Qlippoth, Behimiron
This monstrous fiend resembles a titan beetle with a sagging,
elephantine hide stretched over its spiny carapace.
BEHIMIRON CR 13
XP 25,600
CE Huge outsider (chaotic, evil, extraplanar, qlippoth)
Init +9; Senses darkvision 60 ft.; Perception +23
DEFENSE
AC 28, touch 13, flat-footed 23 (+5 Dex, +15 natural, –2 size)
hp 189 (14d10+112)
Fort +17, Ref +11, Will +15
Defensive Abilities spines; DR 10/lawful; Immune cold, mindaffecting
effects, negative energy, poison; Resist acid 10,
electricity 10, fire 10; SR 24
OFFENSE
Speed 30 ft.
Melee bite +23 (4d6+11), slam +23 (2d8+16), 4 antennae +18
touch (rot)
Space 15 ft.; Reach 15 ft. (20 ft. with slam)
Special Attacks create spawn, horrific appearance (DC 20), rot
Spell-Like Abilities (CL 13th; concentration +16)
At will—ray of exhaustion (DC 16)
3/day—enervation, hold monster (DC 18)
1/day—power word stun
STATISTICS
Str 32, Dex 21, Con 26, Int 7, Wis 22, Cha 17
Base Atk +14; CMB +27; CMD 42 (can’t be tripped)
Feats Blind-Fight, Combat Casting, Combat Reflexes, Improved
Initiative, Lightning Reflexes, Power Attack, Vital Strike
Skills Climb +28, Knowledge (planes) +15,
Perception +23, Stealth +14
Languages Abyssal; telepathy 100 ft.
ECOLOGY
Environment any (Abyss)
Organization solitary, pair, or cluster (3–6)
Treasure incidental
SPECIAL ABILITIES
Create Spawn (Ex) Once per day, a
behimiron can plunge its trunk into a
Small or larger corpse to swiftly consume
the body’s entrails, muscles, and
skeleton, then shed its trunk in the
hollowed-out body. This takes only 1
round, during which time the behimiron
can activate its horrific appearance as a
free action (creatures take a –4 penalty
on saves against this activation of this
ability). After this, the behimiron loses its slam attack
for 1 hour, at which point the behimiron is
affected by heal (CL 13th) and grows a
new trunk. During the course of this hour,
the corpse swells and bloats, then rises as a fully grown, freewilled
behimiron. A corpse savaged in this way can be restored
to life only via wish, miracle, or true resurrection.
Horrific Appearance (Su) Creatures that succumb to a
behimiron’s horrific appearance become nauseated for
1d4 rounds as they imagine the hideous sensation of the
monster’s trunk digging through their flesh.
Powerful Slam (Ex) The behimiron’s trunk can make a slam
attack with a reach of 20 feet. Attacks from this trunk always
apply 1-1/2 times the qlippoth’s Strength modifier to damage.
Rot (Su) A behimiron’s antennae are secondary natural touch
attacks. A creature touched by an antenna must succeed at
a DC 25 Fortitude save or portions of its flesh rot away. This
deals 1 point of Strength damage and 1 point of Constitution
damage. The save DC is Constitution-based.
Spines (Ex) When a creature makes a non-reach melee attack
against a behimiron, it must attempt a DC 22 Reflex save.
A creature that fails this save takes 1d8 points of piercing
damage as the qlippoth’s spines reflexively stab at the
attacker. The save DC is Dexterity-based.
Behimirons are unholy creatures born from the corruption
of death itself. In a profane parody of natural birth, they
slay living beings in order to use the corpses as incubators
for their insectoid spawn. As with all qlippoth, behimirons
are concerned more with the demons infesting the Abyss
than with mortal life, and prefer butchering demons to
serve as hosts for their spawn.
A behimiron’s body measures 15 feet across, or
20 feet with trunk and antennae, and it weighs
over 6 tons.