作者 主题: 【资源统合】流派专长  (阅读 130621 次)

副标题: 一项伟大的百年工程

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蛮锤流(战斗,流派)(Cudgeler Style)
来源 近战战术工具箱Melee Tactics Toolbox pg.13
你知道如何冲击敌人并让他们失去正常行为能力。
先决条件:钝击士
专长效果:当你使用该流派冲锋命中敌人并选择造成非致命伤害,造成伤害时你的武器伤害骰视为增大1级。若你在冲锋后可以进行多次攻击,该提升只对第一次攻击起效。

蛮锤扫(战斗)(Cudgeler Sweep)
来源 近战战术工具箱Melee Tactics Toolbox pg.13
你强力的打击可以击倒敌人
先决条件:钝击士,蛮锤流,BAB+5或5级武僧等级
专长效果:当你处于蛮锤流下冲锋攻击命中时,你可以立刻以自由动作对目标进行一次绊摔战技检定,该次检定获得+2表现加值。这种绊摔战技检定会正常引发借机攻击。

蛮锤撞(战斗)(Cudgeler Takedown)
来源 近战战术工具箱Melee Tactics Toolbox pg.13
被你击倒的敌人很难再起。
先决条件:钝击士,蛮锤流,蛮锤扫,BAB+9或9级武僧等级
专长效果:当你处于蛮锤流下冲锋攻击时,你的武器伤害骰视为增大1级,持续1轮或直到武器离开你的手。当你成功通过蛮锤扫专长绊摔敌人时,该敌人必须通过一个强韧豁免(DC=10+你的人物等级+你的力量调整),否则震慑1轮。
劇透 -   :
Cudgeler Style (Combat, Style)
Source Melee Tactics Toolbox pg. 13
You have learned how to rush your foe and deliver an incapacitating blow.
Prerequisites: BludgeonerUC.
Benefit: When you hit with a charge attack to deal nonlethal damage while using this style, your weapon deals damage as if it were one size category larger than it actually is. If you have the ability to make more than one attack on a charge, this increase applies only to your first attack.

Cudgeler Sweep (Combat)
Source Melee Tactics Toolbox pg. 13
Your powerful blows can knock down your opponents.
Prerequisites: BludgeonerUC, Cudgeler Style, base attack bonus +5 or monk level 5th.
Benefit: When you hit with a charge attack using the Cudgeler Style feat, you can immediately attempt a single trip combat maneuver check against the target with a +2 competence bonus as a free action. This provokes an attack of opportunity as normal for a trip combat maneuver.

Cudgeler Takedown (Combat)
Source Melee Tactics Toolbox pg. 13
Opponents you batter to the ground stay down.
Prerequisites: BludgeonerUC, Cudgeler Style, Cudgeler Sweep, base attack bonus +9 or monk level 9th.
Benefit: When you hit with a charge attack using the Cudgeler Style feat, your weapon deals damage as though it were one size category larger for 1 round or until it leaves your hand. When you successfully trip an opponent with the Cudgeler Sweep feat, your opponent must succeed at a Fortitude save (DC = 10 + your character level + your Strength modifier) or be stunned for 1 round.
« 上次编辑: 2021-05-15, 周六 15:30:01 由 阿泽 »
有没有想写小说的少年啊,可以找我涅。

独阅读

欧陆风云
PF私用翻译

1人话是一种接近失传的语言,地球上活着的会说人话的人应该没有超过一百个。
2耶稣:你们中无罪的,可以拿石头打她。
众人一听纷纷拿起石头争先恐后将其砸死。

离线 阿泽

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死手流 (战斗,流派)
来源 恐怖冒险Horror Adventures pg. 84
你对死亡的研究让你更有效利用敌人的恐惧。
先决条件: 感知 15, 精通徒手打击, 知识(宗教)等级4,气池职业能力,非善良阵营
专长效果: 当使用这种流派时,且你的气池中至少有1点气,你在对抗恐惧豁免的检定获得+2加值,并且对你的威吓DC增加4点。以一个迅捷动作,你可以从你的气池中花费1点气来增强你的徒手打击。被你徒手打击命中的生物必须进行意志豁免(DC = 10 + 1/2你的角色等级+你的感知调整值),否则将战栗持续你的感知调整值相同的轮数。这是一个影响心灵的恐惧效果。

死手汲能 (战斗)
来源 恐怖冒险Horror Adventures pg. 84
你对死亡的崇拜不仅让你免于恐惧,还让你以恐惧为食。
先决条件: 感知 19,死手流, 精通徒手打击, 知识(宗教)等级6,气池职业能力,非善良阵营
专长效果: 当使用死手流时,且你的气池中至少有1点气,你在对抗恐惧豁免的加值提升到+4,并且对你的威吓DC增加到+8点。此外,当你成为敌人释放的一个恐惧效果的目标,以一个迅捷动作,你可以从你的气池中花费1点气,来获得相当于你的生命骰两倍的临时生命值。

死手宗师 (战斗)
来源 恐怖冒险Horror Adventures pg. 84
你注入死亡力量的一拳会吸取敌人的生命力。
先决条件: 感知 23,死手流,死手汲能, 精通徒手打击, 知识(宗教)等级14,气池职业能力,非善良阵营
专长效果: 当你使用死手流以徒手打击伤害一个生物时,以一个迅捷动作,你可以从你的气池中花费2点气让你的敌人受到2个临时负向等级,且无需豁免。减少气的消耗的效果也会减少你对敌人施加的负向等级的数量,但是增加气的消耗的效果不会增加你施加的负向等级的数量。只要敌人任然受到临时负向等级的影响,你就无法恢复你因此所消耗的气,从而减少你的气池的大小。通过DC为“10+1/2生命骰+感知修正”的强韧豁免可以移除临时负向等级,否则其将变为永久负向等级。一旦负向等级变成永久负向等级或者敌人将其移除,你便可以恢复你所消耗的气。如果敌人在任何一种情况发生前死亡,你将在24小时后恢复所消耗的气。
劇透 -   :
Deadhand Style (Combat, Style)
Source Horror Adventures pg. 84
Your study of death allow you to exploit your foes’ fears.
Prerequisites: Wis 15, Improved Unarmed Strike, Knowledge (religion) 4 ranks, ki pool class feature, nongood alignment.
Benefit: While using this style, if you have at least 1 point in your ki pool, you gain a +2 bonus on saves against fear effects, and the DC of Intimidate checks against you increases by 4. As a swift action, you can spend 1 point from your ki pool to empower your unarmed strikes. Creatures hit with your unarmed strikes must succeed at a Will save (DC = 10 + 1/2 your character level + your Wisdom modifier) or become shaken for a number of rounds equal to your Wisdom modifier. This is a mind-affecting fear effect.

Deadhand Initiate (Combat)
Source Horror Adventures pg. 84
Your adulation of death not only shields you from your fears, it allows you to feed on them.
Prerequisites: Wis 19, Deadhand Style, Improved Unarmed Strike, Knowledge (religion) 6 ranks, ki pool class feature, nongood alignment.
Benefit: While using Deadhand Style, as long as you have at least 1 point in your ki pool, your bonus on saving throws against fear effects increases to +4, and the DC of Intimidate checks attempted against you increases by 8.
Additionally, if an enemy targets you with a fear effect, you can spend 1 point from your ki pool as an immediate action to gain a number of temporary hit points equal to twice your Hit Dice.

Deadhand Master (Combat)
Source Horror Adventures pg. 84
Your death-infused punch drains life force from your foes.
Prerequisites: Wis 23, Deadhand Initiate, Deadhand Style, Improved Unarmed Strike, Knowledge (religion) 14 ranks, ki pool class feature, nongood alignment.
Benefit: While using Deadhand Style, when you damage a living creature with an unarmed strike, you can spend 2 points from your ki pool as a swift action to inflict 2 temporary negative levels on your enemy with no saving throw. Effects that reduce the ki cost also reduce the number of negative levels you inflict on your foe, but effects that increase the ki cost do not increase the number of negative levels you inflict. As long as the foe is affected by the temporary negative levels, you can’t recover the ki points you spent, effectively reducing the size of your ki pool. The Fortitude save DC to remove the negative levels and prevent them from becoming permanent is equal to 10 + 1/2 your Hit Dice + your Wisdom modifier. Once the negative levels become permanent or the foe removes them, you can recover your spent ki points. If the foe dies before either happens, you can recover the spent ki after 24 hours.
« 上次编辑: 2021-05-15, 周六 17:15:52 由 阿泽 »

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恶魔之型 (战斗, 流派)
来源 位面冒险Planar Adventures pg. 27
当你狂怒时自保无关紧要。
先决条件: 猛力攻击, 基础攻击加值+1
专长效果: 当你处于这种流派使用冲锋动作时,你在攻击检定上获得+1加值,并且作为冲锋动作的一部分你在近战攻击的伤害检定上获得+2加值。
特殊情况: 如果你有狂暴或血怒职业特性,你可以进入恶魔之型姿态作为自由动作开启怒气的一部分。如果你这么做,当你狂暴结束时,该姿态也会结束。

恶魔冲击 (战斗)
来源 位面冒险Planar Adventures pg. 27
你用毁灭般的力量猛击敌人,让他们更易受到你恶毒的攻击。
先决条件: 恶魔之型,精通冲撞,猛力攻击, 基础攻击加值+5
专长效果: 你使用恶魔之型时,当你在一次冲锋中成功的冲撞了一个对手时,被你冲撞的对手每移动5尺,你在近战武器的伤害检定上获得+2加值。这个加值持续到你的下一个回合结束,并与恶魔之型的伤害加值叠加。

恶魔屠戮 (战斗)
来源 位面冒险Planar Adventures pg. 27
你痛击敌人的队伍并为他们带来毁灭。
先决条件: 顺势斩,恶魔之型,恶魔冲击,大顺势斩,精通冲撞,猛力攻击, 基础攻击加值+9
专长效果: 你使用恶魔之型时,当你作为冲锋动作的一部分成功地冲撞敌人时,你可以立即使用大顺势斩如同你使用了标准动作一般。这发生在你的冲撞行动完全结束之后。你的冲撞的目标必须是你作为大顺势斩的第一次攻击的目标。
劇透 -   :
Demonic Style (Combat, Style)
Source Planar Adventures pg. 27
Self-preservation is irrelevant in the face of your fury.
Prerequisites: Power Attack, base attack bonus +1.
Benefit: While using this style, when you use the charge action, the bonus on your attack roll increases by 1 and you deal 2 additional points of damage with melee attacks made as part of the charge.
Special: If you have the rage or bloodrage class feature, you can enter Demonic Style’s stance as part of the free action to enter a rage. If you do, the style stance ends when your rage ends.

Demonic Momentum (Combat)
Source Planar Adventures pg. 27
You slam into foes with devastating force, leaving them vulnerable to your vicious strikes.
Prerequisites: Demonic Style, Improved Bull Rush, Power Attack, base attack bonus +5.
Benefit: While using Demonic Style, when you successfully bull rush an opponent as part of a charge, you gain a +2 bonus on melee weapon damage rolls against that opponent for every 5 feet it was moved by your bull rush. This bonus lasts until the end of your next turn, and it stacks with the damage bonus granted by Demonic Style.

Demonic Slaughter (Combat)
Source Planar Adventures pg. 27
You punch into your foes’ ranks and cut them down.
Prerequisites: Cleave, Demonic Momentum, Demonic Style, Great Cleave, Improved Bull Rush, Power Attack, base attack bonus +9.
Benefit: While using Demonic Style, when you successfully bull rush an opponent as part of a charge, you can immediately use Great Cleave as though you had used a standard action to do so. This occurs after the effect of your bull rush is fully resolved. The target of your bull rush must be the target of the first attack you make as part of Great Cleave.
« 上次编辑: 2021-05-17, 周一 23:27:08 由 阿泽 »

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魔鬼之型 (战斗,流派)
来源 位面冒险Planar Adventures pg. 27
你以搏击借机羞辱那些引起你借机攻击的敌人。
先决条件: 战斗反射;精通徒手打击或武器专攻(徒手打击); 基础攻击加值+2或1级武僧等级.
专长效果: 在使用该风格时,你可以利用借机攻击进行徒手打击,给目标一个羞辱痛击。如果你命中目标,你对目标造成1点非致命伤害,目标必须通过意志豁免(DC = 10 +1/2等级+魅力调整值),否则会恍惚1轮。
特殊状况: 一个6级以上的武僧可以选择要害打击Vital Strike作为武僧奖励专长。

魔鬼凌辱(战斗)
来源 位面冒险Planar Adventures pg. 27
你羞辱性的攻击会降低敌人的士气。
先决条件: 战斗反射;魔鬼之型;要害打击;精通徒手打击或武器专攻(徒手打击); 基础攻击加值+8或7级武僧等级.
专长效果: 目标在因这种方式恍惚后的1分钟内不能获得任何士气加值的好处,在这1分钟内,你的借机攻击所造成的任何额外恍惚效果将持续2轮而不是1轮。持续时间内多个因此产生的恍惚效果将相互叠加。
特殊状况: 一个10级以上的武僧可以选择精通要害打击Improved Vital Strike作为武僧奖励专长。

魔鬼决裁(战斗)
来源 位面冒险Planar Adventures pg. 27
你为引起你借机的敌人降下惩罚。
先决条件: 战斗反射;魔鬼之型;魔鬼凌辱;要害打击;精通要害打击;精通徒手打击或武器专攻(徒手打击); 基础攻击加值+12或11级武僧等级.
专长效果: 当使用魔鬼流,你的借机攻击第一次成功命中时,你可以应用任何要害打击系列专长any Vital Strike feat的效果于这次攻击上。
特殊状况: 一个14级以上的武僧可以选择高等要害打击Greater Vital Strike作为武僧奖励专长。
劇透 -   :
Diabolic Style (Combat, Style)
Source Planar Adventures pg. 27
You utilize combat as an opportunity to inflict humiliation upon those who provoke your attacks of opportunity.
Prerequisites: Combat Reflexes; Improved Unarmed Strike or Weapon Focus (unarmed strike); base attack bonus +2 or monk level 1st.
Benefit: While using this style, you can make an attack of opportunity with an unarmed strike to deliver a humiliating swat to the target. If you hit the target, you inflict 1 point of nonlethal damage and the target must succeed at a Will saving throw (DC = 10 + half your level + your Charisma modifier) or become staggered for 1 round.
Special: A monk of at least 6th level with this feat can select Vital Strike as a monk bonus feat.

Diabolic Humiliation (Combat)
Source Planar Adventures pg. 27
Your humiliating strikes decrease a foe’s morale.
Prerequisites: Combat Reflexes, Diabolic Style; Vital Strike; Improved Unarmed Strike or Weapon Focus (unarmed strike); base attack bonus +8 or monk level 7th.
Benefit: When you successfully stagger a foe with an unarmed strike using Diabolic Style, the target becomes further humiliated. The target cannot gain the benefit of any morale bonus for 1 minute after being staggered in this way, and for the duration of that minute, any additional staggered effects it suffers from your attacks of opportunity last for 2 rounds rather than 1. The durations of multiple staggered effects administered in this way stack.
Special: A monk of at least 10th level with this feat can select Improved Vital Strike as a monk bonus feat.

Diabolic Judgement (Combat)
Source Planar Adventures pg. 27
You punish your foes for every opportunity they present.
Prerequisites: Combat Reflexes; Diabolic Humiliation; Diabolic Style; Improved Vital Strike; Vital Strike; Improved Unarmed Strike or Weapon Focus (unarmed strike); base attack bonus +12 or monk level 11th.
Benefit: While using Diabolic Style, the first time each round that you successfully hit with an attack of opportunity, you can apply the effects of any Vital Strike feat you have to that attack.
Special: A monk of at least 14th level with this feat can select Greater Vital Strike as a monk bonus feat.
« 上次编辑: 2022-07-17, 周日 03:06:57 由 阿泽 »

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歌姬流(战斗,流派)
来源 冒险者指南Adventurer's Guide pg. 176
你使用歌曲,舞蹈或者其他表演方式来分散敌人的注意力
先决条件:魅力13,基本攻击加值+1或者诗人等级1。
专长效果:在使用这种流派时,你可以在战斗中使用任何表演检定取代唬骗来对敌人进行虚招。当你开启吟游诗人表演时,你可以尝试以一个移动动作用表演检定来进行虚招。

剧中奇袭(战斗)
那些被你表演分散了注意力的人会使自己对凶狠打击空门大开。
先决条件:魅力15,寓守于攻,歌姬流,精通虚招,基本攻击加值+7或诗人等级7级。
专长效果:当使用歌姬流时,你对一个无法应用敏捷加值在防御等级上的目标,每轮你第一次使用近战武器命中时,造成等于你魅力调整值的额外伤害。这个伤害是精准伤害,无法被重击翻倍。

高歌猛进(战斗)
你自信的大步向前,相信你的表演会如同你的武器和盔甲一样保护你。
先决条件:魅力17,寓守于攻,剧中奇袭,歌姬流,精通虚招,基本攻击加值+11或者诗人等级11。
专长效果:当使用歌姬流时,你不会引发——已经成功对其虚招的目标——对你进行的藉机攻击。 此外,你可以使用歌姬流对一个30尺内的生物进行虚招。
劇透 -   :
Diva Style (Combat, Style)
Source Adventurer's Guide pg. 176
You employ song, dance, or some other method of performance to distract your enemies from the battle at hand.
Prerequisites: Cha 13; base attack bonus +1 or bard level 1st.
Benefit: While using this style, you can use any Perform skill in place of Bluff to feint in combat. You can attempt a Perform check to feint as a move action when you begin a bardic performance.

Diva Strike (Combat)
Source Adventurer's Guide pg. 176
Those distracted by your performance leave themselves open to vicious attacks.
Prerequisites: Cha 15; Combat Expertise; Diva Style; Improved Feint; base attack bonus +7 or bard level 7th.
Benefit: While using Diva Style, the first time you hit with a melee weapon in a round, you deal an additional amount of damage equal to your Charisma modifier to a target that is denied its Dexterity bonus to AC. This damage is precision-based, and is not multiplied on a critical hit.

Diva Advance (Combat)
Source Adventurer's Guide pg. 176
You stride forward with confidence, trusting your performance to protect you as much as your arms and armor.
Prerequisites: Cha 17, Combat Expertise, Diva Strike, Diva Style, Improved Feint, base attack bonus +11 or bard level 11th.
Benefit: While using Diva Style, you do not provoke attacks of opportunity from creatures you have successfully feinted against. Additionally, you can feint against a creature using Diva Style from up to 30 feet away.
« 上次编辑: 2021-05-26, 周三 16:17:51 由 阿泽 »

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雷灵(战斗,流派)
来源 极限战斗Ultimate Combat pg. 97
电光在你指尖跃动,你的身形转进如风。
先决条件: 体质 13, 感知 15, 元素之拳, 精通徒手击打,基本攻击加值 +9 或武僧等级达到 5th
专长效果: 你获得一次额外元素之拳每日使用次数。当你使用此流派架势时获得以下好处:使用元素之拳,你在造成电系伤害时获得等于你感知加值的额外伤害;只要你还剩余元素之拳的使用次数,你对机会攻击的AC有+2闪避加值,但如果你失去ac的敏捷加值,你也会失去此加值。
引述: 战策 (来自战斗耐力Combat Stamina专长)
来源 掉链子Pathfinder Unchained pg. 118
使用元素拳时可以花费最多5点耐力,每点耐力提升2点闪电伤害。

雷魂(战斗)
来源 极限战斗Ultimate Combat pg. 97
召唤雷电之灵,驭雷护身,以雷鸣杀敌。
先决条件: 体质15、感知 15、雷灵、元素之拳、精通徒手击打、基本攻击加值 +11 或武僧等级 9
专长效果: 你获得额外一次元素之拳使用次数。当你处于雷灵流派架势时获得以下好处:你获得电抗力,数值等同于你的基本攻击加值,或你的武僧等级加上你其他职业得到的基本攻击加值(取高者)。当你失去ac的敏捷加值时,你也会失去此抗力。受到你元素之拳雷电伤害的对手须进行一次强韧豁免(DC=10+1/2你的人物等级+你的感知调整值),失败将在1d4轮内陷入耳聋状态。那些受到你<暴雷击>伤害的生物即使豁免成功,也会陷入耳聋。
引述: 战策 (来自战斗耐力Combat Stamina专长)
来源 掉链子Pathfinder Unchained pg. 118
使用元素拳时可以花费最多5点耐力,并提升DC等同所耗费耐力点数。

暴雷击(战斗)
来源 极限战斗Ultimate Combat pg. 97
你驭使风暴之力环绕自己,如飓风般旋转释放雷霆。
先决条件: 体质15、感知17、雷灵、雷魂,元素之拳、精通徒手击打、基本攻击加值 +13 或武僧等级 11
专长效果: 当你处于雷灵流派架势时,以一个标准动作,消耗两次元素之拳使用次数,你召唤出雷电风暴包围自己,对和你相邻的所有生物造成等于你的徒手打击伤害+元素之拳电击伤害,并在1d4轮内陷入耳聋状态。通过强韧豁免(DC=10+1/2你的人物等级+你的感知调整值)则伤害减半,且不会耳聋。
引述: 战策 (来自战斗耐力Combat Stamina专长)
来源 掉链子Pathfinder Unchained pg. 118
启动本专长除了使用两次元素之拳,也可以使用一次元素之拳和2点耐力。
劇透 -   :
Djinni Style (Combat, Style)
Source Ultimate Combat pg. 97
Your hands sheathed in an auras of lightning, you move like the wind.
Prerequisites: Con 13, Wis 15, Elemental Fist, Improved Unarmed Strike, base attack bonus +9 or monk level 5th.
Benefit: You gain one additional Elemental Fist (Advanced Player’s Guide 158) attempt per day. While you are in this style you must use Elemental Fist to deal electricity damage and you gain a bonus on electricity damage rolls equal to your Wisdom bonus. Further, while you are using this style and have remaining Elemental Fist attempts, you also gain a +2 dodge bonus to Armor Class against attacks of opportunity. A condition that makes you lose your Dexterity bonus to AC also makes you lose this dodge bonus.
引述: Combat Trick (from the Combat Stamina feat)
Source Pathfinder Unchained pg. 118
When you make an Elemental FistAPG attack to deal electricity damage, you can spend up to 5 stamina points. If you do, you deal an amount of additional electricity damage equal to double the number of stamina points you spent.

Djinni Spirit (Combat)
Source Ultimate Combat pg. 97
By calling upon the spirits of storms, you can manipulate lightning to protect yourself and buffet your enemies with peals of thunder.
Prerequisites: Con 15, Wis 15, Djinni Style, Elemental Fist, Improved Unarmed Strike, base attack bonus +11 or monk level 9th.
Benefit: You gain one additional Elemental Fist (Advanced Player’s Guide 158) attempt per day. While using Djinni Style, you gain electricity resistance equal to your base attack bonus or monk level, whichever is higher. While denied your Dexterity bonus to AC you are also denied this resistance. Creatures that take electricity damage from your Elemental Fist attack must succeed at a Fortitude save (DC 10 + 1/2 your character level + your Wis modifier) or be deafened for 1d4 rounds. Those who take damage from your Djinni Spin are deafened, even on a successful saving throw.
引述: Combat Trick (from the Combat Stamina feat)
Source Pathfinder Unchained pg. 118
When you make an Elemental FistAPG attack, you can spend up to 5 stamina points to increase the DC of the saving throw of the deafening effect by an amount equal to the number of stamina points you spent.

Djinni Spin (Combat)
Source Ultimate Combat pg. 97
You can surround yourself with the power of the storm, spinning like a hurricane to unleash a violent blast of electrical energy.
Prerequisites: Con 15, Wis 17, Djinni Style, Djinni Spirit, Elemental Fist, Improved Unarmed Strike, base attack bonus +13 or monk level 11th.
Benefit: While using Djinni Style, as a standard action you can spend two Elemental Fist (Advanced Player’s Guide 158) attempts to surround yourself with a whirlwind of electrified air. Creatures adjacent to you take your unarmed strike damage plus the electricity damage from your Elemental Fist and are deafened for 1d4 rounds. A successful Fortitude save (DC 10 + 1/2 your character level + your Wis modifier) reduces the damage by half and prevents a target from being deafened.
引述: Combat Trick (from the Combat Stamina feat)
Source Pathfinder Unchained pg. 118
Instead of spending two uses of Elemental FistAPG to surround yourself in a whirlwind of electrified air, you can spend one use of Elemental Fist and 2 stamina points.
« 上次编辑: 2021-05-26, 周三 21:06:09 由 阿泽 »

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海豚流 (战斗, 流派)
来源 水下冒险Aquatic Adventures pg. 57
你像一只海豚一样战斗,将你的敌人困在一起,这让你更容易干掉他们。
先决条件: 精通徒手击打,游泳3级,基本攻击加值+3或者武僧3级
专长效果: 你对一个你不对它有夹击,且它至少邻接两个它其他盟友的生物的近战攻击骰获得+1加值。除此之外,你的近战攻击忽略任何来自协助他人动作的AC加值。

海豚突进 (战斗)
来源 水下冒险Aquatic Adventures pg. 57
你迅速地突击一个敌人又迅速地后撤,就像一只海豚一样。
先决条件: 海豚流,精通徒手击打,游泳6级,基本攻击加值+6或者武僧6级
专长效果: 当你处于海豚流的架势之下时,以一个标准动作,你可以在水下最多移动你游泳速度的一半,并对位于你触及范围内的一名敌人做一次近战攻击,然后撤回你原来所处的位置。你的移动和攻击都不会引发藉机攻击,即使你的敌人拥有除了移出威胁范围外其他触发藉机攻击的条件。

海豚环杀 (战斗)
来源 水下冒险Aquatic Adventures pg. 57
你像海豚一样环绕着你的敌人,将他们玩弄于你攻击的股掌之中。
先决条件: 海豚突进,海豚流,精通徒手击打,游泳10级,基本攻击加值+10或者武僧10级
专长效果: 当你处于海豚流的架势下时,以一个整轮动作,你可以在水下选择一个环形的路线,其起点和终点都必须在你目前所处的方格,且长度不能超过你以单个移动动作所能游过的距离。你会环绕这条路线游动直到你的下一回合开始,这次移动不会引发藉机攻击。在考虑威胁范围和为盟友(除了你自己)提供夹击以及范围效果时,你被视为处在该路线所有经过的方格中。但当其他生物穿过这条线路的任意方格时,你不会被视作在其中的任何方格。在你下一回合开始时,选择该路径经过的任一方格来停止环绕。
劇透 -   :
Dolphin Style (Combat, Style)
Source Aquatic Adventures pg. 57
You fight like a dolphin, bunching your enemies up together to make it easier to pick them off.
Prerequisites: Improved Unarmed Strike, Swim 3 ranks, base attack bonus +3 or monk level 3rd.
Benefit: You gain a +1 bonus on melee attack rolls against any creature adjacent to at least two of its other allies as long as you aren’t flanking that creature, and your melee attacks ignore any bonus to AC gained by use of the aid another action.

Dolphin Dart (Combat)
Source Aquatic Adventures pg. 57
Like a dolphin, you can quickly dart at a foe and retreat.
Prerequisites: Dolphin Style, Improved Unarmed Strike, Swim 6 ranks, base attack bonus +6 or monk level 6th.
Benefit: While in Dolphin Style, as a standard action underwater you can move up to half your swim speed, make a single melee attack against a creature within your reach, and then retreat back to your previous position. Your movement and attack don’t provoke attacks of opportunity, even if your foe has an ability that allows attacks of opportunity with triggers other than moving out of a threatened area.

Dolphin Circle (Combat)
Source Aquatic Adventures pg. 57
You circle your foes like dolphins, forcing them to play into your attacks.
Prerequisites: Dolphin Dart, Dolphin Style, Improved Unarmed Strike, Swim 10 ranks, base attack bonus +10 or monk level 10th.
Benefit: While in Dolphin Style, as a full-round action underwater you can choose a circular path starting and ending in your current space whose length is no longer than you could swim with a single move action. You circle around that path until your next turn, and this movement doesn’t provoke attacks of opportunity. You are considered to be in every space along the path for the purpose of threatening squares and providing flanking for other allies (but not yourself ), as well as whether you are in the area of an area effect. Other creatures can attack you (and touch you with beneficial touch spells) as if you were in every space along the path. However, you don’t count as being in any of the spaces for the purpose of other creatures moving through an occupied space. At the beginning of your next turn, choose any space along the path to stop circling.
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龙形拳(战斗,流派)
来源 极限战斗Ultimate Combat pg. 98
你呼唤龙族之灵,从这些伟大存在中获得了巨大的韧性、机敏和狂烈。
先决条件: 力量15,精通徒手打击,特技3级
专长效果: 你启用龙拳流派架势时,你对抗睡眠,麻痹与震慑效果的豁免有+2加值。你在冲锋,奔跑或撤退时无视困难地形。你可以越过同伴占据的方格进行冲锋。而且你在1轮中第一次徒手打击的伤害加值使用1.5倍力量修正。
通常状况: 你无法在困难地形或穿越同伴占据的方格进行冲锋。你的徒手击打的伤害加值使用你的力量修正。
引述: 战策 (来自战斗耐力Combat Stamina专长)
来源 掉链子Pathfinder Unchained pg. 118
在每轮第二次及以后的徒手打击中,每花费3点耐力就可以使一次攻击享受1.5倍力量修正。

龙威(战斗)
来源 极限战斗Ultimate Combat pg. 98
你以巨龙之力发动攻击,你的沉重打击令敌人恐惧不已。
先决条件: 力量15,精通徒手打击,龙形拳,震慑拳,特技5级。
专长效果: 你使用龙形拳流派架势时获得以下好处:你在徒手攻击上获得等于你力量修正一半的额外伤害,这会使你在每轮第一次发动徒手击打时在伤害上获得力量修正的2倍加值,接下来获得1.5倍力量加值;如果你造成重击或“震慑拳”成功,你可以令对手在“1d4+力量修正”轮内陷入颤栗状态。
特殊情况: 学会此专长让你视为满足“元素之拳(Elemental Fist, APG)”专长的先决条件,即使你并没有达到其原先要求。但在你满足“元素之拳”原有的先决条件之前,你只能选择一种元素伤害作为徒手打击的额外伤害。拥有此专长的武僧可以视为同等级修验僧(Monk of the Four Winds, APG)使用“元素之拳”专长(即可以每5级+1d6元素伤害)。
引述: 战策 (来自战斗耐力Combat Stamina专长)
来源 掉链子Pathfinder Unchained pg. 118
在令对方陷入颤栗状态时花费5点耐力,还能领目标恶心1d4轮。

龙吼(战斗)
来源 极限战斗Ultimate Combat pg. 98
你体内潜藏的龙魂以响彻天际的咆哮轰散开去。
先决条件: 力量15,精通徒手打击,龙形拳,震慑拳,特技8级。
专长效果: 你获得1次“震慑拳”额外每日使用次数。当你使用龙拳流派架势时,消耗2发“震慑拳”,你可以用标准动作进行龙吼,15尺锥状范围内的敌人受到你徒手击打的伤害,并在1d4轮内颤栗。通过DC为“10+1/2角色等级+感知修正”的意志豁免则所受伤害减半,且不会颤栗。
特殊说明: 如果你有“元素之拳”专长,耗费1发元素之拳,你可以对锥状范围内的生物造成你元素之拳的伤害。这种伤害无法通过成功豁免减半。
引述: 战策 (来自战斗耐力Combat Stamina专长)
来源 掉链子Pathfinder Unchained pg. 118
除了花费2次震慑拳次数,你可以用一次震慑拳和5点耐力来发动龙吼。
劇透 -   :
Dragon Style (Combat, Style)
Source Ultimate Combat pg. 98
You call upon the spirit of dragonkind, gaining greater resilience, mobility, and fierceness from the blessing of these great beings.
Prerequisites: Str 15, Improved Unarmed Strike, Acrobatics 3 ranks.
Benefit: While using this style, you gain a +2 bonus on saving throws against sleep effects, paralysis effects, and stunning effects. You ignore difficult terrain when you charge, run, or withdraw. You can also charge through squares that contain allies. Further, you can add 1-1/2 times your Strength bonus on the damage roll for your first unarmed strike on a given round.
Normal: You cannot charge or run through difficult terrain, and you cannot charge through a square that contains an ally. With an unarmed strike, you usually add your Strength bonus on damage rolls.
引述: Combat Trick (from the Combat Stamina feat)
Source Pathfinder Unchained pg. 118
On your second and all subsequent unarmed strike attacks made in a round, you can spend 3 stamina points before making each attack to add 1-1/2 times your Strength modif ier to that attack’s damage roll.

Dragon Ferocity (Combat)
Source Ultimate Combat pg. 98
You attack with the strength of a dragon, your telling blows striking fear into your enemies.
Prerequisites: Str 15, Improved Unarmed Strike, Dragon Style, Stunning Fist, Acrobatics 5 ranks.
Benefit: While using Dragon Style, increase your Strength bonus on unarmed strike damage rolls by an additional one-half your Strength bonus, to a total of double your Strength bonus on the first attack and 1-1/2 times your Strength bonus on the other attacks. When you score a critical hit or a successful Stunning Fist attempt against an opponent while using this style, that opponent is also shaken for a number of rounds equal to 1d4 + your Strength bonus.
Special: Taking this feat allows you to qualify for the Elemental Fist feat (Advanced Player’s Guide 158) even if you do not meet that feat’s prerequisites. If you do not meet that feat’s prerequisites, you must choose one of the damage types that feat offers, and you can use only that damage type with your Elemental Fist attacks until you meet the feat’s normal prerequisites. A monk with this feat can use Elemental Fist as if he were a monk of the four winds (Advanced Player’s Guide 112).
引述: Combat Trick (from the Combat Stamina feat)
Source Pathfinder Unchained pg. 118
When you use this feat to make a foe shaken with a critical hit or a successful Stunning Fist attempt, you can spend 5 stamina points to also sicken that foe for 1d4 rounds.

Dragon Roar (Combat)
Source Ultimate Combat pg. 98
The spirit of the dragon wells up inside you and bursts forth in a mighty roar.
Prerequisites: Str 15, Improved Unarmed Strike, Dragon Style, Stunning Fist, Acrobatics 8 ranks.
Benefit: You gain one additional Stunning Fist attempt per day. While using Dragon Style, as a standard action you can expend two Stunning Fist attempts to unleash a concussive roar in a 15-foot cone. Creatures caught in the cone take your unarmed strike damage and become shaken for 1d4 rounds. A successful Will save (DC 10 + 1/2 your character level + your Wis modifier) reduces the damage by half and prevents a target from being shaken.
Special: If you have the Elemental Fist feat (Advanced Player’s Guide 158), you can expend a daily use of that feat to deal your Elemental Fist damage to those caught in the cone. This damage is not halved even on a save.
引述: Combat Trick (from the Combat Stamina feat)
Source Pathfinder Unchained pg. 118
Instead of spending two uses of Stunning Fist to unleash a concussive roar, you can spend one use of Stunning Fist and 5 stamina points to do so.
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蜻蜓流(战斗,流派)
来源 武术大师手册Martial Arts Handbook pg. 14
你可以跳离墙壁和物体从上方攻击
先决条件:感知13,精通徒手打击,特技2级,攀爬2级
专长效果:你在敏捷调整之外,额外将感知调整值加在特技检定上。当使用这一流派时,如果你与可以承载你体重的垂直表面或物体相邻,比如一堵墙或者一棵树,则你如同居高临下对与你体型相同或更小的敌人攻击上获得+1加值。

蜻蜓之翼(战斗)
来源 武术大师手册Martial Arts Handbook pg. 14
你可以跳离自愿盟友和非自愿敌人从上方攻击。
先决条件:敏捷15,感知15,蜻蜓流,精通徒手打击,特技5级,攀爬5级
专长效果:当使用蜻蜓流时,你近战攻击上获得的加值提高到+2并且对最多体型比你大2级的敌人生效。另外,你可以使用一个体型与你相同或更大的生物而非垂直表面发动这个专长。你可以自由使用自愿生物发动效果,但是使用敌对生物需要通过一个DC等同于该生物CMD的特技检定。如果你这一检定失败5点或以上,你会引起该敌对生物的借机攻击。

蜻蜓飞舞(战斗)
来源 武术大师手册Martial Arts Handbook pg. 14
你可以在空中短程飞行。
先决条件:敏捷15,感知15,蜻蜓流,蜻蜓之翼,精通徒手打击,特技10级,攀爬10级
专长效果:当使用蜻蜓流时,你可以用一个移动动作尝试一次特技检定调高,然后立刻如滑翔术apg一般滑翔一轮。如果你在使用蜻蜓飞舞起跳后没有使用标准动作,则你可以在滑翔过程中冲锋。这一冲锋遵照你只能使用一个标准动作情况下的冲锋规则。

劇透 -   :
Dragonfly Style (Combat, Style)
Source Martial Arts Handbook pg. 14
You can leap off walls and objects to strike from above.
Prerequisites: Wis 13, Improved Unarmed Strike, Acrobatics 2 ranks, Climb 2 ranks.
Benefit: You add your Wisdom modifier to Acrobatics checks in addition to your Dexterity modifier. While using this style, when you are adjacent to a vertical surface or object capable of supporting your weight, such as a wall or a tree, you gain a +1 bonus on melee attack rolls against opponents your size or smaller, as if you were on higher ground.

Dragonfly Wings (Combat)
Source Martial Arts Handbook pg. 14
You can jump off willing allies and unwilling opponents to attack creatures from above.
Prerequisites: Dex 15, Wis 15, Dragonfly Style, Improved Unarmed Strike, Acrobatics 5 ranks, Climb 5 ranks.
Benefit: While using Dragonfly Style, the bonus on your melee attacks increases to +2 and applies to opponents up to two size categories larger than you. In addition, you can substitute a creature your size or larger in place of a vertical surface. You can freely use a willing creature in such a manner, but using a hostile creature requires a successful Acrobatics check with a DC equal to the creature’s CMD. If you fail this check by 5 or more, you provoke an attack of opportunity from the hostile creature.

Dragonflight Flight (Combat)
Source Martial Arts Handbook pg. 14
You can fly short distances through the air.
Prerequisites: Dex 15, Wis 15, Dragonfly Style, Dragonfly Wings, Improved Unarmed Strike, Acrobatics 10 ranks, Climb 10 ranks.
Benefit: While using Dragonfly Style, you can attempt an Acrobatics check to high jump as a move action, and then immediately glide as the spell for 1 round. If you have not used your standard action after using Dragonfly Flight to make a high jump and start gliding, you can charge while gliding. This charge follows the rules for charging when you are only able to take a standard action.
« 上次编辑: 2021-06-02, 周三 12:57:20 由 阿泽 »

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矮人恨意流(战斗,流派)
来源 武器大师手册Weapon Master's Handbook pg. 1
你将仇恨转化为一腔怒火。
先决条件:基本攻击加值+1,防御训练(Defensive Training)与仇恨(Hatred)种族特性,中等体型(Medium size)
专长效果:在对抗合适的种族或亚种时,你能够将仇恨种族特性的加值同时加到攻击检定和武器伤害检定上,而且这些加值提升至+2点。

矮人怒如火(战斗)
来源 武器大师手册Weapon Master's Handbook pg. 1
是仇恨驱使着你挥舞着手中的武器。
先决条件:矮人恨意流,基本攻击加值+5,防御训练与仇恨种族特性,中等体型
专长效果:当你使用矮人恨意流时,若有一名敌人以一次攻击命中你(包括需要进行攻击检定的法术),你便能够以直觉动作,来使用防御训练或仇恨种族特性的加值(由你选择)对抗该目标,无论敌人的种族类型或亚种为何。该能力持续至敌人死亡、战斗结束、你改变流派、或者你使用该能力指定不同的敌人为目标时为止,以较先发生者为准。

矮人气到炸(战斗)
来源 武器大师手册Weapon Master's Handbook pg. 1
你能够引导自身的恨意,并利用它来对抗大量的敌人。
先决条件:矮人恨意流,矮人怒如火,基本攻击加值+7,防御训练与仇恨种族特性,中等体型
专长效果:当你使用矮人怒如火时,你能够同时维持防御训练与仇恨种族特性带来的奖励,并且可以用于对抗任意数量的敌人。
劇透 -   :
Dwarven Hatred Style (Combat, Style)
Source Weapon Master's Handbook pg. 12
You harness hatred into ferocity.
Prerequisites: Base attack bonus +1, defensive training and hatred racial traits, Medium size.
Benefit: You apply your hatred racial trait’s bonus on both attack rolls and weapon damage rolls against creatures of the appropriate type or subtype and increase the bonus to +2.

Dwarven Seething (Combat)
Source Weapon Master's Handbook pg. 12
Your hatred drives every swing of your weapon.
Prerequisites: Dwarven Hatred Style, base attack bonus +5, defensive training and hatred racial traits, Medium size.
Benefit: While using Dwarven Hatred Style, when an opponent hits you with an attack (including a spell that requires an attack roll), you can apply your defensive training or your hatred racial trait bonus (your choice) against that target, regardless of the opponent’s type or subtype, as an immediate action. This ability lasts until the opponent dies, the combat ends, you change styles, or you designate a different opponent with this ability, whichever occurs first.

Dwarven Fury (Combat)
Source Weapon Master's Handbook pg. 12
You can channel your hatred against many opponents.
Prerequisites: Dwarven Hatred Style, Dwarven Seething, base attack bonus +7, defensive training and hatred racial traits, Medium size.
Benefit: When using Dwarven Seething, you can maintain bonuses from both your defensive training racial trait and hatred racial trait’s against any number of opponents.

« 上次编辑: 2021-06-02, 周三 13:03:27 由 阿泽 »

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