作者 主题: 【Bestiary 1】罪生怪(Sinspawn)  (阅读 7083 次)

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【Bestiary 1】罪生怪(Sinspawn)
« 于: 2020-11-29, 周日 16:42:27 »
罪生怪(Sinspawn)
罪生怪是由被共称为魔印王(runelords)的七名古代巫师中的一位所创造的——他们每人接纳并呈现出七原罪中的一罪。第一名罪生怪由愤怒魔印王所创造,这源于他对影响并扭曲肉体的技术实践(详见本书158页的塑肉体)。这种技术在用于创造罪生怪不久之后便落入了其他魔印王手中,之后他们每人都尝试根据自己的设计创造变种,时至今日愤怒罪生怪仍旧是同类中数量最多也最知名的存在。
罪生怪与肉体被重塑的类人原型之间只有极为模糊的相似之处,他们通常看起来骨瘦嶙峋,长着不自然地修长手臂和反关节的腿部,每根肢体末端都长着短粗的爪状指头。凸起的血管遍及罪生怪全身,血红色的凸起仿佛构成了扭曲的符文,其皮肤苍白无毛。他们的头部被拉长,五官只剩下鼻子、红色的双眼、以及从下巴处裂开成两瓣的下颚,其中露出长长的下垂舌头,舌头尖端分成了三根宛若手指的触须。
罪生怪站起来有6.5尺,体重与同体型的人类相仿。罪生怪的行为模式与和其相关联的原罪有关,他们的体貌特征也会对此有所暗示。举例说明,贪婪罪生怪的血管里流淌的是金色的液体,而嫉妒罪生怪比其他类型的罪生怪更加瘦弱。

罪生怪之原罪(Sinspawn Sins)
当罪生怪被创造时,它会与七原罪中的一罪产生关联:嫉妒、暴食、贪婪、色欲、傲慢、懒惰或愤怒。罪生怪的原罪类型取决于他所处的魔印之井(runewell)或者其创造者更偏向的原罪,这种关联无法改变。每个原罪会在罪生怪的基础能力外赋予其相关的额外优势和能力,详见后文。

嫉妒罪生怪
嫉妒罪生怪具有欺骗+7,并且通常会携带戟。他们会比其他罪生怪更矮更瘦。
近战单动 戟+10(10尺触及,多用S),伤害 1d10+4穿刺
原罪之噬 生物的豁免若在对抗嫉妒罪生怪的原罪之噬时掷出大失败的话,会陷入力竭2,持续1分钟。

暴食罪生怪
暴食罪生怪具有生存+10,并且通常会携带巨镰。他们看起来很肥胖,但是坚韧又强壮。
近战单动 巨镰+10(致命d10,摔拌),伤害 1d10+4挥砍
原罪之噬 生物的豁免若在对抗暴食罪生怪的原罪之噬时掷出大失败的话,会陷入流失1。

贪婪罪生怪
贪婪罪生怪具有贼活+9,并且通常会携带大砍刀。他们是个头最高的罪生怪,通常有7尺高,并且具有淡金色的血管。
近战单动 大砍刀+10(致命d8,叠劲,10尺触及),伤害 1d8+4挥砍
原罪之噬 生物的豁免若在对抗贪婪罪生怪的原罪之噬时掷出大失败的话,会陷入笨拙2,持续1分钟。

色欲罪生怪
色欲罪生怪具有交涉+7,并且通常会携带长勾刀。他们具有迷人的身躯和丑陋的面庞。
近战单动 长勾刀+10(10尺触及,摔拌),伤害 1d10+4挥砍
原罪之噬 生物的豁免若在对抗色欲罪生怪的原罪之噬时掷出大失败的话,会陷入呆滞2,持续1分钟。

傲慢罪生怪
傲慢罪生怪具有威吓+7,并且通常会携带大锤。他们瘦得近乎皮包骨头,而且通常会寻找并穿戴华美的服装或珠宝,在表现出高贵和有威严时会感到莫名地兴奋。
近战单动 大锤+10(猛推),伤害 1d12+4钝击
原罪之噬 生物的豁免若在对抗傲慢罪生怪的原罪之噬时掷出大失败的话,会陷入笨拙1和力竭1,持续1分钟。

懒惰罪生怪
懒惰罪生怪具有社群+6,并且通常会携带长矛。厚重且卷曲的额外皮肤耷拉在他那驼背的身躯上。
近战单动 长矛+10(10尺触及),伤害 1d8+4穿刺
原罪之噬 生物的豁免若在对抗懒惰罪生怪的原罪之噬时掷出大失败的话,速度会受到-10尺的状态减值,持续1分钟。

愤怒罪生怪
愤怒罪生怪是最常见且容易遭遇到的罪生怪,他们具有运动+12,并且通常会携带刺叉。这种罪生怪是其同类中看起来最壮硕的。
近战单动 刺叉+10(缴械,10尺触及),伤害 1d10+4穿刺
原罪之噬 生物的豁免若在对抗愤怒罪生怪的原罪之噬时掷出大失败的话,会陷入流失1和力竭1,持续1分钟。

引述: 边栏:额外学识
诞生自罪孽(BORN OF SIN)
由于无法繁衍后代,罪生怪自从魔印王的帝国崩塌后便由世界的舞台上销声匿迹了,这持续了数个世纪,但最近几年他们从古老的地城、奇异的魔力源泉以及其他失落的废墟中出涌现出来。在某些情况下,由魔印王所创造,被称为魔印之井的强大神器能够从周边的死者灵魂中抽取与其原罪相关联的记忆及情绪,并以此为原料自发创造新的罪生怪。当足够的罪能(sinful energies)在魔印之井中汇聚起来时,它便会吐出一只成长完全,但并非像过去那样忠于已逝去的魔印王的罪生怪。所有罪生怪都会本能地理解魔印之井对于繁衍自身族裔所担任的角色,他们通常会在已苏醒的魔印之井周边建立小村庄,狩猎具备情感的生物并用他们来壮大自身的社区。

引述: 边栏:地点
罪生怪的分布(SINSPAWN LOCATIONS)
你能在作为罪生怪起源、他们的造物主留下的那些被埋葬的远古废墟中找到他们——在格拉利昂(Golarion),这种地区基本局限在瓦瑞西安(Varisia)的边界之地。但随着这些生物逐渐扩散开来,有可能创造出更多罪生怪的知识也会随之散布,而且存在世间的塑肉者们(fleshwarper)也希望有朝一日能够创造出属于自己的罪生怪。



罪生怪(Sinspawn)    生物 2
NE 中型 异怪  
察觉 +10;黑暗视觉(darkvision),30尺嗅探原罪(模糊)
语言 邪灵语
技能 特技+9,运动+8,隐秘+9,生存+6
力量 +4,敏捷 +3,体质 +4,智力 +0,感知 +2,魅力 +1
物品 根据原罪类型选择的1件武器
嗅探原罪 罪生怪能通过嗅觉闻到生物所反映出的原罪,此能力在其他方面同灵敏嗅觉(scent)。由GM判断哪些生物与哪些原罪相符

AC 18;强韧 +10,反射 +9,意志 +6;对抗魔法时获得+1状态;对抗心灵时获得+4状态
HP 30;免疫 被控制;抗力 心灵5
借机攻击反应

速度 30尺
近战单动 啃咬+10(灵巧),伤害 1d8+4穿刺 外加 原罪之噬
近战单动 爪抓+10,伤害 1d6+4挥砍
原罪之噬奥术 情绪 心灵) 被罪生怪的啃咬命中的生物必须尝试1次DC 18的意志豁免,因为他们的心智被充满罪孽的思维所侵袭
 大成功 不受影响
 成功 恶心1
 失败 恶心2
 大失败 恶心2外加额外惩罚,具体内容取决于罪生怪的原罪,不过恶心状态仍会产生
原罪 罪生怪根据其原罪会获得额外技能,同时会得到1把反映其同类的远古创造者所偏好的武器。七原罪以及与之相关的优势均记述在上文中



原文
剧透 -  原文:
Sinspawn
Sinspawn were created by one of seven ancient wizards known collectively as runelords—each of whom embraced and embodied one of seven sins. The first sinspawn was created by the Runelord of Wrath, utilizing techniques that have since gone on to influence fleshwarping practices (see fleshwarp on page 158). It wasn’t long before the technique used to create sinspawn fell into the hands of the other runelords, and while each tried their own hand at crafting variants of their own design, today sinspawn of wrath remain the most numerous and notorious of their kind.
Bearing only a vague resemblance to the humanoids from whose flesh they were formed, sinspawn generally appear horrifically emaciated and have unnaturally long arms and digitigrade legs, each with a trio of stubby, taloned digits. Veins bulge across sinspawn’s bodies in sanguine patterns that suspiciously resemble twisted runes, and their flesh is pale and hairless. Their heads are elongated, bearing only slits for a nose, red eyes, and disturbing lower jaws that split in half at the chin, revealing pedipalps that end in tiny, three-fingered hands and framing a long, lolling tongue.
Sinspawn stand 6-1/2 feet tall and typically weigh as much as an emaciated human of their size. They behave in a manner consistent with their associated sin and have physical characteristics that hint at these qualities. For example, greedspawn’s veins appear to run with gold while envyspawn appear even more wasted than the rest of their kin.

Sinspawn Sins
When a sinspawn is created, it becomes associated with one of the seven sins: envoy, gluttony, greed, lust, pride, sloth, or wrath. A sinspawn’s sin is determined by the runewell that spawned it or by its creator’s preferred sin, and cannot be changed. Each sin grants sinspawn associated with it additional benefits and abilities beyond those described by the sinspawn stat block, as detailed below.

Envyspawn
An envyspawn has Deception +7 and typically carries a halberd. They tend to be shorter and thinner than other sinspawn.
Melee [one-action] halberd +10 (reach 10 feet, versatile S), Damage 1d10+4 piercing
Sinful Bite Creatures that critically fail their saves against an envyspawn’s sinful bite are enfeebled 2 for 1 minute.

Gluttonyspawn
A gluttonyspawn has Survival +10 and usually carries a scythe. They are obese, but hardy and strong.
Melee [one-action] scythe +10 (deadly d10, trip), Damage 1d10+4 slashing
Sinful Bite Creatures that critically fail their saves against a gluttonyspawn’s sinful bite are drained 1.

Greedspawn
A greedspawn has Thievery +9 and typically wields a glaive. They are the tallest of sinspawn, often 7 feet in height, and with gold-tinged veins.
Melee [one-action] glaive +10 (deadly d8, forceful, reach 10 feet), Damage 1d8+4 slashing
Sinful Bite Creatures that critically fail their saves against a greedspawn’s sinful bite are clumsy 2 for 1 minute.

Lustspawn
A lustspawn has Diplomacy +7 and usually carries a guisarme. They have attractive bodies, but hideous faces.
Melee [one-action] guisarme +10 (reach 10 feet, trip), Damage 1d10+4 slashing
Sinful Bite Creatures that critically fail their saves against a lustspawn’s sinful bite are stupefied?2 for 1 minute.

Pridespawn
A pridespawn has Intimidation +7 and often wields a maul. They are nearly skeletal in their gauntness, and often seek out fine clothes or jewelry to wear, taking strange pleasure in appearing elegant and regal.
Melee [one-action] maul +10 (shove), Damage 1d12+4 bludgeoning
Sinful Bite Creatures that critically fail their saves against a pridespawn’s sinful bite are clumsy 1 and enfeebled 1 for 1 minute.

Slothspawn
A slothspawn has Society +6 and usually carries a longspear. Thick rolls of excess skin drape the slothspawn’s hunched frame.
Melee [one-action] longspear +10 (reach 10 feet), Damage 1d8+4 piercing
Sinful Bite Creatures that critically fail their saves against a slothspawn’s sinful bite take a –10-foot status penalty to their Speeds for 1 minute.

Wrathspawn
The most commonly encountered of the sinspawn, a wrathspawn has
Athletics +12 and typically wields a ranseur. These sinspawn are the bulkiest looking of their kind.
Melee [one-action]ranseur +10 (disarm, reach 10 feet), Damage 1d10+4 piercing
Sinful Bite Creatures that critically fail their saves against a wrathspawn’s sinful bite are drained 1 as well as enfeebled

BORN OF SIN
Unable to procreate themselves, sinspawn retreated from the world for many centuries following the collapse of the runelords’ empire, but in recent years they have emerged from ancient dungeons, strange magical pools, and other forgotten ruins. In certain cases, incredibly powerful artifacts crafted by the runelords known as runewells can siphon off fragments of sinful memories and emotions related to the runewells’ associated sins from the souls of people dying nearby, fueling the spontaneous creation of new sinspawn. When enough sinful energies have been gathered within a runewell, it vomits forth a fully grown sinspawn with no prior loyalty to a long-lost runelord. All sinspawn inherently understand the runewells’ role in the propagation of their kind, and they often establish small villages near awakened runewells, hunting down sentient beings they can use to propagate their communities.

SINSPAWN LOCATIONS
Sinspawn are found in regions where sources for their creation remain buried in ancient ruins—in Golarion, this currently limits them to the frontier lands of Varisia. But as they spread, so to does the potential knowledge of crafting more of them, and fleshwarpers around the world are hoping to someday soon craft new sinspawn of their own.

SINSPAWN CREATURE 2
NE MEDIUM ABERRATION
Perception +10, darkvision, sin scent (imprecise) 30 feet
Languages Aklo
Skills Acrobatics +9, Athletics +8, Stealth
+9, Survival +6
Str +4, Dex +3, Con +4, Int +0, Wis +2, Cha +1
Items one weapon determined by its sin
Sin Scent A sinspawn can smell creatures that reflect its sin, as the scent ability. The GM determines which creatures are appropriately sinful.
AC 18; Fort +10, Ref +9, Will +6, +1 status to saves vs. magic, +4 status to saves vs. mental
HP 30; Immunities controlled; Resistances mental 5
Attack of Opportunity [reaction]
Speed 30 feet
Melee [one-action] jaws +10 (agile), Damage 1d8+4 piercing plus sinful bite
Melee [one-action] claw +10, Damage 1d6+4 slashing
Sinful Bite (arcane, emotion, mental) A creature hit by the jaws of a sinspawn must attempt a DC 18 Will save as it is assailed by sinful thoughts.
Success Sickened 1.
Critical Success Unaffected.
Failure Sickened 2.
Critical Failure Sickened 2 plus an additional penalty, determined by the sinspawn’s sin, while it remains sickened.
Sin A sinspawn gains an additional skill based on its sin, as well as a weapon that reflects the preferences of its kinds’ ancient creators. The seven sins and the benefits they confer upon a sinspawn are noted in the Sinspawn Sins section.
没有团,为什么还要翻译规则呢?
当然是为了友情了

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Re: 【Bestiary 1】罪生怪(Sinspawn)
« 回帖 #1 于: 2020-11-29, 周日 20:12:08 »
runelords还是依照前朝翻译成符文领主好一点吧……魔印王实在是有点……
理想的译法是这样的:先把原文看懂,照原文译出来,看看念不念得下去,试删掉几个不一定用得着的字,看看是否有损文义和文气。如果有损,再补回来。试把不可少的字加进去,看看是否超出原文范围,增减以后和原文再校对一次。有些地方是否译错,语气的轻重是否恰如其分,原文的弦外之音译文是找不找得到?原文的意思要消化;译文的文字要推敲。有经验的译者可能一下笔就译好了,不过还是要推敲的时候多。