Heaven’s artisans constantly reinforce and work these structures with specialized tools that allow them to reshape these materials as easily as soft clay.
The city is home to residences, shops, restaurants, and governmental edifices, and tall spires rise from its cathedrals to Heaven’s deities: Erastil, Iomedae, and Torag, alongside countless empyreal lords and other demigods. Manicured parks, sculpted hedges, and curated gardens with lily-spotted pools extend throughout the city, while equally common are elaborate fountains, tile mosaics, and carved statues depicting angels in various acts of providing succor to mortals or enacting divine vengeance upon fiendish forces.
What sets Heaven’s Shore apart from other settlements on the plane is its populace. Certainly angels and archons are found here, but even together they form only a quarter of the overall population. Good-, lawful-, and neutral-aligned outsiders from across the planes mingle with mortals from countless Material Plane worlds. This makes for a startlingly diverse population in which a human is no more or less unusual than an azer, a thriae, or a veela. The city reflects this diversity in its various neighborhoods’ layout and architecture.
Though the city is technically finite, it functions much like Heaven itself, magically expanding and contracting as its population changes over the ages. The city is never cramped, save for those enclaves whose residents prefer close quarters, and unused space is either converted into lush parks or quietly absorbed into the city. This restructuring nature also seems to affect the city’s denizens on an individual basis—the city seems to compress and stretch for each individual’s trip through the city. Someone traveling through the city typically has their journey take an exact amount of time that makes the trip pleasant but not rushed or drawn out.

HISTORY

For as long as the mountain has stood, Heaven has been a bastion of absolute good and law. Yet from the earliest ages of the Great Beyond, as the various planes grew, more and more travelers came to Heaven seeking aid, knowledge, or enlightenment. This posed a dilemma for Heaven’s hosts: how might they allow such visitors without those creatures’ very essence upsetting the perfect balance of law and good that underpins their home plane? Moreover, contact with outsiders runs the risk of contamination—of corrupting the quintessential perfection of Heaven’s elect petitioners—and could not be permitted.
To turn away goodly visitors, many of whom share goals with Heaven’s divinities and residents, ran counter to the ethics of the plane. Thus, a compromise arose in the form of Heaven’s Shore: a contained city at the foot of the mountain, where visitors from other planes could come to pursue their goals (so long as they are not in opposition to Heaven’s own) while remaining safely isolated from Heaven’s pure perfection.
The process of establishing Heaven’s Shore was not without its obstacles, however. While the city initially appeared to fulfill its requirement of not upsetting the balance of law and good without issue, the large influx of worshipers caused some contention. Early visitors constructed temples to their gods and took major efforts to appeal to other visitors. This led to major groups of worshipers contending for as much space as possible within the city. It took the intercession of the Council of Others and the establishment of Spirecourt to finally bring order to the city. The council’s judgment soon led to the creation of neighborhoods and districts, which better structured the city as a whole.
Heaven’s Shore has grown and dwindled over the ages, growing stronger when a Material Plane world takes a particular interest in the divine and receding when the forces of Hell press the celestial legions. The composition of its population has likewise changed as various deities fall in and out of favor and certain outsiders become more or less welcome. Similarly, neighborhoods and districts have shifted and change to accommodate the new groups and populations joining the city.
Iomedae’s ascension was a noteworthy change in Heaven as a whole, but it was the death of Aroden that had a greater effect on Heaven’s Shore directly. It was then that Iomedae took up leadership of the celestial forces, marking a dramatic turn toward the offensive in the great wars between the planes. Accordingly, more warriors arrived in Heaven’s Shore for training, and more of her followers arrived seeking aid, or even mere proximity to their goddess. While the initial upheaval from this change has largely calmed, the majority of residents in Heaven’s Shore can’t help but think of the city’s “new” culture in context of the past they had grown comfortable with.
SOCIETY

The inhabitants of Heaven’s Shore are markedly diverse. Angels and archons make up a smaller percentage of the population, while the majority of the denizens are outsiders from other planes. Some of these creatures bear a deep appreciation for the lawful good nature of Heaven and enjoy living within it, despite having a different alignment or an origin on another plane. Others have a more economic interest, providing goods and services to Heaven’s natives or other residents of the Shore. Likewise, a number of Heaven’s own provide those goods and services that outsiders come to the plane seeking, while angels and archons manage the city’s civil infrastructure, its governing body, and its tight security.
Transient visitors make up another substantial demographic in Heaven’s Shore. Most of the mortals within Heaven’s Shore at any given time fall into this category, along with travelers from nearly every other plane in the multiverse: axiomites, djinn, mercanes, nephilim, and far stranger creatures. Only inherently evil outsiders or those prone to unprincipled chaos are barred from Heaven’s Shore. Even then an exception might be granted to an individual given extenuating circumstances—along with an exceptionally tight escort of powerful angels.
Sometimes these groups come into conflict. The most common confrontations occur when the city’s security forces accost visitors who, knowingly or not, pose a risk to the city or to Heaven at large. Less frequent are spats between disparate and morally opposed groups of visitors, such as a boisterous group of azatas visiting an establishment overseen by an axiomite.
In comparison to the rest of the plane, Heaven’s Shore is chaotic and ethically dubious. This is a reality that the city’s government struggles to balance against their own Heavenly charge, as the archons of the Council of Oversight attempt to represent all of the city’s various interests, from trade and interplanar affairs to residents, religion, and the essential security that keeps the city contained. Some object to the archon representatives’ exclusively handling of such a wide variety of interests, but none can argue the efficiency of the governance enacted in the elegant Hall of Others.
A large number of worshipers make their way to Heaven’s Shore and intermingle with the various populations throughout the city. Proselytizers of all kinds visit not only their respective temples in Spirecourt but also those of other gods in hopes of both gaining a better understanding of other faithful and improving relations between the various religions. Save for the leaders and high-ranking members of these temples, most of the worshipers in Heaven’s Shore are transient, visiting the city to improve their faith and then returning to their homes to share their newfound knowledge and insight with their local faithful.
RELATIONS

Most angels, archons, petitioners, and other entities residing on the mountain of Heaven see Heaven’s
Shore as a necessity, though they often debate the city’s exact role. Some see the city as a recruiting ground—a place where mortals can experience a taste of Heaven’s perfection and adjust their philosophical outlook accordingly. Others see it as a burden the plane must carry because it keeps the unavoidable riffraff contained and under close watch. Many residents of Heaven’s Shore, on the other hand, see Heaven as a sort of patron to their home, and most know the importance of the city’s role in maintaining Heaven as a place of purity and perfection.
Shorefolk are without question the most open minded of Heavenly residents when it comes to denizens of other planes. While few in Heaven’s Shore would willingly associate with denizens of Abaddon or the Abyss, they are willing to treat with most others, recognizing in their own city’s diversity the multiversal need for balance and interaction to foster coexistence within the Great Beyond. Conversely, those who don’t share a concept of coexistence are rarely tolerated within the city’s limits.
Although tolerance is held in high regard throughout the city, the inherent nature and biases of the countless outsiders that reside within the city’s resplendent walls can cause friction between the city’s groups. The rigid nature of the local archons and inevitables can come across as almost controlling to some of the more free spirited visitors. The city’s angels do their best to ease tensions between discordant factions, as their more flexible nature allows them to mediate with an understanding of various philosophies and outlooks. At times of great contention, these angels will hold forums at courts imbued with empathetic magic that allows the conflicting parties to better understand each other’s points of view.
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Re: 【DR】天堂之岸HEAVEN’S SHORE
« 回帖 #2 于: 2019-02-22, 周五 18:06:04 »
城区DISTRICTS

以下是天堂之岸中一些最重要的城区
行政区(Governance):城市中心的菱形区域基本上完全被天堂之岸的民用基础设施做占据。在菱形区域的北端,是一个点缀着巨大的橡树的石质广场,他者大厅(Hall of Others)就位于此处。这里就是城市中监督理事会(Council of Oversight)会面的地点,无数的亚空神使管理人员就在这里处理着城市中的日常事务。对着此处的菱形另一端的尽头则是负责监视整个天堂之岸的天使卫兵们的中央营地。在这一区域广阔的大道和广场之间还分布着许许多多的代表各类贸易组织、许可办公室、维护设施以及其他许多必要部门的办公机构,它们一起构成了维持城市正常运作的必要机构。
闪光集市(The Shining Markets):天堂之岸中的商人们很早就了解到绝大多数的游客来到城中都是为了进行某种贸易活动。因此,从城市的南入口——绝大多数旅行者选择的入口——到行政区南侧的大道两侧,坐落着熙熙攘攘的闪光集市。在大道两侧的商铺大多数贩卖的都是最常见的商品,例如盔甲、武器、神术等等。旅行者越远离主干道,能找到的卖家和他们所能提供的商品与服务就越专业化。
尖塔庭园(Spirecourt):对于任何天堂诸神的崇拜者而言,天堂之岸都是一个理想的崇拜地点,在城市中能够找到整个伟大彼岸中最好的神庙与大神殿。整个区域中最高的尖顶属于艾奥梅黛的光刃(Brightblade)大神殿。除此之外,这一地区还有着奉献给众多守序善良的神祇、至高天神使和其他次要神祇的崇拜场所。鉴于天堂之岸的居民对于多样性的欣赏,在这里找到其他一些神祇的神殿——包括像是义洛里,法莱斯玛,莎琳这样阵营接近的神祇,以及那些虽然不与天堂关系紧密然而有崇拜者居住于此的神祇的神殿,也就不是一件令人惊奇的事情了。
住宅区(Residential Neighborhoods):天堂海岸中的许多的具体的社区都是围绕着某一群思维较为接近的居民群体所形成与成长起来的。这些社区大多都专门迎合了某一特殊需求,例如在Nightside,这里就被笼罩在抵抗这一位面的柔和阳光的黑暗中。The Heigh区被塑造地迎合那些身高高于一般水准的生物来居住。Aerie区则是那些更加偏好飞行而不是步行的生物的家园。Aquavia则是对于一个充满了水的隧道与洞穴网络的统称,这一网络几乎连接了城市中的每一处喷泉与池塘,并受到那些水栖访客的喜爱。其他社区则是简单地提供了一片大致共同的区域:那些更加偏好秩序而非善良的人将会更加偏好Axialle的有序街道。而那些认为整个城市的结构令人受限的人则更偏爱宽松——或者按照某些人所说的,无序的Western Downs。绝大多数凡人倾向于和他们的同族一起生活在Bloodtown里,而在整个城市中都能找到各种更加罕见的种族的社区。

重要地点SITES OF INTEREST


天堂海岸是一处广阔而安全的地点,但很少人会认为这里令人无聊。以下是城市中几处最知名的景点。
1、第六翼学院(Academy of the Sixth Wing):由于他那非常规的起源,拉贾瑟尔常常被视作天堂中的边缘人,但是这位至高天神使依然是这一位面最坚定的保卫者之一。那些试图追随他的足迹的人将会来到这一学院进行神术与军事的训练,从而逐渐加入第六翼军团的行列,为拉贾瑟尔在天堂和其他位面服务。学院院长法拉兰指挥官(Commander Faralan)是一位严格然而富有洞察力的领袖。指挥官偶尔会出发前去寻找那些有前途的凡人,并为他们提供特别的训练:谣言指出受益于这一训练的受益者包括塔尔多的初代皇帝塔尔达里斯,闪耀十字军的将领阿尼萨恩特,蒙蒂维的女王嘉尔菲,甚至是奥罗登本人。
2、合唱艺匠坊(Choral Artisanworks):这座只有部分遮盖起来的石质建筑一面通向一座宽敞的露天圆形剧场,另一面则是一座优雅的店面。这里由First Voice Seftash(守序中立女性火巨灵奥能师5)所管理,整个机构由许多咏唱天使组成的合唱团、亚空神使以及许多种族的异界生物工匠协作来维持运转。众人一起协作,将天使们的歌声转化为固体,成为可靠的材料的同时在里面还保留着天使歌声的共鸣。使用这种材料制作的盔甲能够抵御音波效果的影响,而头盔则可以帮助佩戴者抵御耳聋与影响心灵的效果,武器则能够在保留内在的魔法与善良特性的同时造成音波伤害,此外,某些特殊的和声可以带来更强力的效果。在店铺中销售着制造出来的产品,但某些人坚持认为这里的吸引力在于制造的过程本身,因为在圆形剧场中的合唱表演能够为来访者带来极大的享受。
3、海洋与歌声之泉(Fountain of Sea and Songs):这座巨大的喷泉位于尖顶庭园的南部,不仅是至高天神使阿汤加(Atonga)的神殿,也是天堂之岸最大的水生生物聚居地之一。Aquavia的许多地下水道汇聚于此,使其成为天堂海岸广阔的地下水道网络的枢纽之一。那些使用水道旅行的人知道他们应该留在地图上标明的和熟悉的水道内,但有些隧道向外延伸,远远超过了官方地图的边界,或者根据某些谣言所说,超出了天堂本身的边界。尽管负责保卫工作的天使和亚空神使们坚称这些水道都是安全的,但是在水道深处偶尔出现的hydraggon以至于冥河邪魔标明水道已经出现了某些裂口——有些裂口甚至可能已经连接到了冥河(River Styx)。
4、欢笑花园(Garden of Laughter):作为天堂之岸的公共广场之一,当地人在这里能够欣赏到各类喜剧、木偶戏与滑稽表演。在这片被精心打理过的空地内,各类杂技演员、哑剧演员与旋转舞者娱乐着数以百计的观众们。在花园里有着各种各样值得观赏的事物,同时这里也是相对于总人口数量而言较少的儿童们最喜欢的地方。咏唱天使奥诺尔(Oneol 中立善良无性别咏唱天使 吟游诗人8)扮演着花园的守护者与孩子们的教师的角色,密切注意着那些正在玩耍的孩子们可能遇到的危险,在某些需要更直接的行动的情况发生时也会毫不犹豫地寻求外部的援助。
5、他者大厅(Hall of Others):作为天堂之岸最大的建筑物之一,他者大厅正是天堂之岸的统治者监督理事会(Council of Oversight)坐落的地方。它的圆顶在城市的任何地方都可以被一眼看到。这座建筑物的圆柱柱廊、金色大门和朴素的内部空间都与整座城市体现出的天界美学风格遥相呼应。虽然整个城市里没人能够质疑委员会以及它的亚空神使代表在处理城市的行政事务上体现出来的效率,但是,在已经有了居民代表委员会(Resident Representation Committee)及其议长Lelian Gef的不断努力的情况下,还是有不少居民和商界人士对于城市政府缺乏种族上的代表性而表示了担忧。对此,为了缓和与凡人之间的关系,Kesmorae理事被委任为主管与凡人之间关系的秘书。Kesmorae理事与议长Lelian Gef两人虽然经常发生冲突,但他们依然能携手一起努力来克服不易妥协的理事会所通过的种种规章不断带来的各种麻烦。
6、天界法理院(Jurisprudence Celestial):许多来到天堂之岸的凡人来访者都希望能够与天界达成协定,来忽视他们此世的行为,在来生获得永恒的救赎。通常来说这一行为都是徒劳的,因为天堂也很清楚他们也没有办法破坏法莱斯玛的裁决,但至少有一个发生在凡人身上的关于他的灵魂的最终去向发生了疑问的案例存在。在这样的案例里,一位凡人可以寻求来自至高天的法律支援:一位被派来为他的案子在法莱斯玛的法庭里辩护的律师。天界法理院的律师们根据他们的客户获得救赎的可能性来进行评估,拒绝插手那些被他们认为命运已经决定下来的案件。最近,具有革命精神的盖丁神使Hasmallan(中立善良女性狮首神使调查员6级)的到来让一些人怀疑天界法理院是否将在白骨墓园中扮演一个更加积极的角色。
7、灯笼屋(Lantern House):这座混合了咖啡馆、休息处与专卖店的店铺由一位合群的风巨灵贵族Ashafer(中立善良男性风巨灵贵族)运作着。他在此出售着各种来自气元素位面里的大城市Armun Kelisk里的商品,而他的休息室的老顾客则大多数是被他的故事和他那丰富的蛋糕与精妙的茶艺吸引而来的。虽然Ashafer并不掩饰他打发空闲时间的方式在于研究天堂之岸的社会平衡,但很少有人知道他这样做的动机在于他与一个被称作元素调和(Concordance of Elements)之间的跨位面组织之间的良好关系——这一组织所具有的的力量在城市眼中可能会被判定为过于危险而拒绝入内。
8、任务点(Missions):一群由Eritrachus(守序中立无性别进化协约者)领导的制裁者以他们位于奇匠族社区东部边缘的简朴聚集地为据点进行活动,这一企业最初设立的目的是为了提供一个进行行动的基地。任何守序的生物在这里都会受到欢迎,特别是那些有兴趣被制裁者雇来完成他们的任务的人。冒险者们都很清楚这里是一个永不会枯竭的工作来源地,同时制裁者们根据赞助人来源的进行的任务分类能让他们完成起来更有效率。作为与他们签订的租约的一部分,协约者们特别对那些罕见的来自地狱的拜访者进行关注,并负责执行那些允许他们前来访问的协定。   
9、树畔贤哲(Teacher by the Tree):在城市西北部的一片花园区里,有一颗被花园环绕着的特别古老的橡树。由于其令人惊叹的岁数,这棵橡树的枝干已经弯曲下垂十分接近地面了。在这棵橡树旁,树畔贤哲(守序善良男性圣仙摩奴 先知5)在此已经一动不动地枯坐了数个世纪,为任何寻求他的洞察力的人提供着建议、智慧与启迪。一些更加古老的居民表示贤哲曾经是天堂之岸中的一名居民,他在此度过了他最后一次转世前最后的生命历程,然后重返于此来帮助其他人走上启蒙之路。他在此鼓励凡人走上轮回之路,而不是追随天使与亚空神使的步伐,这使得后者感到不太高兴。因此,有些想知道贤哲还会被容忍在城市中待多久。


引用
和谐文本大图书馆
   任何希望进入位于天堂第四层的和谐文本大图书馆的凡人都必须在天堂之岸来获得正式的许可与护送。一个善良或者守序阵营的生物通常的获得许可的方式是通过访问他者大厅,向那里的亚空神使来解释他的访问意图,并成功通过一次dc30的交涉检定。欺骗亚空神使来获得许可也是可行的,虽然这很困难而且伴随着风险。选择这样做的人必须在对抗亚空神使的察言观色的哄骗检定中成功才能获得许可。一位没能成功哄骗亚空神使的角色将会被押出他者大厅,如果在对抗中失败达到10点或更多,他将会被立刻扣留或者是被天堂之岸完全禁止入内(根据GM的判断决定)。如果获取许可的检定成功,角色就会获得24小时的受监督的访问大图书馆的许可,在检定中的最终结果每超过DC5点,就能多获得额外24小时的访问许可。一位既不是守序也不是善良阵营的角色也可以试图取得访问的许可,但是获得许可的检定DC将会+4。混乱邪恶生物被完全禁止进入图书馆。
   和谐文本大图书馆是一个CR12,复杂度37(困难),kp为50的文库。文库中的主要材料都是关于天界的,进行检定的知识则是奥秘、历史、位面或宗教,文库能在这些知识的检定上提供+4加值。大图书馆中包含的内容是如此的丰富以至于几乎所有领域的知识内容都能在其中被发现。具体的研究阈值设定则交由GM根据战役需要来设定。有关如何进行研究的详细说明请参见《极限诡道》。


剧透 -   :
DISTRICTS

The following are the most prominent districts within Heaven’s Shore.
Governance:
The central diamond of the city is dedicated entirely to the civil infrastructure of Heaven’s Shore. On the northern point of the diamond, framing a stone plaza studded with massive oaks, is the Hall of Others, where the Council of Oversight meets and countless archon administrators handle the day-to-day affairs of the city. On the opposite end is the central garrison of the angelic guardians who watch over Heaven’s Shore. Along the wide avenues and plazas in between are numerous smaller offices representing various trade organizations, licensing bureaus, maintenance facilities, and other establishments necessary to keep the city functioning smoothly.
The Shining Markets:
Merchants in Heaven’s Shore have long known that the majority of visitors to the city are there for some form of trade. As such, the Shining Markets line the broad avenue leading from the city’s southern entrance—that most commonly used by travelers—to the southern point of Governance. The shops and stalls lining the avenue carry the most commonly sought goods, including armor and weapons, divine magic, and the like. The further a traveler wanders from the main avenue, the more specialized the goods, services, and their sellers become.
Spirecourt:
Heaven’s Shore is an ideal destination for worshipers of any of the Heavenly divinities, and the city hosts some of the finest temples and cathedrals found in the Great Beyond. Its highest spires are those on Iomedae’s Brightblade cathedral. Other places of worship also stand here, dedicated to dozens of lawful good deities, empyreal lords, and other minor divinities. Given the Shorefolk’s appreciation for diversity, it should come as no surprise that a few shrines in Spirecourt are dedicated to other deities, including closely aligned divinities, such as Irori, Pharasma, and Shelyn, as well as those who may not align with Heaven but whose worshipers nevertheless have a presence here.
Residential Neighborhoods:
Many of the residential neighborhoods within Heaven’s Shore formed and grew around groups of like-minded folk. Many cater to particular needs, such as Nightside, draped in darkness against the plane’s gentle sunlight. The Heights cater to creatures of larger-than-average stature. Aerie is home to those denizens who prefer flight to walking. Aquavia is a network of water-filled tunnels and caverns that connects nearly every fountain and pond in the city, favored by water-dwelling visitors. Other neighborhoods simply provide common ground: those who skew more lawful than good prefer the ordered streets of Axialle, while those who find the city’s strictures too confining prefer the more laid back—or, as some might say, disorderly— Western Downs. Most mortals tend to prefer living among their own kind in Bloodtown, and smaller communities of less common races can be found scattered throughout the city.

SITES OF INTEREST
Heaven’s Shore is a vast and secure place, but few would say the city is boring. The following are only a few of the best-known sites throughout the city.
1、Academy of the Sixth Wing:
Ragathiel is seen as something of an outcast in Heaven due to his unconventional origin, but the empyreal lord nevertheless stands as one of the plane’s most stalwart defenders. Those who seek to follow in his footsteps come to this academy for its divine and military training, graduating into the ranks of the Sixth Wing legion serving Ragathiel both in Heaven and across the planes. The academy’s chancellor, Commander Faralan, is a strict but insightful leader. The commander occasionally sets out to find promising mortals and provide them with specialized training: rumor holds that beneficiaries of such training include Taldor’s first emperor Taldaris, General Arnisant of the Shining Crusade, Mendev’s Queen Galfrey, and even Aroden himself. For more information about the Academy of the Sixth Wing, see page 32.
2、Choral Artisanworks:
This stone building is only partially covered, one side opening out into a spacious amphitheater while the other holds an elegant storefront. Managed by First Voice Seftash (LN female efreeti arcanistACG 5), the establishment is a collaborative effort between several ensembles of choral angels, archons, and several assortments of outsider artisans, all collaborating to harness the angels’ songs and convert them into solid objects that retain the sonic resonance of their creation. Armor so crafted defends against sonic effects, helms protect the wearer from deafening and mind-affecting effects, and weapons deal sonic damage while retaining their inherent magic and good qualities, though particular harmonies carry greater abilities. The goods created here are sold in the storefront, though some argue that the main attraction is the creation process itself, performed in the amphitheater for passersby to enjoy.
3、Fountain of Sea and Songs:
Located in the southern portion of Spirecourt, this spacious fountain serves as a shrine to the empyreal lord Atonga and as one of the larger gathering centers for aquatic creatures residing in Heaven’s Shore. Many of Aquavia’s underwater connectors converge here, making it into something of a hub within the extensive underwater reaches of Heaven’s Shore. Those traveling the passages know to stay on mapped and familiar routes, however, as some tunnels extend far beyond the borders of the official maps or, some whisper, beyond Heaven itself. Though the defending angels and archons insist that the waterways are secure, the occasional appearance of a hydraggon or even a hydrodaemon in the depths suggests some sort of breach—perhaps even to the River Styx
4、Garden of Laughter:
One of the public squares in Heaven’s Shore is the Garden of Laughter. Locals visit for the various plays, puppet shows, and comedic performances held within the space. Inside this trimmed clearing, an assortment of acrobats, mummers, and dancers twirl about to the delight of dozens of spectators. All sorts visit and appreciate the Garden of Laughter, and the place is a favorite among the relatively small number of children in residence. The choral angel Oneol (NG agender choral angelB5 bard 8) acts as something of a guardian of the garden and teacher to the children, keeping a close watch for potential threats to the children they entertain and occasionally soliciting aid from outside parties to intervene in situations that require more direct action.
5、Hall of Others:
One of the largest structures in Heaven’s Shore, the Hall of Others is the seat of the city’s governing Council of Oversight. Its cupola can be seen from most places within the city, and its columned arcades, golden doors, and austere interior speak to the Heavenly aesthetic that permeates the city. No one in Heaven’s Shore can argue against the efficiency with which the council and its archon delegates carry out the administrative tasks of the city, but many residents and business folk voice concern about the lack of representation within the city’s government despite the efforts of Speaker Lelian Gef and the Resident Representation Committee. As a means to soothe relations with mortals, Councilor Kesmorae is the appointed Secretary of Mortal Relations. Councilor Kesmorae and Speaker Lelian Gef find themselves constantly butting heads, but they nonetheless work together to overcome the constant hurdles that come with the firm regulations set by an unyielding council.
6、Jurisprudence Celestial:
Many of mortal visitors to Heaven’s Shore make the journey in the hopes of cutting a celestial deal to grant them eternal salvation in the afterlife despite their actions in life. In general this is a futile effort, as even the forces of Heaven know there is no way to undermine Pharasma’s judgments, but rarely a mortal has a compelling case which casts her soul’s final destination into question. In these cases, a mortal may seek the ultimate legal aid: a barrister to plead her case in Pharasma’s courts. The Jurisprudence Celestial barristers evaluate would-be clients based on their potential for salvation, refusing to represent those whose fates they deem irrevocable. Recent visits from the revolutionary agathion Hasmallan (NG female leonalB2 investigatorACG 6) leave some wondering if the Jurisprudence Celestial is beginning to take a more active role in the Boneyard.
7、Lantern House:
This combination cafe, lounge, and specialty shop is run by a gregarious noble djinni known as Ashafer (NG male noble djinni). He sells a variety of merchandise sourced from the grand city of Armun Kelisk on the Plane of Air, and most of the lounge’s patrons are there as much for his stories as for the rich cakes and delicate blends of tea. While Ashafer makes no secret of his pastime of studying the social balance within Heaven’s Shore, less known is that his motivation lies in his affiliation with an interplanar organization known as the Concordance of Elements—a tie that some powers in the city might see as too risky to permit.
8、Missions:A group of inevitables led by Eritrachus (LN agender advanced kolyarutB2) operates within this austere gathering place at the eastern edge of the Axialle neighborhood, though the business’s primary purpose is as a base of operations. Any lawful folk are welcome in the establishment, particularly those interested in hiring on to help the inevitables complete their missions. Adventurers know the place as a source of steady work that never grows dull, and the inevitables prioritize tasks that patrons sign on for, as this makes their completion more efficient. As part of their lease, the kolyaruts pay special attention to the occasional infernal visitors to the city and enforce the contracts that allow them to visit.
9、Teacher by the Tree:
In one of the gardens in the northwestern quarter of the city is a stretch of garden encircling a particularly ancient oak tree, its boughs bent and nearly leaning on the ground from its incredible age. Beneath this oak tree, the Teacher by the Tree (LG male manu manasaputraB5 oracleAPG 5) has sat unmoving for centuries, dispensing advice, wisdom, and encouragement to any who seek his insight. Some of the more ancient residents of the city suggest that the Teacher was once a resident of Heaven’s Shore who spent his final reincarnated lifetime in the city and returned here to help others along the path to enlightenment. His encouragement of mortals to follow the path of reincarnation rather than the footsteps of angels and archons makes the latter groups none too happy, however, and some wonder how long the Teacher will be allowed to remain within Heaven’s Shore.


引用

THE GREAT LIBRARY OF HARMONIOUS SCRIPTURE

   
Mortals who wish to access the Great Library of Harmonious Scripture on Heaven’s fourth tier must gain official permission and an escort from Heaven’s Shore. A good- or lawful-aligned creature can typically secure access to the library by visiting the Hall of Others, explaining her intentions to the archons in attendance, and succeeding at a DC 30 Diplomacy check. Deceiving the archons to gain access is possible, but difficult and risky. A character must succeed at a Bluff check opposed by an archon’s Sense Motive check to gain access. A character who fails to deceive the archons is escorted from the Hall of Others altogether; if she fails by 10 or more, she is instead detained or barred from Heaven’s Shore entirely (at the GM’s discretion). If successful, the character gains a 24-hour window of supervised access to the library, with the duration extended by 24 hours for every 5 by which her result exceeded the DC of the check. A character without a good or lawful component to her alignment can still gain access, but the DC of the skill checks is increased by 4. Chaotic evil creatures are entirely barred from the library.
The Great Library of Harmonious Scripture is a CR 12 library with a Complexity of 37 (difficult) and 50 knowledge points. The majority of its materials are in Celestial, the research checks are Knowledge (arcana, history, planes, and religion), and the library provides a +4 bonus on such checks. The contents of the Great Library are so extensive that nearly any topic within its knowledge areas can be uncovered within. The exact kp thresholds are left for the GM to determine according to the needs of a campaign. For a full description of how to conduct research, see page 148 of Pathfinder RPG Ultimate Intrigue.
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Re: 【DR】天堂之岸HEAVEN’S SHORE
« 回帖 #3 于: 2019-02-22, 周五 18:12:40 »
第六翼 THE SIXTH WING

在天堂之岸的第六翼学院学习的拉贾瑟尔追随者们将会受训成为正义的战士,要么与邪恶势力进行斗争,要么保卫他们自己的家园远离邪恶力量。学院不断地改进其标志性的战斗技巧,如今传授的战斗流派是历经数千年改进而提炼出来的结晶。

第六翼盾卫(战斗祭祀变体)Sixth Wing Bulwark
(Warpriest Archetype)


许多拉贾瑟尔的追随者都选择在战斗中一马当先。但是更少的追随者——对战役的胜利而言并非更不重要——选择投身稳定战线并抵抗着邪恶力量的攻势的工作。第六翼盾卫就是被受训来从事这样的工作的:无论面对多么恐怖的对手时,都能强化自己与盟友们来面对这样的对手。
第六翼之誓:第六翼盾卫必须是拉贾瑟尔的信徒,如果他改变了信仰,他就失去了这一变体提供的能力并无法恢复,成为一名普通的战斗祭祀
武器和护甲擅长:第六翼盾卫获得了塔盾的擅长。
这改变了战斗祭祀原本的武器和护甲的擅长
专注盾牌:第六翼盾卫获得盾牌专攻作为奖励专长
本能力取代专注武器
神圣盾牌(Su): 专门的训练与神圣的恩典允许第六翼盾卫减少盾牌的重量所带来的负担。每当第六翼盾卫装备一面盾牌时,他的总防具检定减值(total armor check)减1,在每5个战斗祭祀等级时(5、10、15、20)总防具检定减值的减少量再+1,在20级时达到最高的5点。
在4级时,第六翼盾卫可以通过一个迅捷动作来呼唤拉贾瑟尔的力量赐福于他的盾牌。在他装备盾牌时,就能获得DR1/-与5点火焰抗力。在4级之后的每4级(8、12、16、20),DR就将增长1点(在二十级时达到最大的DR5/-),火焰抗力就将增长5点(在二十级时对火焰伤害免疫)。第六翼盾卫每天使用这一能力的轮数等同于他的战斗祭祀等级;这些时间不一定是连续的。
当第六翼盾卫的盾牌受益于拉贾瑟尔的祝福时以一个迅捷动作(或者是作为激活对于盾牌的赐福动作的一部分),第六翼盾卫可以指挥他的盾牌保护60尺内的一位盟友。此时盾牌将会萌发出燃烧的翅膀并飞起来去保卫这位盟友,为其提供盾牌ac加值、伤害减免与火焰抗性而非为第六翼盾卫本人。以这种方式使用盾牌的轮数将被简单地计入总使用时间。只要还剩下使用时间,第六翼盾卫就能够通过一个迅捷动作呼唤盾牌回到自己的手臂上并重新获得一切好处。第六翼盾卫必须保持一只手空闲才能指挥他的盾牌;如果他不再有一只手保持空闲,或者是神圣盾牌的使用时间耗尽,盾牌将会掉落在地并不再提供任何益处。
本能力取代神圣武器
恩典之盾(Su):在6级时,当第六翼盾卫使用他的神圣盾牌的能力保护盟友时,他可以借此传递祝福,通过热诚能力来进行治疗,以及通过盾牌来为那些受益于盾牌提供的加值的盟友传递目标为接触的法术。
本能力取代了6级时获得的奖励专长
神圣壁垒(Su):在7级时,当第六翼盾卫激活他的神圣装甲能力时,可以同时使用一次自己本日的热诚能力激活自己的神圣盾牌。
这改变了战斗祭祀的神圣装甲职业能力
代祷(Su):在12级时,通过一个迅捷动作消耗一次本日的热诚能力,第六翼盾卫可以立刻传送到一个自愿(或者是无意识的)盟友处,同时这一盟友被立刻传送到第六翼盾卫原本的位置,实际上就相当于两者交换了位置。在使用这一能力时,第六翼盾卫与目标之间必须存在着效果线
本能力取代了12级时获得的奖励专长
反射强化(Su):在18级时,当遭到攻击时,第六翼盾卫可以通过一个直觉动作来使用他的神圣盾牌能力。同样地,当30尺内有盟友遭到攻击时,第六翼盾卫可以通过一个即时动作来指挥他的盾牌去保护这个盟友。即使遭到突袭,第六翼盾卫依然可以使用这一能力。
本能力取代了18级时获得的奖励专长

第六翼专长
SIXTH WING FEATS



在第六翼学院中受训的神圣战士发展了它们的神术技巧,这些致命的学员们经常把这些技巧带回到自己的家乡。以下专长代表了这些技巧。
合唱支援(团队专长)
通过与盟友一起高唱,你们将声音本身变成了武器
先决条件:表演(歌唱)3级
专长效果:通过一个标准动作,你可以尝试进行一次DC10的表演(歌唱)检定来协助一位同样拥有这一专长的盟友。如果检定成功,你的盟友在下一回合开始之前施放的造成强酸、寒冷、闪电或火焰伤害的法术伤害类型将会变成音波伤害。通常造成音波伤害的法术将会变成一半造成音波伤害,另一半伤害直接原自神力,因此抵抗音波攻击的方式无法对这一部分起作用。
天界破敌
当你的武器被灌入你的破敌能力时,带上了一丝神圣的痕迹
先决条件:破敌职业能力
专长效果:当你持有一件施展了破敌职业能力的武器时,在判定克服伤害减免时该武器就可以被认定是善良与守序的。
融身入翼(团队专长)
你与你的同志建立起了深厚的联系,使得你可以更快地传递神圣的恩惠
先决条件:热诚或者是圣疗职业能力
专长效果:你可以通过一个迅捷动作来使用热诚能力或者圣疗职业能力来治疗你的盟友。
流光耀(战斗专长)
如同亚空神使的灵光一般,你投掷武器的光芒可以撼动哪怕最凶恶的敌人
先决条件:流光闪,流光式,近距射击,精准射击,守序或善良阵营,施法者等级11或武僧等级11
专长效果:你使用投掷武器击中的生物及其周围20尺内的生物除非通过意志豁免检定(DC=10+角色等级的一半+魅力加值)否则陷入战栗状态,直到对你造成伤害或着经过24小时为止。成功通过豁免检定或者在陷入战栗状态后对你造成过伤害的生物在24小时内对此效果免疫。
流光闪(战斗专长)
你投掷出的武器化为纯粹的光,忽略了敌人的防御能力
先决条件:流光式,近距射击,精准射击,守序或善良阵营,施法者等级7或者武僧等级7
专长效果:当你使用投掷武器进行一次远程攻击时(When you make a single ranged attack with a thrown weapon),该武器将暂时转化为纯净的圣光,克服目标的一切伤害减免(如果有的话)。
流光式(战斗专长,流派专长)
你投掷出的武器闪烁着神圣的光芒令目标一阵目眩
先决条件:近距射击,守序或善良阵营,施法者等级1或武僧等级1
专长效果:你投掷出的武器将会发出神圣的光芒,照亮(illuminating)以坠落点为中心的周围半径20尺内的区域1轮。受到这种武器伤害的目标将会目眩一轮。
传递恩惠(团队专长)
你与你的盟友之间的联系使得在你们之间可以自由分享正能量
专长效果:每当一个治疗法术或者能力将你的生命恢复到最大值时,你可以将多余的生命值重新分配给邻接的另一个拥有此专长的盟友。这一专长仅适用于那些需要动作来激活的能力——快速痊愈、再生和其他类似的被动效果不会触发生命值的分享。
复兴导能
你可以通过聚焦来让失去意识的盟友从你引导的能量中获得额外的好处
先决条件:引导能量3d6
专长效果:当你引导能量时,你可以选择聚焦于范围内一个生命值在0以下的,能被你所引导的能量所治愈的生物。当你这么做时,其他范围内的生物都不会受到治疗,而被聚焦的生物在正常接受治疗效果影响之前生命值首先恢复到0。

剧透 -   :
THE SIXTH WING

Followers of Ragathiel who study at the Academy of the Sixth Wing in Heaven’s Shore train to become righteous warriors, either to take the fight to evil or to defend their home against it. The Academy constantly refines its signature techniques, and the fighting styles it currently teaches are the culmination of millennia of improvement.
Sixth Wing Bulwark (Warpriest Archetype)


Many are the followers of Ragathiel who lead in battle. Far fewer, but no less crucial to a successful campaign, are those who hold the line and defend against the incursion of evil forces. The Sixth Wing bulwark trains to do just that: fortifying herself and her allies to stand strong in the face of any opposition, no matter how dire.
Sixth Wing Sworn: A Sixth Wing bulwark must be a worshiper of Ragathiel. If she ever changes her deity, she loses this archetype, cannot regain it, and becomes a normal warpriest.
Weapon and Armor Proficiency: A Sixth Wing bulwark gains proficiency in tower shields.
This alters the warpriest’s weapon and armor proficiencies.
Focus Shield: A Sixth Wing bulwark gains Shield Focus as a bonus feat.
This replaces focus weapon.
Sacred Shield (Su): Dedicated training and divine grace allow a Sixth Wing bulwark to lessen the burden of a shield’s weight. As long as a Sixth Wing bulwark is wielding a shield, she reduces her total armor check penalty by 1. This reduction improves by 1 for every 5 warpriest levels she has, to a maximum reduction of 5 at 20th level.
At 4th level, a Sixth Wing bulwark can call upon Ragathiel’s might to bless her shield as a swift action. As long as she is wielding a shield, she gains DR 1/— and fire resistance 5. For every 4 levels beyond 4th, this DR increases by 1 (to a maximum of DR 5/— at 20th level) and her fire resistance increases by 5 (becoming immunity to fire at 20th level). A Sixth Wing bulwark can use this ability a number of rounds per day equal to her warpriest level; these rounds need not be consecutive.
As a swift action while her shield is benefitting from Ragathiel’s blessing (or as part of the action to activate the blessing), a Sixth Wing bulwark can direct her shield to protect an ally within 60 feet. The shield sprouts burning wings and flies to defend the ally, providing its shield bonus, damage reduction, and fire resistance to that ally instead of the Sixth Wing bulwark. Rounds in which she uses her shield in this manner count normally against the rounds per day in which she can use this ability. As long as she has rounds of sacred shield remaining, she can recall her shield to her arm as a swift action and regain its benefits. A Sixth Wing bulwark must maintain one hand free to direct the shield; if she no longer has a hand free or if the duration of her sacred shield ability ends, the shield drops to the ground and ceases providing any benefit.
This replaces sacred weapon.
Shield of Grace (Su): At 6th level, when a Sixth Wing bulwark uses her sacred shield to protect an ally, she can deliver blessings, healing from her fervor ability, and touch spells through the shield to the ally benefiting from the shield’s protection.
This replaced the bonus feat gained at 6th level.
Sacred Fortification (Su): At 7th level, when a Sixth Wing bulwark activates her sacred armor ability, she can expend one use of fervor to also activate her sacred shield ability.
This alters sacred armor.
Intercession (Su): At 12th level, by expending a use of fervor as a swift action, a Sixth Wing bulwark can teleport to the location of a willing (or unconscious) ally and immediately teleport that ally to her own previous position, in effect switching places with the ally. A Sixth Wing bulwark must have line of effect to the target to use this ability.
This replaces the bonus feat gained at 12th level.
Reflexive Fortification (Su): At 18th level, a Sixth Wing bulwark can use her sacred shield ability as an immediate action when she is attacked. Alternatively, she can use this ability as an immediate action when an ally within 30 feet is attacked to send her shield to protect that ally. She can use this ability even if she is surprised.
This replaces the bonus feat gained at 18th level.
SIXTH WING FEATS

Holy warriors trained at the Academy of the Sixth Wing have developed divine techniques that mortal trainees often bring back to their homelands. The following feats represent those techniques.
Choral Support (Teamwork)
Raising your voice together with your allies’, you wield sound itself as a weapon.
Prerequisite: Perform (sing) 3 ranks.
Benefit: As a standard action, you can attempt a DC 10 Perform (sing) check to aid an ally who also has this feat. If you succeed at the check, spells cast by your ally before the start of your next turn that deal acid, cold, electricity, or fire damage instead deal sonic damage. Spells that would normally deal sonic damage deal half sonic damage and half damage resulting directly from divine power that is not subject to being reduced by resistance to sonic attacks.
Heavenly Bane
Your weapons carry a trace of the divine when imbued with your bane ability.
Prerequisite: Bane class feature.
Benefit: Whenever you have a weapon imbued with the bane special quality, that weapon is considered good and lawful for the purpose of overcoming damage reduction.
Joined Wings (Teamwork)
You have developed a deep rapport with your comrades that allows you to swiftly convey divine grace.
Prerequisite: Fervor or lay on hands class feature.
Benefit: You can use your lay on hands or the healing granted by fervor on allies with this feat as a swift action.
Lantern Glare (Combat)
Like an archon’s aura, the light of your thrown weapons can shake even the fiercest of foes.
Prerequisites: Lantern Light, Lantern Style, Point-Blank Shot, Precise Shot, good or lawful alignment, caster level 11th or monk level 11th.
Benefit: Creatures you hit with a thrown weapon as well as creatures within 20 feet of your target must succeed at a Will save (DC = 10 + half your character level + your Charisma modifier) or become shaken until they damage you or 24 hours have passed. A creature that succeeds at its saving throw or that damages you after becoming shaken becomes immune to this effect for 24 hours.
Lantern Light (Combat)
Your thrown weapons become pure light, overcoming enemy defenses.
Prerequisites: Lantern Style, Point-Blank Shot, Precise Shot, good or lawful alignment, caster level 7th or monk level 7th.
Benefit: When you make a single ranged attack with a thrown weapon, that weapon temporarily transforms into pure holy light, overcoming the target’s damage reduction, if any.
Lantern Style (Combat, Style)
Your thrown weapons shine with a divine light that dazzles their targets.
Prerequisites: Point-Blank Shot, good or lawful alignment, caster level 1st or monk level 1st.
Benefit: Your thrown weapons glow with holy light, illuminating a 20-foot-radius area where they fall for 1 round. A target damaged by one of these weapons becomes dazzled for 1 round.
Passing Grace (Teamwork)
Your bond with your allies allows you to share positive energy between yourselves.
Benefit: Whenever a healing spell or an effect would restore you to above your maximum hit points, you can redirect excess hit points to an adjacent ally who has this feat. This ability functions only for effects that require an action to activate—fast healing, regeneration, and other passive effects that restore hit points are not shared.
Reviving Channel
You can target an unconscious ally to gain additional benefit from your channeled energy.
Prerequisite: Channel energy 3d6.
Benefit: When you use channel energy, you can focus on one creature within range that would be healed by your channel energy whose hit points are below 0. When you do so, no other creatures are healed, but the target creature is restored to 0 hit points before the normal healing takes effect.
« 上次编辑: 2019-02-22, 周五 18:55:01 由 海豹PP »

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Re: 【DR】天堂之岸HEAVEN’S SHORE
« 回帖 #4 于: 2019-02-22, 周五 22:24:13 »
出现啦!是飞盾司机!

While you live, shine
have no grief at all
life exists only for a short while
and Time demands his due

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Re: 【DR】天堂之岸HEAVEN’S SHORE
« 回帖 #5 于: 2019-02-22, 周五 22:39:56 »
小光飞刀,例无虚发!
流光闪是进行单一一次远程攻击时
我月夜白雨只想安静地过图书馆长的生活。

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Re: 【DR】天堂之岸HEAVEN’S SHORE
« 回帖 #6 于: 2019-02-23, 周六 00:38:01 »
流光闪还能闪瞎队友? 0 0|||

While you live, shine
have no grief at all
life exists only for a short while
and Time demands his due

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Re: 【DR】天堂之岸HEAVEN’S SHORE
« 回帖 #7 于: 2019-02-23, 周六 01:12:43 »
这啥?天国设定集?