Doppeldrek
The half-formed shape a snarling dog rises out of this pile of
grayish foam.
DOPPELDREK CR 5
XP 1,600
N Medium ooze (shapechanger)
Init +4; Senses blindsight 60 ft.; Perception +2
DEFENSE
AC 14, touch 14, flat-footed 10 (+4 Dex)
hp 73 (7d8+42); fast healing 2
Fort +8, Ref +6, Will +4
Immune ooze traits
OFFENSE
Speed 30 ft.
Melee 2 slams +10 (1d6+5)
STATISTICS
Str 20, Dex 19, Con 22, Int —, Wis 15, Cha 11
Base Atk +5; CMB +10; CMD 24 (can’t be tripped)
Skills Disguise +8 (+15 when possessing an Intelligence score);
Racial Modifiers +8 Disguise
SQ change shape (see text)
ECOLOGY
Environment any
Organization solitary or group (1 disguised as a creature plus
an assortment of creatures of that type)
Treasure none
SPECIAL ABILITIES
Change Shape (Su) A doppeldrek’s change shape ability
allows it to take the form of a living creature that
it senses with its blindsight ability. Although a
doppeldrek is normally mindless, its skill at mimicry is
sufficient to reproduce intelligence. While it maintains
the shape of a creature with 1 or 2 Intelligence, it
gains an Intelligence score of that value. If it mimics a
creature with a higher intelligence, the doppeldrek still
only gains an Intelligence score of 2. When a doppeldrek
gains an Intelligence score, it gains skill ranks equal to its
Hit Dice, which it always places in the Disguise skill. This
ability otherwise functions as normal for change shape. If
the doppeldrek takes the shape of an aberration, animal,
dragon, magical beast, or vermin, it gains any of the creature’s
abilities listed in beast shape IV. If it takes the shape of a fey,
humanoid, or monstrous humanoid, it instead gains any of the
creature’s abilities listed in monstrous physique IV (Pathfinder
RPG Ultimate Magic 229). Finally, if it takes the shape of a
plant, it gains any of the creature’s abilities listed in plant
shape III. A doppeldrek can’t mimic other oozes, nor can it
mimic constructs, outsiders, or undead.
In their natural form, doppeldreks are pale blobs, with
an appearance akin to sea foam. However, doppeldreks
habitually mimic other creatures that they detect with
their blindsense, taking on not only their shapes but
also some of their innate abilities, and even some of
their intelligence. A doppeldrek using its change shape
ability believes itself to be whatever type of creature it
is currently mimicking, and its behavior matches the
behavior typical of that type of creature, as far as its
intelligence allows. When a doppeldrek attempts to copy
a creature with substantially greater intelligence, such as
the average humanoid, it attempts to follow the creature
around, constantly copying its behavior and making
vocalizations that are too imprecise to be recognizable
as speech. An isolated doppeldrek eventually reverts to
its natural form.
Occasionally, through exposure to potent magic or
other means, a doppeldrek gains a persistent intelligence
and personality, becoming an awakened doppeldrek. An
awakened doppeldrek possesses an Intelligence score of 6
or higher, and can use its change shape ability to mimic
an Intelligence score up to double its own. An awakened
doppeldrek must still put a number of skill ranks equal
to its Hit Dice in Disguise, but can allocate its other skill
ranks as it sees fit each time it assumes a new form.