设计师笔记：在这里找出最适合孔子的职业是一件很困难的事情，但是我很高兴他能在这职业 - 他是一位多语言学家，他的所有技能都有+11加值，还有很多与阴谋有关的技巧。虽然我希望能让他获得更高的智力，但平衡的属性似乎是合适的，并使他成为一个激烈的社会斗士。对于CR统计学家来说：Blog of Holding的评分方式确实产生了很大的影响，将他评为6，而DMG则为3.9，因此我选择了CR 5.如果出于某种原因战斗爆发之前，孔子没法获得获得他的阴谋和布局优势，将他视为CR 4，因为他真的不是非常擅长面对面战斗。
豁免检定 Str + 0，Dex + 7，Con + 1，Int + 8，Wis +4，Cha +4
技能 奥秘 +11，欺瞒+11，历史+11，洞悉+11，调查+11，察觉+11，游说+11，宗教+11
感官 被动感知 21
CR 5（1,800 XP）
引导神力（1 /短暂休息）。 孔子可以引导他的神圣能量来做出两种神奇效果之一。
驱散不死。孔子以一个动作展示他的圣徽，并发出了一个谴责不死生物的祷言。30英尺内可以看到或听到他的不死生物必须进行一次DC 15的感知豁免。豁免失败则受到驱散，其效应持续1 分钟或直到其受到任何伤害。当一只CR 1/2或更低的亡灵未能通过豁免检定时，该生物会立即被摧毁。被驱散的生物必须尽可能地远离孔子，并且无法主动的移动到离他30英尺的地方。被驱散的生物无法使用反应，只能使用既有的疾走Dash 动作或从任何妨碍他们移动的效应中挣脱。该生物无路可走时，将会使用“回避Dodge”动作。
灵巧动作（1 /轮）。孔子可以使用一个特殊的附赠动作，该附赠动作可用以执行撤离Disengage、疾走Dash 或躲藏Hide 三项动作其中一。
偷袭（1 /轮）。当他用武器攻击击中目标并且在攻击掷骰上有优势时，或者当如果目标生物身边5 尺内还有其他与之对敌者，且该对敌者并未处于失能状态，并且攻击检定没有劣势时，造成额外的10（3d6）伤害。
施法。孔子是一个四级施法者，使用感知作为他的施法属性（法术豁免DC 15; +7当使用法术攻击）。他从牧师的法术列表中准备了以下法术：
匕首。 近战或远程武器攻击：+6，5英尺近程或20/60英尺远程，一个目标。伤害：4（1d4 + 2）穿刺伤害。
劇透 - :
Mythological Figures once again heads to the far east, this time considering one of the best known figures in all of recorded history, a person with teachings that still have influence today more than a century after their time: Confucius!
It might surprise you to learn that while alive Confucius didn’t really get that much recognition other than that people of influence found him to be threatening. All the same and without any military power himself, he utilized diplomacy to try (and fail) to return the authority of Lu to a duke rather than the triumvirate of ruling clans. The Viscount Ji Huan becomes his nemesis and for decades Confucius goes into self-exile instead of resigning, traveling around the states of central and north-east China where he shared his political beliefs but never saw them implemented. In the twilight of his years he returns to the province of Lu, teaching the Five Classics to more than 70 disciples before dying himself in his early 70s. Details on his legacy are fairly involved but to be short about it Confucius’ teachings are widely adopted soon after and become the backbone of education in China until less than a century ago.
Designer Notes: It was a struggle to figure out what classes fit best for Confucius here but I’m happy with where he landed--he’s a multi-linguist with a +11 bonus in all of his skills and plenty of intrigue-related tricks. While I would’ve liked to get him a higher Intelligence, the balanced high mental ability scores seem appropriate and make him a fierce social combatant. For CR statisticians: the Blog of Holding rubric really had a big impact here rating him as a 6 and the DMG down at 3.9 so I went for CR 5. If for some reason combat breaks out before Confucius can get his intrigue and drama game going on proper, treat him as CR 4 instead because he’s really not very damage-oriented.
Medium humanoid (human), lawful good rogue (genius)（译：因为作者不能用非OGL内容所以写了天才，不过根据评论是在暗示Mastermind） 6/cleric (knowledge) 4
Armor Class 15 (bracers of defense, ring of protection)
Hit Points 45 (10d8)
Speed 30 ft.
Saving Throws Str +0, Dex +7, Con +1, Int +8, Wis +4, Cha +4
Skills Arcana +11, Deception +11, History +11, Insight +11, Investigation +11, Perception +11, Persuasion +11, Religion +11
Tools thieves’ tools +4
Senses passive Perception 21
Languages Common, four other languages
Challenge 5 (1,800 XP)
Background: Bureaucratic Official. Confucius is able to use his position as a scholar-official to access the bureaucratic functionings of organizations that he encounters. He is able to identify who has authority and influence, what the group is recently concerned with, and how to acquire something from them.
Channel Divinity (1/Short Rest). Confucius can channel his divine energy to fuel one of two magical effects.
Divine Knowledge. As an action, Confucius gains proficiency with one skill or tool he chooses. This proficiency lasts for 10 minutes.
Turn Undead. As an action, Confucius presents his holy symbol and speaks a prayer censuring the undead. Each undead within 30 feet that can see or hear him must make a DC 15 Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage. When an undead of CR 1/2 or lower fails its saving throw the creature is instantly destroyed. A turned creature must spend its turns trying to move as far away from Confucius as it can, and it can’t willingly move to a space within 30 feet of him. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.
Cunning Action (1/Turn). Confucius can take a bonus action to take the Dash, Disengage, Help, or Hide action.
Fast Learner. After Confucius has heard a creature speak for 1 minute or longer, he can mimic its manner of speaking as long as he knows the same language as the creature (allowing him to seem like he is local to a given region).
Feat: Diplomatic. Confucius can make a Charisma (Persuasion) check contested by the Wisdom (Insight) check of a creature that can understand what he says during 1 minute of talking. On a success, as long as Confucius remains within 60 feet of it (and for 1 minute afterward) the target is charmed by him. Confucius automatically fails on the check if he or his companions are fighting the target.
Sneak Attack (1/Turn). Confucius deals an extra 10 (3d6) damage when he hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Confucius that isn’t incapacitated and Confucius doesn’t have disadvantage on the attack roll.
Tactician. Confucius is able to use the Help action to aid an ally attacking a creature as long as the target of the attack is able to see and hear Confucius and is within 30 feet of him.
Spellcasting. Confucius is a 4th level spellcaster that uses Wisdom as his spellcasting ability (spell save DC 15; +7 to hit with spell attacks). He has the following spells prepared from the cleric’s spell list:
Cantrips: guidance, light, mending, sacred flame
1st-level (4 slots): cure wounds, protection from evil and good, sanctuary, shield of faith; command, identify
2nd-level (3 slots): calm emotions, enhance ability, zone of truth; augury, suggestion
Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4+2) piercing damage.
Uncanny Dodge. When an attacker Confucius can see hits him with an attack, Confucius can use his reaction to halve the attack’s damage against him.