Entothrope, Werewasp
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With a stinger-tipped abdomen, large wings, compound eyes, and a pair of mandibles, this woman is more wasp than elf.
Werewasp (Elf Form) CR 5
XP 1,600
Elf natural werewasp cleric of Calistria 5 (augmented humanoid)
CN Medium humanoid (elf, shapechanger)
Init +2; Senses darkvision 60 ft., low-light vision; Perception +8
DEFENSE
AC 19, touch 13, flat-footed 16 (+6 armor, +2 Dex, +1 dodge)
hp 36 (5d8+10)
Fort +5, Ref +3, Will +8; +4 vs. mind-affecting, +2 vs. enchantments
Defensive Abilities insect mind; Immune sleep
OFFENSE
Speed 20 ft. (30 ft. without armor)
Melee whip +3 (1d3 nonlethal)
Special Attacks channel positive energy 4/day (DC 13, 3d6)
Cleric Spell-Like Abilities (CL 5th; concentration +9)
7/day—copycat (5 rounds), dazing touch
Cleric Spells Prepared (CL 5th; concentration +9)
3rd—bestow curse (DC 17), dispel magic, suggestionD (DC 17)
2nd—hold person (2, DC 16), invisibilityD, spiritual weapon
1st—bless (2), charm personD (DC 15), command (2, DC 15)
0 (at will)—detect magic, detect poison, guidance, resistance
D domain spell; Domains Charm, Trickery
STATISTICS
Str 10, Dex 14, Con 12, Int 8, Wis 18, Cha 13
Base Atk +3; CMB +3; CMD 16
Feats Dodge, Combat Casting, Selective Channeling
Skills Knowledge (religion) +3, Perception +8, Stealth +2
Languages Common, Elven
SQ change shape (elf, giant wasp, and hybrid; vermin shape II), entothropic empathy, elven magic
ECOLOGY
Environment any land
Organization solitary, pair, or cult (3–12)
Treasure NPC gear (chainmail, whip, other treasure)
Werewasp (Hybrid Form) CR 5
CN Large humanoid (elf, shapechanger)
Init +3; Senses darkvision 60 ft., low-light vision; Perception +8
DEFENSE
AC 22, touch 12, flat-footed 19 (+6 armor, +2 Dex, +1 dodge, +4 natural, –1 size)
hp 51 (5d8+25)
Fort +8, Ref +4, Will +8; +4 vs. mind-affecting, +2 vs. ench.
Def. Abilities insect mind; DR 10/silver; Immune sleep
OFFENSE
Speed 20 ft., fly 60 ft. (good)
Melee whip +4 (1d3+4 nonlethal), sting +1 (1d8+2 plus curse of entothropy and poison)
Special Attacks channel positive energy 4/day (DC 13, 3d6), poison (DC 18, 1/round for 6 rounds, 1d2 Dex, cure 1 save)
Cleric Spell-Like Abilities and Spells (CL 5th; concentration +9)
Same as elf form (see above)
STATISTICS
Str 18, Dex 16, Con 18, Int 8, Wis 18, Cha 13
Base Atk +3; CMB +8; CMD 22
Feats Combat Casting, Dodge, Selective Channeling
Skills Fly +0, Knowledge (religion) +3, Perception +8, Stealth –1
Languages Common, Elven
SQ change shape (elf, giant wasp, and hybrid; vermin shape II), entothropic empathy, elven magic.
ECOLOGY
Environment any land
Organization solitary, pair, or cult (3–12)
Treasure NPC gear (chainmail, whip, other treasure)
Werewasps in humanoid form often have two-toned hair color and a faint, humming timbre in their voices.
Section 15: Copyright Notice
Pathfinder Roleplaying Game Bestiary 6 © 2017, Paizo Inc.; Authors: Robert Brookes, Benjamin Bruck, John Compton, Paris Crenshaw, Adam Daigle, Crystal Frasier, James Jacobs, Thurston Hillman, Tim Hitchcock, Brandon Hodge, Jason Keeley, Isabelle Lee, Jason Nelson, Tim Nightengale, F. Wesley Schneider, David Schwartz, Mark Seifter, Todd Stewart, Josh Vogt, and Linda Zayas-Palmer.