作者 主题: [C/C]怪物图鉴  (阅读 35921 次)

副标题: NPC也算是怪物吗?

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Re: [C/C]怪物图鉴
« 回帖 #10 于: 2013-04-27, 周六 13:46:02 »
“伊尔马什吹笛者”

Human ghost bard 4
CR 4
NE Medium undead (augmented humanoid, incorporeal)
Init +5; Senses darkvision 60 ft.; Perception +13

--DEFENSE
AC 17, touch 17, flat-footed 15 (+5 deflection, +1 Dex, +1 dodge)
hp 26
Fort +4, Ref +2, Will +5
Defensive Abilities channel resistance +4, incorporeal, rejuvenation; Immune undead traits

--OFFENSE
Speed fly 30 ft. (perfect)
Special Attacks
Summon Stirges: Summon 4 Stirges
Animate Dead
Fear: will DC 14, 1 target

Despair: All creatures within a 30-foot radius must make a DC 14 Will save or be paralyzed by fear. Function as Hold Person.

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Re: [C/C]怪物图鉴
« 回帖 #11 于: 2013-04-27, 周六 13:51:21 »
"剪头手" 瓦萨·萨德雷斯

Male variant wraith
CR 5
NE Medium undead (incorporeal)
Init +7; Senses darkvision 60 ft., lifesense; Perception +11
Aura unnatural aura (30 ft.)

==DEFENSE
AC 18, touch 18, flat-footed 15 (+5 deflection, +3 Dex)
hp 57 (6d8+30)
Fort +7, Ref +7, Will +7
Defensive Abilities blood siphoning, channel resistance +2, incorporeal;
Immune undead traits
Weaknesses fear of fire, sunlight powerlessness

==OFFENSE
Speed 30 ft.
Melee incorporeal touch +7 (1d6 negative energy plus 1d6 bleed)
Special Attacks create spawn, decapitation

==STATISTICS
Str --, Dex 16, Con --, Int 14, Wis 14, Cha 21
Base Atk +4; CMB +7; CMD 22
Feats Improved Initiative, Lightning Reflexes, Step Up
Skills Acrobatics +9, Fly +12, Intimidate +14, Perception +11, Sense Motive +11, Stealth +12
Languages Common

==SPECIAL ABILITIES
Blood Siphoning (Su)
The Lopper’s incorporeal touch attacks deal negative energy damage, but the wounds thus created manifest as deep, bloody cuts, as if dealt by a razor-sharp hatchet. These wounds cause 1d6 bleed—any damage caused by this bleed effect heals the Lopper of an equal amount of damage as the blood running from the wound turns to smoke and drifts over to the Lopper’s body to merge with his form, provided that the bleeding victim is within 30 feet of the Lopper. Hit points gained in excess of his maximum are lost.

Create Spawn (Su)
Creatures slain by the Lopper become ectoplasmic undead 1d4 rounds after death, with draining blood forming the bulk of the new undead’s body. Ectoplasmic undead created in this manner are under the Lopper’s command; if the Lopper is destroyed, the ectoplasmic undead become free-willed.

Decapitation (Su)
A creature slain by the Lopper’s incorporeal touch is always decapitated. The resulting gout of blood created by this grisly triumph heals the Lopper of 2d6 points of damage.

Fear of Fire (Ex)
Although the Lopper is normally immune to fear effects as a result of his undead state, he remembers the terror of the great fire vividly. If he is successfully damaged by any fire-based attack, he is staggered for 1 round.
   
« 上次编辑: 2013-05-04, 周六 06:53:31 由 Ellesime »

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Re: [C/C]怪物图鉴
« 回帖 #12 于: 2013-04-27, 周六 13:59:09 »
(纪念碑破坏者) 吉布斯·赫芬纽斯

CR 2
Male human warrior 4
NE Medium humanoid (human)
Init +1; Senses Perception +5

--Defense
AC 12, touch 12, flat-footed 10 (+1 Dex, +1 dodge)
hp 34 (4d10+8)
Fort +4, Ref +2, Will +2

--Offense
Speed 30 ft.
Melee short swrod +5 (1d6+4/19–20)

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Re: [C/C]怪物图鉴
« 回帖 #13 于: 2013-05-04, 周六 07:12:29 »
(嗯我把他的武器改成了剑因为看起来会比较帅!)
The Headless Guard Gurtis Vortch

Male human burning skeletal champion fighter 3
CR 4
LE Medium undead
Init +3; Senses deathwatch; Perception +3
Aura fiery aura

==DEFENSE
AC 11, touch 9, flat-footed 10 (–2 blind, +1 dodge, +2 natural)
hp 33 (5 HD; 2d8+3d10+8)
Fort +4, Ref +4, Will +4
Defensive Abilities bravery +1, channel resistance +4; DR 5/bludgeoning;
Immune fire, undead traits
Weaknesses vulnerable to cold

==OFFENSE
Speed 15 ft.
Melee GreatSword+1 +8 (2d6+9/19-20/*2 plus 1d6 fire), claw +0 (1d4+5 plus 1d6 fire)
Spell-Like Abilities (CL 5th; concentration +6)
Constant--deathwatch

==STATISTICS
Str 17, Dex 16, Con --, Int 8, Wis 10, Cha 12
Base Atk +4; CMB +7; CMD 21
Feats Blind-Fight, Dodge, Improved InitiativeB, Mobility, Power Attack, Weapon Focus (Greatsword), Weapon Specialization (Greatsword)
Skills Climb +6, Intimidate +8, Perception +3
SQ armor training 1, fiery death (2d6, DC 13)
Gear Greatsword+1

==SPECIAL ABILITIES
Fiery Aura (Ex)
Creatures within 10ft take 2d6 points of fire damage at the start of their turn. Anyone striking Vortch with an unarmed strike or natural attack takes 1d6 points of fire damage.

Fiery Death (Su)
Vortch explodes into a burst of flame when he dies. Anyone within 10ft when it is destroyed takes 2d6 points of fire damage. A Reflex save (DC 13) halves this damage.

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Re: [C/C]怪物图鉴
« 回帖 #14 于: 2013-05-19, 周日 08:00:49 »
Skull Swarm

N Tiny animal (swarm)
CR 2
Init +6; Senses low-light vision, scent; Perception +8

==DEFENSE
AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size)
hp 16 (3d8+3)
Fort +4, Ref +5, Will +2
Defensive Abilities swarm traits

==OFFENSE
Speed 15 ft., climb 15 ft., swim 15 ft.
Melee swarm (2d6)
Space 10 ft.; Reach 0 ft.
Special Attacks distraction (DC 12)

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Re: [C/C]怪物图鉴
« 回帖 #15 于: 2013-05-19, 周日 08:04:43 »
The Mosswater Marauder

他原本是個Haunt,只會一招:用錘子把人敲暈


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Re: [C/C]怪物图鉴
« 回帖 #16 于: 2013-05-19, 周日 08:13:27 »
The Splatter Man Hean Feramin

Male old ghost wizard 8
CR 6
CE Medium undead (augmented human, incorporeal)
Init +1; Senses darkvision 60 ft.; Perception +10

==DEFENSE
AC 14, touch 14, flat-footed 13 (+3 deflection, +1 Dex)
hp 62 (8d6+32)
Fort +5, Ref +3, Will +8
Defensive Abilities channel resistance +4, incorporeal, rejuvenation;
Immune undead traits

==OFFENSE
Speed fly 30 ft. (perfect)
Melee corrupting touch +5 (6d6; Fort DC 17 half )
Special Attacks dream whisper, hand of the apprentice (8/day), metamagic mastery (1/day)

==Wizard Spells Prepared (CL 8th; concentration +13)
4th--maximized magic missile (2), empowered summon monster II
3rd--dispel magic, empowered magic missile (2)
2nd--invisibility, summon monster II (4)
1st--magic missile (6)
0 (at will)--detect magic, light, mage hand, read magic

==STATISTICS
Str --, Dex 13, Con --, Int 20, Wis 14, Cha 17
Base Atk +4; CMB +5; CMD 18
Feats Brew Potion, Combat Casting, Empower Spell, Maximize Spell, Scribe Scroll, Skill Focus (Linguistics), Spell Mastery (comprehend languages, dispel magic, invisibility, magic missile, summon monster II)
Skills Bluff +11, Diplomacy +11, Fly +9, Intimidate +14, Knowledge (arcana) +16, Knowledge (planes) +16, Linguistics +19, Perception +10, Sense Motive +13, Spellcraft +16, Stealth +12
Languages Abyssal, Aklo, Auran, Azlanti, Common, Draconic, Dwarven, Elven, Gnome, Halfling, Orc, Osiriani, Thassilonian, Varisian
SQ arcane bond (familiar—none currently)

==SPECIAL ABILITIES
Corrupting Touch (Su) By passing part of its incorporeal body through a foe's body as a standard action, The Splatter Man inflicts 6d6 damage. This damage is not negative energy—it manifests in the form of physical wounds and aches from supernatural aging. Creatures immune to magical aging are immune to this damage, but otherwise the damage bypasses all forms of damage reduction. A Fortitude save halves the damage inflicted.

Dream Whisper (Su) The Splatter Man cannot physically leave his lair, but he can extend his consciousness outside of this area to touch the dreams of sleeping mortals once every nights. This allows the Splatter Man to send visions and hideous dreams to a single sleeping creature within a mile. The target can resist these dreams with a DC 17 Will save; otherwise, the target is affected by the dreams as if by a nightmare spell (the victim gains the same Will save modifiers as afforded to those who are targeted by an actual nightmare, meaning that once the Splatter Man has firsthand knowledge of a creature after it fails the Will save, he tends to stick to that target on successive nights). The second time a target fails to resist the effects of the Splatter Man’s dream whisper, the Splatter Man can, instead of causing 1d10 points of damage with the nightmare effect, implant a suggestion in the dreaming creature’s mind. If the suggestion is successful, the creature immediately rises in a somnambulistic state to carry out the commands of the suggestion, which must be something the victim can accomplish before sunrise, at which point the sleepwaking victim wakens with no memory of the dream or his actions while under the influence. If the Splatter Man manages to escape Harrowstone, this ability increases in power, becoming a full-fledged ghostly malevolence ability.

Rejuvenation (Su) In most cases, it's difficult to destroy a ghost through simple combat: the “destroyed” spirit restores itself in 2d4 days. Even the most powerful spells are usually only temporary solutions. The only way to permanently destroy a ghost is to determine the reason for its existence and set right whatever prevents it from resting in peace.
« 上次编辑: 2013-09-10, 周二 07:16:34 由 Ellesime »

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Re: [C/C]怪物图鉴
« 回帖 #17 于: 2013-05-19, 周日 08:24:07 »
第二章

『野獸』(The Beast of Lepidstadt)

CR 13
Flesh golem barbarian 6
N Large construct
Init –1; Senses darkvision 60 ft., low-light vision; Perception +4

==DEFENSE
AC 24, touch 6, flat-footed 24 (+6 armor, –1 Dex, +12 natural, –2 rage, –1 size)
hp 118 (15 HD; 9d10+6d12+30)
Fort +8, Ref +4, Will +9
Defensive Abilities improved uncanny dodge, trap sense +2;
DR 5/adamantine; Immune construct traits, magic
Weaknesses open mind

==OFFENSE
Speed 40 ft.
Melee ogre hook +21/+16/+11 (2d8+10/×3) or 2 slams +21 (2d8+7 plus 1d6 electricity)
Ranged double crossbow +9 (2d6 and 2d6/19–20)
Space 10 ft.; Reach 10 ft.
Special Attacks berserk, rage (15 rounds/day), rage powers (knockback, moment of clarity, renewed vigor [1d8+2 hp])

Base Statistics When not raging, the Beast’s statistics are AC 26, touch 8, flat-footed 26; Will +7; Melee ogre hook +19/+14/+9 (2d8+7/×3) or 2 slams +19 (2d8+5 plus 1d6 electricity); Str 21; CMB 21 (+23 bull rush); Skills Intimidate +14 (+18 against Medium or smaller creatures).

==STATISTICS
Str 25, Dex 9, Con —, Int 7, Wis 11, Cha 12
Base Atk +15; CMB +23 (+25 bull rush); CMD 30
Feats Cleave, Exotic Weapon Proficiency (double crossbow), Improved Bull Rush, Improved Iron Will, Intimidating Prowess, Iron Will, Power Attack, Skill Focus (Stealth)
Skills Disguise +6, Intimidate +16 (+20 against Medium or smaller creatures), Perception +4, Stealth +13
Languages Common
SQ fast movement
Gear battered masterwork breastplate, Large double crossbow with 20 bolts, Large ogre hook, boots of the mire, cloak of elvenkind, shock amulet of mighty fists, ragged and torn explorer’s outfit.

==SPECIAL ABILITIES
Open Mind (Ex)
Unlike other constructs, the Beast is susceptible to mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).

Rage (Ex)
The Beast does not gain a bonus to its Constitution while in a rage, nor does it gain any extra hit points. Likewise, it is not fatigued after rage.
« 上次编辑: 2013-10-18, 周五 07:26:20 由 Ellesime »

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Re: [C/C]怪物图鉴
« 回帖 #18 于: 2013-05-19, 周日 08:30:02 »
審判官 黛拉米德

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Re: [C/C]怪物图鉴
« 回帖 #19 于: 2013-08-03, 周六 07:23:26 »
紅眼睛幽靈

CR 5
LE Medium undead (incorporeal)
Init +7; Senses darkvision 60 ft., lifesense; Perception +10
Aura unnatural aura (30 ft.)

==DEFENSE
AC 18, touch 18, flat-footed 15 (+5 deflection, +3 Dex)
hp 47 (5d8+25)
Fort +6, Ref +4, Will +6
Defensive Abilities channel resistance +2, incorporeal; Immune undead traits
Weaknesses sunlight powerlessness

==OFFENSE
Speed fly 60 ft. (good)
Melee incorporeal touch +6 (1d6 negative energy plus 1d6 Con drain)
Special Attack create spawn

==STATISTICS
Str —, Dex 16, Con —, Int 14, Wis 14, Cha 21
Base Atk +3; CMB +6; CMD 21
Feats Blind-Fight, Combat Reflexes, Improved Initiative
Skills Diplomacy +10, Fly +7, Intimidate +13, Knowledge (planes) +7, Perception +10, Sense Motive +10, Stealth +11
Languages Common, Infernal

==SPECIAL ABILITIES

Create Spawn (Su)
A humanoid slain by a wraith becomes a wraith in 1d4 rounds. These spawn are less powerful than typical wraiths, and suffer a –2 penalty on all d20 rolls and checks, receive –2 hp per HD, and only drain 1d2 points of Constitution on a touch. Spawn are under the command of the wraith that created them until its death, at which point they lose their spawn penalties and become free-willed wraiths. They do not possess any of the abilities they had in life.

Constitution Drain (Su)
Creatures hit by a wraith's touch attack must succeed on a DC 17 Fortitude save or take 1d6 points of Constitution drain. On each successful attack, the wraith gains 5 temporary hit points. The save DC is Charisma-based.

Lifesense (Su)
A wraith notices and locates living creatures within 60 feet, just as if it possessed the blindsight ability.

Sunlight Powerlessness (Ex)
A wraith caught in sunlight cannot attack and is staggered.

Unnatural Aura (Su)
Animals do not willingly approach within 30 feet of a wraith, unless a master makes a DC 25 Handle Animal, Ride, or wild empathy check.
« 上次编辑: 2013-08-03, 周六 07:29:06 由 Ellesime »