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http://www.goddessfantasy.net/bbs/?topic=70894.0這就該請幾位說法一下了,不過我傾向可以仔細想想,你敲完兩次滿傷害骰就力竭10分鐘,你確定這筆交易合算麼打完想起有綁腰繩,當我沒說吧
Any effect which would cause the wearer to become fatigued deals an additional 1d6 points of nonlethal damage instead.
Furious FinishYou channel all of your rage into one massive blow to crush your enemy.Prerequisites: Rage class feature, Vital Strike, base attack bonus +6.Benefit: While raging, when you use the Vital Strike feat, you can choose not to roll your damage dice and instead deal damage equal to the maximum roll possible on those damage dice. If you do, your rage immediately ends, and you are fatigued (even if you would not normally be).
不,我認為你弄錯我要表達的意思了,事實上你完全忽略了一點:Any effect that would cause exhaustion likewise causes 1d6 points of nonlethal damage, and leaves the wearer fatigued instead of exhausted.無邊怒火結束後的力竭並沒有說無法被免疫,因此用綁腰繩將力竭轉為疲勞,再進入狂暴是沒問題的
我其实好奇的是,无边怒火和狂怒终结且没有其他能力影响下,究竟狂怒终结后是疲劳还是力竭(也就是“力竭”是否会被狂怒终结强制转成”疲劳“)