作者 主题: 堆了奇怪的东西  (阅读 49556 次)

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Re: 堆了奇怪的东西
« 回帖 #30 于: 2021-05-19, 周三 21:31:58 »
传令扈从(Herald Squire)出自:内海骑士(Knights of the Inner Sea)第21页
分类:职业-骑士变体
  传令扈从是旅行骑士的眼与耳,通常先于她的君主抵达并带来其将要到达的消息,且找到住所,获取当地情报。

引荐Introduction (Ex):1级时,每当传令扈从第一次尝试使用交涉技能改变他人的态度时,她可以骰两次交涉检定并选取较好的那一个结果。 此外,他人对传令扈从态度的任何改善也适用于她的君主骑士。这一能力取代了战术

步行队(Fleet of Foot (Ex):2级时,传令扈从获得野蛮人的快速移动(Fast Movement)特性。如果传令扈从已经有了快速移动特性,两者不会叠加。每当她独自或仅同坐骑一起长途跋涉时,传令扈从每天可移动的距离都会增加20%。这一能力取代了2级骑士道加成

超越语言Transcend Language (Sp):3级时,每天3次,传令扈从可以对自己使用巧言术。使用传令扈从等级作为她的施法者等级。能力效果持续轮数等同于她的传令扈从等级。这一能力取代了骑士冲锋


劇透 -  原文:
Herald Squire
Source Knights of the Inner Sea pg. 21
The herald squire is the eyes and ears of a traveling knight, often arriving ahead of her liege to bring word of his arrival, find lodgings, and get the lay of the land.

Introduction (Ex): At 1st level, whenever a herald squire tries to influence a creature’s attitude with the Diplomacy skill for the first time, she may roll her Diplomacy check twice and take the best result. In addition, any improvement of a creature’s attitude toward the herald squire also applies to her knight. This ability replaces tactician.

Fleet of Foot (Ex): At 2nd level, a herald squire gains fast movement, as the barbarian class feature of the same name. If the herald squire gains fast movement from another class, the bonuses to her speed do not stack. Whenever she makes long overland journeys alone or with only her mount, the distance a herald squire can travel each day increases by 20%. This ability replaces the 2nd-level order ability.

Transcend Language (Sp): At 3rd level, three times per day, a herald squire can cast tongues on herself, using her herald squire level as her caster level. The effects of this ability last for a number of rounds equal to her herald squire level. This ability replaces cavalier’s charge.

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Re: 堆了奇怪的东西
« 回帖 #31 于: 2021-05-26, 周三 19:02:25 »
特殊材料 (Special Materials)

炽辐晶(Blightburn)
出处:幽暗地域英雄Heroes of the Darklands 第24页
炽辐晶是一种高放射性晶体矿物,生长在幽暗地域的孤立地带---纳-沃斯Nar-Voth到奥瓦Orv。暴露在空气中时,炽辐晶体会发出如蜡烛般明亮的深绿色光芒。任何与炽辐晶体发生物理接触的生物每轮都会受到2d6点火焰伤害,并且任何在炽辐晶体60尺范围内的生物都会受到炽辐辐射的影响。炽辐辐射还会干扰传送学派的法术。任何试图传进或传出炽辐辐射区域的角色必须通过施法者等级检定(DC=辐射的强韧DC)才能成功施法。
辐射等级强韧DC起始影响后续影响
131点体质吸取1点体质伤害/天
171d4点体质吸取1d4点体质伤害/天
222d4点体质吸取1d6点体质伤害/天
恶劣304d4点体质吸取2d6点体质伤害/天

劇透 -  原文:
Blightburn
Source Heroes of the Darklands pg. 24

Blightburn is a highly radioactive crystalline mineral that grows in isolated pockets throughout the Darklands, from Nar-Voth all the way down to Orv. When exposed to air, blightburn crystals give off a deep green glow as bright as a candle. Any creature coming into physical contact with a blightburn crystal takes 2d6 points of fire damage per round, and creatures within 60 feet of blightburn crystals are exposed to blightburn radiation. Blightburn radiation interferes with spells of the teleportation subschool. A character attempting to teleport into or out of an area of blightburn radiation must succeed at a caster level check (DC = the Fortitude save DC for the radiation) to successfully cast the spell.
Radiation Level   Fort DC   Initial Effect   Secondary Effect
Low   13   1 Con drain   1 Cha damage/day
Medium   17   1d4 Con drain   1d4 Cha damage/day
High   22   2d4 Con drain   1d6 Cha damage/day
Severe   30   4d6 Con drain   2d6 Cha damage/day


热能石镀层(Heatstone Plating)
出处:商人货单Merchant's Manifest 第17页
热能石镀层是在衣服或盔甲合适的部分放置热石。一名穿着有热能石镀层盔甲的角色会在严寒中始终受到如同“忍受环境 (Endure Elements)”法术般的保护。带有热能石镀层的盔甲每有5磅的原始重量就会增加1磅(例如,一套带有热能石镀层的皮甲重18磅)。热能石镀层无法缝制在重甲中。
热能石镀层物品类型
 
价格调整值
轻甲
 
+800gp
中甲
 
+1000gp

劇透 -  原文:
Heatstone Plating
Source Merchant's Manifest pg. 17

Heatstone plating involves placing heatstones at strategic points within clothing or armor. A character wearing armor that has heatstone plating is constantly protected from cold weather as per the endure elements spell. Armor with heatstone plating weighs 1 additional pound for every 5 pounds of the armor’s original weight (for example, a suit of leather armor with heatstone plating weighs 18 pounds). Heatstone plating cannot be sewn into heavy armor.
Type of Heatstone Plating Item   Item Price Modifier
Light Armor   +800 GP
Medium Armor   +1,000 GP

太阳丝绸(Sunsilk)
出处:卡蒂亚,东方明珠Qadira, Jewel of the East 第33页
太阳丝绸,由一种原产于克莱什Kelesh中部的蚕种生产并被莎伦莱Sarenites教会严加看管,在被阳光照射过后会发出金光闪闪的光泽。虽然它很轻便灵活,但当被多层压在一起时,它那无数的细小纤维会阻碍武器,并能稍微阻挠挥砍或刺穿类型武器造成伤害。由太阳丝绸制成的衣服可使穿着者获得DR2/钝击。太阳丝绸可以融入任何种类的盔甲而不影响其质量,通常是作为一个软内衬。由太阳丝绸制成的服装或盔甲造价增加6,000 gp的成本。

劇透 -  原文:
Sunsilk
Source Qadira, Jewel of the East pg. 33

Sunsilk, produced by a silkworm species native to central Kelesh and closely guarded by the Sarenite church, takes on a golden glitter after it has been left to cure in the sun. Though it is light and flexible, when multiple layers are pressed together, its myriad thin fibers inhibit weapons and can slightly help prevent slashing or piercing weapons from causing harm. Clothing made from sunsilk grants its wearer DR 2/bludgeoning. Sunsilk can be incorporated into any suit of armor without hampering the armor’s other qualities, typically as an inner layer of soft lining. Sunsilk adds 6,000 gp to the cost of the garment or armor.
« 上次编辑: 2021-05-26, 周三 19:32:43 由 德拉卡 »

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Re: 堆了奇怪的东西
« 回帖 #32 于: 2021-05-31, 周一 14:26:53 »
矮人武器
矮人是能工巧匠以及熟练的战士,他们经常开发在非矮人社会中不常见到的武器。

引用

 异种武器 

轻型近战武器
 轻型矮人斧刃手套

单手近战武器
 重型矮人斧刃手套
 矮人羊角锤

双手近战武器
 矮人巨人杀手
 矮人狮身兽锤

远程武器
 重型矮人霰弹弩
   轻型矮人霰弹弩


 价格 


16 gp


21 gp
25 gp


25 gp
45 gp


75 gp
50 gp


 小型伤害 


1d4


1d6
1d6


1d8
1d8


1d4
1d3


 中型伤害 


1d6


1d8
1d8


2d6
1d10


1d6
1d4


 重击 


×3


×3
×3


×3
×3


19–20/×3
19–20/×3


 射程 


-


-
10尺


-
20尺


60尺
40尺


 重量 


5磅


5磅
5磅


12磅
8磅


8磅
4磅


 类型 


挥砍


挥砍
钝击


穿刺或挥砍
钝击


钝击
钝击


 特性 


格挡,卸武


格挡,卸武
-


迎击,长武
-


-
-


轻型矮人斧刃手套(Axe-gauntlet, dwarven light)
出处缘界英雄 Heroes from the Fringe 第8页
价格:16gp  重量:8磅
伤害 1d4 (小型), 1d6 (中型); 重击 x3; 射程 —; 伤害类型 挥砍; 特性 格挡, 卸武
类型 轻型; 分类 异种
武器组 斧; 近战
描述:斧刃手套是一种锁住的铁手套,覆盖整个手部和前臂直至肘部,斧型刀片包住了整个拳头的部分。斧刃手套是在矮人们长期探索天空的过程中发展起来的,当时矮人战士们经常要与比他们更大、更强的对手战斗。在这种情况下失去一件武器往往会使它再也回不来,所以斧刃手套成为了后防战士间流行的武器。虽然这些武器在矮人到达地面后使用率明显下降,但一些矮人战士仍然欣赏这种设计的可靠性。斧刃手套需要花费一个整轮动作来装备,装备时会给你的CMD提供+10的加值来对抗卸武。装备着斧刃手套的手无法用来干别的。



重型矮人斧刃手套(Axe-gauntlet, dwarven heavy)
出处缘界英雄 Heroes from the Fringe 第8页
价格:21gp  重量:8磅
伤害 1d6 (小型), 1d8 (中型); 重击 x3; 射程 —; 伤害类型 挥砍; 特性 格挡, 卸武
类型 单手; 分类 异种
武器组 斧; 近战
描述:同上


矮人狮身兽锤(Sphinx Hammer, Dwarven)
出处缘界英雄 Heroes from the Fringe 第8页
价格:45gp  重量:8磅
伤害 1d8 (小型), 1d10 (中型); 重击 x3; 射程 20尺; 伤害类型 钝击; 特性
类型 双手; 分类 异种
武器组 锤; 投掷
描述:矮人狮身兽锤是一把长柄锤,锤头的设计十分巧妙且不同寻常,看起来就像是一只羊面狮身兽。矮人狮身兽锤常见于帕美特(Pahmet),它既可以作为近战武器也可以作为投掷武器。



矮人羊角锤(Ram Hammer, Dwarven)
出处缘界英雄 Heroes from the Fringe 第8页
价格:25gp  重量:5磅
伤害 1d6 (小型), 1d8 (中型); 重击 x3; 射程 10尺; 伤害类型 钝击; 特性
类型 单手; 分类 异种
武器组 锤; 投掷
描述:矮人羊角锤被设计用于投掷或近战,它附有一条长长的皮带,当被用于近战打击时,皮带会缠绕在手腕上,但当锤子被用于投掷时,它会松开以辅助武器舞动。


矮人巨人杀手(Giant-sticker, dwarven)
出处缘界英雄 Heroes from the Fringe 第8页
价格:25gp  重量:12磅
伤害 1d8 (小型), 2d6 (中型); 重击 x3; 射程 —; 伤害类型 穿刺/挥砍; 特性 迎击, 长武
类型 双手; 分类 异种
武器组 长兵器
描述:这种重刃长矛是专门为对抗巨人而设计的,毕竟巨人的攻击范围很广且抗打。


重型矮人霰弹弩(Pelletbow, Dwarven Heavy)
出处缘界英雄 Heroes from the Fringe 第8页
价格:75gp  重量:8磅
伤害 1d4 (小型), 1d6 (中型); 重击 19-20/x3; 射程 60尺; 伤害类型 钝击; 特性
类型 远程; 分类 异种
武器组
描述:矮人霰弹弩是一种类弩武器,只不过填装和发射的是霰弹而不是弩箭。重型矮人霰弹弩的装弹时间和轻弩相同(通常是移动动作),而轻型矮人霰弹弩只需要自由动作装弹(因此允许角色在一轮中多次使用它攻击)。通常霰弹弩需要双手操作,但是你可以只用一只手射击(不是填装)一把霰弹弩,不过在攻击骰上会受到-2的减值。你可以双手各持一把霰弹弩进行一次射击,但在攻击骰上会受到使用双武器攻击减值(把重型霰弹弩视为单手武器,轻型霰弹弩视为轻武器)。
    适用于重弩的不涉及熟练(不基于造成穿刺伤害或使用弩箭)的专长和特殊能力也适用于重型矮人霰弹弩,适用于轻弩的专长和特殊能力也适用于轻型矮人霰弹弩。



轻型矮人霰弹弩(Pelletbow, Dwarven Light)
出处缘界英雄 Heroes from the Fringe 第8页
价格:50gp  重量:4磅
伤害 1d3 (小型), 1d4 (中型); 重击 19-20/x3; 射程 40尺; 伤害类型 钝击; 穿刺
类型 远程; 分类 异种
武器组
描述:同上
« 上次编辑: 2021-07-13, 周二 18:19:47 由 迦南 »

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Re: 堆了奇怪的东西
« 回帖 #33 于: 2021-06-24, 周四 18:32:08 »
暗器护腕(Wrist launcher)
出处极限诡道 Ultimate Intrigue 第232页
价格:200gp  重量:1磅
伤害 — (小型), — (中型); 重击 —; 射程 20尺; 伤害类型 穿刺; 特性
类型 远程; 分类 异种
描述:这根细长的管子被设计成可以绑在前臂上且隐藏在袖子下面,使佩戴者能通过一扭手腕就发射一枚飞镖(Dart)。发射装置是一枚可以被压紧的弹簧,必须花费整轮动作,使用一根单独的推弹杆来重新填装。射击后,佩戴者可以进行一个巧手检定以对抗敌人的感知检定来隐藏暗器护腕。如果你擅长(proficient)手弩(hand crossbows),那么你也擅长暗器护腕。



重型暗器护腕(Heavy wrist launcher)
出处极限诡道 Ultimate Intrigue 第232页
价格:250gp  重量:2磅
伤害 1d3 (小型), 1d4 (中型); 重击 19-20/x2; 射程 30尺; 伤害类型 穿刺; 特性
类型 远程; 分类 异种
描述:暗器护腕的大型版本,这个装置发射的是弩矢而不是轻飘飘的飞镖。如果你擅长(proficient)手弩(hand crossbows),那么你也擅长重型暗器护腕。


投石手套(Sling glove)
出处冒险家的武器库 Adventurer's Armory 第5页
价格:5gp  重量:2磅
伤害 1d3 (小型), 1d4 (中型); 重击 x2; 射程 50尺; 伤害类型 钝击; 特性
类型 远程; 分类 异种
武器组 投掷
描述:这个弯曲的,2英尺长的舀形柳条篮子附在你的手腕上,让你可以只需向前挥动手臂就快速投掷拳头大小的石头。重新填装是一个自由动作,只要你有一只手是空着的,就不会引起借机攻击。向相邻目标扔石头时,你会受到 –4 减值,并且该武器无法攻击和你共格的生物。
« 上次编辑: 2021-06-24, 周四 18:54:43 由 德拉卡 »

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Re: 堆了奇怪的东西
« 回帖 #34 于: 2021-07-11, 周日 15:38:54 »
勇士旗帜(Champion's Banner)
出处内海骑士(Knights of the Inner Sea) 第31页
价格:8,000gp
位置:无 CL:5th 重量:3磅
灵光:微弱变化系
描述:勇士旗帜是一面布旗或标准旗子(通常2英尺宽,4英尺长),用来挂在长枪、旗杆、架子或棍子上。除非它被正确地安装以及由持有者携带,否则它没有效果。旗子上描绘了持有者的徽章或纹章;如果持用者没有这样的符号,它则描绘着一只纹章狮子。
    若持有者拥有挑战职业能力,在决定挑战职业能力时其等级视为高4级。这不会改变持有者每天可使用的挑战技能的次数,只会改变他使用挑战能力时获得的加值。
制造花费:4,000gp
制造需求:制造奇物、鹰之威仪、制造者必须有5级知识(贵族)



劇透 -  原文:
Champion's Banner
Source Knights of the Inner Sea pg. 31
Aura faint transmutation; CL 5th
Slot none; Price 8,000 gp; Weight 3 lbs.
Description
A champion’s banner is a cloth flag or standard (typically 2 feet wide and 4 feet long) meant to be carried and displayed on a lance, polearm, frame, or staff. It has no effect unless it is mounted properly and a wielder is carrying the object bearing it. It depicts the insignia or heraldic symbol of its wielder; if the wielder has no such symbol, it depicts a heraldic lion.

A character with the challenge class feature carrying a champion’s banner treats his class level as 4 levels higher when determining the effect of his challenge ability. This does not alter the number of times per day the wielder may use his challenge ability, only the value of the bonuses it grants when he does so.
Construction
Requirements Craft Wondrous Item, eagle's splendor, creator must have 5 ranks in the Knowledge (nobility) skill; Cost 4,000 gp
« 上次编辑: 2021-07-11, 周日 15:42:09 由 迦南 »

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Re: 堆了奇怪的东西
« 回帖 #35 于: 2021-07-25, 周日 22:30:03 »
诅咒专长 Damnation Feats 出自 Champions of Corruption pg. 18
诅咒专长代表了角色与某种黑暗力量的交易,以其永恒的灵魂为代价赋予角色巨大的力量。诅咒专长在三个方面与通常专长不同。
被诅咒:一个拥有诅咒专长的角色是被诅咒的。这很可能是一个永久的状态,但可以通过赎罪术来避免。
强大的力量:诅咒专长的力量会随着角色拥有的诅咒专长数量增加。每一个新的诅咒专长都会增加角色所有诅咒专长的力量,包括新获得的专长和未来获得的专长。
庇护主: 所有的诅咒专长都需要一个邪恶的异界庇护主--通常是一个邪魔、魔鬼、恶魔或链魔。这个邪恶异界生物必须对这个角色有好感,并且必须拥有等于或大于其角色等级的HD。通过异界誓缚之类的法术召唤出来的邪恶异界可能会被胁迫成为一个角色的庇护主(无论这个角色是法术的施法者还是其他寻求庇护者)。异界誓缚法术的施法者仍然必须尝试用魅力检定来胁迫异界生物为其服务,但如果这种服务是作为诅咒专长的庇护主,其魅力检定获得+4加值。其他异界生物也可能成为庇护主,由GM决定。


劇透 -  原文:
Damnation feats represent a bargain the character has made with some dark power, granting the character great power at the cost of her eternal soul. Damnation feats are distinct from more common feats in three ways.

Damned: A character with a damnation feat is damned (see the sidebar). This is likely a permanent condition, but might be avoided through redemption.

Greater Power: Damnation feats increase in power relative to the number of damnation feats a character possesses. Each new damnation feat increases the power of all of the character’s damnation feats, including the newly taken feat and future feats.

Patronage: All damnation feats require the patronage of an evil outsider—typically a daemon, devil, demon, or kyton. This evil outsider patron must be favorably disposed toward the character and must have a number of Hit Dice equal to or greater than her character level. An evil outsider summoned via a spell like planar binding might be coerced to serve as a character’s patron (whether that character is the spell’s caster or another seeking patronage). The caster of a planar binding spell must still attempt Charisma checks to coerce the outsider into service, but she gains a +4 bonus on her Charisma checks if that service is to act as a damnation feat’s patron. Other outsiders might more willingly serve as patrons at the GM’s discretion.
« 上次编辑: 2021-07-25, 周日 22:41:40 由 hellococoo »

离线 德拉卡

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Re: 堆了奇怪的东西
« 回帖 #36 于: 2022-09-25, 周日 14:58:55 »
-(Oozeling) 出自:传奇变形者(Legendary Shifters)第17页
分类:职业-传奇变形者变体
  成为一种本身就是所有形态的集合深深地诱惑吸引着Oozeling,让她们能在瞬间完全变为她们所想的任何形态。

软泥形态Ooze Form (Ex):由原生质组成的身体,呈现出Oozeling原本的种族外貌,尽管对于其他任何人来说,她显然是一只泥怪。Oozeling被作为效果的目标时,同时视为泥怪和其种族的基础生物类型(base creature type),例如毒药武器(bane weapons)和游侠的宿敌(favored enemy)。同时她还获得通用怪物能力[压缩(compression)]。她可以在任何当前形态下使用此能力。以一个迅捷动作,Oozeling可以变为原生质团或恢复成她的正常种族形态(她也可以在昏迷时变为这种形态)。
  在原生质团形态下,Oozeling免疫重击和精准伤害以及无法被夹击。然而,她没有魔法物品栏位,也无法从盔甲中受益;无法施法;不能持握物体;不能说话;或使用任何需要激活、持有或佩戴在身上的魔法物品并且移动速度为 10 尺。变为原生质形态被视为一种变形效果。
这一能力取代了变形者拟态

泥怪武器Ooze Weaponry (Ex):以一个迅捷动作,Oozeling可以展现出3个主要天生武器,每个造成的伤害等同于她的物竞天择(Shifter Evolution,Su)职业特性。在6级以及之后的每6级,她都会获得1个额外的主要天生武器。任何时候,Oozeling的天生武器总数包含当前形态获得的。举例来说,8级Oozeling通过法术[野兽形态 I]变成拥有啮咬 (Bite)攻击的狼;她只能通过泥怪武器创造3个额外天生武器,此时总共4个天生武器。如果Oozeling之后变回没有天生武器的类人形态,作为替代可以创造4个泥怪武器。
  要确定天武攻击是主要还是次要攻击以及它的伤害,请参阅表 2:Oozeling Natural Weapons。
这一能力修改了物竞天择

泥怪认同Ooze Empathy (Ex):Oozeling获得传奇变形者的野性认同(Wild Empathy)职业能力,但只影响智力不高于2的泥怪的态度。Oozeling可以将此能力作用于无心智泥怪,并给予泥怪少量智力以便可以响应命令。
这一能力修改了野性认同

高速软泥Speedy Ooze (Ex):在5级和之后的每4级,Oozeling的基础陆地速度增加10尺。
这一能力取代了穿林步

泥怪形态Ooze Shape (Su):8级时,Oozeling可以使用变形者变身成小型或中型泥怪。 当以泥怪形态现身时,Oozeling的变形者变身视为法术-泥怪形态IUW(OOZE FORM IUW)。

  10级时,Oozeling可以使用变形者变身成大型泥怪。 当以泥怪形态现身时,Oozeling的变形者变身视为法术-泥怪形态IIUW(OOZE FORM IIUW)。

  12级时,Oozeling可以使用变形者变身成巨型泥怪。 当以泥怪形态现身时,Oozeling的变形者变身视为法术-泥怪形态IIIUW(OOZE FORM IIIUW)。
  Oozeling无法使用她的变形者变身成魔法兽。
这一能力修改了变形者变身

小泥怪Oozekin (Ex):9级时,在任何形态下,Oozeling总会有50%的几率忽略重击和精准伤害并获得30尺的盲感。14级时,Oozeling免疫重击和精准伤害,并且她的盲感变为30尺盲视。
这一能力取代了奇美拉拟态和高等奇美拉拟态

泥怪大师Oozemaster (Ex):20级时,Oozeling可以随意使用她的变形者变身并且免疫影响心灵的效果。
这一能力取代了持拥千面之主



劇透 -  原文:
Oozeling
The allure of taking on a form that is in itself all forms deeply appeals to an oozeling, allowing them to completely shift their form at a moment’s notice and take on whatever shape they desire.

Ooze Form (Ex) An oozeling’s body is composed of protoplasm that takes the form of her original shape, although to any observer it is obvious that she is an ooze. An oozeling treats her creature type as both ooze and her base creature type from her race for the purposes of effects targeting creatures by type (such as bane weapons and a ranger’s favored enemy). She also gains compression as per the universal monster rule. This ability can be used regardless of the current form the oozeling has taken. As a swift action, an oozeling can take the form of a protoplasmic blob or revert to her normal form (she also takes this form whenever she is unconscious).
  In protoplasmic blob form, the oozemorph is immune to critical hits and precision damage and can’t be flanked. However, she has no magic item slots and she cannot benefit from armor; cast spells; hold objects; speak; or use any magic item that requires activation, is held, or is worn on the body and has a movement speed of 10 feet. Shifting into protoplasmic form is treated as a polymorph effect.
This ability replaces shifter aspects.

Ooze Weaponry (Ex) An oozeling can choose to manifest up to 3 natural weapons of her choice as a swift action, each dealing damage equal to her shifter evolution class feature. At 6th level and every six levels afterwards, she can manifest an additional natural weapon. The total number of natural attacks an oozeling has at any given time includes those gained via her current form. For example, an 8th-level oozeling who has taken the form of a wolf with beast shape I has a bite attack as part of that form; she can create only three additional natural
attacks via ooze weaponry, for a total of four attacks available to her at that level. If the oozeling later reverts to a humanoid form with no natural weapons, she can instead create four morphic weapons.
To determine if a natural attack is primary or secondary and it’s damage, refer to Table 2: Oozeling Natural Weapons.
This ability alters shifter evolution.

Ooze Empathy (Ex) An oozeling gains the legendary shifter’s wild empathy class feature, but she can use it only to influence the attitude of oozes with an Intelligence score of 2 or lower. An oozeling can use this ability on mindless oozes; when she does so, she imparts a modicum of intellect to the ooze to allow it to respond to her commands.
This alters wild empathy.

Speedy Ooze (Ex) At 5th level and every four levels afterwards, an oozeling’s base land speed increases by +10 feet.
This ability replaces trackless step.

Ooze Shape (Su) At 8th level, an oozeling can use shifter shape to change into a Small or Medium ooze. When taking the form of an ooze, the oozling’s shifter shape functions as ooze form IUW.
  At 10th level, an oozeling can use shifter shape to change into a Large ooze. When taking the form of an ooze, the oozling’s shifter shape functions as ooze form IIUW.

  At 12th level, an oozeling can use shifter shape to change into a Huge ooze. When taking the form of an ooze, the oozling’s shifter shape functions as ooze form IIIUW.

  An oozeling cannot use her shifter shape to transform into a magical beast.
This ability alters shifter shape.

Oozekin (Ex) At 9th level, an oozeling always has a 50% chance to ignore critical hits and precision damage and gains blindsense 30 feet , regardless of her form. At 14th level, an oozeling is immune to critical hits and precision damage and her blindsense becomes blindsight 30 feet.
This ability replace chimeric aspect and greater chimeric aspect.
« 上次编辑: 2022-09-25, 周日 15:18:39 由 德拉卡 »