純美蘋果園
TRPG討論區 => 研討區 => PF1 討論區 => 主题作者是: 桑特 于 2012-03-01, 周四 17:34:40
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wizard
Lingering Evocations (Su): Any evocation spell you cast with a duration greater than instantaneous lasts an additional number of rounds equal to 1/2 your wizard level (minimum +1). At 20th level, any dispel checks made against your evocation spells must be rolled twice, and your opponent must use the less favorable result.
Ear-Piercing Scream(Errata后版本)
School evocation [sonic]; Level bard 1, inquisitor 1, sorcerer/wizard 1, witch 1
Casting Time 1 standard action
Components V, S
Range close (25 ft. + 5 ft./2 levels)
Target one creature
Duration 1 round; see text
Saving Throw Fortitude partial (see text); Spell Resistance yes
You unleash a powerful scream, inaudible to all but a single target. The target is dazed for 1 round and takes 1d6 points of sonic damage per two caster levels (maximum 5d6). A successful save negates the daze effect and halves the damage.
一环daze十一轮什么的...
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一定是有什么东西搞错了吧 :em032
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一定是有什么东西搞错了吧 :em032
自从可以多动后己经没有什么能阻止法师了 :em006
你可以试着中一下被Dazing Spell超魔过的火墙或着火球...
Dazing Spell (Metamagic)
You can daze creatures with the power of your spells.
Benefit: You can modify a spell to daze a creature damaged by the spell. When a creature takes damage from this spell, they become dazed for a number of rounds equal to the original level of the spell. If the spell allows a saving throw, a successful save negates the daze effect. If the spell does not allow a save, the target can make a Will save to negate the daze effect. If the spell effect also causes the creature to become dazed, the duration of this metamagic effect is added to the duration of the spell. A dazing spell uses up a spell slot three levels higher than the spell's actual level. Spells that do not inflict damage do not benefit from this feat.
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有SR有豁免,我才不要呢!
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控场的要义不就是改变地图,从而极度加大cpu/dm处理时间导致dm战术失误么⋯⋯
乌烟瘴气的搞一把云雾墙,免疫的不免疫的,pc自己倒是清楚得很,dm就哦呵呵了
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原来是PF啊..
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请三七开鼓二十以及把双投取低点出来