作者 主题: 【ISTav】剩下的专长、保镖(Bouncer)【拳师变体】和部分相关规则  (阅读 17251 次)

副标题: 酒馆名字翻译不好,请求支援。

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酒友(Drinking Buddy)[团队]
  喝一点酒,你和你的队友能得到一点特别的幸运。

    专长效果:每天一次,当你醉酒(或更糟)并与一名同样拥有此专长并同样醉酒(或更糟)的队友位于10尺以内时,你可以以一个自由动作重投一个d20。你必须接受第二次的结果,即使更糟。

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Drinking Buddy (Teamwork)
Source Inner Sea Taverns pg. 58
You and your allies have almost preternatural luck when you’ve all had a few drinks

Benefit: Once per day, if you are drunk (or worse) within 10 feet of an ally who has this feat and is also drunk (or worse), you can reroll one d20 roll as a free action. You must take the result of the second roll, even if it is worse.

酒神祝福(Drunken God's Blessing)
  在你光临他最喜欢神庙:酒馆时,凯登·凯连冲你微笑。

    先决条件:信仰凯登·凯连.
    专长效果:当你在一家酒馆里喝了至少等于你的体质调整值的酒(或者醉酒或伶仃大醉,如果你使用第54-55页的规则)后,在接下来的24小时内有一次机会,你可以通过一个自由动作获得移除麻痹的效果。或者,根据你光顾的酒吧类型(这些特殊酒馆的细节可以查看本书给出的例子),你可以选择以下好处。根据GM的判断,其他类型的酒馆可以得到其他好处。
    赌窝(耳语石头):你可以通过一个自由动作在接下来的一分钟内获得侦测思想的效果。
    黑酒馆(排水渠):你可以通过一个自由动作在接下来的一分钟内获得隐形术的效果。
    上流酒馆(Aeylinth酿酒厂):你可以通过一个自由动作在接下来的一分钟内获得鹰之威仪的效果。
    私人俱乐部(海峡俱乐部):你可以通过一个自由动作在接下来的一分钟内获得隐匿阵营的效果。
    流氓酒吧(可怖女仆):你可以通过一个自由动作在接下来的一分钟内获得熊之坚韧的效果。
    密谋窝点(恶叉):你可以通过一个自由动作在接下来的一分钟内获得狐之狡黠的效果。
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Drunken God's Blessing
Source Inner Sea Taverns pg. 58
Cayden Cailean smiles upon you when you visit his most favored temples: taverns.

Prerequisites: Worshiper of Cayden Cailean.

Benefit: When you have had at least a number of drinks equal to your Constitution modifier (or get drunk or soused, if you are using the rules on pages 54–55) in a tavern, once within the following 24 hours, you can gain the benefits of remove paralysis as a free action. Alternatively, you can choose one of the following benefits depending on the type of bar you patronized. (The specific taverns detailed in this book are given in parentheses as examples.) At the GM’s discretion, other types of taverns might grant other benefits.

Gambling Den (Whispering Stone): You can gain the benefits of detect thoughts for 1 minute as a free action.
Illegal Tavern (Runoff): You can gain the benefits of invisibility for 1 minute as a free action.
Posh Tavern (Aeylinth Vineyard): You can gain the benefits of eagle’s splendor for 1 minute as a free action.
Private Club (The Porthmos Club): You can gain the benefits of undetectable alignment for 1 minute as a free action.
Rowdy Bar (Formidably Maid): You can gain the benefits of bear’s endurance for 1 minute as a free action.
Tavern of Intrigue (The Wicked Fork): You can gain the benefits of fox’s cunning for 1 minute as a free action.

祝酒歌(Drunken Sing-Along)
  通过大杯的啤酒和悦耳的歌谣,大群的人会聚拢到你身边。

    先决条件:交涉1级,表演(演唱)1级
    专长效果:在酒馆或者其他喝酒的地方,通过10分钟迷人的齐唱,你可以让顾客们的态度从不友善提升到冷漠或者从冷漠到友善。在接下来的24小时内,当你试图从冷漠顾客中打探情报时,你可以仅花费2d6分钟;从友善的顾客中打探情报则仅花费1d4分钟。你仅能在你能讲大部分顾客讲的语言时才能使用这个专长。
    特殊情况:你可以花费5gp为他们买酒以在酒馆外对一大群人使用这个专长。
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Drunken Sing-Along
Source Inner Sea Taverns pg. 59
With a raised tankard and catchy tune, you can get large groups of people on your side.

Prerequisites: Diplomacy 1 rank, Performance (sing) 1 rank.

Benefit: While in a tavern or other drinking establishment, you can change the attitude of the patrons from unfriendly to indifferent or from indifferent to friendly by spending 10 minutes engaging in a group sing-along. For the following 24 hours, your attempts to gather information in that tavern take only 2d6 minutes if the patrons are indifferent or 1d4 minutes if the patrons are friendly. You must be able to speak the same language as the majority of the patrons to use this feat.

Special: You can use this feat with a large crowd of people outside of a tavern if you supply at least 5 gp worth of alcohol to the group.

一副好肝(Hardy Liver)
  你比大多数人能忍耐烈酒和毒药。

    先决条件:强韧加强
    专长效果:你在针对摄入式毒药的强韧鉴定上获得+2的加值。你在微醺时不受惩罚并且在醉酒或伶仃大醉时惩罚减半。
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Hardy Liver
Source Inner Sea Taverns pg. 59
You can hold your liquor and poisons better than most.

Prerequisites: Great Fortitude.

Benefit: You gain a +2 bonus on Fortitude saving throws against ingested poisons. You take no penalties when you are tipsy, and the penalties for being drunk or soused are halved for you.

死倔(Implacable)[战斗]
  你不容易慌乱,特别在你喝醉的时候。

    专长效果:你在对抗痛苦的鉴定上获得+2加值。当你醉酒或伶仃大醉时,你对穿刺和挥砍获得DR5。
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Implacable (Combat)
Source Inner Sea Taverns pg. 59
You aren’t easily fazed, especially when you’ve been drinking.

Benefit: You gain a +2 bonus on saving throws against pain effects. When you are drunk or soused, you gain DR 5/piercing or slashing.

酒后乱性(Muddled Morals)
  你信念坚定…………除非你喝了点。

    专长效果:你在对抗基于你的阵营来影响你的效果上获得+2加值。选择一个与你真正的阵营距离一级的阵营,当你醉酒(或更糟)时,面对法术或其他效果将此阵营视为你的阵营。
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Muddled Morals
Source Inner Sea Taverns pg. 59
Your conviction is strong... unless you’ve had a few drinks.

Benefit: You gain a +2 bonus on saving throws against effects that affect you based on your alignment. In addition, choose an alignment one step away from your true alignment; when you are drunk (or worse), spells and other effects affect you as if this alignment were your alignment.

阅读空气(Read the Room)
  你瞥一眼就能读出对人群的氛围。

    先决条件:对酒当歌,交涉1级,表演(演唱)1级,察言观色1级
    专长效果:在你使用祝酒歌之前,你可以以一个自由动作尝试一次DC20的察言观色鉴定来为这些人群选择一个合适的歌曲。如果你成功了,你在接下来在这个酒馆获取信息时获得+4的环境加值。
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Read the Room
Source Inner Sea Taverns pg. 59
You can gain some insight into the mood of a crowd with just a look.

Prerequisites: Drunken Sing-Along, Diplomacy 1 rank, Performance (sing) 1 rank, Sense Motive 1 rank.

Benefit: Before you use the Drunken Sing-Along feat, you can attempt a DC 20 Sense Motive check as a free action to pick the exact right song for that crowd. If you are successful, you gain a +4 circumstance bonus on your next Diplomacy check to gather information in that tavern.

酒馆熟客(Tavern Regular)
  你在你常去的酒吧中赫赫有名,那里的酒保们都记得你。

    先决条件:魅力14
    专长效果:你在一家酒吧中消费满500gp后在该处消费打九折。并且,如果在酒吧发生了一起群架,你在使用嫁祸时获得+2加值。在你没有尝试嫁祸的行动轮,人群对你的坚挺值损失只有1d4(取代一般的数量)。
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Tavern Regular
Source Inner Sea Taverns pg. 59
You are quite popular at the pubs you frequent and the bartenders remember you.

Prerequisites: Cha 14.

Benefit: You receive a 10% discount at any tavern after you have spent a cumulative 500 gp there. In addition, if a bar fight occurs in that tavern, you gain a +2 bonus on your checks to use the redirect action. On a round in which you don’t attempt the redirect action, the crowd reduces your tenacity by only 1d4 (instead of by the normal amount).
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保镖(Bouncer)【拳师变体】

  一些酒馆会雇佣保镖来驱赶不受欢迎的人和应付过激的酒客。

控制人群(Crowd Control,[Ex]):在酒馆群架中,在保镖的回合结束时人群对他造成的坚挺值损失减至尽可能小。另外,当她使用夜战八方时,她对人群造成的坚挺值损失额外增加等于他的拳师等级的数量。
三招两式(Lesser Flexibility,Ex):保镖每天可用的千招百式次数仅为2+半数的拳师等级(最少每天3次)。这调整了千招百式。
驯服醉汉(Drunk Handler,[Ex]):二级起,保镖在针对微醺或更糟的敌人的威吓和察言观色鉴定获得+2的环境加值。此外,在一场酒馆群架中,她忽略醉酒或更糟的目标的非致命伤伤害减免。这取代2级时获得的奖励专长。
终结醉汉(Drunk Knockout,[Ex]):四级起,保镖可以使用一次他的震荡击对一名酒馆群架里醉酒或更糟的主要参与者进行一次相似的鉴定。她必须在搏击检定之前声明自己要进行尝试。如果她命中并降低了目标的坚挺值,目标必须通过一次强韧鉴定(DC为10+拳师等级+拳师的力量或敏捷调整值中的较高者),否则坚挺值立刻降为0。
群架大师(Bar Fight Mastery,[Ex]):五级起,作为殴斗大师的一个额外的好处,当保镖对一个酒馆群架的主要参与者确认了一次重击后,她还能对人群造成等于她的一般群架伤害的坚挺值损失(这个损失不翻倍)。这调整了殴斗大师。

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Bouncer
Source Inner Sea Taverns pg. 58
Some taverns employ bouncers to keep out undesirables or for when their customers get too rowdy.

Crowd Control (Ex): When in a bar fight, a bouncer has her tenacity reduced by the crowd at the end of a round by the minimum possible amount. In addition, when she takes the mix it up action, she reduces the tenacity of the crowd by an additional amount equal to her brawler level.

Lesser Flexibility (Ex): A bouncer can use her martial flexibility only a number of times per day equal to 2 + half her brawler level (minimum 3 times per day).

This alters martial flexibility.

Drunk Handler (Ex): At 2nd level, a bouncer gains a +2 circumstance bonus on Intimidate and Sense Motive checks against foes that are tipsy or worse. In addition, when in a bar fight, she ignores damage reduction against nonlethal damage her targets have from being drunk or worse.

This replaces the bonus feat gained at 2nd level.

Drunk Knockout (Ex): At 4th level, a bouncer can use one use of her knockout ability to attempt a similar maneuver in a bar fight against a major participant who is drunk or worse. She must declare her intent before attempting her brawling check, and if she hits and reduces the target’s tenacity, that target must succeed at a Fortitude saving throw (DC = 10 + half the bouncer’s brawler level + the higher of the bouncer’s Strength or Dexterity modifiers) or immediately be reduced to 0 tenacity.

Bar Fight Mastery (Ex): At 5th level, in addition to the benefits of close weapon mastery, when a bouncer confirms a critical hit against a major participant in a bar fight, she also reduces the tenacity of the crowd by her normal brawling damage amount (this amount isn’t doubled).

This alters close weapon mastery.

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附赠一个规则:

酒馆群架
不管是不是玩家角色发起的,一整晚的酒后胡闹经常以一场混乱的群架收场。多数时候战斗可以使用Pathfinder RPG的标准战斗规则进行,特别是在人们可以接受致命的武器或破坏性的法术时。但是,接下来的系统可以模拟在战斗的站位不再重要,而且人们只是希望打昏彼此而不是大开杀戒时发生的一场风味十足的群殴。
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BAR FIGHTS
Whether or not the player characters start it, an evening of drunken antics  can often culminate in a chaotic brawl. Most times such a fight can be handled with the Pathfinder RPG’s standard combat rules, especially when deadly weapons or harmful spells are brought to bear. However, the following  system can be used to simulate an out-and-out slugfest where battlefield positions are essentially irrelevant and the participants are merely trying to knock one another out, not kill each other.

开始一场酒馆群架
与大多数其他可选系统相似,酒馆群架的规则需要玩家和他们的角色全情投入。一场酒馆群架意味着整个酒馆中所有(通常已经)醉酒的酒客爆发了混乱的冲突。敌我难分、哪怕是本地的酒鬼也能乱拳打死老师傅。如果PC们见了血(或者此时此刻他们拔出了武器或者释放了一个炫目的法术),改为使用一般的战斗规则。记住让人群收到HP伤害可能导致连锁反应,由GM决定。此外,如果冲突发生在一间空(或者基本上空)的酒馆里,使用一般的战斗规则。
这些群架使用以下内容:
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Setting Up a Bar Fight
More so than many other optional systems, these bar fight rules require the  players’ and their characters’ buy-in. A bar fight represents a riotous clashing among the entire (usually) drunken clientele of a tavern. Friends are sometimes difficult to tell from foes, and a local boozehound could land a lucky blow with a chair to knock out a champion brawler. If the PCs are out for blood (or the moment they draw a weapon or cast a big, flashy spell), use the normal combat rules instead. Remember that dealing hit point damage indiscriminately to a crowd might have alignment repercussions, at the GM’s discretion. Also, if a confrontation like this takes place in an empty (or  nearly  empty) tavern, use the normal combat rules.These brawling rules rely on the concepts below.

坚挺值:监听者代表着角色的身体健康和在人堆里面辗转腾挪的本事。酒馆群架中每一名主要参与者开始时都有一个坚挺值池。主要参与者指的是有详细资料(人物卡)的角色和NPC。同时,决断中的其他人也有一个共用的坚挺值池。酒馆群架进行中,参与者因为被拳打脚踢而失去坚挺值。当一名主要角色的坚挺值达到0或更低,她就被打晕了或者逃出了战场。如果人群的坚挺值达到0或更低,大多数无名小卒就被打翻在地,抱头呻吟。通常这次群架就结束了,但主要角色也可以接着打,只要他们愿意……直到当地的执法者赶到现场!
主要角色开始时的坚挺值等于她力量和体质值之和加上她的生命骰数。人群的坚挺值由GM决定,但一些例子(同时作为如何决定人群坚挺值的建议)在57页给出。
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Tenacity: Tenacity is an abstract representation of a  character’s physical health and ability to duck and weave through a tumultuous melee. Each major participant in a bar fight starts with a pool of tenacity. A major participant is any player character or NPC with full statistics. In addition, the general crowd of the bar gains its own pool of  tenacity. As the bar fight progresses, the participants slowly lose tenacity  as punches and bottles fly. When a major participant’s tenacity is reduced to 0 or below, she either is knocked out or flees the scene of the fight. When the crowd’s tenacity is reduced to 0 or below, most of the nameless  tavern-goers have fallen to the floor, groaning and clutching their heads. Usually, this ends the bar fight, but major participants can continue among themselves if they wish... at least until local law enforcement arrives!A major participant’s starting tenacity is the total of her Strength and Constitution scores + her total Hit Dice. The crowd’s tenacity is determined by the GM, but some sample crowds (and suggestions for how to determine a crowd’s tenacity) are given on page 57.

搏击鉴定:有些酒馆群架的技巧需要角色进行搏击鉴定,这是一种针对目标接触AC(或者人群的防御值,写在他们的状态表上)的徒手攻击。任何提升角色徒手攻击掷骰的专长或职业能力也能帮助搏击掷骰。搏击掷骰掷出天然20意味着重击。如果角色基于同样的加值通过了第二次搏击掷骰从而确认重击(不消耗额外时间),造成的坚挺值损失翻倍。反之,如果角色在搏击鉴定中掷出了天然1,自动失败,并且因为她不小心打碎了一些装酒的容器或伤到了酒馆受喜爱的装饰从而激怒了人群,人群的坚挺值增加1d6(和攻击者的目标无关)。
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Brawling Checks: Some bar fight tactics require a character to attempt a brawling check, which is an attack roll with an unarmed strike against a target’s touch AC (or the defense score listed in a crowd’s stat block). Any feats or class abilities a character has that improve her unarmed attack rolls can aid a brawling check. Rolling a natural 20 on a brawling check functions as a critical threat. If the character confirms the critical threat by succeeding at a second brawling check with all the same modifiers (this takes no additional time), the resulting tenacity reduction is doubled. Conversely, a character who rolls a  natural 1 on a brawling check automatically fails, and the crowd’s tenacity increases by 1d6 points (no matter the attacker’s original target), as she accidentally riles up the bar patrons by spilling a tray of drinks or damaging a beloved feature of the tavern.

搏击伤害:一次成功的搏击鉴定所造成的目标坚挺值损失与攻击者的状态有关。拥有精通徒手击打专长的角色对她的目标造成1d10+力量调整值点坚挺值顿时。如果她没有这个专长,但BAB达到她的角色等级,造成1d6力量调整值点。其他情况则造成1d3+力量调整值点。针对非致命伤的伤害减免可以用于减少坚挺值损失。
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Brawling Damage: A successful brawling check reduces the target’s tenacity by an amount based on the attacking character’s statistics. A character with the Improved Unarmed Strike feat reduces the target’s tenacity by 1d10 + her Strength modifier. If she doesn’t have that feat but has a total base attack bonus equal to her character level, she reduces the target’s tenacity by 1d6  + her Strength modifier. Otherwise, she reduces the target’s tenacity by 1d3  + her Strength modifier. Damage reduction against nonlethal damage applies to any reduction of tenacity.

进行一场酒馆群架
一场酒馆群架如同一般战斗一样开始,所有主要角色投掷先攻并决定初始顺序。在一名角色的行动轮,她可以使用下面的行动。主要角色间的位置关系并不重要,就如同每一名参与者都可以在行动轮中到达别人身边。人群以状态表给定的数量降低所有主要角色的坚挺值。
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Running a Bar Fight: A bar fight begins much like a normal combat, with all the major participants rolling for initiative and characters acting in initiative order. On a participant’s turn, she can perform one of the actions listed below. Relative positions don’t matter between major participants, as it is assumed any participant can reach any other in a given round. At initiative count 0, the crowd reduces the tenacity of all major participants by the amount listed in its stat block.

告辞
   你逃离战场。
动作:进行一个特技或隐匿鉴定(DC为15+人群的CR)。如果成功,你不在进行酒馆群架并不能再掺和进去。
剧透 -   :
Bow out:You flee the fight entirely. Action: Attempt either an Acrobatics  or Stealth check (DC = 15 + the crowd’s CR). If you are successful, you are no longer part of the bar fight and cannot reenter it.

释放法术
   你在人群中释放法术
动作:在酒馆群架中很难维持专注,所以你必须通过一个专注鉴定(DC为15+法术等级)以释放一个消耗时间在1个标准动作以下的法术;释放耗时更长的法术是不可能的。你被认为在任何你想影响的目标的范围内。
特殊:释放杀伤性的法术会立即让酒馆群架变成一般的战斗。治疗魔法没法让人回复坚挺值。人群在作为法术目标时视为一个集群。
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Cast a spell: You perform some magic amid the melee. Action: Being in a bar fight makes it difficult to focus, so you must succeed at a concentration check (DC = 15 + the spell level) to cast a spell with a casting time of 1 standard action or less; casting spells with longer casting times is impossible. You are assumed to be in range of any target you wish to affect. Special: Casting damaging spells immediately turns the bar fight into a normal combat. Healing magic doesn’t help a participant regain tenacity. The crowd is treated as a swarm for the purpose of what spells can affect it.

抱头蹲防
   你躲在一张被掀翻的桌子后面好在混乱中稍稍喘口气。
动作:进行一个特技或隐匿鉴定(DC为10+人群的CR)。如果成功,本轮人群不会减少你的坚挺值,并且在你的下一轮开始之前你的接触AC获得+2加值。
剧透 -   :
Hunker Down: You duck behind a turned-over table or the bar to get a respite from the tumult. Action: Attempt either an Acrobatics or Stealth check (DC  = 10 + the crowd’s CR). If you are successful, the crowd doesn’t reduce your tenacity this round and you gain a +2 bonus to your touch AC until the beginning of your next turn.

抄起武器
   你抓起一把椅子劈头盖脸地砸在人脸上,抄起一个瓶子摔在别人的脸上。
动作:进行一个感知鉴定(DC为15+人群的CR)。如果成功,你为尝试的下一次用于饱以老拳或夜战八方的搏击鉴定可以变成一个一般的远程攻击(使用你的敏捷调整值进行搏击鉴定)。或者你下次成功的搏击鉴定对目标造成的坚挺值伤害变为1d8+你的力量调整值。
特殊:如果你有随手武器或者随手投掷专长,你在感知鉴定中自动成功。
剧透 -   :
Improvise a weapon: You grab a chair to smash over someone’s head or a bottle to throw into someone’s face. Action: Attempt a Perception check (DC = 15 + the crowd’s CR). If you are successful, the next brawling check you attempt for a mix it up or take a swing action can be a basic ranged attack (use your Dexterity modifier for the brawling check). Alternatively, the next time you succeed at a brawling check, you reduce the tenacity of the target by 1d8 + your Strength modifier. Special: If you have the Catch Off-Guard or Throw Anything feat, you automatically succeed at the Perception check.

夜战八方
   你挤进人群中捶打他们的脑袋。
动作:进行一个搏击鉴定对抗人群的防御力。如果成功,你对人群的坚挺值造成一定的伤害(见搏击伤害)。
剧透 -   :
Mix It Up: You wade into the crowd to knock some skulls. Action: Attempt a brawling check against the crowd’s defense. If you are successful, you reduce the crowd’s tenacity by an amount determined by your statistics (see Brawling Damage).

嫁祸
   你可以忽悠部分人群关注另一个人。
动作:进行一个唬骗或威吓鉴定(DC为15+人群的CR)。如果成功,人群对你造成的坚挺值损失减半,并对你选定的主要参与者造成的坚挺值损失乘以1-1/2。
特殊:对于不同人在同一轮中对同一主要参与者进行的每一次成功的嫁祸,乘数增加二分之一(从1-1/2到2,到2-1/2,到3,以此类推)。
剧透 -   :
Redirect: You divert part of the crowd’s attention to another person.Action:  Attempt either a Bluff or Intimidate check (DC = 15 + the crowd’s CR). If you are successful, the amount the crowd reduces your tenacity by is halved and the amount the crowd reduces the tenacity of a major participant of your choice by is multiplied by 1-1/2. Special: For each character who successfully redirects the crowd’s attention against the same major participant in 1 round, the multiplier increases by half (from 1-1/2 to 2, to 2-1/2, to 3, and so forth).

寻找地利
   你用杂耍般的动作在酒吧的家具中寻得地利,例如跳到吧台上提升高度或利用吊灯摆动。
动作:进行一个特技或攀爬鉴定(DC为12+人群的CR).如果成功,直到你的下一个行动轮结束前,你在搏击鉴定中获得+2的加值,并且掷出19或20都算重击。如果你在这次鉴定中掷出1,在你的下一个行动轮开始前,你的接触AC承受-2的罚值。
剧透 -   :
Set Up a Strike: You perform a fancy maneuver to take advantage of the bar’s furnishings, such as leaping onto the bar to get higher ground or swinging from a light fixture. Action: Attempt either an Acrobatics or Climb check (DC = 12 + the crowd’s CR). If you are successful, you gain a +2 bonus on brawling checks and threaten a critical hit on a natural 19 or 20 until the end of your next turn. If you roll a natural 1 on this check, you take a −2 penalty to your touch AC until the beginning of your next turn.

鼓唇摇舌
   你忽悠人们对付他们自己。
动作:进行一次唬骗或知识(本地)鉴定(DC为15+人群的CR)。如果成功,人群的坚挺值降低他们会给你造成的坚挺值损失相等的数值。
剧透 -   :
Spread Rumors: With choice words, you get the crowd to turn on itself. Action: Attempt a Bluff or Knowledge (local) check (DC = 15 + the crowd’s CR). If you are successful, the crowd’s tenacity is reduced by the same amount it reduces your tenacity.

饱以老拳
   你挥拳打向了一位参与者。
动作:进行一个搏击鉴定对抗一名主要参与者的接触AC。如果成功,你对人群的坚挺值造成一定的伤害(见搏击伤害)。
剧透 -   :
Take a Swing: You strike out against a particular person. Action: Attempt a brawling check against a major participant’s touch AC. If you are successful, you reduce the target’s tenacity by an amount determined by your statistics (see Brawling Damage).

酒馆群架的经验获取
角色会从每一名坚挺值降为0的主要角色以及人群中获得经验,除非他们全部撤了出去或坚挺值降为0而被打翻在地。
剧透 -   :
Experience for Bar Fights: The PCs should receive XP for each major participant they reduce to 0 tenacity, as well as for the crowd if they reduce its tenacity to 0. They shouldn’t receive any XP for the bar fight if they all bow out or are all knocked out by having their tenacity pools reduced to 0.

人群的例子
下面是一些人群的简单实例。一般而言,人群的防御力等于10+他们的CR,坚挺值等于40+两倍的CP,而搏击伤害等于1d6+一半的CR(最低为0)。如果有必要,人群的豁免加值等于他们的CP+1。
剧透 -   :
Sample Crowds: The following are just a few examples of crowds. On average, a crowd has a defense score equal to 10 + its CR, a tenacity equal to 40 + twice its CR, and a brawling damage of 1d6 plus half its CR (minimum 0). If necessary, a crowd’s saving throw bonus is equal to its CR + 1.

无赖酒客 Rowdy Patrons
这些喝醉的农夫、水手和工人可以在随便哪家酒馆中找到。
无赖酒客,挑战等级1
XP 400
防御力11;坚挺值42;搏击伤害1d6
剧透 -   :
Rowdy Patrons (Cr 1)This group of drunken farmers, sailors, or laborers can be found in just about any tavern. ROWDY PATRONS CR 1 XP 400 Defense 11; Tenacity 42; Brawling Damage 1d6

凶残海盗 Ornery Pirates
这些老江湖在海上磨砺了一辈子。他们额外有两倍于其CP的坚挺值(已经计入数据)。
凶残海盗,挑战等级5
XP 1600
防御力15;坚挺值55;搏击伤害1d6+2
剧透 -   :
Ornery Pirates (Cr 5): These old salts have been made tough by life on the open sea. They have an additional amount of tenacity equal to their CR (already included in their statistics). ORNERY PIRATES CR 5 XP 1,600 Defense 15; Tenacity 55; Brawling Damage 1d6+2

暴力团伙(CR10)
适用于那些顾客中有着不少恶人的酒吧,这些团伙精通干架。他们的搏击伤害从1d6改为1d8。
暴力团伙,挑战等级10
XP 9600
防御力20;坚挺值60;搏击伤害1d8+5
剧透 -   :
Monstrous Posse (Cr 10): Suitable for a bar whose clientele includes a number of monstrous humanoids, this group packs a punch. They deal 1d8 points of brawling damage instead of 1d6.MONSTROUS POSSE CR 10 XP 9,600 Defense 20; Tenacity 60; Brawling Damage 1d8+5
« 上次编辑: 2020-12-21, 周一 17:58:43 由 伍天承 »

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现有的专长、变体和规则见-->【ISTav】调酒师(Mixologist)【炼金术士变体】。
不知道为什么,发不了超链接。

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酒馆群架好玩!
* 回归直线 我话说完了,谁赞成,谁反对?

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感觉会经常用上。。。酒馆群架。

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好哇好哇!加勒比海盗,刺客信条,黑帆,还有巫师和天国针灸!

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补充一个豆腐块
法术和人群
玩家们灵活而富有创新能力,而Pathfinder RPG的特色便是大量的法术、专长和职业选项。本系统难以处理所有情况。一名施法者可能会想出对人群施放法术而不直接伤害人群的方法(例如在一个区域中造成非致命伤)。此时,GM应以人群的豁免骰失败并受到最大效果来处理。任何非致命伤害都会降低人群的坚挺值(并为范围效果额外降低50%)。记住人群不能执行动作,所以他们不受降低攻击骰或损失动作的效果影响。GM可以自行决定对人群释放法术会不会被当地执法者注意到。
剧透 -   :
Spells and the Crowd: Players are incredibly resourceful and endlessly innovative, and the Pathfinder Roleplaying Game features a host of spells, feats, and class options that this system can’t fully take into account. A spellcaster might figure out a way to use a spell against the crowd without directly harming it (such as a spell that deals nonlethal damage in an area). When this happens, the GM should treat the crowd as if it failed its saving throw and apply the effects as best she can. Any nonlethal damage should reduce the crowd’s tenacity (add an additional 50% reduction in tenacity if it is an area effect). Remember that the crowd doesn’t take  actions, so it can’t be affected by conditions that impose penalties on attack rolls or reduce the number of actions the target can take. At the GM’s discretion, a flashy spell cast at the crowd could catch the eye of local law enforcement

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酒馆群架好玩
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