WEAPONLIKE SPELLS
Weaponlike spells that deal some
form of damage—lethal damage,
nonlethal damage, ability
damage, or ability drain—or
that bestow negative levels
can threaten critical hits,
can be used with precision damage (see page
42), and can be used with
favored enemy damage
bonuses. Since a weaponlike spell isn’t actually a
weapon, Strength modifi ers
on damage rolls and magical
effects that increase weapon
damage don’t increase
damage from a weaponlike spell unless the
spell’s description says
otherwise. A weaponlike spell that deals
lethal damage can’t be used
to deal nonlethal damage or
vice versa—except when
modified by the Non lethal
Substitution feat (Complete
Arcane 81) or in accordance with
the specifi c regulations of a
nonlethal spell duel (Complete
Arcane 176).
Precision Damage
Any weaponlike spell that can be used with precision
damage, such as sneak attack, follows the normal rules for
precision damage with a few alterations. Precision damage
applies only in the round when
the spell strikes—subsequent
and continuing damage isn’t
affected. Successful saving
throws don’t affect precision
damage unless the successful save negates the spell’s
damage altogether. A successful precision damage
attack with a weaponlike
spell deals extra damage of
the same type as the spell
normally deals unless that
spell deals ability damage
or ability drain, or it bestows
negative levels. Spells that fall
into these categories instead
deal extra hit point damage in
the form of negative energy
万律对这两条规则有进一步完善,没有只提偷袭而是扩展到所有精密伤害