作者 主题: 【B6】古魔,吮尸魔(Qlippoth, Behimiron)  (阅读 8707 次)

副标题: 自翻自用,没有人译古魔一定是因为它们长得太丑了(确信

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【B6】古魔,吮尸魔(Qlippoth, Behimiron)
« 于: 2019-04-17, 周三 16:48:29 »
古魔,吮尸魔(Qlippoth, Behimiron)
这邪恶的怪物就像一只巨大的甲虫,坍缩的象皮在它多刺的外壳上延展着。

吮尸魔 CR13
XP 25600
混乱邪恶,超大型异界生物(混乱,邪恶,跨位面,古魔)
先攻+9;感官 60尺黑暗视觉;察觉+23

防御
AC 28,接触 13,措手不及 23(敏捷+5,天生防御+15,体型-2)
HP 189(14d10+112)
强韧+17,反射+11,意志+15
防御能力 尖刺;伤害减免10/守序;免疫 寒冷,影响心灵效果,负能量,毒素;抗力 强酸10,电击10,火焰10;法术抗力24

攻击
速度 30尺
近战 啮咬+23(4d6+11),挥击+23(2d8+16),4触须+18接触(腐朽)
占据 15尺;触及15尺(挥击20尺)
特殊攻击 创造卵囊,骇人外貌(DC20),腐朽
类法术能力(施法者等级13级,专注+16)
任意使用--力竭射线(DC16)
每天3次--弱能术,怪物定身术(DC18)
每天1次--律令震慑

属性
力量32,敏捷21,体质26,智力7,感知22,魅力17
BAB+16;CMB+27;CMD 42(无法被摔绊)
专长 盲斗,战斗施法,战斗反射,精通先攻,闪电反射,猛力攻击,要害打击
技能 攀爬+28,知识(位面)+15,察觉+23,隐匿+14
语言 深渊语;100尺心灵感应

生态
环境 任何(深渊)
组织 单独,成对,或一群(3-6)
宝物 减半

特殊能力

创造卵囊(特异能力):每天一次,一只吮尸魔可以将它的口器插入一个小型或更大的尸体当中,迅速耗尽该尸体的内脏器官。这只需要花费一轮,在此期间,吮尸魔可以以一个自由动作激活它的骇人外貌能力(生物在对抗以此方式激活的此能力的豁免检定中承受-4减值)。在此之后,吮尸魔在一小时内失去它的挥击攻击,之后它会受到一个医疗术(施法者等级13级)效果影响并长出一条新的口器。在此期间,该尸体会逐渐膨胀,长出一只完全成熟、具备自主意识的吮尸魔。经历此种野蛮残害的尸体只有通过许愿术、奇迹术或完全复生术才能恢复生命。

骇人外貌(超自然能力):屈服于吮尸魔骇人外貌的生物将反胃(Nauseated)1d4轮,他们会沉浸于被这怪物的口器挖穿身体的恐怖幻觉之中。

强力挥击(特异能力):吮尸魔的口器可以作出触及为20尺的挥击攻击。吮尸魔可以将1.5倍的力量调整值加在由口器作出的攻击的伤害投骰上。

腐朽(超自然能力):吮尸魔的触须是一种次要天生武器。被一条触须接触到的生物必须成功通过DC25的强韧豁免,否则他的一部分肉体将开始腐烂。这会造成1点力量伤害和1点体质伤害。此豁免检定DC基于体质调整值。

尖刺(特异能力):当一个生物对吮尸魔进行一次非长触及的近战攻击时,该生物必须通过DC22的反射豁免。这只古魔的尖刺会反射性地刺向攻击者,在反射豁免中失败的生物将因此受到1d8点穿刺伤害。此豁免DC基于敏捷调整值。

吮尸魔是从死亡的腐败本质中诞生的邪恶生物。它们杀死活物,将尸体用作孵化器产下后代,作为对自然生育的亵渎模仿。和所有的古魔一样,吮尸魔更关注如害虫般出没于深渊的恶魔而非凡人的生命,它们更喜欢屠杀恶魔并将其用作它们产卵时的宿主。
一只吮尸魔身长15尺,计入口器和触须时则能达到20尺,它们的体重超过6吨。


原文:
剧透 -   :
Qlippoth, Behimiron
This monstrous fiend resembles a titan beetle with a sagging,
elephantine hide stretched over its spiny carapace.
BEHIMIRON CR 13
XP 25,600
CE Huge outsider (chaotic, evil, extraplanar, qlippoth)
Init +9; Senses darkvision 60 ft.; Perception +23
DEFENSE
AC 28, touch 13, flat-footed 23 (+5 Dex, +15 natural, –2 size)
hp 189 (14d10+112)
Fort +17, Ref +11, Will +15
Defensive Abilities spines; DR 10/lawful; Immune cold, mindaffecting
effects, negative energy, poison; Resist acid 10,
electricity 10, fire 10; SR 24
OFFENSE
Speed 30 ft.
Melee bite +23 (4d6+11), slam +23 (2d8+16), 4 antennae +18
touch (rot)
Space 15 ft.; Reach 15 ft. (20 ft. with slam)
Special Attacks create spawn, horrific appearance (DC 20), rot
Spell-Like Abilities (CL 13th; concentration +16)
At will—ray of exhaustion (DC 16)
3/day—enervation, hold monster (DC 18)
1/day—power word stun
STATISTICS
Str 32, Dex 21, Con 26, Int 7, Wis 22, Cha 17
Base Atk +14; CMB +27; CMD 42 (can’t be tripped)
Feats Blind-Fight, Combat Casting, Combat Reflexes, Improved
Initiative, Lightning Reflexes, Power Attack, Vital Strike
Skills Climb +28, Knowledge (planes) +15,
Perception +23, Stealth +14
Languages Abyssal; telepathy 100 ft.
ECOLOGY
Environment any (Abyss)
Organization solitary, pair, or cluster (3–6)
Treasure incidental
SPECIAL ABILITIES
Create Spawn (Ex) Once per day, a
behimiron can plunge its trunk into a
Small or larger corpse to swiftly consume
the body’s entrails, muscles, and
skeleton, then shed its trunk in the
hollowed-out body. This takes only 1
round, during which time the behimiron
can activate its horrific appearance as a
free action (creatures take a –4 penalty
on saves against this activation of this
ability). After this, the behimiron loses its slam attack
for 1 hour, at which point the behimiron is
affected by heal (CL 13th) and grows a
new trunk. During the course of this hour,
the corpse swells and bloats, then rises as a fully grown, freewilled
behimiron. A corpse savaged in this way can be restored
to life only via wish, miracle, or true resurrection.
Horrific Appearance (Su) Creatures that succumb to a
behimiron’s horrific appearance become nauseated for
1d4 rounds as they imagine the hideous sensation of the
monster’s trunk digging through their flesh.
Powerful Slam (Ex) The behimiron’s trunk can make a slam
attack with a reach of 20 feet. Attacks from this trunk always
apply 1-1/2 times the qlippoth’s Strength modifier to damage.
Rot (Su) A behimiron’s antennae are secondary natural touch
attacks. A creature touched by an antenna must succeed at
a DC 25 Fortitude save or portions of its flesh rot away. This
deals 1 point of Strength damage and 1 point of Constitution
damage. The save DC is Constitution-based.
Spines (Ex) When a creature makes a non-reach melee attack
against a behimiron, it must attempt a DC 22 Reflex save.
A creature that fails this save takes 1d8 points of piercing
damage as the qlippoth’s spines reflexively stab at the
attacker. The save DC is Dexterity-based.
Behimirons are unholy creatures born from the corruption
of death itself. In a profane parody of natural birth, they
slay living beings in order to use the corpses as incubators
for their insectoid spawn. As with all qlippoth, behimirons
are concerned more with the demons infesting the Abyss
than with mortal life, and prefer butchering demons to
serve as hosts for their spawn.
A behimiron’s body measures 15 feet across, or
20 feet with trunk and antennae, and it weighs
over 6 tons.

« 上次编辑: 2019-12-17, 周二 05:33:23 由 黎白羽 »

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Re: 【Bestiary 6】古魔,吮尸魔(Qlippoth, Behimiron)
« 回帖 #1 于: 2019-04-17, 周三 18:03:10 »
象鼻虫啊