靈巧武器相當的輕盈且平衡,擁有武器娴熟專長的人可以選擇將他的敏捷加值取代力量加到傷害上,此傷害不會因為雙手武器而增加,但會在使用副手武器時減少。
那么本身就是双手武器的刺链或者精灵曲刃,在將他的敏捷加值取代力量加值之后,还是原来一样是1.5倍的伤害吗?
此傷害不會因為雙手武器而增加,但會在使用副手武器時減少。这最后加上去的这个是为了什么?轻型武器和细剑长鞭都有说明哪怕双手使用,也不会获得双手1.5倍力量的伤害。只有双手近战武器的刺链和精灵曲刃会在双手的时候使用1.5倍的力量调整伤害。
按照字面意思来理解的话,首先精灵曲剑和刺链是双手近战武器,双手武器(Two-Handed):双手武器需要两只手才能有效使用。这类武器在近战攻击中的伤害检定将追加角色力量修正的1.5倍。他们的伤害加值为1.5倍力量调整。
然后他们可以使用武器娴熟,所以可以使用灵巧武器附魔,那么敏捷调整代替了力量调整变成了1.5倍敏捷调整的伤害加值。This modifier to damage is not increased for two-handed weapons, but is still reduced for off-hand weapons.在这里又作何解释?本身刺链精灵曲刃的作为双手武器就是1.5倍,其他可以被灵巧附魔的武器调整倍数本身也不会随着双手持用而增加。
灵巧刺链或者灵巧精灵曲刃的伤害修正究竟应该怎么判断?
轻型、单手和双手武器(Light, One-Handed, and Two-Handed Melee Weapons):这项指标用来衡量一件武器在持用战斗时的费力程度。它指示了一件被相应体型的角色所持用的近战武器是轻型武器、单手武器还是双手武器。
轻型武器(Light):轻型武器可以单手使用。相比单手武器更易于副手使用,并能在擒抱中使用。近战攻击中,角色惯用手(主手)持用轻型武器造成的伤害追加力量修正,而非惯用手(副手)持用时则追加力量修正的一半。双手持用轻型武器并不会在伤害方面获益;如同仅以惯用手持用一般,将力量修正加至伤害检定。徒手打击总是视为轻型武器。
单手武器(One-Handed):单手武器可以被惯用手(主手)或非惯用手(副手)使用。近战攻击中,角色惯用手(主手)持用单手武器造成的伤害追加力量修正,而非惯用手(副手)持用时则追加力量修正的一半。若用两只手来持用一件单手武器,武器伤害检定将追加角色力量修正的1.5倍。
双手武器(Two-Handed):双手武器需要两只手才能有效使用。这类武器在近战攻击中的伤害检定将追加角色力量修正的1.5倍。
This designation is a measure of how much effort it takes to wield a weapon in combat. It indicates whether a melee weapon, when wielded by a character of the weapon’s size category, is considered a light weapon, a one-handed weapon, or a two-handed weapon.
Light: A light weapon is used in one hand. It is easier to use in one’s off hand than a one-handed weapon is, and can be used while grappling (see Combat). Add the wielder’s Strength modifier to damage rolls for melee attacks with a light weapon if it’s used in the primary hand, or half the wielder’s Strength bonus if it’s used in the off hand. Using two hands to wield a light weapon gives no advantage on damage; the Strength bonus applies as though the weapon were held in the wielder’s primary hand only. An unarmed strike is always considered a light weapon.
One-Handed: A one-handed weapon can be used in either the primary hand or the off hand. Add the wielder’s Strength bonus to damage rolls for melee attacks with a one-handed weapon if it’s used in the primary hand, or 1/2 his Strength bonus if it’s used in the off hand. If a one-handed weapon is wielded with two hands during melee combat, add 1-1/2 times the character’s Strength bonus to damage rolls.
Two-Handed: Two hands are required to use a two-handed melee weapon effectively. Apply 1-1/2 times the character’s Strength bonus to damage rolls for melee attacks with such a weapon (see FAQ at right for more information.)
靈巧:[Agile]
靈光:中等變化系
製造所需施法者等級:7
先決條件:製造魔法武器和防具,貓之靈巧。
價格:+1加值。
效果:
只有能使用武器嫻熟的武器才有辦法附加靈巧。
靈巧武器相當的輕盈且平衡,擁有武器娴熟專長的人可以選擇將他的敏捷加值取代力量加到傷害上,此傷害不會因為雙手武器而增加,但會在使用副手武器時減少。
Agile
Price +1 bonus; Slot none; CL 7th; Weight —; Aura moderate transmutation
DESCRIPTION
Requirement: This special ability can be placed only on melee weapons usable with Weapon Finesse.
Agile weapons are unusually well balanced and responsive. A wielder with the Weapon Finesse feat can choose to apply her Dexterity modifier to damage rolls with an agile weapon in place of her Strength modifier. This modifier to damage is not increased for two-handed weapons, but is still reduced for off-hand weapons.
CONSTRUCTION REQUIREMENTS
Cost +1 bonus; Feats Craft Magic Arms and Armor; Spells cat’s grace