Name: Menas Falvius Tenedos(梅纳斯)
Race: Human (Taldan)
Size: Medium
Gender: Male
Alignment: LG
Faith: Abadar
Language: Common, 明海语
Class: Paladin 4
Exp: -
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Ability Scroes
Purchase Points: 15(7), 15(7), 14(5), 10, 11(1), 14(5)
Str 18 (+4)[Human +2, Level +1]
Dex 15 (+2)
Con 14 (+2)
Int 10 (+1)
Wis 11 (1)
Cha 14 (+2)
Defense
HP: 34
AC: 21 (+2 Dex, +6 Armor, +2 Shield, +1 Deflection)
Touch: 13; FF: 19
CMD: 20 (+4 bab, +4 Str, +2 Dex)
Fort: +9 (+4 Pal, +2 Con, +2 Divine Grace, +1 Resistance)
Ref: +6 (+1 Pal, +2 Dex, +2 Divine Grace, +1 Resistance)
Will: +7 (+4 Pal, +2 Divine Grace, +1 Resistance)
Attack
Init: +2
BAB: +4
CMB: +8
Speed: 20 ft
+1 Longsword: +9 (1d8+5,S,19-20/*2)
Warhammer: +8 (1d8+4,B,20*3)
Greatsword: +8 (2d6+6,S,19-20/*2)
Longsword/Shield: +7/+6 (1d8+5/1d6+2, S/P, 19-20/*2 / 20*2)
Sling: +6 (1d4+4, B, 20*2)
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Feat
Improved Shield Bash [Level 1]
Two-Weapon Fighting [Human Bonus]
Power Attack [Level 3] (-2 AB, +4/+2 dam)
Class Feature
<Detect Evil>(Sp)
At will, a paladin can use detect evil, as the spell. A paladin can, as a move action, concentrate on a single item or individual within 60 feet and determine if it is evil, learning the strength of its aura as if having studied it for 3 rounds. While focusing on one individual or object, the paladin does not detect evil in any other object or individual within range.
<Smite Evil> 2/day, AB+2, Dam+4 [AC+2 if the smite affects]
<Lay on Hands>(Su) 4/day, 1d6
<Aura of Courage> (Su) Immune to fear. Ally within 10 feet gains a +4 morale bonus on
saving throws against fear effects.
<Divine Health> (Ex) Immune to all diseases.
<Mercy> (Su) Removes Shaken
<Channel Positive Energy> (Su)
Use 2 LOH Charge; 30ft; 2d6 Healing/Damage UD; DC 14
Skills
Armor Check Penalty: -6
Ride 9 = 4[Rank] +2[Dex] +3[Class]
Knowledge 7 = 3[Rank] +0[Int] +3[Class]
(Nobility)
Diplomacy 10 = 4[Rank] +2[Cha] +3[Class] +1[Trait]
Sense Motive 7 = 4[Rank] +0[Wis] +3[Class]
Linguistics 1 = 1[Rank] +0[Int]
Traits
<Fencer>
You gain a +1 trait bonus on attack of opportunity attack rolls made with daggers, swords, and similar bladed weapons.
<Ease of Faith>
You gain a +1 bonus on Diplomacy checks, and Diplomacy is always a class skill for you.
Equipment
<Weapon>
+1 Longsword 2315 gp 4 lb.
Warhammer 12 gp 5 lb.
Greatsword 50 gp 8 lb.
Sling - gp - lb.
Bullet*10 1 sp 5 lb.
<Armor>
Breastplate 200 gp 30 lb.
Heavy Shield 30 gp 20 lb.
(Steel, Spiked)
<Shoulder Slot Item> Cloak of resistance +1 (1000gp)
<Ring 1> Ring of protection +1 (2000gp)
<Common Goods>
Bedroll 1 sp 5 lb.
Dungeoneering Kit 15 gp 25 lb.
(includes 2 candles, chalk, a hammer and 4 pitons, 50 feet of hemp rope,
a hooded lantern with 5 flasks of oil, 2 sacks, 2 torches, and 4 tindertwigs)
Carrying Capacity: 86/173/260
Total Weight: 102 lb
[Loot Details]
Income +4040 GP
Clock of Resistance -500 GP
+1 Longsword -1157 GP
+1 Ring of Rrotection -1000 GP
sell Longsword +7.5 GP
buy Breastplate -200 GP
sell Scale mail +25 GP
===
GP left: 1215.5
Background: The Tenedos lost their family holdings to the Qadira some 60 years ago, relocate to Varisia didn't change their dwindling fortune either. By the time Menus was born, the Tenedos no longer have any valuables to sell and must work with, even for the commoners to feed themselves, but they still dream to one day reclaim their hereditry land.