作者 主题: 《Mummy's Mask》  (阅读 101373 次)

副标题: Twilight of the Phoenix

离线 笨哈

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小隊表現(奧西里昂:Wati)
« 回帖 #50 于: 2018-01-02, 周二 21:25:04 »
設定原因:瓦蒂城處於龍蛇混雜的時期,各類少見、罕見的種族跟職業都可能出現在大街之上,儘管人們可能會驚訝,但也不至於萬人空巷。所以種族、職業,在這個時期,在這個時間點,並不足以構成影響遊戲內待遇的原因,

GM原因:除非玩家希望,否則在一般情況下,玩家不應該因為自己的種族、職業遭受到差別的待遇與影響。儘管在世界設定中應該如此,但在遊戲進行時,若因此強迫玩家進行選擇,或甚至懲罰,這並不有趣。



小隊可以如何獲得影響力? 可以如何發揮影響力? 影響力能帶給玩家什麼?

小隊應該可以藉由完成各種委託、任務,或是達成令人驚異的成就、做出令人讚嘆的事跡,獲得正面的評價;反之亦然。

官方勢力:以瓦蒂城城主為首的貴族勢力。
宗教勢力:以法萊絲瑪神殿的大祭司為首的宗教勢力。(阿巴達爾在此城市暫時不為主要地位,儘管因為紅寶石王子本身即為阿巴達爾的牧師,這個信仰本身也有著一定的優勢)
民間勢力:在瓦蒂城的大多數當地民眾心中的地位。
地下勢力:瓦蒂城黑暗的角落,也有著見不得光的存在。(因為紅寶石王子的開放政策,致使瓦蒂城湧入很多身手矯健的冒險者與護衛,地下勢力目前受到壓迫)



« 上次编辑: 2018-05-18, 周五 23:30:38 由 笨哈 »

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魔戰士變體:祕法怪盜
« 回帖 #51 于: 2018-01-08, 周一 17:18:34 »

祕法怪盜(SpellFilcher)
他們多是寶藏獵人以及盜墓者,這些祕法怪盜無視重重古代陷阱以及防護魔法,獲取古墓中藏有的奧術卷軸以及失落的神器之力。

奧術竊賊(Ex):祕法怪盜可以使用解除裝置來解除魔法陷阱,這部分跟著盜賊地尋找陷阱能力走,並且在對抗魔法陷阱、基於語言的效果以及符文(Symbols)、雕紋(glyphs)還有任何類型的魔法書寫,於豁免檢定上獲得+4加值。在4級時,當祕法怪盜在使用法術辨識來分辨魔法物品或解讀卷軸時,可以在檢定上獲得他魔戰士等級一半的加值,並且他可以在這些檢定上取10。

此能力取代法術喚回以及精通法術喚回。

奧術天賦:祕法怪盜可以選擇盜賊天賦來取代魔戰士奧能。在12級時,祕法怪盜可以選擇一個盜賊天賦或進階盜賊天賦來取代魔戰士奧能。

法術:祕法怪盜將阿蘭姆·澤伊式專註(Aram Zey's Focus)PSFG以及阿蘭姆‧澤伊的陷阱守衛(Aram Zey's trap ward)PSFG加入他的法術表中。

魔戰士奧能:下列的魔戰士奧能可以完善祕法怪盜:奧能遮蔽 (Arcane Cloak)、Critical strikeUM、洞察打擊 (Divinatory Strike)UM、prescinet defenseUC、默發法術 (Silent Magic)、spell trickeryBoTM以及定發法術 (Still Magic)。
« 上次编辑: 2018-01-08, 周一 17:24:58 由 笨哈 »

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《Mummy's Mask 》人物卡樓
« 回帖 #52 于: 2018-01-12, 周五 15:04:07 »
請將一級人物都放在此處,升級後請自情在此分區發帖,建置你角色的專屬卡樓。

格式:人物姓名─職業(變體)─等級

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《Mummy's Mask 》獎勵樓
« 回帖 #53 于: 2018-01-14, 周日 17:28:05 »
有接翻譯或是各式團務者,會有獎勵點數。這些點數可以用來換取金錢,或是角色的優勢,或甚至實現你千奇百怪的奇思妙想等等。
以下這些將解釋我在判斷該期望獎勵值多少點數的運作機制,如果有新種類的期望獎勵,解釋也會跟進更新。
舉個例子:
Q:我是一個11等的戰士,我想用點數換一個鋼鐵意志專長。因為戰士天生弱意志,我想讓補一下,沒有特殊的配合。
A:需要10點。

Q:我是一個11等的戰士,我想用點數換一個鋼鐵意志專長,除了補自己意志,主要是用來當作精通鋼鐵意志的前置
A:如果是這樣,那需要13點。因為精通鋼鐵意志專長能用來讓你能重骰一次失敗的意志豁免。當然,這是要你的角色「選了精通鋼鐵意志」,如果你角色「本身」沒選,那依然10點(這是說,如果他人在跑團中能分享給你精通鋼鐵意志(並須要你有前置專長),不算在只對你角色)。

你只需要說明「你選擇該獎勵,有什麼目的與期待」即可。因為一個專長可以影響的方面太多,甚至跟隊友的角色也可以有千絲萬縷的關係,所以為了避免狀況更加複雜,需要你對此進行說明。之後就看各位的節操惹

一、使用不同種族的天賦獎勵
舉出你要哪個種族的職業天賦獎勵,並舉出一個核心影響。

二、專長所需點數?
舉出你要哪個專長,並說明你的目的與期望。

以下以老坦翻譯本模組的玩家手冊舉例:

引用

認領部分:木乃伊面具的玩家手冊
總點數:60 (*GM會對每個團務判定其可以獲得的獎勵點數,這都會在接團務前說明清楚,老坦為特例。)
期望獎勵:
目的與期望:
預計完成時間:






獎勵點數通用兌換


休整期:

1天重訓天數=1點獎勵點
在一次休整期內,可以用+5DC,使可造金額多1000gp=15點獎勵點


探索場景
對一個檢定進行重骰:3點    (一個檢定一次。不管結果如何,都必須使用重骰後的結果,並且不得與其他任何重骰能力一起使用)
請GM給你對如何推進主線劇情的簡短提示:5點獎勵點   (簡短指的是一句話,並且10個字以內,如果GM出於某種原因無法透露,無條件返還獎勵點。)
請GM給你對如何推進支線劇情的簡短提示:2點獎勵點(可變)   (簡短指的是一句話,並且10個字以內,如果GM出於某種原因無法透露,無條件返還獎勵點。)


戰鬥場景
對一個檢定進行重骰:5點    (一個檢定一次。不管結果如何,都必須使用重骰後的結果,並且不得與其他任何重骰能力一起使用)
解除一次必死的情況:15點(可變)    如果當下的情況越難拯救該角色,需要的獎勵點數就越高。判斷的依據包含但不限於負血量、角色當前的位置、造成致死危機源頭的強大
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迦倫德人 Garundi

  迦倫德人是北迦倫德主要的人類民族,其人民遍布從內海地區到比薩迦瓦與蓋布更南邊的整片大陸。迦倫德的諸多氏族重視其歷史與傳統,古老氏族經常與所在地區緊密連結。新的氏族則是在找到合適的地盤以前四處遊牧;正是這種流浪的傳統使迦倫德人在大陸上散播開來。雖然迦倫德人來自最古老的人類文明之一,也將這份傳承保留在歷史故事中,但在他們的日常生活裡幾乎見不到那些古老文化的影子。
劇透 -   :
The Garundi are the dominant human ethnicity of northern Garund, and they can be found across the entire continent from the Inner Sea to the regions south of Sargava and Geb.
 Garundi clans honor their heritage and history, and established clans often have deep roots in their territories.
 New clans, however, are nomadic until they find suitable land to claim; this peripatetic tradition has enabled the Garundi to spread across an entire continent.
 They are descended from among the most ancient human civilizations, yet while their tales preserve the past, for the most part their daily lives are little influenced by those autochthonous societies.
  當一群迦倫德人認為脫離家鄉另創氏族的時機到了─或許是因應環境變遷,或許是想要提升社會地位,也可能是被天象惡兆嚇到─他們便勇敢地拋下過去的人生,全心投入尋找及打造屬於自己的新家園的任務之中,一路上收集所遇之人所到之處的紀念品,並將之融入新氏族的符號之中。若他們最後在被其他民族所支配的地區中落腳,則個這個新社區會雖特立但不獨行。而迦倫德自古以來世代傳承的故事與傳統,則是不管氏族為了適應當地怎麼變化都依然被仔細保存起來。
劇透 -   :
When a group of Garundi decide it’s time to break away to form a new clan, whether in response to changing circumstances, the desire to improve their status, or omens in the stars, they bravely leave their old lives behind, fully embracing their quest for a place to shape and make their own, and collecting mementos of the people and places they encounter on their journey, which are incorporated into the clan’s symbology.
 Should they finally establish an enclave in a region dominated by another human ethnicity, their new settlement is orthodox but not insular.
 The tales and traditions handed down since the dawn of Garundi history are maintained even as the clan adapts itself to local customs.
  迦倫德人會出門冒險常是為了探索世界,在旅途中收集各式各樣的經驗以及有紀念價值的物品與寶物。許多迦倫德裔冒險者會編唱詩歌,撰寫傳奇來記錄他們的冒險,另些則會以刺繡或刺青的形式在自己的皮膚上紀念旅途中的重大事件或地點。

  殷勤好客是迦倫德文化的核心價值。由於過去曾在多樣怪異地域之間漂流─還常是缺乏維生物資的險惡環境─迦倫德文化規定要善待賓客及困苦者,他們也會由衷感激和善接待他們或其他族人的人。每個迦倫德人都清楚下個讓別人接風的可能就是自己;招待一個人便是招待所有人。
劇透 -   :
Garundi adventurers are often explorers first and foremost, collectors of experiences as well as souvenirs and artifacts that mark their journey.
 Some compose songs, poems, or epic stories of their travels, while others use embroidery or tattooing to record significant events or places on their garments or their very skin.

 The essential cultural value for Garundi is hospitality.
 Because of their legacy as wanderers through many strange lands—often desolate lands devoid of ready access to the essentials of life—their culture mandates generosity toward guests and those in need, and they greatly appreciate those who welcome and show kindness to them, or to their fellows.
 They know that any one of them could be the next in need of shelter; showing hospitality to one is showing hospitality to all.
  迦倫德人由於擅長營造緊密大家族的天性相當適合成為冒險者,尤其是遊牧氏族出生,在日常生活中早已習慣旅行與體驗新事物的那些。迦倫德人樂於接受變化,而對生命的意義,以及在活在如此險惡世界終究難逃一死這兩點上自有一套哲學。時局艱難時,他們會將氏族的存續放在個人需求之前,以確保氏族可以一代傳一代。雖然迦倫德氏族內部非常重視階級,在與外人交流時,比起外人的種族、性別或宗教,更在乎他們是否證明自己值得氏族伸出友誼之手。
劇透 -   :
Garundi’s expertise at forging close-knit extended family groups makes them excellent adventurers; those from wandering clans are even more qualified, as travel and embracing new experiences and acquaintances are a way of life for them.
 Garundi take change in stride, and are philosophical about the purpose of life and the inevitability of death in a harsh and dangerous world.
 In hard times, they put their clan’s welfare ahead of the needs of the individual to ensure that the clan endures from generation to generation.
 While Garundi clans are strictly hierarchical, when interacting with outsiders, they are far less interested in outsiders’ race, gender, or religion than in whether they prove themselves worthy of friendship.
姓名
  迦倫德人常以氏族中舊有的古名來取名。比較迷信的那些人宣稱這種舊名再利用的行為能迷惑針對個人的邪靈並分享天選之人的福運。迦倫德名通常以母音結尾,簡單地就能編入歌曲─通常是充滿嘶鳴顫音的輪唱曲。

  迦倫德人以氏族名作姓,但氏族名隨著地區不同相當多變。奧西里昂的迦倫德氏族通常以最古老的已知祖宗為名,拉哈多姆的氏族則是依照祖先偉業編出複雜華美的名字。

劇透 -   :
Garundi names often derive from long legacies of names within the same clan.
 The more superstitious claim the repetition of names confuses any evil spirits seeking to destroy an individual and at the same time spreads the blessings of those anointed by fate to greatness.
 Garundi names typically end in vowels, lending themselves well to being set to music, often in overlapping, ululating rounds.

 Garundi use their clan names as surnames, but those clan names can vary greatly on a regional basis.
 Garundi of Osirion typically keep the clan name of their eldest known ancestors, while those in Rahadoum devise elaborate clan names based on the great achievements of their forebears.

女性人名:愛紗 Aisha、布塞 Busi、奇波 Chipo,賽拉妮 Cyrine、傅芮妮 Flurini、霍莉 Halli、迦答 Jada、露莉亞 Luliya、瑪舒西 Masozi、宓芮雅 Miriya、娜歐蜜 Naome、妮雅拉 Nyala、舒拉比 Surabi
男性人名:阿秋瓦 Achiuwa、阿尼亞斯 Anias、博思 Boaz、包巴卡 Boubacar、達莫瑞亞 Damorea、丹達圖 Dandato、斐贊 Fezzan、夏義 Jair、奈德亞耶 Ndiaye、內梵 Nevai、歐梅瑞 Omare、山賈 Sunja、沙奴恩 Shanun、烏金 Ujin、汪達米 Wondame、索莫 Zomo
引述: 迦倫德諺語
不論是住在何方,幾乎全世界的迦倫德人都懂得這些諺語。

不留痕就未發生
(生命中的重大事件若沒有改變你,那份經驗就等於浪費了)

草鞋平步長靴沉
(清貧簡樸者可以輕鬆面對難關,而富麗堂皇的生活則使人深陷泥沼)

一手沙一手鹽
(親切招待所有人,並負起保護家中客人的責任)

比沙漠裡的水還要甜
(人人都想要)

蔭無常所
(舒適、安全又穩定的所在不會常存,時候到了就該動身)
劇透 -   :
Garundi Sayings
Wherever they live, Garundi share many nearly universal sayings.
If it didn’t leave a mark, it never happened.
(Significant events in life should change you, lest the experience be wasted.)
Where the sandal steps, the boot sinks.
(Living simply lets you glide over challenges where fancy trappings would bog you down.)
Salt in one hand, sand in the other.
(Offer hospitality to all, but be ready to fight to protect those under your roof.)
Sweeter than desert water.
(Highly desirable.)
The shade is always moving.
(You cannot hope to find one place of comfort, safety, and stability forever, so be ready when it is time to move on.)
背景特性
  有迦倫德淵緣的角色可以選擇以下的種族背景:
  烈陽之眼(Eyes of the Sun, 迦倫德人):你已經習慣沙漠中熾熱烈陽的曝曬,其刺眼強光幾乎不影響你。你在抵抗會造成目眩或目盲的效果時的豁免骰上獲得+1背景加值,此外每天1次,當你因某個效果陷入目眩或目盲時,你可以將該效果的持續時間減半(最少到1輪)。若你已經目眩或目盲,或是擁有強光敏感或強光致盲特性,則無法使用此能力。
劇透 -   :
You are inured to the bright glare of the hot desert sun, and its dazzling rays pose little danger to you.
 You gain a +1 trait bonus on saving throws against effects that would cause you to become dazzled or blinded, and once per day when you would be dazzled or blinded by an effect, you can reduce the duration of that effect by half (minimum 1 round).
 You cannot use this ability if you are already dazzled or blinded or if you have the light sensitivity or light blindness special quality.
  文物獵人(Relic Hunter, 迦倫德人):你研究過遍布迦倫德的遺址與廢墟,熟悉前人留下的文物與遺寶。你在檢視至少有1000年以上歷史的建築遺蹟和在其中發現的物品時的估價及知識(歷史)檢定上獲得+1背景加值。若符合條件的物品是魔法物品,你在辨識其性質的法術辨識檢定與啟動它的使用魔法裝置檢定上獲得+1背景加值。
劇透 -   :
You have made a study of the ancient lands and ruins of Garund and are familiar with the relics and artifacts their inhabitants left behind.
 You gain a +1 trait bonus on Appraise and Knowledge (history) checks made to examine ruined buildings more than 1,000 years old as well as any ruined objects found in them.
 If such an item is magical, you gain a +1 trait bonus on Spellcraft checks to identify its properties and Use Magical Device checks to activate it.
團隊專長
  下列新團隊專長代表了迦倫德人協力戰鬥時使用的團隊戰術:
  烈陽眩目(Out of the Sun, 團隊)
  你的盟友利用太陽的光芒創造優勢。
  先決條件:唬騙3、潛行3
  效果:當你的近戰攻擊命中時,你可以1個移動動作進行虛招的唬騙檢定。當唬騙檢定成功時,你不獲得虛招效果,改由鄰接你或你的敵人,並持有此專長的盟友獲得虛招效果,他對該敵人進行下一次攻擊時敵人無法在AC上加上的敏捷加值(若有),這個攻擊必須在盟友的下個回合或下個回合之前發動。在強光環境中使用此專長時,你在唬騙檢定上獲得+2環境加值。在自然陽光下時,此加值提升至+4。你無法在昏暗或黑暗環境中使用此專長。
劇透 -   :
When you hit with a melee attack, you can attempt a Bluff check as a move action to feint.
 You do not gain the benefits of this feint; instead, if your Bluff check is successful, an ally with this feat who is adjacent to you or your opponent gains the benefits, so that her next melee attack against that opponent does not allow him to use his Dexterity bonus to AC (if any).
 This attack must be made on or before your ally’s next turn.
 You gain a +2 circumstance bonus on your Bluff check in bright light.
 This bonus increases to +4 in natural sunlight.
 You cannot use this feat in dim light or darkness.
  特殊:若你持有精通虛招專長,你在近戰攻擊命中以後僅需要1個迅捷動作便能進行烈陽眩目專長的虛招。

  蘇比亞擲彈兵(Thuvian Grenadier, 團隊)
  與略懂煉金術的盟友訓練後,你學會怎麼避免誤擊友軍。
  先決條件:精準射擊或隨手投擲
  效果:每當你以濺射武器擊中1個生物時,你可以指定武器濺射範圍內的1個生物不受濺射傷害影響。若濺射範圍內的某個角色同樣持有此專長,他自動忽略你的濺射武器命中目標時的濺射傷害。此外,若你投擲濺射武器時失誤,流彈飛進持有此專長的盟友的佔據或鄰接的格子中,該盟友可以嘗試一次DC 20的反射豁免。若豁免成功,該盟友可以接住該武器。若該盟友還持有抓取飛箭專長,他可以1個直覺動作將濺射武器拋還給你。
劇透 -   :
Whenever you hit a creature with a splash weapon, you may choose to exclude one creature within the weapon’s splash area from taking splash damage.
 If a creature within the splash area also has this feat, it automatically ignores splash damage from your splash weapons on a successful hit.
 In addition, if you miss with a splash weapon and the errant weapon lands in a square occupied or adjacent to an ally with this feat, your ally can attempt a DC 20 Reflex save.
 If the ally succeeds, he is able to catch the weapon.
 If your ally also has the Snatch Arrows feat, he can toss the splash weapon back to you as an immediate action.
  萬變地形(Undermine, 團隊)
  你與盟友利用不斷變化的地形使敵人失去平衡。
  效果:當你以戰技將1個生物移入或移過鄰接1名持有此專長的盟友的格子時,你的敵人在他的下回合將所有鄰接該友軍的格子視為困難地形。此外,你的敵人位於影響區域時進行的特技檢定的DC,每與1個持有此專長的你的盟友鄰接便+2。
劇透 -   :
When you use a combat maneuver to move a creature into or through a square adjacent to an ally with this feat, your opponent treats all squares adjacent to that ally as difficult terrain during his next turn.
 In addition, the DC of any of your opponent’s Acrobatics checks in the affected squares increases by 2 for each of your allies with this feat who are adjacent to him.

迦倫德煉金術師投擲炸彈圖.jpeg
« 上次编辑: 2018-02-12, 周一 12:18:05 由 Passer556 »
Nat One to screw them all, Nat One to botch plans.
Nat One to TPK. It's time to roll new sheets then.
On the Virtual Table where the GM lies.

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這些名字到底怎麼發音(吐血
« 回帖 #55 于: 2018-01-14, 周日 17:32:44 »
珂萊士人 Keleshite

  宛如沙漠熱氣凝聚成血肉,珂萊士人是性情剛烈又自信的民族。雖然這股自信常使其他文化的人民不悅,珂萊士人完全不以熱情或自我認同為恥,展示起自身成就的獎賞也毫不委婉。對於一個正常的珂萊士人來說,炫富並不庸俗,而是成功的象徵,而誇耀自己或朋友的成就是誠實之舉。
劇透 -   :
The heat of the desert made f lesh, Keleshites are a fiery and confident people. While this confidence sometimes rubs other cultures the wrong way, Keleshites find no shame in passion and self-belief, nor in displaying the rewards of achievement.
 To the average Keleshite, showing off one’s wealth is not gauche, but rather a recognition of success, and to laud your achievements and those of your friends is simple honesty.
  源自古時騎馬部族傳統的珂萊士文化,隨著帕蒂莎帝國征服或併吞諸多鄰國傳播開來。今日的帝國─領土包含了許多一度獨立的國家─由一眾珂萊士裔的總督與蘇丹統治。奧西里昂就被這麼被總督統治了3000餘年,雖然最近總之是推翻了當地的珂萊士政權,許多世家大族卻沒有跟著帝國一起撤離,而珂萊士人也依然組成了該國一大部分的人口。雖然在格拉利昂的任何角落都遇得到珂萊士人,他們主要分布在帝國或其鄰國境內。帕蒂莎帝國的國土一路從南卡斯瑪隆延伸到阿維斯坦的卡蒂亞。珂萊士民族的影響力卻不僅止於此,觸手伸進了亞卜薩冷、塔爾多及東/北迦倫德大半。卡蒂亞與塔爾多由於邊境紛爭而關係緊張,珂萊士人因此在塔爾多倍受歧視。
劇透 -   :
Keleshite culture is rooted in the traditions of early horse tribes, and as the Padishah Empire of Kelesh has conquered or assimilated its neighbors, those traditions have spread.
 Today, the empire of formerly independent states is governed by Keleshite satraps and sultans.
 Osirion itself was ruled by such governors for 3,000 years, and although it has since thrown off Keleshite rule, many powerful and wealthy families remained behind when the empire receded, and Keleshites still make up a significant portion of the nation’s population.
 Though one might encounter folk of Keleshite descent anywhere on Golarion, they are most often found within the bounds of the empire or its neighbors.
 The Padishah Empire covers much of southern Casmaron, and extends as far as Qadira in Avistan.
 Keleshite influence, however, stretches even farther, and can be seen throughout Absalom, Taldor, and much of northern and eastern Garund.
 Because of tense relations between Qadira and Taldor in the wake of bloody border disputes, Keleshites often face significant prejudice in the latter nation.
  在傳統珂萊士文化中,封號及財富的依循母系繼承。珂萊士女性繼承家族的遺產,雙親也透過贈禮及捐款確保女兒(們)未來可以自由向任何職場發展。雖然珂萊士男女都可以自由決定職業,這種投資使女性在選擇工作時─不論是從商、冒險、養馬或征戰─比男性有稍微好一點的機會。

  大部分的珂萊士比起粗勇蠻幹或是正面對決,更偏好機智戰術與狡猾險招,而雖然他們如刻板印象一般易怒,珂萊士人也快就會原諒他人。祖國的熾熱天候使珂萊士戰士習慣穿著輕甲以保持靈活,從廣受敬重,善使彎刀的狂舞者們可見一班。再把這種對機動性的重視加上對馬匹的喜愛,就成了格拉利昂所向無敵的珂萊士輕騎兵與馬弓手。
劇透 -   :
In traditional Keleshite culture, inheritance of titles and wealth follows a matrilineal line of succession.
 Keleshite women carry forward the legacy of their families, with parents ensuring their daughters’ futures through gifts and endowments that place them in a better position to pursue whatever professions they choose.
 While both men and women are free to decide on their careers, such investments allow women slightly more opportunity in selecting their occupations, whether that be as merchants, adventurers, stable hands, or warriors.

 Most Keleshites value clever tactics and cunning gambits over brute force and direct confrontation, and if there’s some truth to the claim that Keleshites are quick to anger, they are also quick to forgive.
 The searing heat of their homeland predisposes their warriors to wearing light armor and remaining mobile, as demonstrated by the highly respected, scimitar-wielding dervishes.
 Combined with their love of horses, this focus on mobility has made Keleshite light cavalry and mounted archers some of the best on Golarion.
  珂萊士人的熱情本性使他們信仰虔誠,有時甚至到了狂熱的地步。雖然莎倫萊是個善良的女神,對祂的信仰卻因為教義的不同解讀引發了許多血腥的珂萊士戰爭,而某些激進的教派更是導致了卡蒂亞、拉哈多姆與奧西里昂等國家的建立。阿巴達爾、卡莉斯翠及義洛理也受許多珂萊士人信奉,就跟諾格巴與拉瓦古格的邪教一樣。
劇透 -   :
Keleshites’ passionate nature lends itself to religious conviction, and sometimes zealotry.
 Although she is a good-aligned goddess, Sarenrae’s faith has been the driving force behind many bloody Keleshite wars due to varying interpretations, and certain aggressive sects have helped shape the nations of Qadira, Rahadoum, and Osirion.
 The faiths of Abadar, Calistria, and Irori are also popular among Keleshites, along with the darker powers of Norgorber and Rovagug.
  珂萊士的強大魔戰士、術士、召喚師與巫師也不甘落於人後,他們通常專精刀刃魔法、元素法術、巨靈召喚以及幻術。事實上,珂萊士人有時會聲稱他們的祖先是從藍龍與巨靈學會諸如耕作與鍛造等重要技術,這些尊貴生物對此故事則不置可否。

  在珂萊士人眼中,他們沒有不擅長的事情。而實際上當珂萊士人把他的激烈熱情投注到某件工作上時,他們還真的幾乎沒有辦不到的事情。
劇透 -   :
Not to be outdone in any discipline, Keleshites also make powerful magi, sorcerers, summoners, and wizards, specializing most often in blade magic, elemental spells, genie summoning, and illusions.
 In fact, Keleshites often claim that their ancestors first learned vital skills such as agriculture and smithing from genies and blue dragons—claims that such noble creatures neither affirm nor deny.

 In the eyes of Keleshites, there is no field in which they cannot excel.
 In truth, success for Keleshites at any task is almost guaranteed by virtue of their fervent passion for mastering whatever they put their minds to.
姓名
  珂萊士的傳統命名方式依照社會地位有所不同。上層階級的珂萊士人偏好取一個源自帝國核心的單名,偶爾再接上表露自身財富或是貴族血緣的稱號。下層和戰士階級則是取源自草原騎馬文化的名,以及和他的氏族或家族有關的姓。
劇透 -   :
For Keleshites, traditional naming conventions depend upon one’s standing within Keleshite society.
 Upper classes tend to use a single name that originates from the heart of imperial Kelesh, occasionally with a title that expresses one’s personal wealth or ties to nobility.
 Members of the lower classes and warrior classes are more likely to have names connected to the tribal horse cultures of the steppes and plains, as well as surnames associated with their clans and families.
上層女性人名:阿薩迪 Azadei、巴哈宓娜 Bahameena、哈蒂耶 Hadiyeh、梨哈斯提 Lehasti、瑪尼錫 Manizei、凱莉法 Qelifa、芮凡娜 Revena、莎哈撒迪 Shahazadei
上層男性人名:埃迪希爾 Edeshirr、法茲席恩 Farzheen、乎許馬德 Huushmad、凱姆雅哈 Kemyahar、帕沙哈德 Parzahad、山加哈 Xanjahar、薩梅登 Zamayden
下層女性人名:阿米塔 Amita、貝拉茲妮 Berazni、佛蒂 Ferdeh、金嘉 Kinja、娜信 Narsin、莎倫妮 Sarenei、圖妮雅 Tuneya、芥拉 Zehla
下層男性人名:巴茲恩 Bazirn、登納許特 Dunnasht、佛葛 Fuarqh、加魯德 Gahrud、卡巴克 Kabak、諾維 Novid、帕琰 Payain、拉斯特米 Rustemmi
下層階級姓氏:貝諾西 Benoudhi、法哈迪 Fahardid、蓋斯梅哈 Gesmeha、卡斯卡席爾 Kazkashir、莫拉迪 Morradi、卡序雅哈 Qeshyahar、莎芮亨 Saredhin、祖拉占 Zourajann
引述: 珂萊士諺語
珂萊士人以如簧巧舌聞名於世,許多知名的珂萊士諺語都暗藏譏諷。

跟塔爾多的馬一樣迅速/俊美/強壯/聰慧。
(反諷句。路邊隨便哪個珂萊士人都知道卡蒂亞名駒在任何方面都比塔爾多劣馬強。)

跟蘇丹的屁股一樣肥/大/軟。
(由於蘇丹通常是有錢又有權的大人物,這句貌似罵人的話其實是稱讚。)

能穿金,何戴銅?
(做人沒必要謙遜,更不該害怕展示自己的成就)
劇透 -   :
Keleshites are known for their glib tongues, and many popular Keleshite sayings are sarcastic or tinged with irony.
As fast/handsome/strong/wise as a Taldan horse.
(An ironic statement. Every Keleshite knows Taldan horses are inferior to Qadiran horses in every way.)
As fat/large/soft as a sultan’s backside.
(Since sultans are wealthy and powerful people, this seemingly disparaging statement is actually quite a compliment.)
Why wear brass when you could wear gold?
(People shouldn’t sell themselves short, or be afraid to display their achievements.)
背景特性
  有珂萊士淵緣的角色可以選擇以下的種族背景:
  寶鑽帝國的傲氣(Pride of the Diamond Empire, 珂萊士人):你的傲氣之強,自信之堅,足以抵擋意圖粉碎你的意志的魔法。當你在通過一個成功後會使效果減弱的對抗恐懼效果的意志豁免時(例如會使你戰慄而非恐慌),你改為不受影響。
劇透 -   :
Your pride is so strong and your confidence so sure that you can shake off magical attempts to shatter your resolve.
 If you succeed at a Will saving throw against a fear effect that would result in a lesser effect on a successful save (such as causing you to become shaken instead of panicked), you are instead unaffected.
  純種名駒(Thoroughbred, 珂萊士人):你體內流淌著古老騎馬部族的血統。培育、騎乘、挑揀、訓練馬匹是你的家族傳統,而你知道怎麼從一整群馬匹之中挑選優良坐騎。若你因為動物夥伴或坐騎等職業特性獲得了一匹馬,牠的基礎速度+5',且獲得1個不計入技巧上限的獎勵技巧。
劇透 -   :
The blood of the early horse tribes is strong in your family.
 Breeding, riding, selecting, and training the best horses are all part of your legacy, and you know how to pick out the best of the lot when selecting a suitable mount.
 If you gain a horse as an animal companion or mount as one of your class abilities, its base speed increases by 5 feet and it gains a bonus trick that does not count against the normal limit of tricks known by the animal.
新法術
  下列法術經常被珂萊士巨靈使或其他施法者施展:

【咒法】(創造)劍刃風暴(Storm of Blades)

等級:牧師/先知/戰鬥祭司 3,魔戰士 2,術士/法師/奧能師 2
施放時間:標準動作
成分:語言、姿勢、材料 (一把刀劍)
範圍:近距 (25呎+5呎/2等級)
目標:一個生物
持續:立即
豁免:無
抗力:無

  你創造出與施法材料同類(例如細劍或彎刀)的數把懸浮刀劍,並以魔法將其向目標射出。你每有2個施法者等級創造出1把刀劍,最多在10級時到達5把。你與目標之間必須有效果線,且目標必須位於法術範圍內。每產生1把刀劍你便進行1次遠程攻擊(不受射程增量或是將近戰武器作為遠程武器使用的罰值);每次攻擊有與該種刀劍一般品相同的威脅範圍、重擊倍率及傷害骰。此法術創造的刀劍在命中目標(或失誤)後消失。
劇透 -   :
You create floating swords of the type used as the material component for this spell (such as a rapier or scimitar) and magically propel them at your target.
 You can create one sword for every 2 caster levels that you possess, up to a maximum of five swords at 10th level.
 You must have line of effect between you and the target, and the target must be within the spell’s range.
 You make a ranged attack roll for each sword (with no penalties for range increments or using melee weapons as ranged weapons); each attack has the same threat range and critical modifier and deals the same damage as a standard sword of the type expended.
 Swords created by this spell disappear after striking (or missing) their targets.
【咒法】(召喚)巨靈召喚術(Summon Genie)

等級:牧師/先知/戰鬥祭司 5,術士/法師/奧能師 5,召喚師 4,女巫 5

  該法術的功能如同『次級巨靈召喚術』,不過你能夠召喚一個風巨靈或1d3個小巨靈。
劇透 -   :
This spell functions like lesser summon genie, except you can summon one djinni or 1d3 jann.
【咒法】(召喚)高等巨靈召喚術(Summon Genie, Greater)

等級:牧師/先知/戰鬥祭司 6,術士/法師/奧能師 6,召喚師 5,女巫 6

  該法術的功能如同『次級巨靈召喚術』,不過你能夠召喚一個土巨靈、1d3個風巨靈或1d4+1個小巨靈。
劇透 -   :
This spell functions like lesser summon genie, except you can summon one shaitan, 1d3 djinn, or 1d4+1 jann.
【咒法】(召喚)次級巨靈召喚術(Summon Genie, Lesser)

等級:牧師/先知/戰鬥祭司 4,術士/法師/奧能師 4,召喚師 3,女巫 4
施放時間:1輪
成分:語言、姿勢、器材/法器(價值至少50 gp的油燈)
範圍:近距 (25呎+5呎/2等級)
目標:一個被召喚的巨靈
持續:1輪/等級 (D)
豁免:無
抗力:無

  該法術的功能如同『召喚怪物I』,不過你能夠召喚一個小巨靈。
劇透 -   :
This spell functions like summon monster I, except you can summon one janni.

珂萊士法師施放劍刃風暴圖.jpeg
« 上次编辑: 2018-01-29, 周一 08:10:26 由 Passer556 »
Nat One to screw them all, Nat One to botch plans.
Nat One to TPK. It's time to roll new sheets then.
On the Virtual Table where the GM lies.

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帕梅? 法梅? 發霉?
« 回帖 #56 于: 2018-01-14, 周日 17:32:55 »
帕梅矮人 Pahmet

   剛正樸實的帕梅族是從命運時代晚期開始就是奧西里昂文化圈一部分的矮人民族。他們的來源成謎,帕梅矮人堅稱自己是諸神派遣來警告古代法老危難將至的使者這點更是使人迷惑。不論真正的起源為何,帕梅矮人的確與古奧西里昂的法老們相交甚篤,他們因壽命長久累積的睿智建言受到重用。有些法老則是因為他們的勇敢剛毅以及尚武民風,命他們擔任大內侍衛。

  帕梅矮人並不是隨便哪個法老都侍奉,只有被認為值得尊敬的法老才能獲得他們的順從。帕梅矮人視守護者、調解者、善良公正又勤政愛民的法老為明君。這些法老的德政將帕梅矮人從山裡引出來,進入帝國核心,向主君獻上忠誠。被帕梅矮人選上被視為天大的榮耀,沒有哪個法老膽敢拒絕他們。
劇透 -   :
The austere Pahmet are a race of dwarves who have been part of Osirian culture since the later centuries of the Age of Destiny.
 Their origins remain mysterious, confounded by the Pahmet’s insistence that they were originally messengers from the gods sent to warn the ancient pharaohs in times of crisis.
 Whatever the reality of their origins is, the Pahmet were indeed closely connected with the pharaohs of Ancient Osirion, who greatly valued their sage advice, born of their long lifespans.
 Some pharaohs, however, valued them even more for their courage, resilience, and martial nature—all of which combined to make them superlative bodyguards.

 Not all pharaohs could expect the dutiful service of the Pahmet, however, for these dwarves chose which pharaohs deserved their respect.
 Those they deemed worthy rulers were protectors and peacemakers, good and just pharaohs who worked to end suffering.
 These pharaohs’ deeds drew the Pahmet from their mountains and into the heart of the empire, where they presented themselves as servants.
 It was considered a great honor to be chosen by the Pahmet in this way, and no pharaoh would dare refuse them.
  今日的帕梅氏族主要聚居在奧西里昂地區西南方的山脈地下。雖然現代奧西里昂比古時的全盛期小了不少,帕梅矮人的聚落遍布古奧西里昂全境,包括現代的卡塔佩什、蘇比亞及拉哈多姆。他們一般會選擇有歷史意義的地點居住,通常鄰近受法老重用的高貴獅身獸的巢穴。不過,帕梅矮人更常選擇在古代獲選法老的大墓地裡建立聚落和神殿。他們在該處祈禱與舉行儀式以紀念逝去神君,管理大量的陪葬寶物,並維護雕滿了古奧西里昂文字的錯縱迴廊。
劇透 -   :
Today, Pahmet clans predominantly occupy subterranean settlements in the mountainous southwestern region of Osirion.
 Though modern-day Osirion is much smaller than it was during its ancient heyday, pockets of Pahmet exist throughout almost all the lands Osirion once held, including modern-day Katapesh, Thuvia, and Rahadoum.
 The locations in which they choose to dwell usually have some ancient significance, often being near the lairs of noble sphinxes whose counsel the Pahmet greatly respect.
 More commonly, however, their settlements and temples are simply annexes of the vast necropolises of those honored pharaohs whom their ancestors deemed worthy of service.
 Here they perform prayers and rituals to honor the deceased god-kings, act as curators of their vast collections of funerary goods, and work to preserve maze-like passages filled with carved hieroglyphics.
  帕梅矮人對未向他們表示充分敬意的外鄉人的惡劣對待使他們惡名遠播。雖不殘酷,他們會野蠻地敵視任何闖入莊重死者的神聖陵寢的人。即使他們對外是保持刻意孤立的敵意,帕梅矮人見到受難者也不吝於伸出援手,試圖透過消除所見的苦難來仿效他們所尊崇的法老。
劇透 -   :
The Pahmet are notoriously harsh in their dealings with outsiders who fail to pay them proper respect.
 Though never cruel, they can be savage enemies of any who would intrude upon the sanctified tombs of the honored dead.
 But despite their deliberate, isolationist hostility, the Pahmet generally look with kindness upon those in need, seeking to emulate the worthy pharaohs by working to end suffering where they encounter it.
  帕梅矮人的肉體與其他矮人沒有多少區別,跟同族的差異在於他們的古銅膚色。他們一般嚴肅、驕傲、忠實、負責且舉止高雅。他們適合擔任牧師、戰士、審判者和聖武士,他們也相當重視心靈充實─帕梅矮人的領袖常為高階祭司。帕梅矮人信奉矮人諸神,以馬格林(監工,矮人的死神)為尊,其次是祂的兄弟神關迪那(調解者,友誼與忠義之神),以及科歐斯(守誓者,責任之神)。法萊斯瑪也因為他們花了數千年侍奉著迷於死亡的法老們而受到帕梅矮人敬重。
劇透 -   :
The Pahmet are physically similar to other dwarves; only their bronze skin sets them apart from others of their race.
 They tend to be stern, proud, loyal, dutiful, and of noble bearing.
 They make excellent clerics, fighters, inquisitors, and paladins, and are intensely spiritual— their leaders are often also their high priests.
 The Pahmet worship the dwarven pantheon, holding Magrim (the Taskmaster, god of the dwarven afterlife) above all others, followed by the brother-gods Grundinnar (the Peacemaker, god of friendship and loyalty) and Kols (the Oathkeeper, god of duty).
 Pharasma has also attracted their respectful attention over the millennia of service they have given to watching over the famously death-obsessed pharaohs.
  雖然在現代提起帕梅之名只會讓人聯想到山裡的大墓地,沙矮人也可能會被刺激去探索外界濟弱扶傾,或是去清理他們領地外的古墓裡的不死孽障。雖然不是每個法老生前都值得尊敬,死後的安寧比生者的任何罪孽都來的重要。

  在近代法老終於重歸奧西里昂,帕梅矮人將眼光投向索西斯,殷切盼望新朝代能產生下一任獲選明君。現在只能靜靜等待,而這些耐心長命的矮人甚麼沒有時間最多。
劇透 -   :
Though they’re primarily associated in modern times with their mountain necropolises, Pahmet might be moved to venture forth into the wider world to help innocents who are suffering or being exploited, or to ensure that other tombs beyond their normal purview are free of the vile menace of the undead.
 Though not all pharaohs deserved their service in life, the sanctity of the afterlife is more important to the Pahmet than any misdeeds of the living.

 Now that the pharaohs have returned to Osirion, the Pahmet look hopefully toward Sothis for signs that the current dynasty is deserving of their attention.
 Only time will tell, and these patient dwarves are more than willing to wait.
姓名
  由於與歷代法老相處甚久,帕梅矮人吸收了一些古老王室的命名風格。長子通常會繼承父母之名,但在後面加上數字以標記自己是歷代以來同名之人的第幾世。在古時侍奉某個特別偉大法老的帕梅矮人會常會在主君死去後以其名為姓。例如許多帕梅矮人就以奧賽西斯或梅涅狄斯為名─兩者都是古代法老之名。此外,帕梅矮人也透過維持氏族名來保留他們更加古老的矮人傳統。
劇透 -   :
The Pahmet’s long association with the pharaohs of Osirion has led them to adopt some of the styles and naming conventions of those ruling dynasties.
 A firstborn child is usually named after his or her parents, but with a numeral denoting his or her place in the line since the ancestor who originally bore that name.
 In ancient times, it was relatively common for Pahmet who served a particularly honored pharaoh to adopt that pharaoh’s name as a surname when he or she died.
 There are many Pahmet named after the pharaohs Osezis and Menedes, for example. In addition, Pahmet hold onto their even more ancient dwarven heritage by maintaining their clan names.
女矮人名:阿葳比 Awib、哈瓦 Harwa、凱堅尼 Kagemni、梅涅福 Menefer、奈許 Nesh、奴盧 Nuru、斯梅瑞 Smeret、兀瑪雅 Umaya
男矮人名:安凱夫 Ankhef、達基 Dagi、迪念 Denen、哈克夫 Harkhuf、傑迪夫 Jedef、梅列卡 Malekeh、拉曼 Raman、賽和拉伯 Seherab
氏族名:死盾 Deadshield、守紋 Glyphkeeper、天語 Godspeaker、榮鬚 Honorbeard、古智 Oldwise、獅身主 Sphinxmaster、墳衛 Tombguard
引述: 帕梅族諺語
帕梅矮人有許多關於他們悠久榮耀的歷史的格言。

敬死奉生
(墳中寶物當善加保存,但生者需要幫助與支持才能成長為足以成為寶物的死者)

蠍刺比螯強
(總是要小心危險,尤其是還見不到的更該注意)

暴政自滅
(邪惡的統治者通常會被自己的惡行拖垮)

獅身獸都知道尊敬乞丐
(最好善待比自己困苦者,畢竟風水輪流轉,可能哪天就輪到你出事)
劇透 -   :
The Pahmet have dozens of aphorisms that revolve around their lengthy and honorable legacy.
Honor the dead, serve the living.
(The entombed are treasures to be kept safe, but those people still alive need active help and support to achieve a status where they are worthy of becoming such treasures.)
The scorpion’s stinger is deadlier than its claws.
(Always be alert to danger, especially dangers you cannot yet see.)
Tyranny is its own poison.
(Evil rulers are usually brought down by their own misdeeds.)
The sphinx honors the pauper.
(It is wise to be kind to those worse off than yourself because you might one day suffer a reversal of fortunes.)
背景特性
  有帕梅淵源的角色可以選擇以下的種族背景:
  陵寢守望(Deathkeeper):你曾在法老的大墓地深處長期生活。你與不死生物與它們的不死能量的長期接觸,強化了你對亡者之力的抗性。你在抵抗不死生物的超自然能力的豁免骰上獲得+1背景加值。
劇透 -   :
You have lived for a time deep inside the necropolises of the pharaohs.
 Your exposure to undead creatures and their necromantic energies has strengthened your ability to resist the powers of the unliving.
 You gain a +1 trait bonus on saving throws against the supernatural abilities of undead creatures.
  獅身之友(Sphinxfriend):你在一個驕傲的獅身獸的巢穴附近長大。以睿智聞名的獅身獸廣受你的族人敬重,每當舉棋不定或遭逢危難,便尋求牠的寶貴建言。成年後,你獲選為你的聚落與獅身獸交流的使節。幸運的是,牠喜歡你的陪伴,除了與牠交涉情報以外,你也喜歡上了你高貴朋友出的謎語。由於這份經歷,你在交涉檢定、解讀不熟悉的文字的語言學檢定以及辨識密語的察言觀色檢定上獲得+1背景加值。
劇透 -   :
You were raised near the lair of a proud sphinx.
 Well known for their wisdom, sphinxes are greatly respected by your people, and in times of uncertainty and crisis, their counsel has been invaluable.
 When you came of age, you were chosen to be the emissary between your settlement and the sphinx.
 Luckily for you, the proud creature enjoyed your company, and in addition to bartering for information, you learned to enjoy the riddles of your noble friend.
 As a result of your experiences, you gain a +1 trait bonus on Diplomacy checks, Linguistics skill checks made to decipher writing in an unfamiliar language, and Sense Motive checks made to discern secret messages.
新專長
  帕梅矮人十分景仰獅身獸。很久以前,帕梅族大槌使發展出了一套基於高貴獅身獸的特性的戰鬥風格,主要是這些奇獸高山崩於前而面不改色的冷靜與眨眼間利爪盡出的迅猛這兩點。奧西里昂的矮人奧托武僧發展出了類似,但不使槌而使拳的武術。
  註:武僧可以在列舉的等級時用他該級的獎勵專長來取得這些專長。但他必須要雙手不持握任何物品且能夠發動徒手擊打才能獲得專長的效果。
劇透 -   :
The Pahmet have a deep respect for sphinxes.
 Long ago, Pahmet hammer-masters developed a fighting style based on certain attributes of the noble sphinxes, focusing particularly on how these creatures can stand steadfast even in the face of imminent onslaught or make their own deadly assaults at a moment’s notice.
 Osirion’s monastic Ouat dwarves developed parallel styles that utilized their fists instead of hammers.
 Note: A monk can take any of these feats as bonus feats at the indicated levels.
 To benefit from the feats, monks must have both hands free and capable of delivering an unarmed strike.
  羊首獅身之角(Horn of the Criosphinx, 戰鬥)
  你以一記豪勇的雙手攻擊結束你的衝鋒。
  先決條件:BAB+6或武僧等級6
  效果:每當你以雙手裝備1把雙手武器發動的衝鋒攻擊命中時,將力量調整值的2倍加到傷害骰上。
  正常:裝備雙手武器的角色將力量調整值的1.5倍加到傷害骰上。
  特殊:武僧可以在裝備雙手武器或雙手未持握任何物品時使用此專長的效果。
劇透 -   :
Whenever you make a successful charge attack while wielding a two-handed weapon in both hands, add two times your Strength bonus to the damage roll.
 Normal: A character wielding a two-handed weapon adds 1-1/2 times her Strength bonus to damage rolls.
 Special: A monk can use this feat as long as he is wielding a two-handed weapon or both his hands are empty.
  人面獅身之翼(Wings of the Androsphinx, 戰鬥)
  你學會如何將敵人衝鋒的動能重新導向。
  先決條件:智力13,寓守於攻,精通移位,BAB+1或武僧等級1
  效果:你針對衝鋒攻擊在AC上獲得+2加值。當某生物衝鋒你但攻擊失誤,你可以直覺動作嘗試1次移位戰技來移位該敵人。若你用準備動作來攻擊衝鋒你的生物,你可在進行攻擊後以自由動作在敵人結算他的衝鋒攻擊以前嘗試移位之。
劇透 -   :
You gain a +2 bonus to AC against charge attacks.
 If a creature charges you and fails its attack roll, as an immediate action you can attempt a reposition combat maneuver (Pathfinder RPG Advanced Player’s Guide  322) to reposition that foe.
 If you use a readied action to attack a creature charging you, you can roll to attack and then attempt to reposition that creature as a free action before it resolves its charge attack.

富矮人炫耀滿身金裝圖.jpeg
« 上次编辑: 2018-01-17, 周三 21:18:26 由 Passer556 »
Nat One to screw them all, Nat One to botch plans.
Nat One to TPK. It's time to roll new sheets then.
On the Virtual Table where the GM lies.

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Re: [PotS] 迦倫德人、珂萊士人、帕梅矮人、其他種族
« 回帖 #57 于: 2018-01-14, 周日 17:33:05 »
其他種族 Other Races

  雖然迦倫德人與珂萊士人是北迦倫德最常見的人類民族,而帕梅矮人代表了同地區的大部分矮人,世上幾乎所有的種族與民族都在迦倫德的貿易都市中出沒,在南國採購珍寶以後到北方大賺一筆。此段落描述了非人種族的常見背景與出身,每個被列舉的種族還有一個新的背景特性。
劇透 -   :
Though Garundi and Keleshite are the most prominent human ethnicities in northern Garund and the Pahmet represent most of this land’s dwarves, nearly all races and peoples can be found in the cosmopolitan trade-cities of Garund, for southern luxuries bring great prices in the north.
 Typical backgrounds and origins of non-human races are described in this section, along with a new race trait following each race described.
精靈
  精靈在北迦倫德比其他非人種族常見。他們主要來自芒吉莽原,許多是自叢林裡無數的野精靈部落之一出身。精靈非常想要了解這塊異鄉大地上的生命的自然節奏,所以通常會在富饒土地或是青翠綠洲定居。
  熱帶植物學者(Tropical Botanist, 精靈):你十分熟悉有益及危險的各種植物。你在尋找或識別植物的知識(自然)檢定或抵抗植物的特異能力的豁免骰上獲得+1背景加值。
劇透 -   :
Elves are more common than other non-human races here.
 They hail primarily from the Mwangi Expanse, and many belong to one of the jungle’s numerous tribes of wild elves.
 Keenly interested in understanding the natural rhythms of life in a land far different from their homes, elves typically settle along fertile swaths of land or near verdant oases.
 Tropical Botanist (elf): You are familiar with beneficial and dangerous plants.
 You gain a +1 trait bonus on Knowledge (nature) checks to locate or identify plants and on saving throws against the extraordinary abilities of plants.
地侏
  地侏出沒於奧西里昂的都會區以及卡塔佩什,擔任研製影響心靈的毒品的煉金術師或術士,這些產品會接著被轉賣到內海的各個角落。
  毒蟲牧人(Vermin Wrangler, 地侏):為了蒐集影響心靈的毒品及其他藥劑的原料,你變得十分熟悉沙漠中的多腳害獸。你在識別蟲類生物的知識(地城)檢定以及抵抗蟲類生物的特異能力的豁免骰上獲得+2背景加值。
劇透 -   :
Gnomes can be found in metropolitan areas of Osirion as well as Katapesh, where their alchemists and sorcerers experiment with mind-altering drugs and peddle them to buyers from across the Inner Sea.
 Vermin Wrangler (gnome): In gathering ingredients necessary for mind-altering drugs and other concoctions, you have become intimately familiar with the desert’s many-legged pests.
 You gain a +2 trait bonus on Knowledge (dungeoneering) checks to identify vermin and on saving throws against vermin’s extraordinary abilities.
半精靈
  半精靈在奧西里昂及蘇比亞的大多地區不甚常見,在海邊,或拉哈多姆境內,或大堡山脈一帶(從芒吉莽原來的伊庫傑部落野精靈在此與當地人類混血)較為常見。
  採珠人(Pearl Diver, 半精靈):你十分擅長在沙漠岸邊的溫暖海水中尋找寶物。你在水中進行的察覺檢定獲得+2加值,且你可以在溺水前閉氣體質值三倍的輪數。
劇透 -   :
Half-elves are uncommon in most of Osirion and Thuvia, but more live along the coasts, in Rahadoum, and in the Barrier Mountain range (where the Ekujae elves from the Mwangi Expanse have mixed with the local humans).
 Pearl Diver (half-elf): You are skilled at finding treasures in the warm coastal waters near the desert.
 You gain a +2 trait bonus on Perception checks while underwater and can hold your breath for a number of rounds equal to three times your Constitution score before you risk drowning.
半身人
  雖然在古奧西里昂時代一度常見,隨著人口擴散到內海地區,如今北迦倫德半身人已成了罕見的存在─除了被珂萊士奴隸商賣過來,或是潛入此地來執行解救為奴族人或是搗亂奴隸貿易的秘密廢奴任務的那些。
  偷渡逃奴(Slave Smuggler, 半身人):你知道如何挾帶違禁品出關。當從刻意搜索你的貨物的敵人眼前隱藏1個中型或更小的生物時,你與偷渡生物可以各進行1次潛行檢定,兩者取高來決定偷渡者隱藏得多好。
劇透 -   :
Though common in the days of Ancient Osirion, halflings have since dispersed throughout the Inner Sea region, and are rare in northern Garund unless brought in by Keleshite slavers or when on covert abolitionist missions to rescue enslaved kin or disrupt slave trafficking.
 Slave Smuggler (halfling): You know how to get contraband across borders.
 When hiding a Medium or smaller creature from an opponent actively searching you or your cargo, both you and the creature to be smuggled can attempt Stealth checks and select the higher of the two results for your smuggled ally to use while hiding.
半獸人
  半獸人在卡塔佩什相當常見,通常是角鬥士或是對抗遊蕩豺狼人匪幫的商隊護衛。
  商隊監工(Caravan Drover, 半獸人):只要由你執掌皮鞭,你的商隊總是能準時抵達。你將長鞭視為軍用武器,且至多10個與你同行的動物和類人生物每天可以在受到非致命傷害且陷入疲乏以前比正常限時額外急行或強行軍1小時。
劇透 -   :
Half-orcs are common in Katapesh, both as pit fighters and as caravan guards warding off roving gnoll warbands.
 Caravan Drover (half-orc): With your hand on the lash, your caravans always arrive on time. You treat whips as martial weapons, and up to 10 animals and humanoids traveling with you can hustle or make a forced march for 1 hour longer than normal before taking nonlethal damage and becoming fatigued.
巨靈族裔 Geniekin
  元素之血流淌在迦倫德的生靈之中,尤其是在歷史上長期與沙漠深處的風、土、火元素,以及匯聚成史芬斯河及其支流的隱密綠洲及地下水泉裡的水元素交涉的奧西里昂。據說過去曾有能把元素精華直接灌注到人類體內的失傳儀式,產生了迦倫德上的風土火水元素裔。有些被元素影響的存在選擇與他們的元素親族共存,其他則是與人類通婚。於是稀釋的元素血統就迅速地擴散到迦倫德全境,以奇異髮色、瞳色或膚色的形式顯現;有時則是變成魔法天賦;雖然罕見,甚至可能會在人類雙親無法預見的情況下生出巨靈族裔。
劇透 -   :
The bloodlines of the primal elements run deep in Garund, especially in Osirion, with its long history of dealings with the air, earth, and fire elementals of the deep desert and the water elementals of the hidden oases and subterranean springs that feed the great River Sphinx and its tributaries.
 Rituals now lost are thought to have infused humans with raw elemental essence, creating the first ifrits, oreads, sylphs, and undines of Garund.
 Some of these elementally touched beings lived among their elemental sires, while others intermarried with humans.
 Diluted elemental bloodlines quickly proliferated throughout Garund, manifesting as unusual hair, eyes, or skin; sometimes as magical talent; and rarely as geniekin born to unknowing human progenitors.
  這些種族的人口在卡蒂亞佔領奧西里昂的時期更加膨脹─珂萊士統治者們將一種嶄新的元素魔法帶入迦倫德中:受縛巨靈。這些高貴的元素生物以許多形式侍奉他們的使役者,人靈產生關係基本上是不可迴避的狀況。因此產下的混血種被卡蒂亞政權排斥,而大部分奧西里昂人也將他們視為被侵略的副產品與對被統治者的暴行產物而鄙棄之。許多巨靈族裔因此移民到蘇比亞的狂野之地,而其他則留在奧西里昂的社會底層。當他們與血脈中深埋著稀薄無力的元素血統的人類交配後產生了一些奇妙的現象。元素之血與巨靈之血相互融合,重歸全力,產生了新世代祖籍複雜的純血風土火水元素裔,在元素血脈結合的同時混合了迦倫德與珂萊士之血。在卡蒂亞撤出迦倫德以後,這些元素族裔獲得了大眾的尊敬─他們被視為族群融合可以產生更新更好的事物的象徵。
劇透 -   :
The populations of such races swelled during the Qadiran occupation of Osirion, as the nation’s Keleshite masters introduced a new aspect of elementalism to Garund: bound genies.
 These elemental scions served their binders in many ways, and relations between genies and humanoids were nearly inevitable.
 The halfblooded by-blows of such liaisons were rejected by the Qadiran satrapy and shunned by many in Osirion as the product of invasion and bastardy perpetrated on a captive people.
 Many geniekin emigrated to the wilder lands of Thuvia, while others became an underclass in Osirion.
 Then a curious thing happened as they interbred with humans who carried the dormant seeds of older elemental bloodlines deeply buried.
 The elemental and genie bloodlines commingled, reinvigorating both, and new generations of full-blooded ifrits, oreads, sylphs, and undines of mixed heritage were born, blending Garundi and Keleshite blood even as they blended their elemental lineages.
 In the wake of the Qadiran retreat from Garund, these elemental-kin have gained new respect and have been held up by many as a sign that new things, and good things, can arise from the blending of diverse peoples.
火元素裔
  火元素生物(通常是火巨靈)的後裔,火元素裔極端地獨立、熱情又出人意料,他們的破壞衝動導致許多地區相當不歡迎他們。有的火元素裔在輕甲至上的國度以重裝傭兵為業,靠著自己耐熱的血統忍受沙漠高溫。另些則是移居到阿肯斯塔,將他們天生的發火能力運用到冶金或製槍上。
  彈指生焰(Snap Ignition, 火元素裔):你天生好火,沒甚麼事比放火讓你更開心。以1個整輪動作,你可以在指尖產生一道小火,可以將之當成火苗來點燃可燃物。不然,你也可以每輪以1個標準動作維持專注來維持一道跟蠟燭一樣大的火焰。
劇透 -   :
Descended from creatures of elemental fire (typically efreet), ifrits are fiercely independent, passionate, and unpredictable, and they are shunned in places for their destructive tendencies. Some ifrits have made names as heavily armored mercenaries in a land where light armor is the rule, owing their perseverance to their resistance to heat.
 Others migrate south to Alkenstar to use their incendiary gifts in the arts of metallurgy or gunsmithing.
 Snap Ignition (ifrit): You are a pyromaniac by nature and love nothing more than setting fires.
 As a full-round action, you can produce a small flame at the end of your finger that ignites combustible materials as a tindertwig.
 Alternatively, you can maintain a flame equivalent to a candle by spending a standard action each round to concentrate on it.
土元素裔
  諸如土巨靈等土元素生物的後裔,土元素裔是喜好穩定與固定流程,安靜又可靠的生物,他們喜歡與同樣厭惡改變者的陪伴。土元素裔由於可以直接感受到大地的破裂與重合,不喜歡不斷變化的沙漠,但若必要還是可以適應。
  砂石伏擊(Sandy Ambush, 土元素裔):你擅長在沙漠環境中隱匿身型,並攻擊路過的生物。當你在沙漠地形中俯臥,你在潛行檢定上獲得+2背景加值,且從俯臥發動攻擊時攻擊骰的罰值由-4變為-2。
劇透 -   :
Descended from elemental earth creatures such as shaitan genies, oreads are often creatures of stability and routine, quiet and dependable and preferring the company of those who feel likewise.
 Oreads dislike the shifting desert sands, feeling keenly the unfolding and reforming of the land, yet they adapt as they must.
 Sandy Ambush (oread): You are skilled at blending in with the desert terrain and attacking creatures as they pass by. When prone in desert terrain, you gain a +2 trait bonus on Stealth checks and take only a –2 penalty on attack rolls (rather than –4) when attacking from prone.
巨靈裔 Sulis
  人類與小巨靈結合的後裔,巨靈裔是可以操作所有元素之力的強大類人生物。他們談吐得體,與元素族裔和人類都保持良好關係,經常擔任通常不和的族群之間的使節或中間人。
  道金探索(Dowsing, 巨靈裔):你可以感知所有元素的存在,讓你可以尋找水源、地標或營地和聚落的殘跡。你在生存檢定上獲得+1背景加值。每當你成功在沙漠地形進行追蹤用的生存檢定,你總是可以判斷痕跡是多久以前留下的(但超自然能力與法術依然會適當地阻礙此能力的效果)
劇透 -   :
The offspring of jann and humans, sulis are powerful humanoids capable of harnessing the powers of all the elements.
 They possess well-practiced tact, and maintain good relationships with elemental-kin and humans alike, often serving as ambassadors and interlocutors between groups that might otherwise not get along.
 Dowsing (suli): You are sensitive to the presence of all elements, allowing you to find water, landmarks, and evidence of prior camps or settlements.
 You gain a +1 trait bonus on Survival checks.
 Whenever you succeed at a Survival check to follow tracks in desert terrain, you can always tell how long ago the tracks were made (though supernatural abilities and spells still impede this ability as appropriate).
風元素裔
  諸如風巨靈等風元素生物的後裔,風元素裔總是仰望長空。許多族人成為占星師、招風者或風勢預報員,其他則擔任斥侯、探索者或製圖專家。風元素裔跟其他迦倫德當地人比起來較不受傳統束縛,因為好奇心常被吸引進冒險生活,揭露古今秘密。
  乘風飛躍(Following Breeze, 風元素裔):你身邊似乎總是有一道飄風,也知道利用這陣風抬起自己的時機與方法。只要你有助跑,你在跳躍的特技檢定上獲得+2背景加值。你的速度在你執行奔跑動作時提昇5呎。
劇透 -   :
Descended from elemental air creatures such as djinn, sylphs in Garund keep their eyes fixed on the sky.
 Many become astrologers, stormcallers, or windfinders, while others serve as scouts, explorers, or expert cartographers.
 Sylphs are less traditionbound than most Garundi natives, drawn by curiosity to a life of adventure and uncovering mysteries both ancient and modern.
 Following Breeze (sylph): You always seem to be chased by drafts of moving air, and know exactly the right moment and method to lift yourself upon the breezes.
 As long as you get a running start, you gain a +2 trait bonus on Acrobatics checks made to jump.
 Your speed increases by 5 feet when you use the run action.
水元素裔
  諸如水巨靈等水元素生物的後裔,水元素裔是勇敢、驕傲又貪玩的民族。他們尊敬試圖保護自然者,也守護綠洲、湖泊、河川及暗礁。水元素裔為了換取生活所需會與任何人交易。
  流水滑步(Slippery Step, 水元素裔):你習慣在潮濕潤滑的表面上行走。你在水中戰鬥時總是視為擁有穩固立足點(詳見CRB環境規則),且你在潮濕表面或潮濕地形─包含沼澤、活/死水、在暴風雨中顛簸的船隻─進行的特技檢定和攀爬檢定上獲得+2背景加值。
劇透 -   :
Descended from elemental water creatures such as marids, undines are bold creatures whose pride is tempered by their playful good natures.
 They respect those who strive to protect nature, much as they guard oases, lakes, rivers, and reefs. Undines trade freely with all for what they need.
Slippery Step (undine): You are used to walking on wet and slippery surfaces.
 You are always considered to have firm footing when fighting underwater (Pathfinder RPG Core Rulebook 433), and you gain a +2 trait bonus on Acrobatics checks and Climb checks on wet surfaces or in wet terrain, including bogs, standing or running water, or a storm-tossed ship.

巨靈裔(?)大媽半裸放電圖.jpeg
« 上次编辑: 2018-01-16, 周二 12:15:16 由 Passer556 »
Nat One to screw them all, Nat One to botch plans.
Nat One to TPK. It's time to roll new sheets then.
On the Virtual Table where the GM lies.

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Re: 《Mummy's Mask 》獎勵樓
« 回帖 #58 于: 2018-01-14, 周日 17:39:42 »
認領部分:
沙之子民
[P8~15 民族介紹]
[P18~23 國家介紹]
[P26~27 蘇比亞煉金師 + P29 魔法物品 + 封底扉頁 沙漠險阻]
[除了目錄與廣告以外剩下的部分]
AP#80
[P64~75 古奧西里昂諸神]
Spheres of Power
[核心規則 + 魔道源流]
總點數:[50]-{30}+[25]+[21]-{50}+[26]+[50]-{10}+[X]-{30}=52+X
期望獎勵:
{背景特性*2:巧機鋒(交涉)+鐵胃人,門派*1,共30點}
{專長*3:四海為家+警覺+說客,共50點}
{友情借出,共10點}
{重甲秘銀化,共Y點}
目的與期望:
{角色輔智力,拿智力上交涉,另一個強韌+1背景,然後為門派而門派。}
{察覺本職!順便拿威嚇湊齊整套社交技能,撿到的兩門語言就拿...矮人語跟史芬斯語唄,然後muh 技能加值(察覺+察言觀色、交涉+威嚇)。}
{OP有云:补全画风,背景上作为冬女巫之子,人物形象也是电爪魔战。并且在高级的时候可以凑输出,不至于输出过于乏力。}
{少一點ACP,拿個秘銀前綴,搞不好可以輕載呢!...但速度不會有任何變化...}
預計完成時間:1/21前 2/11前 2/18前 2/24前 2/28前 6/30前
« 上次编辑: 2018-06-30, 周六 23:22:48 由 Passer556 »
Nat One to screw them all, Nat One to botch plans.
Nat One to TPK. It's time to roll new sheets then.
On the Virtual Table where the GM lies.

离线 炼金术士卡莉

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Re: 《Mummy's Mask 》獎勵樓
« 回帖 #59 于: 2018-01-14, 周日 21:24:01 »
認領部分:奧斯里昂,法老的遺贈P1~7
總點數:
期望獎勵:我還沒想好 :em003
目的與期望:同上 :em009
預計完成時間:已完工,地址 :em003
« 上次编辑: 2018-01-30, 周二 21:36:13 由 炼金术士卡莉 »
不要在意这个很弱的家伙。