作者 主题: 【阿泽酱的秘密花园】堆了些奇怪的东西(部分PFS可用)  (阅读 45922 次)

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离线 阿泽

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位面撕裂者Planar Rifter(裂空)
来源 位面行者手册 pg. 6
恶魔先驱者西克斯隆(Cixyron)的追随者发明了一种从阿巴顿(Abaddon)中汲取力量碎片的方法,他们将部分能量吸收到自己体内,然后将其余部分凝结成子弹以便用枪械发射。虽然这些方法起源于西克斯隆的追随者,但它已经在一些经验丰富的位面旅行者中传播开了。并非所有的位面撕裂者都是邪恶的,因为同样的方法在杀死天界尊主(celestial host )时被证明是有效的,而对付其他位面生物时也同样有效。

注能勇毅 (Infused Grit,Su): 每天当位面撕裂者恢复勇毅时,他可以将自己的勇毅池调协为以下几种类型之一:气、混乱、土、邪恶、火、善良、水、秩序。每当他处于一个拥有阵营特性或元素特性的位面时,以一个标准动作,他可以将他的调协转换成与该位面匹配的某个特性。当他将一个异界生物的生命值降至0或更低时,以一个自由动作,他可以将他的调协转换成与该异界生物匹配的某个亚种类型。他可以从火器重击中正常的恢复勇毅,但是只有当目标是一个异界生物的时,一枪致命才能回复他的沙砾勇毅。
该能力改变了勇毅。

铳技(Deeds): 一名位面撕裂者获得以下这些铳技。
引用
注能弹药 (Infused Bullet,Su): 在1级时,一个位面撕裂者的子弹附有与他勇毅池相协调的位面特性,痛击那些因该位面特性而退缩的生物。只要他的勇毅池中拥有至少1点勇毅值,他就能获得以下好处:如果他的子弹附有一个阵营特性,他的子弹造成的伤害就会被视为该阵营,以克服伤害减免;如果他将元素特性注入他的子弹,他的子弹造成的一半伤害变为由注入的元素特性决定的能量类型:强酸(土)、寒冷(水)、闪电(空气)或火焰(火)。
该铳技取代狙击之眼。

位面涌动(Planar Surge,Su): 在7级时,位面撕裂者可以通过迅捷动作,消耗1点勇毅以将他的勇毅池调整为任意阵营或元素。该新调谐持续1分钟,之后勇毅池变为未调谐。
这一铳技取代致命射击。

裂空射击 (Breaching Shot,Su): 在15级时,一个位面撕裂者可以通过一次精确射击在位面之间撕开临时的裂缝。通过一个标准动作,他可以消耗3点勇毅向他火器的第一个射程增量内的某个位置进行一次射击,并撕开一个半径10尺通往他选择位面的传送门。裂缝将会通往位面上的一个随机位置,距离他的预定的目的地在5到500里之间,如同异界传送。裂隙持续存在1分钟,在此期间任意数量的生物都可以通过裂隙。这是一个单向裂缝,它不够稳定,所以无法查看另一边的环境细节。
该铳技取代威吓射击。

放逐射击(Banishing Shot,Su): 在19级时,只要位面撕裂者对异界生物确认重击,他就能花费1点勇毅只造成普通伤害,而目标必须以成功通过DC等同于“20+感知调整值”的意志豁免检定。豁免失败时,目标会被遣返它原本的位面,如同‘放逐术(Banishment)’效果。
此铳技取代死亡射击。

位面抵抗(Planar Resistance,Su): 在2级时,当一个位面撕裂者为他的勇毅池注入位面特性时,他就能获得抵抗对应位面危险的防护。如果他将勇毅池调协为混沌、善良、邪恶或守序,他将获得防护以对抗会伤害它的基于阵营的魔法效果,例如神圣打击,秩序之怒,圣骑士的制裁邪恶,或一把邪恶武器。如果他将他的勇毅池调协到气、土、火或水,他将获得对与该元素相关的能量抗力(参见注能弹药)。减少每等级级2点所选择的攻击伤害。
这一能力取代机敏。

位面打击(Planar Strike,Su): At 5th level, as long as he has at least 1 point in his grit pool, a planar rifter’s weapon attacks deal an extra 1d6 points of damage of the same damage type reduced by his planar resistance. Aligned damage harms only creatures of an opposed alignment. At 13th level, this damage increases to 2d6.
在5级时,只要他的勇毅池中拥有至少1点勇毅值,位面撕裂者的武器攻击就会造成额外1d6点伤害,其类型与位面抗力减少的伤害类型相同。阵营伤害只可伤害对立阵营生物。13级时,该伤害增加到2d6点。
这一能力取代枪械训练。

劇透 -  原文:
Planar Rifter
Source Plane-Hopper's Handbook pg. 6
Followers of the daemonic harbinger Cixyron invented a method of harvesting pieces from Abaddon, absorbing some of the energy into themselves and condensing other portions of it into bullets they could fire from their guns. While these methods originated among Cixyron’s followers, they have spread among a few other seasoned planar travelers. Not all planar rifters are evil, as the same methods that proved effective in slaying the celestial host are just as useful against other planar forces.

Infused Grit (Su): Each day when a planar rifter recovers grit, he can attune his grit pool to one of the following subtypes: air, chaotic, earth, evil, fire, good, lawful, or water. Whenever he is on a plane that has an alignment or elemental trait, he can switch his attunement to match one of that plane’s traits as a standard action. After reducing an outsider to 0 hit points or below, he can switch his attunement to match one of that outsider’s subtypes as a free action. He regains grit as normal from critical hits, but killing blows replenish his grit pool only if the target is an outsider.
This alters grit.

Deeds: A planar rifter gains the following deeds.
引用
Infused Bullet (Su): At 1st level, a planar rifter’s bullets carry the essence of a plane to which his grit pool is attuned, striking true against creatures that shrink from that plane’s nature. As long as he has at least 1 point in his grit pool, he gains the following benefits: if he infuses his bullets with an alignment, his bullet’s damage counts as that alignment for the purposes of overcoming DR; if he infuses his bullets with an element, half of his bullet’s damage changes to an energy type determined by the element infused: acid (earth), cold (water), electricity (air), or fire (fire).
This deed replaces the deadeye deed.

Planar Surge (Su): At 7th level, a planar rifter can spend 1 grit point as a swift action to change the attunement of his grit pool to any alignment or element. This new attunement remains for 1 minute, after which time the grit pool becomes unattuned.
This deed replaces the dead shot deed.

Breaching Shot (Su): At 15th level, a planar rifter can fire bullets with such precision that he tears temporary rifts between planes. As a standard action, he can spend 3 grit points to shoot at a location within his firearm’s first range increment and tear a 10-foot-radius portal to a plane of his choice. The rift leads to a random location on the plane that is between 5 and 500 miles from his intended destination, as plane shift. The rift remains open for 1 minute, during which time any number of willing creatures can pass through. It is a one-way rift, and it is insufficiently stable to reveal details about the environment on the other side.
This deed replaces the menacing shot deed.

Banishing Shot (Su): At 19th level, whenever a planar rifter confirms a critical hit against an extraplanar target, he can spend 1 grit to deal normal damage, and the target must succeed at a Will saving throw with a DC equal to 20 + the planar rifter’s Wisdom modifier. On a failed saving throw, the target is returned to its original plane as per the banishment spell.
This deed replaces the death’s shot deed.

Planar Resistance (Su): At 2nd level, when a planar rifter infuses his grit with the essence of a plane, he gains protection against that plane’s dangers. If he attunes his grit pool to chaos, good, evil, or law, he gains resistance to magical effects that deal damage based on the chosen alignment, such as holy smite, order’s wrath, a paladin’s smite evil attack, or an unholy weapon. If he attunes his grit pool to air, earth, fire, or water, he gains protection against the energy type associated with that element (see infused bullet). He reduces the amount of damage taken from attacks of the chosen type by 2 points per gunslinger level.
This replaces nimble.

Planar Strike (Su): At 5th level, as long as he has at least 1 point in his grit pool, a planar rifter’s weapon attacks deal an extra 1d6 points of damage of the same damage type reduced by his planar resistance. Aligned damage harms only creatures of an opposed alignment. At 13th level, this damage increases to 2d6.
This replaces gun training.

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次级法术契约(Spellcasting Contract, Lesser)
来源 《苍蝇之母》 pg.44
学派:塑能术
环位:牧师/先知 5,战争祭祀 5(阿斯摩蒂斯)
施法时间:10分钟
成分:姿势,语言,法器
距离:接触
目标:接触到的生物;见下文
持续时间:永久直到发散(可消解)
豁免:意志,通过无效(无害)
法术抗力:可(无害)
这个法术功能如同法术灌输 (Imbue with Spell Ability)一样,除了你可以转移任何你准备的法术给目标(而不只是防护系、预言系与咒法系 (医疗) 法术)和目标可能拥有不止一个被灌输的法术,根据其释放的顺序。(帮忙捉一下虫,这里有点迷depending upon the arrangements made when it is cast.
施放这个法术需要你和目标之间签订一份契约,解释需要灌输什么法术,以及导致契约终止的情形。该契约可以非常简单,允许目标施放那些被灌输的法术(如同法术灌输),也可以持续数天甚至永久,当你下一次准备你自己的法术时,目标可以恢复施法次数。你可以加上任何你认为合适的附加条款,例如要求目标每天早晨向阿斯摩蒂斯祈祷,或者限制目标只能对自己施放被灌注的法术。如果目标不同意契约中的所有条件,该法术会在施放时失效。如果你或目标死亡,契约(和这个法术)会自动失效。当契约生效时,你在你的防御等级、豁免和检定上获得亵渎加值,加值等于你所灌输的最高的法术环级。
一旦你施放这个法术,你不能准备其他5环法术来取代该法术的法术位,直到契约终止。如果你能够施放的5环法术数量减少,并且比你施放法术灌输时的数量要少,那么所灌输的法术中比较晚施展的失效。
与法术灌输 (Imbue with Spell Ability)不同,目标如何使用法术不会影响你的阵营或与阿斯摩蒂斯的关系;黑暗王子承认,允许他人使用他的魔法可能对他的计划有长远的好处。注意,与法术灌输不同,你不能解除这个法术;你必须遵守契约的终止条款(尽管契约可能包含任意一方或双方废除合同的附带条款)。此法术不能与法术灌输或类似法术组合,从而使其施法数量超出上限。
例子:你在与你的一个5HD的战士随从签订了一份合适的契约后,向他施放了这个法术,在1个月内,他每天可以施放一次治疗中度伤、魔化武器和虔诚护盾。如果他使用这些法术,他会在每天你准备法术时恢复它们。在契约结束之前,你用来施展这个法术的5级法术位将被消耗,并且不能用于准备一个新的法术。因为你向你的同伴灌输了一个2环法术,所以在契约有效期间,你的攻击、豁免和检定获得+2亵渎加值。
劇透 -  原文:
Spellcasting Contract, Lesser
Source Pathfinder #29: Mother of Flies pg. 67
School evocation;Level cleric 5, oracle 5, warpriest 5 (Asmodeus)

Casting Time 10 minutes
Components V, S, DF
Range touch
Target creature touched; see text
Duration permanent until discharged (D)
Saving Throw Will negates (harmless);
Spell Resistance yes (harmless)

This spell functions exactly like imbue with spell ability, except that you can imbue the target with any spell you have prepared (instead of just abjuration, divination, or conjuration [healing] spells) and the target may have more than one use of the imbued spells, depending upon the arrangements made when it is cast.

Casting this spell requires a contract between you and the target, explaining what spells are to be imbued and the circumstances that cause the contract to expire. The contract may be as simple as allowing the target one casting of each of the imbued spells (as per imbue with spell ability), or may continue for multiple days or even indefinitely, with the target regaining use of the imbued spells when you next prepare your own spells. You may include any proviso you see fit, such as requiring the target to pray to Asmodeus each morning, or restricting the target to only casting the imbued spells on himself. If the target does not agree to all the conditions in the contract, this spell fails when cast. The contract (and this spell) automatically expires if you or the target dies. While the contract remains in effect, you gain a profane bonus to your Armor Class, saving throws, and checks equal to the highestlevel spell you have imbued.

Once you cast this spell, you cannot prepare a new 5th-level spell to replace it until the contract expires. If the number of 5th-level spells you can cast decreases, and that number drops below your current number of active lesser spellcasting contract spells, the more recently cast imbued spells are dispelled.

Unlike imbue with spell ability, how the target uses the spell has no reflection on your alignment or relationship with Asmodeus; the Prince of Darkness accepts that allowing another access to his magic for good may benefit his plans in the long run. Note that unlike imbue with spell ability, you cannot dismiss this spell; you must abide by the contract’s termination clause (though the contract may include a proviso for at-will nullification by either or both parties). This spell cannot be combined with imbue with spell ability or similar spells to give a target more spells than the limit.

Example: You cast this spell on your 5 HD fighter cohort after negotiating an appropriate contract, imbuing him with the ability to cast cure moderate wounds, magic weapon, and shield of faith once per day for 1 month. If he casts any of these spells, he recovers them when you prepare your spells. Until the contract ends, your 5th-level spell slot used to cast this spell remains expended and cannot be filled with a new spell. Because you imbued your cohort with a 2nd-level spell, you gain a +2 profane bonus to attacks, saves, and checks while the contract remains in effect.



法术契约(Spellcasting Contract)
来源 《苍蝇之母》 pg.44
学派:塑能术
环位:牧师/先知 7(阿斯摩蒂斯)
施法时间:10分钟
成分:姿势,语言,法器
距离:接触
目标:接触到的生物;见下文
持续时间:永久直到发散(可消解)
豁免:意志,通过无效(无害)
法术抗力:可(无害)
这个法术的作用类似于“次级法术契约”,如果目标拥有9HD以上生命骰,你可以向他灌输一到两个2环和一个3环法术。
劇透 -  原文:
Spellcasting Contract
Source Pathfinder #29: Mother of Flies pg. 67
School evocation;Level cleric 7, oracle 7 (Asmodeus)

Casting Time 10 minutes
Components V, S, DF
Range touch
Target creature touched; see text
Duration permanent until discharged (D)
Saving Throw Will negates (harmless);
Spell Resistance yes (harmless)

This spell functions like lesser spellcasting contract, except if the target has 9 HD or more, you can imbue him with one or two 2nd-level spells and one 3rd-level spell.



高等法术契约(Spellcasting Contract, Greater)
来源 《苍蝇之母》 pg.44
学派:塑能术
环位:牧师/先知 9(阿斯摩蒂斯)
施法时间:10分钟
成分:姿势,语言,法器
距离:接触
目标:接触到的生物;见下文
持续时间:永久直到发散(可消解)
豁免:意志,通过无效(无害)
法术抗力:可(无害)
这个法术的作用类似于“次级法术契约”,如果目标拥有13HD以上生命骰,你可以向他灌输一到两个4环和一个5环法术。
劇透 -  原文:
Spellcasting Contract
Source Pathfinder #29: Mother of Flies pg. 67
School evocation;Level cleric 7, oracle 7 (Asmodeus)

Casting Time 10 minutes
Components V, S, DF
Range touch
Target creature touched; see text
Duration permanent until discharged (D)
Saving Throw Will negates (harmless);
Spell Resistance yes (harmless)

This spell functions like lesser spellcasting contract, except if the target has 13 HD or more you can imbue him with one or two 4th-level spells and one 5th-level spell.
« 上次编辑: 2020-08-16, 周日 20:35:19 由 阿泽 »

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灵触伙伴(Genie-Touched Companion)
来源卡蒂亚,东方的宝珠 pg. 3
你的动物伙伴是一个元素位面生物的后代。
先决条件:魅力13,动物伙伴或坐骑职业能力
专长效果:你可以把一个灵触生物作为动物伙伴。这个动物伙伴如同马动物伙伴一样,但有着以下的相关的调整。当你选择灵触伙伴时,你必须选择动物伙伴的类型:istaheq, misayyah, tuanu或zefaheen。你的选择决定了你的动物伙伴获得的能量抗力的类型,以及你的动物伙伴在升级时获得的三种额外能力。
引述: 灵触伙伴
动物伙伴类型
能量抗力
初始能力
4级能力
8级能力
istaheq强酸10SteadfastScion of stoneThundering hooves
misayyah火焰10FiresightSunbornFlaming trail
tuanu寒冷10Water senseFluid movementWaterborn
zefaheen电击10Desert walkerSand senseAir walker
      
注意:在这里可以看到特殊能力的描述。
劇透 -  原文:
Genie-Touched Companion
Source Qadira, Jewel of the East pg. 61
Your animal companion is descended from creatures from one of the Elemental Planes.
Prerequisites: Cha 13, animal companion or mount class feature.
Benefit: You can take a genie-touched creature as an animal companion. This animal companion functions as a horse companion, with the adjustments that follow. When you choose your genie-touched companion, you must select your companion’s breed: istaheq, misayyah, tuanu, or zefaheen. Your choice determines the type of energy resistance your companion gains, as well as the three additional abilities your companion acquires as you advance in level.
Note: see the descriptions of the special abilities here.
« 上次编辑: 2021-02-27, 周六 20:04:03 由 阿泽 »

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【极限战役】奇遇背景
« 回帖 #23 于: 2021-01-07, 周四 14:45:17 »
特色童年事件
在你的童年,你受到一件特殊事件的影响,这件事帮助你成为了现在的你。翻到表1-29来确定在童年早期改变你的事件类型。

接触奇妙生物(Met a Fantastic Creature):当你还是一个孩子的时候,你遇见了一个魔法生物,比如龙(dragon,)、独角兽(unicorn)、巨灵(genie)、皮克精(Pixie)或类似的生物。你从那个生物身上学到了一个强大的知识或一个法术伎俩。这次巧遇改变了你的人生,让你和其他孩子与众不同。你可以获得天生咒GiftedAdept魔法背景。
劇透 -  原文:
Met a Fantastic Creature: When you were only a child, you made contact with a magical creature, such as a dragon, unicorn, genie, pixie,or similar creature. You learned a powerful lessonor a magic trick from that creature. This meeting changed your life and made you different fromthe other children. You gain access to the GiftedAdept magic trait.

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过肩摔(Reverse Somersault Throw)【战斗】
来源武艺手册 pg. 24
你的扣拉巧劲使对手失衡,然后借力将其抛过你的头顶。
先决条件:力量13,精通拖拽,猛力攻击,BAB+6或武僧3级
专长效果:当你成功的进行一次战技检定,并在你的移动结束时,你可以卧倒将敌人摔过你的头顶。如果此你可以将拖拽战技的目标移动到你的相邻格,该位置与你行动结束时目标所在的位置相反,目标会俯卧在那格或那些格中。你不能使用该能力将目标移动到固体物体或被障碍物占据的区域内。如果没有足够的空间让生物进入该区域,该能力失败,目标不会被移动。

劇透 -  原文:
Reverse Somersault Throw (Combat)
Source Martial Arts Handbook pg. 24
You drag your opponent off balance, then use his momentum to fling him over your head.
Prerequisites: Str 13, Improved Drag, Power Attack, base attack bonus +6 or monk level 3rd.
Benefit: When you succeed at a drag combat maneuver check, at the end of your movement, you can fall prone to launch your target over your head. If you do, you move the target of your drag combat maneuver into the space adjacent to you that is opposite its position at the end of your movement, and the target falls prone in that square or squares. You can’t use this ability to move a creature into a square that is occupied by a solid object or obstacle. If there would not be enough room for the creature in its new position, the ability fails and the creature is not moved.

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巴洛炎魔之鞭笞(Balor Whip)【战斗】
来源恶棍志 pg. 80
你可以用鞭子把远方的敌人拉过来。
先决条件:武器专攻(长鞭),长鞭熟稔UC,BAB+8
专长效果:当你用鞭子进行拖拽战技时,你可以选择不和目标一起移动,而是让你的目标离你更近。如果你这么做,你拖拽目标的最大距离为你与目标之间的距离,即使你的检定结果足够高,可以将目标拖拽得更远。当你使用鞭子进行拖拽战技时,你在拖拽战技检定上获得+2加值,这个加值与精通拖拽给予的加值不叠加。
特殊说明:巴洛炎魔之鞭可视为精通拖拽ACG以满足快速拖拽UC的先决条件。
劇透 -  原文:
Balor Whip (Combat)
Source Villain Codex pg. 80
You can drag distant foes toward you with your whip.
Prerequisites: Weapon Focus (whip), Whip MasteryUC, base attack bonus +8.
Benefit: When you perform a dragAPG combat maneuver with your whip, you can choose not to move with your target, instead bringing your target closer to you. If you do this, you can’t drag the target any farther than the distance it takes to move it adjacent to you, even if your result was high enough to drag the target farther. You gain a +2 bonus on drag combat maneuver checks when using a whip to drag, but this bonus doesn’t stack with the bonus from Improved Drag.
Special:Balor Whip counts as Improved DragAPG for the purpose of qualifying for Quick DragUC.

精通巴洛炎魔之鞭笞(Improved Balor Whip)【战斗】
来源恶棍志 pg. 80
你可以用鞭子拉住敌人,并且用剑攻击他们。
先决条件:巴洛炎魔之鞭笞,武器专攻(长鞭),长鞭熟稔UC,BAB+12
专长效果:当你成功使用长鞭对一个与你不相邻的目标进行一次拖拽战技,并且在拖拽移动结束后目标与你相邻时,以一个自由动作你可以用另一只手中的武器使用最高攻击加值对其进行一次近战攻击。当你使用长鞭进行拖拽战技时,你在拖拽战技检定上获得额外的+2加值,但这个加值不能与高等拖拽给予的加值叠加。
劇透 -  原文:
Improved Balor Whip (Combat)
Source Villain Codex pg. 80
You can pull in foes with your whip and attack them with your sword.
Prerequisites: Balor Whip, Weapon Focus (whip), Whip MasteryUC, base attack bonus +12.
Benefit: When you succeed at a drag attempt with your whip against a non-adjacent target and the target ends the drag adjacent to you, as a free action you can make a single attack against the target at your highest attack bonus using the melee weapon held in your other hand. You gain an additional +2 bonus on drag combat maneuver checks when using a whip to drag, but this bonus does not stack with the bonus from Greater Drag.

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珠光金字塔艾恩石(PFS可用)
« 回帖 #26 于: 2021-05-08, 周六 18:05:07 »
珠光金字塔形艾恩石Legal Pearlescent Pyramid Ioun Stone (Normal)
来源Pathfinder #125: 溺毙者之塔 pg. 31
灵光 强烈咒法系;施法者等级 12th
位置 无; 价格 48,000 gp; 重量
效果
这种艾恩石像一个微小的珍珠白色四面体。它赋予使用者幽冥特殊能力在徒手攻击和使用的近战武器上。使用者可以以一个标准动作集中感官,并获得1轮识破隐形效果。如果使用者是虚体,她接触的实体近战武器会获得幽冥特殊能力,允许她如常拿起和使用实体近战武器。
共振
这个石头赋予幽冥特殊能力在使用者穿戴超过24小时的普通或精制品轻型护甲上,只要使用者穿戴着护甲,这个好处会一直持续。
制造
制造条件 制造奇物,制造者必须为12级;花费 24,000 gp

瑕疵珠光金字塔形艾恩石Legal Pearlescent Pyramid Ioun Stone (Flawed)
来源Pathfinder #125: 溺毙者之塔 pg. 31
灵光 强烈咒法系;施法者等级 12th
位置 无; 价格 45,000 gp; 重量
效果
这种艾恩石如同普通版本一样,但它无法赋予使用者识破隐形的好处。
共振
这个石头赋予幽冥特殊能力在使用者穿戴超过24小时的普通或精制品轻型护甲上,只要使用者穿戴着护甲,这个好处会一直持续。
制造
制造条件 制造奇物,制造者必须为12级;花费 22,500 gp

瑕疵珠光金字塔形艾恩石Legal Pearlescent Pyramid Ioun Stone (Flawed)
来源Pathfinder #125: 溺毙者之塔 pg. 31
灵光 强烈咒法系;施法者等级 12th
位置 无; 价格 32,000 gp; 重量
效果
这种艾恩石如同普通版本一样,但使用者的徒手攻击和近战武器失去所有增强加值和其他武器特殊能力除了该艾恩石赋予的幽冥特殊能力(尽管一个魔法武器失去增强加值,但在考虑击破伤害减免时依然视为魔法武器)。
共振
这个石头赋予幽冥特殊能力在使用者穿戴超过24小时的普通或精制品轻型护甲上,只要使用者穿戴着护甲,这个好处会一直持续。
制造
制造条件 制造奇物,制造者必须为12级;花费 16,000 gp
劇透 -   :
Legal Pearlescent Pyramid (Normal) Ioun Stone
SourcePathfinder #125: Tower of the Drowned Dead pg. 31
Aura strong conjuration;CL 12th
Slot none; Price 48,000 gp; Weight
Description
This ioun stone resembles a small, pearl-white tetrahedron. This stone grants the ghost touch special ability to the user’s unarmed strikes and to melee weapons she wields. The user can also focus her gaze as a standard action and gain the benefits of see invisibility for 1 round. If the user is incorporeal, corporeal melee weapons she touches gain the ghost touch special ability, allowing her to pick up and use corporeal melee weapons as normal.
Resonance
This stone grants the ghost touch special ability to normal or masterwork light armor the user has worn for at least 24 hours. This benefit lasts as long as the armor is in the user’s possession.
Construction
Requirements Craft Wondrous Item, creator must be 12th level;Cost 24,000 gp

Legal Pearlescent Pyramid (Flawed) Ioun Stone
SourcePathfinder #125: Tower of the Drowned Dead pg. 31
Aura strong conjuration; CL 12th
Price 45,000 gp; Weight
Description
This stone functions as normal, but it doesn’t grant the user the benefits of see invisibility.
Resonance
This stone grants the ghost touch special ability to normal or masterwork light armor the user has worn for at least 24 hours. This benefit lasts as long as the armor is in the user’s possession.
Construction
Requirements Craft Wondrous Item, creator must be 12th level; Cost 22,500 gp

Legal Pearlescent Pyramid (Cracked) Ioun Stone
SourcePathfinder #125: Tower of the Drowned Dead pg. 31
Aura strong conjuration; CL 12th
Price 32,000 gp; Weight
Description
This stone functions as normal, but the user’s unarmed strikes and melee weapons lose all enhancement bonuses and other weapon special abilities except for the ghost touch special ability granted by this stone (although a magic weapon that loses its enhancement bonuses still counts as a magic weapon for the purpose of overcoming damage reduction).
Resonance
This stone grants the ghost touch special ability to normal or masterwork light armor the user has worn for at least 24 hours. This benefit lasts as long as the armor is in the user’s possession.
Construction
Requirements Craft Wondrous Item, creator must be 12th level; Cost 16,000 gp

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蔚蓝色梨形艾恩石(PFS可用)
« 回帖 #27 于: 2021-05-22, 周六 20:46:26 »
蔚蓝色梨形艾恩石Azure Briolette Ioun Stone(Normal)
来源Pathfinder #125: 溺毙者之塔 pg. 36
灵光 强烈附魔系与死灵系;施法者等级 12th
价格 15,000 gp; 重量
效果
这颗梨形的艾恩石闪耀着明亮的蔚蓝色光辉。当一个生物对抗该艾恩石的使用者施放的影响心灵的法术豁免检定中失败时,使用者将获得等同于目标生物魅力调整值(最低为0)的临时生命,直到使用者的下一个回合开始。这些临时生命值无法叠加。使用者无法从豁免检定自动失败的生物那里获得临时生命。
共振
此艾恩石允许使用者从尸体身上读取心灵回响。只要使用者携带艾恩石至少24小时,使用者每天接触的前三具尸体就会在使用者的脑海中留下残留的心灵回响。除了只有使用者能听到尸体说话之外,这个效果如同死者交谈corpse speak
制造
制造条件 制造奇物,制造者必须为12级;花费 7,500 gp

瑕疵蔚蓝色梨形艾恩石Azure Briolette Ioun Stone(Cracked)
来源Pathfinder #125: 溺毙者之塔 pg. 36
灵光 强烈附魔系与死灵系;施法者等级 12th
价格 14,000 gp; 重量
效果
该艾恩石如同正常型号一般运作,但从蔚蓝色梨形艾恩石获得的临时生命不能超过使用者的魅力调整值(最低为0)。
共振
此艾恩石允许使用者从尸体身上读取心灵回响。只要使用者携带艾恩石至少24小时,使用者每天接触的前三具尸体就会在使用者的脑海中留下残留的心灵回响。除了只有使用者能听到尸体说话之外,这个效果如同死者交谈corpse speak
制造
制造条件 制造奇物,制造者必须为12级;花费 7,000 gp

破损蔚蓝色梨形艾恩石Azure Briolette Ioun Stone(Cracked)
来源Pathfinder #125: 溺毙者之塔 pg. 36
灵光 强烈附魔系与死灵系;施法者等级 12th
价格 8,000 gp; 重量
效果
即使目标的魅力调整值超过1,此艾恩石也只能提供1点临时生命。
共振
此艾恩石允许使用者从尸体身上读取心灵回响。只要使用者携带艾恩石至少24小时,使用者每天接触的前三具尸体就会在使用者的脑海中留下残留的心灵回响。除了只有使用者能听到尸体说话之外,这个效果如同死者交谈corpse speak
制造
制造条件 制造奇物,制造者必须为12级;花费 4,000 gp
劇透 -   :
Azure Briolette (Normal) Ioun Stone
SourcePathfinder #125: Tower of the Drowned Dead pg. 36
Aura strong enchantment and necromancy;CL 12th
Price 15,000 gp; Weight
Description
This pear-shaped ioun stone sparkles in a brilliant blue color. Whenever a creature fails a saving throw against a mind-affecting spell cast by this ioun stone’s user, the user gains a number of temporary hit points equal to the targeted creature’s Charisma bonus (minimum 0) until the start of the user’s next turn. These temporary hit points do not stack. The user doesn’t gain temporary hit points from a creature that voluntarily fails its saving throw against the spell.
Resonance
This stone allows the user to pick up on psychic resonance from corpses. So long as the user has carried the ioun stone continuously for at least 24 hours, the first three corpses touched by the user each day babble residual psychic impressions into the bearer’s mind. This functions as the grave words spell, except that only the user can hear the corpse speak.
Construction
Requirements Craft Wondrous Item, creator must be 12th level;Cost 7,500 gp

Azure Briolette (Cracked) Ioun Stone
SourcePathfinder #125: Tower of the Drowned Dead pg. 36
Aura strong enchantment and necromancy;CL 12th
Price 14,000 gp; Weight
Description
This stone functions as normal, but the number of temporary hit points gained from the azure briolette ioun stone cannot exceed the user’s Charisma bonus (minimum 0).
Resonance
This stone allows the user to pick up on psychic resonance from corpses. So long as the user has carried the ioun stone continuously for at least 24 hours, the first three corpses touched by the user each day babble residual psychic impressions into the bearer’s mind. This functions as the grave words spell, except that only the user can hear the corpse speak.
Construction
Requirements Craft Wondrous Item, creator must be 12th level;Cost 7,000 gp

Azure Briolette (Flawed) Ioun Stone
SourcePathfinder #125: Tower of the Drowned Dead pg. 36
Aura strong enchantment and necromancy;CL 12th
Price 8,000 gp; Weight
Description
This stone grants only 1 temporary hit point, even if the target’s Charisma bonus is higher than 1.
Resonance
This stone allows the user to pick up on psychic resonance from corpses. So long as the user has carried the ioun stone continuously for at least 24 hours, the first three corpses touched by the user each day babble residual psychic impressions into the bearer’s mind. This functions as the grave words spell, except that only the user can hear the corpse speak.
Construction
Requirements Craft Wondrous Item, creator must be 12th level;Cost 4,000 gp

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迦安比恩通灵者(Magaambyan Telepath)(PFS可用)
« 回帖 #28 于: 2021-06-30, 周三 23:17:21 »
迦安比恩通灵者Magaambyan Telepath(异能者变体)
来源 荒野起源Wilderness Origins pg. 27
在芒吉莽原(Mwangi Expanse )的玛甘比(Magaambya)中,大多数的学生专注于奥术与神术的融合,而追寻老法师贾特比(Jatembe)奥妙智慧的追随者则更关注所有生物之间的异能联系,以及自然和超自然世界之间的共鸣。这些迦安比恩通灵者磨练他们的心灵力量,以探寻这种心灵和魔力的联系,并试图与丛林或其荒野生物进行心灵沟通。无论是探寻自然之秘,亦或者以其意志驾驭自然世界,这些通灵秘术鲜有玛甘比以外的人知晓。

原始咒法(Primal Spells): 迦安比恩通灵者可以从德鲁伊的法术列表中选择一个一环法术加入她的已知法术和异能法术列表中。每当迦安比恩通灵者获得施展新法术环位时,她可以从德鲁伊法术列表中选择一个该环级的法术加入她的已知法术和异能法术列表中。她将这些法术视为异能法术施展,这些法术一但选择就无法更改。
该能力取代了精神境界(Psychic Discipline)的奖励法术。

统御自然(Ex,Nature’s Command): 即便是植物(plant creatures),也会受到迦安比恩通灵者的影响心灵(mind-affecting)法术影响。当她施放影响心灵的法术时,迦安比恩通灵者能够从精神力池中花费2点精神力,来克服植物生物对影响心灵效果的免疫能力。该能力甚至可以对无心智(mindless)的植物生物,但是它对不属于植物生物的生物没有效果。
11级时,当迦安比恩通灵者施放一个影响心灵或依赖语言的法术时,迦安比恩通灵者能够从精神力池中花费2点精神力,使该法术影响植物(plant)和动物(animal),就好像它们是理解她语言的类人生物(humanoids)一样。
该能力取代了1级与11级的精神增幅(Phrenic Amplification)。

通晓大地(Sp,Know the Land): 9级起,迦安比恩通灵者能够以类法术能力每日使用一次问道自然 (Commune with Nature)),使用她的异能者等级作为她的施法者等级。她还能够花费任意一个未使用的5级或更高等级的法术位来施放问道自然。
该能力取代了心灵连线(Telepathic Bond)。

荒野之心(Su,Wild Mind ): 在第17级,当迦安比恩通灵者获得心灵感应能力时,她也可以与任何动物或植物生物进行精神沟通,就像它们会说语言一般。
该能力改变了心灵感应(Telepathy)。
劇透 -  原文:
Magaambyan Telepath
Source Wilderness Origins pg. 27
While most students of the Magaambya in the Mwangi Expanse focus on the blending of arcane and divine magic, followers of Old-Mage Jatembe’s more esoteric wisdom instead focus on the occult connection between all living creatures and the resonance between the natural and supernatural world. These Magaambyan telepaths hone their mental abilities to detect such spiritual and eldritch bonds, and attempt to commune with the mind of the jungle or the hearts of its wild inhabitants. Whether seeking information that only nature knows or attempting to impose their will upon the natural world, these psychics employ techniques that few outside of the Magaambya understand.

Primal Spells: A Magaambyan telepath adds one 1st-level spell from the druid spell list to the psychic spell list and her spells known. Each time a Magaambyan telepath gains the ability to cast a new level of spell, she can add one spell of that level from the druid spell list to both the psychic spell list and her spells known. She casts these spells as psychic spells, and once the spells are selected these choices cannot be changed.
This replaces discipline spells.

Nature’s Command (Ex): The Magaambyan telepath’s mind-affecting spells can affect even plant creatures. When she casts a mind-affecting spell, the Magaambyan telepath can spend 2 points from her phrenic pool to overcome a plant creature’s immunity to mind-affecting effects for the purposes of that spell. This ability functions even on mindless plant creatures, but it has no effect on creatures that aren’t plants.
At 11th level, when the Magaambyan telepath casts a mind-affecting or language-dependent spell, the psychic can spend 2 points from her phrenic pool to cause the spell to affect creatures of the plant and animal types as if they were humanoids that understood her language.
This replaces the phrenic amplifications gained at 1st and 11th levels.

Know the Land (Sp): At 9th level, the Magaambyan telepath can cast commune with nature as a spell-like ability once per day, using her psychic level as her caster level. She can also expend any unused spell slot of 5th level or higher to cast commune with nature.
This replaces telepathic bond.

Wild Mind (Su): At 17th level, when the Magaambyan telepath gains the telepathy ability, she can also mentally communicate with any animal or plant creature as if it had a language.
This alters telepathy.
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穿越罪恶:瑟西隆武具
« 回帖 #29 于: 2021-12-26, 周日 12:46:45 »
穿越罪恶:瑟西隆武具
Through Sin: Weaponry of Thassilon
作者:Isabelle ‘Kalindlara’ Lee 与 Jacob W. ‘Motteditor’ Michaels
艺术设计: Carlos Torreblanca

来源:寻路者Wayfinder #17  pg.10

      古瑟西隆创造了许多具有神奇力量的魔法武器,从作为符文领主统治象征的长柄武器,到符文领主的受选冠军所挥舞的七柄智能魔剑。瑟西隆的许多初级法师(lesser wizard)也做到了这样的成就,虽然他们从未成功地制作出如他们统治者所持有的神器,但他们的造物仍然充斥着燃罪之力,值得被万众传唱。
      天金中的时之合金horacalcum, 鬼铁inubrix和绝晶noqual的详细数据可以在《寻路者冒险之路#61:原罪七芒》(Pathfinder Adventure Path#61: Shards of Sin)与《寻路者战役设定:科技指南》(the Pathfinder Campaign Setting: Technology Guide)中找到。




卡拉杜奈之手 HAND OF KALADURNAE
灵光 中等防护系、死灵系及变化系;施法者等级 10
位置 无; 价格 13,000 gp; 重量 3磅
效果
被冠以第一位贪婪领主之名,这根坚固的权杖相比它朴素的外形蕴含着无尽潜力。通常情况下卡拉杜奈之手是一根+0变形精金棍。与其他变形武器不同,它可以变形为任何近战武器,无论其形态或持握方式;它可以轻松的从一把大砍刀变形成一把匕首而没有任何阻碍。然而,它真正的力量需要通过拥有的财富开启。
若持用者拥有2000gp或以上,卡拉杜奈之手将变成一把+1武器。这个奖励会进一步增加,按照《寻路者角色扮演游戏 核心规则手册Pathfinder Roleplaying Game Core Rulebook》中的表15-8,直到50,000 gp时达到最大+5。在以下阈值时,武器将获得额外的武器特殊能力:72,000 gp(守护guardian);98,000 gp(护体guardian);128,000 gp(觅心heartseeker);162,000 gp (同盟allying);200000 gp(反噬vicious)。这些能力叠加计算。
对于卡拉杜奈之手来说,“财富”指的是任何钱币、珠宝、宝石、艺术品或持用者身上的其他有价值的物品,只要这些物品的“唯一用处就是它们的价值”。魔法物品和普通装备不算在内,尽管某些物品的价值超出了它本身的价值(比如带有镶有珠宝柄头的普通匕首或饰有金饰的普通护手)。
制造
制造条件 制造魔法武器与防具,鬼斧神工,高等魔化武器,估价上有10个等级;花费 8,000 gp
劇透 -  原文:
HAND OF KALADURNAE
Aura moderate abjuration, necromancy, and transmutation;CL 10th
Slot none; Price 13,000 gp; Weight 3 lbs.
DESCRIPTION
Named af ter the first Runelord of Greed, this adamantine rod has more potential than its unassuming form would suggest.
Under normal circumstances, the hand of Kaladurnae is a +0 transformativeUE adamantine club. Unlike other transformative weapons, it can become any melee weapon, reg ardless of shape or handedness; it can become a dagger as easily as a glaive. Its true power, however, is unlocked by the possession of wealth.
If the wielder possesses 2,000 gp or more, the hand becomes a +1 weapon. This bonus increases again at the thresholds given on Table 15-8 of the Pathfinder Roleplaying Game Core Rulebook, to a maximum of +5 for 50,000 gp. At the following thresholds, the weapon gains an additional weapon special ability: 72,000 gp (guardian); 98,000 gp ( guardianUE ); 128,000 gp (heartseeker UE ); 162,000 gp (allyingUE ); 200,000 gp (vicious). These abilities are cumulative.
For the hand’s purposes, “ wealth” refers to any coinage, jewelry, gems, art objects, or other items of value on the wielder ’s person, so long as those items’ only benef it is their value. Magic items and mundane equipment do not count, although an item with value beyond its benef its does (such as a plain dagger with a jeweled pommel or a mundane gauntlet decorated with gold filigree).
CONSTRUCTION
Requirements Craft Magic Arms and Armor, fabricate, greater magic weapon, 10 ranks in Appraise;Cost 8,000 gp

怠惰短棍 INDOLENCE SAP
灵光 强烈咒法系及惑控系;施法者等级 15
位置 无; 价格 80,301 gp; 重量 2磅
效果
这根短棍看起来就像一个半成品,粗糙木头的一端随意裹在皮革之中。 这个+1呼回舞空闷棍 可以持有者敌人的惰性。 30尺内的敌人在先攻检定中受到– 4的罚值,只要在进行先攻检定时怠惰短棍已被抽出并持握于手中。 此外,当怠惰短棍在舞空时成功确认了一次重击,目标必须成功通过 DC19 的意志豁免,否则会恍惚1轮。 这是一种影响心灵的胁迫效果。
制造
制造条件 制造魔法武器与防具,鬼斧神工,高等魔化武器,估价上有10个等级;花费 40,301 gp
劇透 -  原文:
INDOLENCE SAP
Aura strong conjuration and enchantment;CL 15th
Slot none; Price 80,301 gp; Weight 2 lbs.
DESCRIPTION
This cudgel looks half-finished, it s rough wood haphazardly wrapped in leather at one end . This +1 calledUE dancing sap inspires sluggishness in its wielder’s foes. Enemies within 30 feet suffer a – 4 penalty on initiative checks, provided the indolence sap is drawn and in hand when the initiative check is made. In addition, when the sap successfully confirms a critical hit while dancing, the target must succeed at a DC 19 Will save or be staggered for 1 round . These are mind-affecting compulsion effects.
CONSTRUCTION
Requirements Craf t Magic Arms and Armor, animate objects, telepor t, unprepared combatantUM;Cost 40,301 gp

贪欲之镰 INSATIABLE SCYTHE
灵光 微弱死灵系及变化系;施法者等级 5
位置 无; 价格 60,618 gp; 重量 10磅
效果
这把+2 吸血鬼铁巨镰由苍白的天金刀刃与取至快木的漆黑橡木构成。天金被魔法加固过,不会受到破损状态的影响(尽管它仍然能造成伤害,如同它的体型减小一级)。 虽然这些镰刀最初是由伽斯塔什Gastash的工匠所创造,但在默语暴君征服贝尔克泽恩Belkzen的过程中有一些于地下重见天日,它们今天仍然可以在默语魔道the Whispering Way中被找到。。
与其他吸血武器不同,持有者每天可以从贪欲之镰中恢复的生命值数量没有限制。 每天3次,当持有者以重击或致命一击(coup de grace)杀死一个生物时,她可以选择获得死亡丧钟death knell的好处。 使用此能力会永久伤害受害者的灵魂。 在判断复活和类似效果时,将受害者视为被死亡效果杀死。
制造
制造条件 制造魔法武器与防具,鬼斧神工,高等魔化武器,估价上有10个等级;花费 33,818 gp
劇透 -  原文:
INSATIABLE SCYTHE
Aura faint necromanc y and transmut ation;CL 5th
Slot none; Price 60,618 gp; Weight 10 lbs.
DESCRIPTION
This +2 vampiricHA inubrixAP61 scythe scythe bears a ghost-white blade of skymetal atop a length of blackened oak harvested from a quickwood’s grove. The skymetal is magically hardened, and does not suffer the effects of the broken condition (although it still deals damage as though it were one size smaller). While these scythes were originally created by the craf ter s of Gastash, the Whispering Tyrant unearthed several during his conquest of Belkzen, and they can still be found among the Whispering Way today.
Unlike other vampiric weapons, there is no limit to the number of hit point s the wielder can regain from an insatiable scythe each day. Three times per day, when the wielder kills a creature with a critical hit or a coup de grace, she can choose to gain the benefits of death knell. Using this abilit y damages the victim’s soul permanently. For the purposes of raise dead and similar effects, treat the victim as if they were killed by a death ef fect.
CONSTRUCTION
Requirements Craf t Magic Arms and Armor, death knell, vampiric touch;Cost 33,818 gp

嫉妒长鞭INVIDIAN LASH
灵光 强烈咒法系及惑控系;施法者等级 13
位置 无; 价格 65,501 gp; 重量 3磅
效果
这种+2灭法绝晶由紧密编织的天金丝线编织制成。 与普通长鞭不同,它会造成致命伤害,并且可以对目标造成伤害,即使目标具有护甲加值或天生护甲加值。 每轮一次,嫉妒长鞭的持有者可以使用该武器尝试缴械或窃取战技以代替近战攻击。 这次战技不会引发借机攻击。 如果持有者有空闲的手,则持有者可以抓住被盗或缴械的物品; 否则,该物品会落在持有者所处的方格中。 并非所有嫉妒长鞭都是古代制造的。 恶魔岛事件Devil’s Island incident后,谜港城Riddleport卡莉丝翠Calistria高阶女祭司委托密文法师Cyphermage根据古代设计图仿制了一个,此后其他人也做了同样的事情。
制造
制造条件 制造魔法武器与防具,高等魔化武器,心灵遥控,制造者至少12级;花费 35,501 gp
劇透 -  原文:
INVIDIAN LASH
Aura strong abjuration and transmutation;CL 13th
Slot none; Price 65,501 gp; Weight 3 lbs.
DESCRIPTION
This +2 dispelling burstUE noqualAP61 whip is made of tightly braided wires of skymetal. Unlike normal whips, it deals lethal damage and can damage targets regardless of their armor or natural armor bonuses. Once per round, the wielder of an invidian lash can use the weapon to attempt a disarm or steal combat maneuver in place of a melee attack. This combat maneuver does not provoke an attack of oppor tunit y. If the wielder has a free hand, the wielder can catch a stolen or disarmed item; other wise, the item lands in the wielder’s square. Not all invidian lashes are of ancient make. After the Devil’s Island incident, Riddleport ’s high priestess of Calistria commissioned the Cyphermages to create one based on ancient designs, and others have since done the same.
CONSTRUCTION
Requirements Craf t Magic Arms and Armor, greater dispel magic, telekinesis, creator must be at least 12th level;Cost 35,501 gp

傲慢之刺PRIDEFUL FOIL
灵光 中等惑控系及幻术系;施法者等级 10
位置 无; 价格 23,010 gp; 重量 2磅
效果
这把+2时之合金细剑饰以镀金的龙形剑柄。在战斗中,一个傲慢之刺会使挥舞者在能力上充满自信,鼓励他独自行动。每有一个只受到持用者威胁的敌人,持用者将获得+1的士气加值以攻击和伤害,最多+5(由多个生物组成的敌人,例如集群,只能算作一个敌人)。此外,每日三次,持用者以一个命令词获得镜影术mirror image的效果。法术产生的幻像数量总是等于持用者所威胁的敌人数量(最多5个幻象)。
由于武器的影响,傲慢之刺持有者很难与盟友协同作战。手握傲慢之刺时,不能从团队专长中获得或授予好处,不能进行援助动作或从中获得好处,不能从夹击(包括偷袭)中获得任何好处(虽然别人仍然可以进行夹击)。
制造
制造条件 制造魔法武器与防具,镜影术,光荣时刻;花费 35,501 gp
劇透 -  原文:
PRIDEFUL FOIL
Aura moderate enchantment and illusion;CL 10th
Slot none; Price23,010 gp; Weight 2 lbs.
DESCRIPTION
A gold-plated hilt in the shape of a dragon adorns this +2 horacalcumAP61 rapier. When wielded in combat, a prideful foil suffuses it s wielder with ut ter self-conf idence in his abilities, urging him to act alone. For every enemy threatened only by the wielder, he gains a +1 morale bonus to attack and damage rolls with the foil, to a maximum of +5 (enemies comprised of multiple creatures, such as swarms, count only as a single foe). In addition, three times per day on command the wielder can gain the benef its of mirror image. The number of images gener ated by the spell is always equ al to the number of enemies threatened only by the wielder (to a maximum of five images).
Due to the weapon’s influence, the wielder of a prideful foil finds it difficult to work ooperatively with allies. While the foil is in hand, he cannot benefit from or grant the benefits of teamwork feats, cannot take or benefit from the aid another action, and gains none of the benefits from flanking, including sneak attack (although others can still flank with him).
CONSTRUCTION
Requirements Craf t Magic Arms and Armor, mirror image, moment of greatnessUC;Cost 14,510 gp

爱欲箭袋QUIVER OF EROS
灵光 中等惑控系;施法者等级 7
位置 无; 价格 48,000 gp; 重量 2磅
效果
这款紫檀木的箭袋摸起来总是很温暖,每当佩戴者伸手进去时,都会有一种淡淡的欢愉感。每一轮从爱欲箭袋中取出的第一件弹药(包括手里剑)都充斥着强大的欲望魔法。该效果持续到弹药击中目标或弹药被抽出的回合结束。任何被箭袋影响的弹药击中的人都必须通过 DC 16 的意志豁免,否则将受到4环的欲火焚身unnatural lust法术的影响。目标选择在场的他感觉(或可能感觉)最渴望的人。如果没有任何生物可作为目标,则此效果会改为应用于物体。该效果持续 7 轮。受影响的生物可在每轮回合结束时尝试进行一次新的豁免检定以结束该效果。
爱欲箭袋的危险是把双刃剑。如果使用者在使用注能弹药时在攻击骰上掷出自然 1,她必须立即进行意志豁免,如同自己被弹药击中一样。她的欲求目标始终是她打算攻击的生物。在效果持续时间结束时,她必须以相同的 DC进行第二次豁免,否则会被她的欲求目标魅惑(如同魅惑怪物charm monster)。该魅惑效果持续 7 天。在这个缺点被发现之前,不止一个潜在的刺客最终成为她刺杀目标的玩物。
制造
制造条件 制造奇物,法术升阶,欲火焚身;花费 24,000 gp
劇透 -  原文:
QUIVER OF EROS
Aura moderate enchantment;CL 7th
Slot none; Price 48,000 gp; Weight 2 lbs.
DESCRIPTION
This rosewood quiver is always warm to the touch, and the wearer feels a faint sensation of pleasure whenever she reaches inside. The f ir st piece of ammunition (including shurikens) drawn from the quiver of eros each round is imbued with potent lu st magic. This ef fect lasts until the ammunition strikes a target or the end of the turn in which the ammunition is drawn. Anyone struck by ammunition af fec ted by the quiver must succeed at a DC 16 Will save or suf fer the effects of a 4th level unnatural lust spell. The target selects the person present to whom he feels (or could feel) the most lust. If the t arget is not aware of any creatures, this ef fect applies to objects instead. This effect lasts for 7 rounds. Affected creatures may at tempt a new saving throw to end the effec t each round at the end of their turn.
The quiver of eros is capricious. If the user ever rolls a natural 1 on an at t ack roll with affected ammunition, she must immediately make a Will save as if struck by the ammunition herself. The target of her lust is always the creature she intended to attack. At the end of the effect’s duration, she must make a second save at the same DC or be charmed (as charm monster) by the target of her lust. This charm effect lasts for 7 days. More than one would-be assassin ended up as the play thing of her intended victim before this drawback was discovered.
CONSTRUCTION
Requirements Craf t Wondrou s Item, Heighten Spell, unnatural lust;Cost 24,000 gp

暴怒之刃WRATHFUL EDGE
灵光 强烈塑能系与变化系;施法者等级 12
位置 无; 价格 98,315 gp; 重量 4磅
效果
这把+2焰爆弯刀由血红色的铁合金制成; 这些武器在符文领主卡尔祖格Runelord Karzoug的爪牙——巴克拉哈尼勇士Bakrakhani champions中极为常见。 每当持用者受到狂暴效果的影响时(例如野蛮人的狂暴能力、歌者的战怒之歌表演或狂暴术),她也会获得加速术haste的好处。 该效果与狂暴效果的持续时间相同,并且不会被缓慢术slow驱散。
制造
制造条件 制造魔法武器与防具,火球术,狂暴战怒之歌职业能力或狂暴术;花费 49,315 gp
劇透 -  原文:
WRATHFUL EDGE
Aura strong evocation and transmutation;CL 12th
Slot none; Price 98,315 gp; Weight 4 lbs.
DESCRIPTION
This +2 flaming burst scimitar is made of a blood-red iron alloy; these weapons were common among the Bakrakhani champions that fought Runelord Karzoug ’s minions. Whenever the wielder is under the effects of a rage effect (such as the barbarian’s rage ability, the skald’s raging song per formance, or the rage spell), she also g ains the benef its of the haste spell. This effect lasts as long as the rage effect does and cannot be dispelled by slow.
CONSTRUCTION
Requirements Craf t Magic Arms and Armor, fireball, haste, rage or raging song class feature or the rage spell;Cost 49,315 gp
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